- Field of Glory: Kingdoms v1.00.01 Update
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- SYSTEM
- - Should skip the launcher when starting FoG for battles the vast majority of times.
- - Less FOW calculations in hosting (faster turns).
- - Improved music handling and reshuffling.
- - Tooltip delay added, for now, as an entry only in \Documents\My Games\EmpiresKingdoms\OPTIONS.TXT.
- - No City coloring added, for now, as an entry only in \Documents\My Games\EmpiresKingdoms\OPTIONS.TXT.
- - Added an additional sound backend.
- - Identical sounds will be played less loudly.
- UI & QOL
- - Pop-up panel has extra functionalities.
- - Fixed a slightly misformatted tooltip in battle.
- - Modifier tab stays selected when switching factions in the factions lobby.
- - Slightly reworked political filter, with relationships more readable.
- - Music delay between tracks reduced by 2/3.
- - Fixed not being shown in the Piety ranking if you produce no piety at all.
- - The tutorial will ensure the enemy can't surrender during the siege.
- - Message truncating resulting in an ellipsis (...) will be better done.
- - Many text edits.
- - Authority and Legacy buttons in the Nation Panel now lead to the relevant ledger page.
- - Average HRE member Authority in the nation panel was not /10.
- - Removed reference to the Legacy panel in the Help system.
- - Relationships in the Political overlay made bigger and clearer. In the same overlay, a new color differentiates between yourself and your vassals.
- - Fixed a visual issue when looking at a single trade good if more than 8 were present in a region.
- EASY MODE
- Overhauled (fully dynamic, you can alternate between easy & balanced in the same game):
- - More chance for the event 'noble donation' (free money).
- - Less chance of having an epidemic.
- - More chance for the event providing a free Defensive building.
- - Double reward from Authority mini-events.
- - Less stupendous Court expenses.
- - Lowered War Weariness by 15%.
- - Slightly less chance of a coup or rebellion.
- - Better ruler stats.
- - Penalty from war occupation is skipped.
- - Sedition from Nobles halved.
- Only apply when starting a new game:
- - More Intrinsic Resources at start (free resources that go away as time passes).
- - A player in Easy difficulty will receive +20 Authority and +50% money (scenario start only).
- DYNASTY, CHARACTERS, AUTHORITY
- - Mercenaries are slightly more prone to degrade the relationship with their general.
- - General improvements on how the ruler's Military stat is tied to the actual leader's battle stat.
- - If you form a new nation and are under a certain Realm level, you'll be promoted instantly to a certain level (e.g., Apulia > Sicily).
- - Clergymen can lead armies with a systematic penalty of 1 to AMP. Other nobles will now have this penalty only if not in a legitimately owned region (was their Domain before, so relaxed rule).
- - If a general has a penalty to his AMP stat (while leading an army thus), it's indicated in the tooltip.
- CLAIMS
- - Claims are now given much more frequently in the first 15 turns of the campaign.
- - Hostile claims give you a discount if you declare war on the other nation.
- - Claims will, in the vast majority of times, only be added if you are at least distant neighbors.
- - Hostile foreign claims penalty is now only in Experienced or harder difficulty.
- - Higher chance to get a claim if you have none from an insult; if you get one, you pay 2 Authority though.
- VASSALS
- - Human vassals will never be forced to give their units to their liege.
- - If a vassal, your possibilities to get spontaneous claims are restricted to nations you are at war with or have extremely low relationships with.
- - This will also prevent vassal AIs from adding too many claims against other nations, including the players.
- - Vassals under threat and sending troops to their liege will be less frantic regarding troop recruitment.
- - Vassals giving troops won't give them all at once, allowing you to change the policy (troops won't be given back unless you 'disband' them).
- LEGACY & WINNING
- - The sudden win condition will activate after 150 turns, not 100, in the grand campaign.
- GRAPHICS & ARTS
- - New harbor smuggling image.
- - Major & important: chicken leg is now roasted.
- RELIGION
- - Fixed the Jihad being stoppable by the Holy See under some circumstances.
- - Holy war targets won't get DOWed by nations not close enough to them.
- - Fixed Declare Jihad against target X not working if the playing faction is already within a Jihad (same for Crusade).
- - Fixed Christians under Jihad being despised by other Christians. This is now properly reversed (they will like you more).
