1. Update v1.6.4.2:
  2. CONTENT
  3. Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)
  4.  
  5. GENERAL
  6. Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
  7. Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
  8. Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
  9. Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
  10. Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
  11. Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
  12. Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
  13. Fixed particles producing jagged edges around geometry when using lower particle detail settings
  14. Performance optimization on CPU-render logic related to environment maps.
  15. FFB loop optimization pass
  16. Physics now default to running in 4 CPU treads instead of previous 2
  17.  
  18. UI & HUD
  19. Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
  20. Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets
  21.  
  22. PHYSICS
  23. Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
  24. Further adjustments to slick compounds´ sensitivity to wet surface
  25. Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
  26. GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
  27. Montana: Fixed excessive engine sensitivity to frontal damage
  28. Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
  29. Lotus 23: Reduced rear brake cooling
  30. Audi R8 GT4: Revised FFB
  31.  
  32. AI
  33. Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
  34. Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
  35. Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
  36. General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
  37. Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
  38. ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
  39. Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
  40. F-USA (All Gens): Calibrated AI simulated session times
  41. AI calibration pass for Super V8, Copa Montana, GT4
  42.  
  43. AUDIO
  44. Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
  45. Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
  46.  
  47. TRACKS
  48. Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout
  49.  
  50. VEHICLES
  51. Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
  52. BMW M4 GT4: Fixed calipers and chassis vertex AO issue
  53. Porsche 963: added colored pit lights
  54. Oreca 07: Fixed wrong interior light mapping
  55. Corvette C3 RC: Fixed paint mapping
  56. Swift 009C: Adjusted driver gear change animation
  57. Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
  58.  
  59. Update v1.6.3.6:
  60. UI & HUD
  61. Updated names & logos for Karting classes
  62. Fixed missing leaderboard class colours for both LMP2 gens
  63.  
  64. PHYSICS
  65. Further minor tire tread adjustments to karts, LMDh/GTP, LMP2, P1 (both gens), F-Ultimate Gen2, Copa Classics, ARC Camaro, Caterham 620R, Superlight & Supersport
  66. F-Ultimate Gen2: Further throttle map update
  67. Fixed player control issues with F-USA Lola Gen2 & Gen3 oval variants
  68. ARC Camaro Fixed issue with engine not running
  69. Minor tread thermodynamic adjustments to kart tires
  70. Corrected further inconsistencies in F-USA Gen2 & Gen2 Lola oval variants
  71. Disabled redundant rear toe rang for karts
  72. Increased draft effect to ramp from 100m (over previous 75m)
  73.  
  74. AI
  75. Adjusted AI pitstop estimate losses & tire wear thresholds for all Endurance classes & F-USA oval variants so AI drivers in those classes are generaly less likely to find pitstops worthwhile until it is running low on fuel
  76. Reduced amount of extra fuel AI will carry as a safety margin in qualifying & last stint of races
  77. Reduced fuel safety margin threshold under which AI will pit for fuel in races
  78. Reduced amount of fuel AI carries when fuel consumption is disabled
  79. Calibrated AI simulated session times for Super V8, Stock Car 2019-2024, Copa Montana, P2, P3, P4
  80. Adjusted AI corridors at Daytona road courses to minimise chances of AI hitting the inside wall going into T1
  81. AI tire wear calibration pass for LMDh, GT3 (both gens), GT4, GT Open, GT1, Group C
  82. AI dry performance calibration pass for Copa Classic, Caterham Supersport, Caterha, Superlight, ARC Camaro
  83. Further adjustments to mitigate chances of AI karts rolling under hard cornering
  84.  
  85. AUDIO
  86. Nissan R390 GT1: fixed missing sound for cockpit camera in replay and monitor
  87.  
  88. VEHICLES
  89. Set historic safety car models for F-Junior, Vintage Touring Car Tier1, BMW M1 Procar, Group C, Group A, GT1, F-USA Gen1-3
  90. Fixed external mirror material for ARC Camaro, BMW M4 GT4
  91. Removed driver HANS device for all Karting classes
  92. Cadillac V-Series R: removed fresnel mapping to external carbon material
  93.  
