1. Decisive Campaigns: Ardennes Offensive v1.00.04 Update
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  4. Change History:
  5. v1.00.04 - 07th December 2021
  6. • Fixed graphical rendering issues with the unit stack window and transported units
  7. • Move mode of transported unit in bottom window now shown as “In trans” to make it clear it is in
  8. transport and not free to move itself until offloaded.
  9. • Fixed crash with using Group Move on a stack including transported troops
  10. • New rule: March Move Mode halves fuel usage
  11. • LOS info when mousing over hexes now also visible in INSPECT mode (previously only in MOVE
  12. MODE)
  13. • The Intermediate Trooptype editor can now give (or reduce) for a trooptype. This allows scenario
  14. designers to make dedicated reconnaissance trooptypes.
  15. • Engineers now give a good bonus on entrenchment of other units with them in the same hex
  16. • Engineers now diminish the entrenchment of enemy forces during combat (the more EP saved up
  17. the better the result)
  18. • Fixed ‘battle is commencing’ text placement error
  19. • Fixed a crash with auto-movement
  20. • Fixed crash during Init AI phase
  21. • VR Basic Library v43 now available (adds special drop modes to table unit => reinf unit card)
  22. • Table unit => reinf unit card can now enter the map while doing battle (because faulty recon or
  23. because special drop mode 1 or 2 is used)
  24. • The above also fixes the bug where german units (by reinf.card) could get mixed up with american
  25. units due to being deployed on top of enemy unit (due to bad recon)
  26. • The Table unit=>reinf unit card can now use special drop mode (on top of enemy hexes/units) as
  27. well as target a hexlibvar value on the map. This allows for setting custom zones that can be
  28. targetted by cards. For example arnhem landing zone or normandy beaches. This basically allows
  29. simulating airdrop/amph/rebel uprising of full divisions and many new scenario options for
  30. modders/designers. These special modes put the attacker at -50% attack value if directly on
  31. deployment found confronting the enemy in that hex.
  32. • Also added dispersion option to Table unit=>reinf unit card (to simulate large scale paradrop or
  33. amphibious landings)
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