1. Update v1.88.4:
  2. - During character creation, added the prompt "Enter a first/last name" so that player doesn't forget to do that.
  3. - Fixed a bug with respawned trees have 0 health and cannot be harvested
  4. - Fixed a bug with 556 ammo not producing casings
  5.  
  6. Update v1.88.3:
  7. - Fixed a bug introduced in 1.88-2 where the game will break when spawning baba yagas in NG+
  8. - Fixed a bug where a newly spawned character will show its highlight through walls even when player doesn't have visibility to this character
  9. - Fixed a bug where high quality fish and caviar will show double quality prefix
  10. - Quality prefixes will now show up on the name tag of items on the ground
  11.  
  12. Update v1.88.2:
  13. - More fixes for German translation (courtesy of sharzul!)
  14. - Grigori in lake Cheko will list the three ammo types that he can convert, to avoid confusion
  15. - Fixed a bug with throwing rocks/grenades/especially the landmine. When you use Hybrid control scheme and try to aim at a place behind you, the explosive will land a bit closer than you want it to be due to the misposition of "origin" the item flies out of your hand.
  16. - There's a rock near the trailer house that allows NPCs to walk through. I moved it to somewhere else.
  17. - You can now buy the radio for "Sound of Music" DLC in Slaughterhouse, if you wanna listen to your own blood-pumping battle music while slaughtering
  18.  
  19. Update v1.88:
  20. - More fixes and improvements for German translation
  21. - To make sure the important tutorial entries aren't missed, these entries will pop up a window requiring the player to confirm it, such as the warning for landmines.
  22. - Added an improvement to faction job assignment: when player kills a NPC standing on guard, and then save/load, the game will not try to immediately fill this guard position with another NPC, because it makes the player confused: I thought I just killed that guy! Instead, the guard position will stay vacant until there's a guard-changing/relieving event, and then someone sitting by the fire will take up the post. Or, it'll get filled when the faction replenishes the dead NPCs.
  23. - Added a ladder outside Station 11 train hangar to shorten the traveling distance going between Luxury House level and Ashinaka level
  24.  
  25. Update v1.87.9:
  26. - Fixed a bug in the main menu where controller Y button doesn't work when starting a new game until you use Dpad to move the button focus
  27. - In main menu, pressing Dpad will unlock controller cursor
  28. - Fixed the misalignment of button/key mapping for German UI
  29. - Improved the feel of controlling the quantity slider when splitting item stack using Dpad and right analog stick
  30. - Fixed a bug with motorcycle travelling
  31. - Disabled the motorcycle destination for Ashinaka Forest due to it can be exploited to skip the scripted explosion event
  32. - You can now use A/D to cycle through destinations with motorcycle
  33.  
  34. Update v1.87.8:
  35. - Improved the first tutorial entry for controller players
  36. - Fixed a bug where mutant AI still runs while player is outside the AI active range (which causes the wolves to kill all of the NPCs in zernaskaya when player is spending a long time in the cellar)
  37. - Fixed an exploit that allows ingredients to be duplicated
  38.  
  39. Update v1.87.7:
  40. - When using gamepad, added a highlight bracket for the game options entries to better indicate which option entry is focused
  41. - Yet another attempt to fix the bug where dead mutants might play the attack animation
  42. - Fixed a bug where toxic fog shows up when player is in underground
  43.  
  44. Update v1.87.6:
  45. - Fixed a problem with only recognizing the trigger inputs of the "first" controller if there are multiple controller devices connected
  46. - Fixed an null pointer error when entering Zernaskaya while starting NG+
  47.  
  48. Update v1.87.5:
  49. - Fixed a bug where player can right click on a recipe on sale by a trader to add it to the recipe book.
  50. - Fixed a bug where some static dead bodies remain highlighted
  51. - Fixed a bug where player's xray effect remains on after disabling the effect
  52. - Fixed some buildings that doesn't allow xray effect to show up through it
  53. - Fixed a bug with the small hut next to Lake Kraiken Church whose roof won't hide when you step into the house the first time
  54. - Traders now sell slightly more food than before (if they have food to sell)
  55. - Fixed some cosmetic bugs with the recpie book
  56.  
  57. Update v1.87.4:
  58. - Fixed the manhole cover in Lake Cheko that's really hard to interact with
  59. - Fixed a bug with Slaughterhouse mode not asking the player to skip intermission after dying in combat
  60.  
  61. Update v1.87.3:
  62. - Fixed a UI issue where you can interact with the slot behind a window
  63. - When taking off an armor while having items in the pockets, these items will drop to the ground with a warning. Once you put the armor back on, you can pick these items up and they'll automatically go back into the pockets.