  94. Update v1.6.3.5:
  95. GENERAL
  96. Fixed incorrect steering lock/range in replays in some instances
  97. Fixed issue which would cause opponent shadows to render during private qualifying sessions
  98. Increased initial water puddle size scalar slightly back up
  99. Further reduced intensity of undercarshadow in storm weather
  100. Increased maximum configurable pit speed limit to 240kph
  101.  
  102. UI & HUD
  103. Fixed odd mouse activation behaviour when close to the top/bottom edge of input rows
  104. Fixed inconsistent text case of retired label on some in-game leaderboards
  105. Fixed track selection Grade Filters
  106. Fixed inconsistent status column text case on pause menu
  107. Fixed player info dialog double activation issue on pause menu when using gamepad
  108. Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog
  109. HUD map fixes for dynamic mode - VIR and Donington (all layouts)
  110. Fixed missing 'Full' Labels on HUD editor
  111. Corrected vehicle statistics according to the latest physics adjustments
  112. Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu
  113. Updated Kart & Superkart vehicle class selection logos
  114. Updated Credits listing
  115.  
  116. PHYSICS
  117. Tire tread adjustments for Superkart, Karts (all versions), F-USA oval & speedway variants
  118. Minor tread adjustments for LMDh / GTP, LMP2, DPi, P1 (both gens), GTE, GT3 (both gens), Lambo ST, F-USA Gen1-3, F-USA 2023, F-Retro Gen1, F-Retro Gen3, F-Classic (all gens), F-HiTech Gen1, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), Copa Montana, Sprint Race, Stock Opala 1986, Stock Omega 1999, Copa Classic B & FL, Copa Uno, Lancer Cup, HotCars, F-Dirt, Kartcross
  119. Complete physics revision for all karting classes (125cc Direct, Shifter, GX390, Rental & Superkart)
  120. Adjusted default wing settings for F-Classics & F-Hitechs LD variants (all gens)
  121. Formula HiTech Gen2: Fixed Model 3 and MP4/8 excessive power in LD variants
  122. F-USA (All Gens) Revised aero & suspension for oval variants; Minor aero adjustments to road variants; corrected various inconsistencies between road and oval variants; Added positive front camber range for oval variants; Set Gen1 to period-accurate 40gallon fuel tank
  123. Adjusted body drag coeff for Opalas, Omega & Puma GTB
  124. Copa Classic (both gens): Adjusted default tire pressures & camber angle
  125. F-Ultimate (both gens): Revised throttle map
  126. F-Dirt: Suspension setup adjustments
  127. Reduced crankshaft mass for lower engine inertia in ARC Camaro, Kartcross
  128. Adjusted auto downshift points for Fuscas, F-Vee & F-Dirt
  129. Copa Uno: Fixed auto by weather not selecting wet tires; Adjusted default pressures
  130. F-Classic Gen2: Corrected Low Downforce variants of generic models not referencing corresponding LD physics
  131. Minor FFB adjustments to Lamborghini Veneno,Nissan R89C, Rallycross cars
  132.  
  133. AI
  134. Reduced effect of AI Aggression setting in AI lateral rates, corridors and special care with human players
  135. Further fine-tuning of class-specifc AI lateral rates for smoother / less jerky side movements
  136. Adjusted AI aero physics for F-Retro (all gens), LMDh / GTP & GT3 (both gens) to improve AI high speed stability and mitigate issues with AI getting out of shape and / or losing control in these classes
  137. Calibrated AI simulated session times for F-Ultimate (both gens), F-Reiza, F-V10 (both gens), F-V12, F-Classic (all gens), F-Retro (all gens), F-Vintage (both gens), ARC Camaro, F-Junior, M1 Procar, Lamborghini Supertrofeo, GT4, Porsche Cup, Ginetta G55 Supercup, Ginetta G40 Cup, Mini JCW, Sprintrace, Group A, Group C, GT1, GT Open, GT Classics, Touring Cars Tiers 1&2
  138. Corrected Ai non-race driver skill levels for F-Junior and Vintage Touring Car Tier 1 causing AI cars in those classes to be much faster in race than in qualifying
  139. AI wet weather calibration for F-HiTechs, Opala 1979, Opala Old Stock, Stock Omega 1999
  140. AI Calibration pass for GTE & GT3 Gen1 (correcting BMW M6 / M8 being uncompetitive)
  141. AI calibration pass for P1 (both gens), LMP2, Sprint Race, F-USA Gen1-3 F-USA 2023, F-Reiza, F-Ultimates (both gens), F-V10 (both gens), F-V10 Gen2 Copa Montana, Copa Classics, Hot Cars
  142.  
