1. Version 2.0.32 released as stable
  2.  
  3. Changes
  4. Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
  5. Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
  6.  
  7. Optimizations
  8. Improved performance when removing roboports in large active networks by 60%. more
  9.  
  10. Graphics
  11. Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more
  12.  
  13. Bugfixes
  14. Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more
  15. Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more
  16. Fixed that inserters could grab items from belts that crafting machines no longer wanted. more
  17. Fixed taking screenshot could crash in some cases. more
  18. Fixed that select list background drawing was incorrect for the first row. more
  19. Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more
  20. Fixed that reset technology effects would clear in-progress research triggers. more
  21. Fixed that writing "nil" to storage_filter did not work correctly. more
  22. Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more
  23. Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more
  24. Fixed that upgrading pairs of underground belts could transform one end of the belt. more
  25. Fixed visualisation of asteroid collector range sometimes being drawn wrong. more
  26. Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more
  27. Fixed clicking space connections in factoriopedia would not update selected items. more
  28. Fixed that on_equipment_removed did not fire for robots removing equipment. more
  29. Fixed that some hidden items would show in Factoriopedia. more
  30. Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
  31. Fixed pentapod eggs default import surface. more
  32. Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more
  33. Fixed trunk of a specific tree flickered when moving while zoomed out. more
  34. Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more
  35. Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more
  36. Don't auto-focus blueprint parameter fields when using a controller. more
  37. Fixed a crash when interacting with GUIs while auto-save runs. more
  38. Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more
  39. Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more
  40. Fixed crash when clicking a shortcut rich text link in controller input method.
  41. Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more
  42. Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
  43. Fixed a crash when building entities with linked pipe connections in multiplayer latency. more
  44. Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more
  45. Fixed that map rendering would wrongly show your player as on the map when paused. more
  46. Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
  47. Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
  48. Fixed offshore pump underwater patch was not rendered under water.
  49. Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more
  50. Fixed loading of scenarios when entities were configured with difficulty settings. more
  51. Fixed biters and pentapods getting frozen mid-attack. more
  52. Fixed infinity container parametrization could set empty filters causing crash on saving.
  53. Fixed rocket silo GUI not fitting on small screens. more
  54. Fixed a crash when writing LuaItem::entity_filters. more
  55. Fixed that blueprint preview rendering did not work correctly. more
  56. Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. more
  57. Fixed upgraded blueprint entities would have their flip reverted more
  58. Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. more
  59. Fixed that labs could try to research trigger based technologies. more
  60. Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. more
  61. Fixed selector combinator was using wrong open and close sounds. more
  62. Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. more
  63. Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. more
  64. Fixed that assembler input slots could exceed stack limits. more
  65. Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. more
  66. Fixed shooting actions missing vibrations when playing with a controller.
  67.  
  68. Scripting
  69. ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
  70. Added connection_category to LuaFluidboxPrototype::pipe_connections.
  71.  
  72. Modding
  73. Added FluidStream::target_initial_position_only. It's used by worm acid spit.
  74.