- Hotfix 1.0.172p
- Howdy cowpokes,
- Hotfix 1.0.172p is now live!
- We managed to fix the issue where players would not be able to receive a multiplayer code.
- NOTE: In this update you will also have all the fixes and changes made with version 1.0.166p.
- Here's the list for 1.0.166p in case you haven't seen it:
- General fixes and adjustments
- Fixed an issue where some ammo and weapons would say that their damage type is "Blunt Damage Taken" instead of just "Blunt"
- Fixed an issue where some non-red painted elements would could as red for some ledger tasks
- Fixed an issue where Tallulah would be running away from her watering can when you first meet her
- Fixed an issue where the "Free The Deer"- quest said to talk to Teddy, but it wouldn't progress by doing so
- Changed the cabin wall model so that there's no longer a beam overlapping with wall-mounted objects
- Fixed an issue where the hanging garden box couldn't be placed on the tall cabin window
- Fixed an issue where the pre-existing green saloon walls in Tumbleville couldn't be painted without having to replace them entirely
- Fixed an issue where some quest steps would not be marked as completed, even though the whole quest is completed
- Fixed an issue where the water trough didn't highlight when hovered over with the hammer
- Fixed an issue where the sheriff sign was rotated the wrong way when built
- Fixed an issue where changing pages in the Quick Item menu sometimes didn't work
- Crafting and construction recipes with three or fewer ingredients now utilize the available space better
- Fixed an issue where items equipped with the Quick Items menu would sometimes unequip right as the menu was closed
- Fixed an issue where some mounted bandits would sometimes zoom around at super-sonic speed
- Fixed an issue where tint effects on activatable objects and NPCs would sometimes linger around
- Fixed an issue where Agatha would buy a deprecated cactus stew item
- Fixed an issue where Juan didn't sell you the recipe for the leather lasso
- Cleaned up the recipes in the journal, so you should be able to fill it out now
- Fixed an issue where one step of Howard's Treasure hunt would always be skipped
- You can now see discovered totem poles on the world map and minimap - existing save files need to rediscover them before they start showing up!
- Fixed a bug where other players would sometimes just be called "Player" on the world map
- Fixed an issue where the Hot Tub would appear twice in the construction menu
- Improved the way animals load in/unload to reduce the chance of them escaping their enclosures.
- Fixed an issue where you could fall through the world at the Fool's Gold Grotto
- Steam Deck
- Added a Large UI mode for playing on Steam Deck and the big screen
- Large UI mode is enabled by default when launching the game on Steam Deck
- When turned on, text and other UI elements are increased in size
- Long item descriptions in the crafting menu and other places are shown as several pages, which automatically cycle through the text
- Task requirements and rewards in the ledger are shown using horizontal bars instead of squares to make the text more legible
- Fixed an issue where the bumper and trigger buttons on Steam Deck were called “LBâ€, “RBâ€, “LT†and “RT†rather than “L1â€, “R1â€, “L2†and “R2â€.
- Improved the on-screen keyboard to make the text on the keys more legible
- Status effects are now shown in a vertical bar to make the name more legible
- Fixed an issue where viewing the details of an item in a shop sometimes had the title text overlap the icon