- - More chance to get bonus Authority from units you gave with the Send Crusaders Decision. Reminder, you also get bonus Legacy.
- - Made sure any Catholic DOWing the Papacy gets excommunicated. Added a pop-up if you are.
- STRUCTURES & REGIONS/DOMAINS
- - Some changes in manpower income for some structures.
- - More accurate trade status for structures in their detail panel.
- - King's Agent properly gives an extra bodyguard and not 'Basque Isolation'. Don't ask.
- - Removed the reference to a gain of token upon building a Stone Castle, it's now an Absorb Vassal decision which is provided.
- - Structures get their important keywords colored.
- - Fixed track requiring Craftsmen borough.
- - Fixed Domain Expansion IV & V not available.
- - Fixed Domain becoming non-formable as soon as you military occupy one of the regions.
- - Fixed very developed regions not properly importing goods within range (if more than 24!).
- - Fixed an erroneous link in region Mosul.
- - Code will remove 2 capitals in the same region.
- WARFARE & BATTLES
- - Allies don't pay Authority when joining war, if it is recent (10 turns max).
- - Fixed possible crash in battle.
- - Some Muslim units renamed so they could be used in more nations (Georgia)
- - Training Grounds now handle Heavy Infantry for XP gain.
- - A general revolting with his army will not station in the city of the rebelling region, in case the garrison remains loyal.
- - Free warscore gain from higher Authority is only done if the two nations at war are neighbors.
- - Ships will update their geo-situational combat ability before each battle (e.g., 'Galley in stormy coastal water').
- - When you declare war on a liege with vassals or a vassal, all claims you have with the liege or any vassal will be factored into the rebate for DOW.
- - Winning a small battle vs. winning a large one was actually more dangerous for generals (fixed).
- - Exploit closed: you can only pillage hostile or owned regions, not allied or passage-right ones.
- DIPLOMACY & PEACE
- - Region exchanges in a peace negotiation (whether acquired or relinquished) will now be a friendly transfer, so no Authority will be lost in either case.
- - Fixed vassal/Ally being stolen his land if a third party defends him.
- - Bad relations can break a royal marriage or passage rights treaty (Needs Despise level, -35).
- - In case of good relations (Amiable, 50+) then allies or vassals can give back a region to its legitimate owner.
- - Currently only AI vassals toward a liege or AI allies. (feedback requested)
- - Reduced the ratio allowing to absorb through RM a full nation to 66% of the absorbee.
- REGIONAL DECISIONS
- - Fixed mix-up between Grant Land and Place Holding. Grant Land is only in your land but will now provide significant resources.
- - Some changes in RGD allocations for IMRs and Seljuks.
- - Fixed your own spy network targeting itself.
- - Decision Peasants to Freemen does not provide money anymore.
- - Fixed Diplomatic Intrigue RGD able to target yourself.
- - Tweaked success chances of the Steal Token RGD (aka Sap Authority). There are fewer chances if you have positive tokens yourself and less chance if the enemy has negative tokens.
- - Absorb Vassal should give more plausible results.
- EVENTS, SETUP, FACTIONS
- - 45 new historical rulers added.
- - Campaign map overhauled with extra specific buildings (Abbasid Science Academy, etc.)
- - New Campaign setup changing dozens of regions regarding their population mix.
- - Improved Crusaders events (fewer cases where they could starve at sea).
- - Kalmar union appearance fixed.
- - Barghawata (tribal) was selectable (but not playable so confusing), fixed.
- - William the Conqueror will always be a 2-2 general.
- - In the GC, Normans no longer have a RM with England, and their relationship with France is now 0. This should favor going to England.
- - Nations of Scottish culture now also get the Raider effect with Crechrighe.
- - Modifications to the initial culture of some regions.
- - Portugal is a Condado, not a minor Reino at start.
- - Higher chances to get a 0-slot structure built for free if you have regions with high loyalty and high stewardship.
- - Updated Manzikert and Angevin setup to have more roads.
- - Fixed Taifas triggering too early 'Double-Edged Sword' perk.
- ACHIEVEMENTS
- - Fixed achievement "A Chip Off the Old Block" where a daughter would work too.
- - Life of Bryansk achievement fixed.
- AI
- - The AI, in higher difficulty levels, will favor players' regions more as an objective.
- - Normans AI can break their RM with England in case of negative relationships around 1060.