- Decisive Campaigns: Ardennes Offensive v1.00.04 Update
- ------------------------------------------------------
- Change History:
- v1.00.04 - 07th December 2021
- • Fixed graphical rendering issues with the unit stack window and transported units
- • Move mode of transported unit in bottom window now shown as “In trans†to make it clear it is in
- transport and not free to move itself until offloaded.
- • Fixed crash with using Group Move on a stack including transported troops
- • New rule: March Move Mode halves fuel usage
- • LOS info when mousing over hexes now also visible in INSPECT mode (previously only in MOVE
- MODE)
- • The Intermediate Trooptype editor can now give (or reduce) for a trooptype. This allows scenario
- designers to make dedicated reconnaissance trooptypes.
- • Engineers now give a good bonus on entrenchment of other units with them in the same hex
- • Engineers now diminish the entrenchment of enemy forces during combat (the more EP saved up
- the better the result)
- • Fixed ‘battle is commencing’ text placement error
- • Fixed a crash with auto-movement
- • Fixed crash during Init AI phase
- • VR Basic Library v43 now available (adds special drop modes to table unit => reinf unit card)
- • Table unit => reinf unit card can now enter the map while doing battle (because faulty recon or
- because special drop mode 1 or 2 is used)
- • The above also fixes the bug where german units (by reinf.card) could get mixed up with american
- units due to being deployed on top of enemy unit (due to bad recon)
- • The Table unit=>reinf unit card can now use special drop mode (on top of enemy hexes/units) as
- well as target a hexlibvar value on the map. This allows for setting custom zones that can be
- targetted by cards. For example arnhem landing zone or normandy beaches. This basically allows
- simulating airdrop/amph/rebel uprising of full divisions and many new scenario options for
- modders/designers. These special modes put the attacker at -50% attack value if directly on
- deployment found confronting the enemy in that hex.
- • Also added dispersion option to Table unit=>reinf unit card (to simulate large scale paradrop or
- amphibious landings)