  143. AUDIO
  144. Updated Superkart surface, wind and engine sound position
  145. Updated Kart tire and surface sounds and adjusted in-cockpit engine sound position.
  146. Adjusted wet-road roll volume for Hypercars class
  147. Mitigated crackling on trackside camera view
  148. Fixed bad trackside camera doppler effect for Nissan R390 GT1 and Nissan R89C & Kartcross
  149. BMW 2002 Turbo: fixed missing rev limiter sound
  150.  
  151. TRACKS
  152. Spielberg art overhaul (Modern & Historic, all layouts): reworked terrain meshes and textures; adjusted 2D foliage; added 3D foliage; multiple adjustments to various materials and textures, fog and climate; added various miscellaneous objects and details
  153. Kansai East/West: Add fences marking invisible perimeter barriers
  154. Snetterton: Fixed a misplaced tire wall physical barrier at Firman's corner; Cleanup the scene export of unused mesh and materials
  155.  
  156. VEHICLES
  157. Karts: Adjusted the vehicle spawn position parameters (static tire deflection and initial height)
  158. Updated cockpit display resolution for GT1 cars, Nissan R89C, Nissan GT-R, F-309,
  159. Disabled visual backfires for karts, Superkart, Copa Uno, Copa Fusca & Ginetta G40 Cup
  160. Lamborghini Super Trofeo: Fixed wrong paint replacement for livery override: adjusted cockpit camera; updated blinking pit lights frequency
  161. Adjusted cockpit POV for Mclaren MP4/5B, Mclaren MP4/12, F-V10 Gen1, karts (all)
  162. Corrected exhausts´ positions for F-Classics Gen1, Gen2 & Gen3
  163. Corrected F-Classic G4M3 Bolt-Work GP pitcrew team outfits
  164. McLaren MP4/6: Fixed suspension animations artifacts clipping through car body; Fixed interior position; corrected black extertnal mirrors texture;, added missing lightglow
  165. McLaren MP4/4: Corrected black external mirrors; Fixed gap in wheel blur objects
  166. Brabham BT52: Added backfire effect
  167. Brabham BT46B: Added cockpit labels, adjusted needle speed orientation
  168. Lotus 72E: Added rainlight
  169. F-V10 Gen2: Fixed and improved blurred wheels
  170. Porsche RSR GTE: Added more edges to the cockpit cooling duct mesh
  171. Mercedes GT3 Gen1: Reworked rear lights textures; added blinking lights
  172. BMW M8 GTE: Removed duplicated side mirrors in cockpit view
  173. Mclaren 720S GT3 EVO: Revised lights IDs, added front and rear DRL, fixed damage LODs
  174. F-USA 2023: Fixed a collision mesh problem that could result in abnormal physical reactions
  175. McLaren MP4/1C: Fixed invisible screws in cockpit and carbon material changed. Added damage animation to cockpit carbody.
  176. Camaro GT4R: fixed steeringwheel label
  177. BMW M Hybrid V8: new carbon weave, improved blurred rims, new glowing brake disk texture, updated IMSA liveries
  178. BMW M4 GT4: updated cockpit lights, improved blurred rims
  179. Lamborghini Veneno: fixed inverted front right caliper logo
  180.  
  181. Update v1.6.3.4:
  182. GENERAL
  183. Added further guards to mitigate against the lost of authentic driving aids being between sessions
  184. Fixed visual flat spot state not properly resetting during pitstops in some circumstances
  185. Fixed a penalty conflict between the track cut give back position system and the full course yellow give back position system
  186. Fixed issue which prevented remote vehicles from being visually repaired during a pitstop and when teleporting back to the garage
  187.  
