1. Update v1.0.71039:
  2. Gear
  3. Added the NEW 37mm Primary Weapon – can be found in runs or purchased in the Sleepwalker Network for 1400 E-115 (requires Sleepwalker Rank 6)
  4.  
  5. THE NEW 37mm PRIMARY WEAPON
  6.  
  7. Gameplay
  8. Reloading a weapon is no longer cancelled when switching weapons
  9.  
  10. Weapon reload times have been increased across the board to encourage weapon switching
  11.  
  12. Heavy Shell – Fixed collision blocking the battery allowing you to shoot the panel and battery to kill the Heavy Shell
  13.  
  14. Fixed an issue where enemy weak points would pop off automatically when the player moved away from enemies at a distance
  15.  
  16. Fixed an issue where not all ability weapons were throwable
  17.  
  18. Added a new “5th column” variant of the Heavy Shell
  19.  
  20. General
  21. Improved end game flow, the final cinematic now flows directly into credits which loops back into a new run so players can continue playing after completing the game
  22.  
  23. Runs made after finishing the game contain new enemy layouts and combinations. Any enemy faction can be present on any map.
  24.  
  25. Added a second vehicle control scheme for controllers and KB&M named “Camera Relative”
  26.  
  27. TankHead enemy waves now spawn by crawling out of the ground
  28.  
  29. Fixed an issue where any attachable item can be placed into any socket if it’s “carried”
  30.  
  31. Fixed an issue where collectible models may disappear from the world if they're inspected while the player is moving
  32.  
  33. Fixed an issue where taken down Defense Turrets come back to life after being unloaded and loaded back again
  34.  
  35. Fixed an issue where wave Heavy Tanks would spawn without VFX
  36.  
  37. Fixed an issue where an E115 Canister wasn’t able to be collected at a Scrapbelt micro POI
  38.  
  39. Fixed an issue where the XeSS Mode’s option were ordered differently than DLSS and FSR
  40.  
  41. Added XeSS Ultra Performance, Ultra Quality and Anti Aliasing modes
  42.  
  43. Added DLSS DLAA mode
  44.  
  45. Added option to turn off Nanite Tessellation in video settings
  46.  
  47. Memory and Performance Improvements
  48.  
  49. Fixed an issue with grass and temporal anti-aliasing
  50.  
  51. Fixed an issue where there were two Light Tanks in the final cinematic of NG+
  52.  
  53. Fixed an issue where radiation VFX was invisible on Low settings
  54.  
  55. Removed XP reward information from Additional Objectives on the Map Table’s Mission Details panel
  56.  
  57. Added XP reward information for collected Persona Materials on Mission Summary screens
  58.  
  59. Fixed an issue where XP reward information would show inconsistently on Mission Summary screens - only XP earned for completed objectives is shown now
  60.  
  61. Added some collision to the Landship to prevent players from getting stuck inside walls
  62.  
  63. Fixed an issue where speed wheels had wrong materials after they have been damaged, then attached to the Light Tank, and then repaired
  64.  
  65. The Monolith
  66. Added new visuals and audio to help players identify upcoming debris throws
  67.  
  68. Added an explosive laser attack
  69.  
  70. Monolith will dash across the arena when player gets too close
  71.  
  72. The Cryptwalker
  73. Fixed an issue where the sleeping Cryptwalker was smaller than the alive version
  74.  
  75. Improved 2nd phase behaviors
  76.  
  77. Environment
  78. Fixed collision on deployment pad that caused the Light Tank to not touch the ground
  79.  
  80. Fixed missing highway wall in the Ashbelt
  81.  
  82. Fixed floating debris in the Ashbelt
  83.  
  84. Removed placeholder collectible found in the Ashbelt
  85.  
  86. Improved collision complexity with foliage
  87.  
  88. Fixed an issue where the environments in the flashback sequences would appear too dark on low settings
  89.  
  90. Fixed an issue where moths would cluster closely over time
  91.  
  92. Fixed collision on the Guardhouse wall in the third flashback to prevent players from jumping over it and getting stuck
  93.  
  94. Fixed the E115 Shop popping in at a close distance on all maps
  95.  
  96. Audio
  97. Fixed sound for player controlled turrets
  98.  
  99. Fixed sound disappearing during flashback sequences
  100.  
  101. Fixed pigeon sounds not playing when they fly away in the third flashback
  102.  
  103. Fixed an issue where game sounds would play over the pause menu if it was opened through the game menu
  104.  
  105. Sound pass on some flashback’s cinematics
  106.  
  107. Added end game/credits music
  108.  
  109. Heavy Shell – added stomp SFX
  110.  
  111. Update v1.0.70114:
  112. Fixed an issue where the player wouldn’t be correctly spawned in the Landship after successfully completing at least two missions for the second time causing a walkthrough break.
  113.  
  114. Update v1.0.70019:
  115. Overall we've found players are earning Sleepwalker Ranks too slowly so we wanted to increase earned XP and reduce the amount required so more people can unlock some of the cool gear from ranks 6-10
  116.  
  117. Increased XP earned for completing secondary objectives
  118.  
  119. Increased XP earned for defeating bosses
  120.  
  121. Reduced XP required for Sleepwalker Ranks 7-10
  122.  
  123. Wave Spawning
  124.  
  125. We've heard you - the wave spawning was over-tuned and veered into annoying, and unfair. We've dialed back wave spawning across the board, but especially in the Ashbelt.
  126.  
  127. Significantly reduced wave spawn rate especially for Ashbelt
  128.  
  129. Weapons
  130.  
  131. The 90mm is significantly outperforming other weapons and has almost no down-time for that power. We've slightly increased the reload time to even the playing field a bit.
  132.  
  133. Slightly increased reload time for 90mm Cannon
  134.  
  135. Bug Fixes
  136.  
  137. Fixed an issue where quitting the game or crashing while loading back to the Hub after dying in a mission loads the player back into the Hub as a Shell with no quests
  138.  
  139. Fixed an issue where clearing or resetting keybinds makes d-pad and Left Thumbstick navigation impossible until the Gamepad tab is refreshed
  140.  
  141. Fixed crash caused when killing hounds
  142.  
  143. 20mm Cannon can be grabbed & attached before prompted by the quest during Maiden Flow
  144.  
  145. Fixed ambient sound issue in the Guardhouse
  146.  
  147. Fixed an exploit where the Shield System doesn't deplete when used if it was reattached when active or while recharging
  148.  
  149. Fixed an issue where the Enemy Light Tank's weak point destruction also deals damage to the player
  150.  
  151. Added remapping for "Attach/Detach" button for Needle in Keybinding Settings
  152.  
  153. Fixed the issue where Invert Vertical Axis and Invert Horizontal Axis M & KB settings override Gamepad settings when scoped or in ADS
  154.  
  155. Laser Cannon can no loner push the Diver around and which may cause the Diver to launch into the air
  156.  
  157. Fixed the issue where Defense Turrets turn left-right instantly to follow the player that moves behind them
  158.  
  159. Removed destructability from some lamp posts
  160.  
  161. Light Tank turret no longer rotates on the Carryall extraction cinematic when the Tank is being lifted
  162.  
  163. Reduced range of hermit attack to prevent it from shooting you out of range
  164.  
  165. Made "Interact" rebindable
  166.  
  167. Named "World Interact" more accurately in the keymap settings