1. Update v1.65:
  2. - Added 4 new blocks
  3. - Added 2 new visualizer modes
  4. - Nerfed Harpoon gatling guns
  5. - Fixed Multiplayer sounds not syncing for client
  6. - Fixed various issues with blocks in Multiplayer
  7. - Added modding option to stop the fixed camera from responding to terrain
  8. - Fixed lag issue with thumbnail generation
  9. - Fixed Small Barrel not showing that it broke
  10. - Cluster mode now has textures and looks similar to the new modes
  11. - Steering block now has optional limits similar to the steering hinge
  12. - Added no new easter eggs
  13. - Fixed errors caused by collisions with harpoon launcher
  14. - Fixed a thing or two
  15. - Fixed various localization issues
  16. - Fixed issue where wind could impact machine while loading into simulation
  17. - Fixed issue with beacon object not setting things on fire
  18. - Fixed issue with Big Barrel texture when burned
  19. - Fixed issue where Zero-G zone would disable freezing zones
  20. - Fixed issue where water shader blocked grid of build surface
  21. - Fixed issue preventing clients from joining hosts who have broken surface fragments
  22. - Invincibility mode can now be toggled in simulation
  23. - Fixed issues with various level editor objects
  24. - Fixed issue where focusing on a camera and stopping sim would cause an error
  25. - Fixed issue preventing various destroyed blocks from being cleaned up properly in multiplayer
  26. - Fixed issue where balloons couldn't be popped
  27.  
  28. Update v1.60:
  29. Level Editor & Multiplayer related
  30. - 125 New Level Editor objects*
  31. - changing the size of multiplayer world from 2,000 x 1,750 x 2,000 to 4,000 x 1,500 x 4,000
  32. -- (the slight lowering of the height by 250m was necessary on a technical level to ensure a smooth experience after expanding the floor area by 4 times as much)
  33. - added water altitude setting to level settings
  34. - added water type selection to level settings
  35. - fixed objects that were unable to break (or didn't display correctly for clients) and/or move in Level Editor, even though they had settings for it
  36. -- Desert House, Cart, Lyre, Coliseum Column, Arena Column, Gate, Arch, Scaffold, Scaffold Tall, Fence Low, Basket, and more
  37. - fixed fire on several objects, including wooden ramp objects and certain foliage in level editor
  38. - fixed newly placed colliseum pieces in level editor to aligning and not be squished
  39. - fixed density and mass sliders in Level Editor for some objects not assigning values
  40. - fixed some objects that would not sync correctly for clients becuase they were marked as never moving network side
  41. - polished all thumbnails in the level editor
  42. fixed NPC cannons aiming being framerate and timescale dependent
  43. - fixed NPCs sometimes spawning weird blood coulds only intended for water maps
  44. - fixed order of operations of bombs exploding and calling Level Editor events, so that if they respawn themselves on explode they do not stack overflow.
  45. - Level Editor NPCs can now join to specific objects, i.e. vehicles
  46. - fixed an issue with respawning machine in Multiplayer where the machines would get stuck mid air
  47. - fixed being able to scale unscalable objects during placement in level editor
  48. - changed the layout of the level editor categories
  49. - fixed when placing certain objects in Level Editor pressing T or holding T didn't scale the object visibly
  50. - fixed an issue in the level editor where after a transform event we always reassign their physics to default moving, even if they shouldn't have been
  51. - now displaying in level editor which objects are DLC specific
  52. - fixing multiplayer spectator not working after TSS was introduced
  53. - level editor walls' destroy threshold now also modify how easily the break off of adjecent pieces
  54. - updated level editor scale tool so that when you scale an object multiple times in a row, the numbers actually try and stay on the grid you defined (instead of going from 1.0 -> 0.9 -> 0.72 -> 0.682, it'd go 1.0 -> 0.9 -> 0.8 -> 0.7)
  55. - added ambience to sandboxes and level editor environments
  56. - fixed NAT punchthrough fascilitator server trying to connect over and over in a steam environment, as well as outside if it fails it keeps trying forever even if it can never reach the server. This caused lagspikes every 10 seconds when it failed.
  57. - Limiting Level Editor selection tool selection range from infinity to 1000 to get a better selection of objects, also improving the performance and delay to select or open mapper for said objects.