  188. UI & HUD
  189. Fixed broken triple screen config page input states
  190. Fixed timer overlapping position on HUD when displaying lengthy sessions such as 1440 mins
  191. Fixed Personal Best & Delta overlapping on TTotW pages
  192. Fixed top speed data for Group C
  193. Normalised text case of MP ready button and leaderboard status texts
  194. Adjusted localisation of some loading screen tips
  195. Fixed an issue where the 'Get closer to your lead' message would appear instead of the 'You can push now' message for the leader when the safety car is heading to the pits and race is about to resume from a full course yellow
  196. Added vehicle name to championship post race leaderboards
  197. Sort leaderboard by class on championship overview screen when multiclass scoring is enabled
  198. Added Vintage TC and Formula Junior presets
  199. Added Brands Hatch, Donington GP and Imola 72 to BM1 M1 Procar preset
  200. Fixed main in-game options menu wrapping when using gamepad/keyboard navigation
  201. Added animated loading message on session results screen if session advance is prevented by still loading clients
  202. Fixed 'Off' label case for Max Visible Vehicles Setting
  203. Fixed missing space in available tires list when a vehicle has both semi-slick and all-weather tyres
  204. Added audio warnings to notify users that MP "Ready" up timer is about to end
  205. Fixed inaccurate Traction Control help text on setup screen
  206. Supercars (all models): Fixed missing wet tire names
  207.  
  208. PHYSICS
  209. Slightly stiffened carcass sidewalls of GTE, GT3 (both gens), GT Open, Lambo ST tires
  210. Slightly stiffened carcass sidewalls of GTE, GT3G1/2, GTOpen, LMPh, DPI, LMP2, P1-4, StockCar 19-24 wet tires
  211. Minor tread adjustments to GT3 Gen2, GT4, GT5, G55 Supercup, G40 Cup, F-Inter, F-Trainers (both), F-Hitech Gen2, F-V12, F-Ultimate Gen2, BMW Procar (dry & wet compounds)
  212. Minor thermodynamic adjustments to GTE, GT4, GT5, Ginetta G55 Supercup, Ginetta G40 Cup, Stock Car 2019-2024, BMW Procar, Group C
  213. BoP pass for GT3 & GT4 classes, adjusting engine & aero properties
  214. BMW Procar: Adjusted default front camber & rear tire pressure
  215. Puma P052: Slightly reduced CoG height
  216. Corrected issue that could cause excessive E-Diff locking torque under braking for McLaren 570S GT4, McLaren Senna, VW TSI Cup (all models)
  217. F-Ultimate Gen2: Revised gearbox, final drive, and bevel ratios according to latest specifications
  218. F-HiTech Gen2: Adjusted peak power, RPM range & throttle map for Ford HB V8 engine used by MP4/8 & Model 3
  219. LMP2: Fixed/locked the front diveplanes on both variants of the Oreca 07 & reduced the diveplane options on both variants of the Ligier JS P217 to more accurately reflect real configurations
  220. Fixed stability control assist breaking tire physics in cars with electronic differential
  221.  
  222. AI
  223. Adjusted AI inside & outside overtaking thresholds to minimize issues with AI pulling back from viable overtakes into the braking zone (AI driver aggression being a bigger factor)
  224. Further adjustments to AI lateral rates in all vehicles to minimize jerky lateral movements
  225. Further adjustments to distance thresholds from which AI passing & avoid routines kick in
  226. Adjusted AI suspension rates & aero bias for GT1, Group C, LMDh, GT3 classes to improve stability
  227. Adjusted AI performance for Interlagos 1991 / 1993 (slower entry to T5, faster all around T8 in both layouts)
  228. Laguna Seca: Fixed slow moving cars on the straight between T4 and T5 during the formation and first race lap; Adjusted track edge for some runoff sections
  229. Spa (1993 & modern layouts) Slightly increased AI wall buffer to minimize AI scraping the wall at La Source
  230. AI wet calibration pass for BMW Procar, GT4, G55 Supercup G40 Cup, GT5
  231. AI calibration pass for F-Inter, F-HiTech Gen2, F-V12
  232. AI calibration pass for simulated AI times (when skipping to the end of a session) for LMDh/GTP, LMP2, DPi, GTE, GT3 (both gens), GT Open classes
  233.  
