- Version 1.10
- Main Highlights
- In this version, I planned to fix some bugs without adding new improvements. However, I couldn’t reproduce some of the bugs (details further in the post), but there are a few very pleasant surprises.
- A new option to increase game speed during combat is now available. I recommend everyone try it, but keep in mind this feature is in Beta. Some unexpected issues might occur.
- The "Focus" status has been significantly reworked. Now allies intending to attack will immediately focus on the enemy with this status once the hero applies it. Additionally, all participants in the battle, except the hero, will choose an opponent with the highest-strength "Focus" status as their target. This status has become highly beneficial for heroes with many allies. Be sure to try it.
- Some timings in the game have been accelerated, such as transitions between locations (screens) and certain combat timings.
- When hovering over relics in your inventory, selecting a new relic, or viewing relics at the vendor, your relics from the same collection will now be highlighted. This makes it easier to navigate collections.
- The "Smoke Break" card for the detective now draws new cards only on the next turn. This change was made because any free card that draws other cards combined with a free attack card creates an exploit that breaks game balance.
- I moved the widget for new turn announcements and queue transitions lower and removed the tentacle animation, as it was unnecessary flickering in front of the player’s eyes.
- Bug Fixes
- Fixed a visual bug with the allies’ panel.
- Corrected damage types on some cards and items where they got mixed up after the last patch.
- Fixed a bug where statuses transitioned into negative values. There is now an additional check to ensure statuses cannot have negative values.
- Fixed the combination of the collectible relic "Card Shark Deck" and cursed cards. Cursed cards are now played at the end of the turn as intended and disappear from the hand, preventing clutter.
- I could not reproduce the bug with duplicate allies when they spawn or mutate. If you have more details on how this occurs, please write to me on Discord. Even better, if you have a video or at least a screenshot.
- Similarly, I could not reproduce the bug with cards hanging in the air. Please send me a video if you have one, along with the circumstances and your thoughts on why this happens. I spent more than half a day trying to reproduce this bug, and everything worked fine for me. However, I know this bug happens very often for some players.
- Fixed many minor bugs.
- What’s Next
- Firstly, I want to wish all players happy winter holidays. A small surprise awaits you in the game’s main menu.
- I’ve been working on the game for 16 months, almost without weekends and for many hours a day. So, this patch will be the last one this year. I’ll take a vacation for a few weeks. But this doesn’t mean the game won’t continue to develop next year. Around mid-January 2025, the first of three content updates will be released, giving the game a second wind even for players who’ve already logged 50 or more hours.
- Recommend the game to your friends. Thank you to all players for your attention to Menace from the Deep. There’s much more exciting stuff ahead. Happy holidays!