  58. - spread out and improved the multiplayer machine loading to avoid as high potential for bad frames, note if you have great framerate and want faster spawning set fps cap to unlimited
  59. - added selection inverting to level editor
  60. - fixed using center for selections in level editor aligning with the center of a single object as well
  61. - fixed intro animation in multiplayer, and attached event on end of animation now plays properly
  62. - fixed camera focusing on level editor objects staying locked on when switching from simulation to build mode and vice versa.
  63. - fixed updating center and orientation of level editor tools when switching between the tools
  64. - fixed keeping level editor on screen on resolution changes
  65. - fixed not being able to load levels into multiverse that are inside entire uploaded folders of levels (although it's still jank likely)
  66. - fixed fog in multiplayer not applying correctly to certain objects in barren environment, e.g. explosions and foliage
  67. - fixed virtual objects in level editor having selection outlines
  68.  
  69. Block fixes
  70. - fixed water cannons throwing errors on client side
  71. - fixed water cannons creating particles on water correctly
  72. - fixed a problem with water cannons not displaying steam or water particles as accurately to what the server sees
  73. - improved water cannon performance when they spawn into simulation
  74. - fixed a centering issue on the source cube
  75. - fixed a problem with the Machine Mesh Exporter where certain blocks would stop it from exporting correctly
  76. - fixed error happening from spamming respawning that would result in multiple simulation machines for 1 player and ofc breaking the simulation
  77. - fixed TSS blocks showing up in searches for people who don't have the expansion installed or active
  78. - fixing sensor blocks seeing insignias in level editor
  79. - a very slight optimisation for build surface meshes
  80. - tried to fix cannons with NaN power crashing the game
  81. - fixed some rope alignment issues on the harpoon launcher and its harpoon
  82. - fixed some centering issues on newly placed bombs and grenades
  83. - fixed errors thrown if a rocket with NaN explosion force explodes upon certain blocks and objects
  84. - fixed wheels and steering hinges continuing to play audio sometimes after they break
  85. - fixed a bug with aquatic screw as clients where it would throw errors
  86. - fixed an issue where having loads of machine inputs would generate garbage and use more RAM than necessary
  87. - fixed a symmetry tool issue where if you move the block on which the pivot is on while symmetry options are enabled it causes errors, lags and potentially freezes
  88.  
  89. Splintered Sea
  90. - added a new island to the seafarers' haven sandbox
  91. - tried to improve graphics performance on seafarers' haven by limiting geometry on screen
  92. - fixed an issue where ballasts exiting water would have changed their drag from 0 to 0.2 as their base drag
  93. - fixed aerodynamic water drag routine not running at all, it accidentally published in a broken state (we'll balance the amount of drag if things have become too aerodynamic)
  94. - fixed a glitch where for 1 frame camera entering or exiting water would see incorrect visuals
  95. - improved vram use of water shaders by compressing data slightly for calming
  96. - in the ocean environment in level editor the spawn zones now match the size of the TSS campaign
  97. - tried to improve water physics performance by not processing objects that are processable but not currently assigned to.
  98. - fixed density sliders appearing only for the level editor objects they should
  99.  
  100. UI and generic
  101. - added monitor selection to options menu (requires restart after switch)
  102. - added saturation slider to options menu
  103. - added UI highlight intensity slider to options menu
  104. - if no thumbnail exists for a save/load folder it'll try and find a suitable recent thumbnail from one of the machines inside of the folder.
  105. - added toggle option specifically for water cannon particles spawning ripples and foam on water
  106. - added the ability to multiply values in values fields by writing * between 2 inputted numbers
  107. - added toggle for using new camera distance limiting feature
  108. - now able to limit camera distance to large geometry obscuring the view
  109. - tried to improve main menu performance a little
  110. - added more mouse button compatibility (from m1 to m6)
  111. - updated debug console canvas to scale correctly with height
  112.  
  113. Modding:
  114. - added efficient cubemap loading
  115. - when loading assetbundles to stop mods reusing the same one throwing errors, we attempt to check their content hash against eachother before loading
  116. - Added ModEntryPoint.Path so modders can find their own resource folders and such
  117. - added a way to assign cubemaps and related colours to the water planes
  118. - exposed cannon ammo to mods with a property
  119.  
