- Update v1.0.71039:
- Gear
- Added the NEW 37mm Primary Weapon – can be found in runs or purchased in the Sleepwalker Network for 1400 E-115 (requires Sleepwalker Rank 6)
- THE NEW 37mm PRIMARY WEAPON
- Gameplay
- Reloading a weapon is no longer cancelled when switching weapons
- Weapon reload times have been increased across the board to encourage weapon switching
- Heavy Shell – Fixed collision blocking the battery allowing you to shoot the panel and battery to kill the Heavy Shell
- Fixed an issue where enemy weak points would pop off automatically when the player moved away from enemies at a distance
- Fixed an issue where not all ability weapons were throwable
- Added a new “5th column†variant of the Heavy Shell
- General
- Improved end game flow, the final cinematic now flows directly into credits which loops back into a new run so players can continue playing after completing the game
- Runs made after finishing the game contain new enemy layouts and combinations. Any enemy faction can be present on any map.
- Added a second vehicle control scheme for controllers and KB&M named “Camera Relativeâ€
- TankHead enemy waves now spawn by crawling out of the ground
- Fixed an issue where any attachable item can be placed into any socket if it’s “carriedâ€
- Fixed an issue where collectible models may disappear from the world if they're inspected while the player is moving
- Fixed an issue where taken down Defense Turrets come back to life after being unloaded and loaded back again
- Fixed an issue where wave Heavy Tanks would spawn without VFX
- Fixed an issue where an E115 Canister wasn’t able to be collected at a Scrapbelt micro POI
- Fixed an issue where the XeSS Mode’s option were ordered differently than DLSS and FSR
- Added XeSS Ultra Performance, Ultra Quality and Anti Aliasing modes
- Added DLSS DLAA mode
- Added option to turn off Nanite Tessellation in video settings
- Memory and Performance Improvements
- Fixed an issue with grass and temporal anti-aliasing
- Fixed an issue where there were two Light Tanks in the final cinematic of NG+
- Fixed an issue where radiation VFX was invisible on Low settings
- Removed XP reward information from Additional Objectives on the Map Table’s Mission Details panel
- Added XP reward information for collected Persona Materials on Mission Summary screens
- Fixed an issue where XP reward information would show inconsistently on Mission Summary screens - only XP earned for completed objectives is shown now
- Added some collision to the Landship to prevent players from getting stuck inside walls
- Fixed an issue where speed wheels had wrong materials after they have been damaged, then attached to the Light Tank, and then repaired
- The Monolith
- Added new visuals and audio to help players identify upcoming debris throws
- Added an explosive laser attack
- Monolith will dash across the arena when player gets too close
- The Cryptwalker
- Fixed an issue where the sleeping Cryptwalker was smaller than the alive version
- Improved 2nd phase behaviors
- Environment
- Fixed collision on deployment pad that caused the Light Tank to not touch the ground
- Fixed missing highway wall in the Ashbelt
- Fixed floating debris in the Ashbelt
- Removed placeholder collectible found in the Ashbelt
- Improved collision complexity with foliage
- Fixed an issue where the environments in the flashback sequences would appear too dark on low settings
- Fixed an issue where moths would cluster closely over time
- Fixed collision on the Guardhouse wall in the third flashback to prevent players from jumping over it and getting stuck
- Fixed the E115 Shop popping in at a close distance on all maps
- Audio
- Fixed sound for player controlled turrets
- Fixed sound disappearing during flashback sequences
- Fixed pigeon sounds not playing when they fly away in the third flashback
- Fixed an issue where game sounds would play over the pause menu if it was opened through the game menu
- Sound pass on some flashback’s cinematics
- Added end game/credits music
- Heavy Shell – added stomp SFX
- Update v1.0.70114:
- Fixed an issue where the player wouldn’t be correctly spawned in the Landship after successfully completing at least two missions for the second time causing a walkthrough break.
- Update v1.0.70019:
- Overall we've found players are earning Sleepwalker Ranks too slowly so we wanted to increase earned XP and reduce the amount required so more people can unlock some of the cool gear from ranks 6-10
- Increased XP earned for completing secondary objectives
- Increased XP earned for defeating bosses
- Reduced XP required for Sleepwalker Ranks 7-10
- Wave Spawning
- We've heard you - the wave spawning was over-tuned and veered into annoying, and unfair. We've dialed back wave spawning across the board, but especially in the Ashbelt.
- Significantly reduced wave spawn rate especially for Ashbelt
- Weapons
- The 90mm is significantly outperforming other weapons and has almost no down-time for that power. We've slightly increased the reload time to even the playing field a bit.
- Slightly increased reload time for 90mm Cannon
- Bug Fixes
- Fixed an issue where quitting the game or crashing while loading back to the Hub after dying in a mission loads the player back into the Hub as a Shell with no quests
- Fixed an issue where clearing or resetting keybinds makes d-pad and Left Thumbstick navigation impossible until the Gamepad tab is refreshed
- Fixed crash caused when killing hounds
- 20mm Cannon can be grabbed & attached before prompted by the quest during Maiden Flow
- Fixed ambient sound issue in the Guardhouse
- Fixed an exploit where the Shield System doesn't deplete when used if it was reattached when active or while recharging
- Fixed an issue where the Enemy Light Tank's weak point destruction also deals damage to the player
- Added remapping for "Attach/Detach" button for Needle in Keybinding Settings
- Fixed the issue where Invert Vertical Axis and Invert Horizontal Axis M & KB settings override Gamepad settings when scoped or in ADS
- Laser Cannon can no loner push the Diver around and which may cause the Diver to launch into the air
- Fixed the issue where Defense Turrets turn left-right instantly to follow the player that moves behind them
- Removed destructability from some lamp posts
- Light Tank turret no longer rotates on the Carryall extraction cinematic when the Tank is being lifted
- Reduced range of hermit attack to prevent it from shooting you out of range
- Made "Interact" rebindable
- Named "World Interact" more accurately in the keymap settings