  234. AUDIO
  235. Fixed crowd, announcer and single wind sound being read from disk instead permanet load into ram (mitigates some stutters)
  236. Fixed occasional abrupt menu music dropouts
  237.  
  238. TRACKS
  239. Azure: Fixed a group of trackside bushes floating above the terrain near Casino
  240. Mosport: Add more crash barrels at the pit lane entrance should fix the player car getting a DQ when crashing into the barrier
  241. Oulton Park: Fixed a physical barrier that in some conditions could cause an abnormal collision
  242. Ibarra: Fixed the pit box orientation on the reverse layout
  243.  
  244. VEHICLES
  245. All Vehicles: Linked the visual strength of direct sunlight stains and blotches to the dynamic dirtiness of the vehicle, Fixed stuck RPM needle after replay rewind
  246. Nissan GTR GT3: Fixed LODA steering wheel pivot point; fixed non-emissive Display
  247. Corvette Z06 GT3: fixed right indicator steering wheel buttonFixed front brake discs displacement
  248. Porsche 991 GT3 Cup 3.8: Fixed front rims width and front tire profile
  249. Stockcar 2024: Fixed RPM lights emmissive parameters
  250. Porsche 991 GTE: Updated cockpit lights and windshield cockpit banners
  251. Cadillac V-Series R: updated endurance lights to current version, added emissive lightglass, added LD variant with vent covers
  252. Lamborghini Huracan GT3 Evo2: Fixed livery overrides only appearing as carbon
  253. Alpine A424: Fixed folder and file naming of overrides
  254. F-V12: Added rain light mesh and reworked light glows
  255.  
  256. Update v1.6.3.1:
  257. GENERAL
  258. Fixed a bug where the Max Visible Vehicle setting could prevent some remote vehicles being rendered in MP after remote clients disconnect
  259. Fixed race-end fireworks triggering prematurely
  260.  
  261. UI & HUD
  262. Added missing Chat Box & Chat Profanity Filter settings to Options > Gameplay > Display menu
  263. LMDh, Group A, Audi R8 LMS GT4: Corrected UI data
  264. Fixed Semi-Slick tyres displaying as All-Weather in vehicle info
  265. Time Trial Screens: Fixed overlapping gap times, next/previous page buttons, missing vehicle name text
  266. Fixed inoperable close button on Time Trial player info dialog
  267. Added Lamborghini Supertrofeo preset
  268. Added Mosport to F-Retro preset with track specific event cnfig
  269. Fixed missing tracks in MINI JCW UK preset
  270. Added Spielberg GP to F-Reiza and F-Ultimate (all gens) series presets
  271.  
  272. PHYSICS
  273. BMW M Hybrid V8 Low Downforce: Corrected rear spring setting range asymmetry
  274.  
  275. AI
  276. Oulton Park: Adjusted AI entry speed to T1 in all layouts so it doesn´t regularly get out of shape there.
  277.  
  278. TRACKS
  279. Sebring: Fixed LOD popping tent near T1
  280. Long Beach: Fixed an issuew where palm tress could sometimes LOD out early
  281.  
  282. VEHICLES
  283. Audi V8 DTM: Updated internal and external banner textures
  284. Alpine A424: updated blue metallic liveries; minor bodywork height offset to minimise bodywork clipping at full rebound travel
  285. Audi R8 LMS GT3 Evo2: Fixed damage model, updated cockpit lights
  286. ARC Camaro: Fixed incorrectly marked as open topped (stops rain and other external effects inside cockpit)
  287. Lotus 23, Corvette C3 Convertible, MetalMoro MRX (all models), Roco 001: Marked as open topped
  288. Mclaren MP4/5B: Adjusted driver animation range
  289. MetalMoro MRX (P3/P4): Fixed bonnet and look behind camera positions
  290. Lamborghini Huracán Super Trofeo EVO2, Oreca 07: Added missing custom livery override xml files
  291. Brabham BT62, Alpine A424, Corvete C3 RC Convertible, Porsche 992 GT3R: Fixed various issues with livery override files
  292. Fixed tire sidewall logos/branding not appearing when using custom liveries