  120. *New Level Editor Objects:
  121. - Desert Windmill
  122. - Hexagonal Hut
  123. - Costal Shack
  124. - Geteld Tent
  125. - Large Geteld Tent
  126. - Wooden Stilt Tower
  127. - Wooden Stilt Platform
  128. - Wooden Jetty
  129. - Wood Beam Tower
  130. - Stone Floor
  131. - Stone Road
  132. - Stone Wall
  133. - Stone Wall Windowed
  134. - Stone Wall Arch
  135. - Stone Column
  136. - Stone Column Arch
  137. - Stone Column Structure
  138. - Stone Cube
  139. - Brick Stairs
  140. - Brick Ramp
  141. - Hinged Iron Gate
  142. - Farm Fence
  143. - Wooden Table
  144. - Fish Rack
  145. - Barrels
  146. - Wooden Crate
  147. - Wooden Chest
  148. - Stone Boulder
  149. - Gold Nugget
  150. - Gold Ingot
  151. - Jewelled Egg
  152. - Coin Pile
  153. - Anchor
  154. - Tentacle Brazier
  155. - Chained Chest
  156. - Large Tome
  157. - Stone Bollard
  158. - Shipwreck
  159. - Shipwreck Mast
  160. - Beacon Post
  161. - Wooden Crane
  162. - Knight Statue
  163. - Railway Track
  164. - Railway Track Curve
  165. - Wooden Path
  166. - Stone Beacon
  167. - Chain
  168. - Giant Tuna Skull
  169. - Anglerfish Skull
  170. - Sea Beast Skull
  171. - White Ribcage
  172. - Giant White Vertibrae
  173. - Dragon Wing
  174. - Dragon Skull Bottom
  175. - Dragon Skull Top
  176. - Dragon Ribcage (2)
  177. - Yak Skeleton
  178. - Mossy Wall
  179. - Mossy Wall Walkway
  180. - Mossy Wall Window
  181. - Mossy Wall Gate
  182. - Brick Wall Door
  183. - Underwater Wall
  184. - Underwater Wall Window
  185. - Un-plastered Wall (TSS DLC)
  186. - Plastered Wall (TSS DLC)
  187. - Plastered Wall Window (TSS DLC)
  188. - Plastered Wall Doorway (TSS DLC)
  189. - Cobblestone Wall
  190. - Cobblestone Wall Supports
  191. - Cobblestone Wall Window
  192. - Cobblestone Wall Doorway
  193. - Desert Wall Window (2,3)
  194. - Desert Wall Door
  195. - Stone Pillar
  196. - Sandstone Pillar
  197. - Desert Tower Top
  198. - Beam Banner
  199. - Hanging Banner
  200. - Carved Stone Steps
  201. - Brush Patch
  202. - Berry Bush
  203. - Coral
  204. - Long leafed Seaweed
  205. - Stalagmite
  206. - Frigid Rock
  207. - Scorchmark
  208. - Basalt Mountains
  209. - Shark Egg (TSS DLC)
  210. - Tuna (TSS DLC)
  211. - White Razortooth (TSS DLC)
  212. - Squid (TSS DLC)
  213. - Fisherman
  214. - Besiege Developer
  215. - Krolmar Javelin Thrower
  216. - Frozen Knight
  217. - Offlander Harpoon Thrower (TSS DLC)
  218. - Offlander Diver (TSS DLC)
  219. - Cannon
  220. - Mortar Cannon
  221. - Ship Cannon
  222. - Bronze Cannon
  223. - Scout Balloon
  224. - Airship
  225. - Cannon Airship
  226. - Desert Airship
  227. - Fishing Boat (TSS DLC)
  228. - Sail Boat (TSS DLC)
  229. - Raiding Boat (TSS DLC)
  230. - Galleon (TSS DLC)
  231. - Caravan
  232. - Spinning Chain
  233. - Quarter Pipe
  234. - Textured Quarter Pipe
  235. - Cylindrical Segment
  236. - Textured Cylindrical Segment
  237. - Sloped Quarter Turn
  238. - Textured Sloped Quarter Turn
  239. - Sloped Eight Turn
  240. - Textured Sloped Eight Turn
  241. - Large Sloped Eight Turn
  242. - Textured Large Sloped Eight Turn
  243. - Finish Line Insignia
  244. - Zero Gravity Zone
  245. - Joint