  64. - Fixed a material issue where laser dot won't show up on NPCs
  65. - The motorcycle will now disappear when you first enter the game (normal mode) so that new players won't get frustrated by the lack of key. Once Lake Cheko is unlocked, the motorcycle will show up. Player will find a clue about it in Artur's death notes.
  66. - Fixed a bug where non-english UI doesn't allow player to save custom notes.
  67. - When you kill a NPC with throwing knife, bolt, or ballistic knife, when another NPC loots this dead body, he won't take away these items generated from the attack.
  68. - Larry will honor recipes recorded in the recipe book
  69. - Fixed a bug with dismantling AP ammo not generating casing
  70. - Fixed a bug with NG+ where the carry-over item locker becomes disabled if player loads the auto-save generated when arriving at Zernaskaya
  71.  
  72. Update v1.87.2:
  73. - Updated Unity version to 2021.3. It was a pretty smooth ride, but it might have introduced some hidden issues. Please let me know if you noticed anything strange.
  74. - Added item icons in the recipe clip book to help player visualize the end product. No item icons for the serum recipes, though, because some recipes can be pretty long and there's not enough room to accommodate icons. But the serums all look like syringes anyways.
  75. - Fixed a bug with workbench recipes not saved when you load a game
  76. - Fixed a bug with picked up items hiding behind the recipe clip book
  77.  
  78. Update v1.87.1:
  79. - You can now move items around with the recipe book open
  80. - Fixed an issue with pressing ESC to close the split item window also closes the notes/recipe
  81. - Now "Ammo" and "AP Ammo" are properly displayed on the title of the recipe
  82.  
  83. Update v1.87:
  84. - Increased serum ingredients stack size to 20
  85. - The motorcycle is now available for everyone! But you have to find the key first (it's in Lake Cheko somewhere!). If you have already started a new game before this update, you can use the motorcycle at anytime even if you don't have the key. If you start a NG+ game, the key will be available to you at the beginning of the game.
  86. - Some players have reported stutter when first engaging in combat. I suspect that it's due to slow IO with certain harddrives while the game tries to load the gun sounds and battlecries. In this update these sounds will be preloaded when you enter an area.
  87. - Added a condition check so that you can't bring the serum to Boris too early.
  88. - The Sanatorium stealth quest (after you get knocked out) can now be skipped. But not so easily! You would have to complete the Water Treatment Plant quest without being seen by the hostile NPCs there, in order to prevent them from setting the trap in Ashinaka.
  89. - Added a warning when you load a save that has been played with a different language.
  90. - Added an option to adjust the cursor movement speed when using gamepad.
  91. - Crowbar is now slightly better at chopping trees.
  92. - When you click the "Collect Ingredients" button during crafting, it'll also set the required temperature so you don't have to.
  93. - Slightly reduced the eyesight of enemies who are guarding or patrolling at night.
  94. - You can now climb through the window of the hangar in Station 11 so that you can avoid running into the Scythes... for now.
  95. - Made sure to check the file extensions of the MP3 music files in the Radio folder in case player puts any non-MP3 files there which can cause game to crash.
  96. - If player crouches when leaving an area, after loading the new area, player will stay crouched
  97. - Fixed a bug with the journal entry not popping up when you wake up in the Sanatorium. Also you will automatically crouch when you wake up.
  98. - Added more perks for reaching 100% reputation with factions, including more trader money, lower prices, and rare ammo.
  99. - The news story from Haruko about her father will no longer be required for the Pulitzer achievement.
  100. - Fixed a bug with workbench buttons not enabled correctly when you add more ammo to the stack for dismantling.
  101. - NPCs will pause bleeding when player is very far from them, because at that point their AI is paused too and can't self-heal.
  102. - Fixed a bug with holding G to throw a throwing knife doesn't display the throw angle indicator.
  103. - Travelling with the rail car will allow player to press A/D/Dpad/Arrow Keys to cycle through destinations.
  104. - Fixed an inconvenience with the player custom notes, where as soon as you click on the notes it'll highlight the entire text.
  105.  
  106. Update v1.86.2:
  107. - You can now repeat "Shift + Right click " (or on the controller, RT + X) to continue taking items from the stack it was split from.
  108. - Fixed a bug where Venkat will sell you furniture before you have obtained the house
  109. - Now you can navigate the entire main menu with just the Dpad of the controller - no longer need to use the left stick to move the cursor.
  110. - Fixed a bug where a human NPC hugging a wall might see through it
  111. - Fixed a bug with F1 grenade sometimes falling through the ground
  112. - Added "Danger Mines" signs in various places where players might expect landmines
  113.  
  114. Update v1.86.1:
  115. - Now you can hold G to quick-throw a throwing knife without having to switch to it back and forth
  116. - Added a scroll bar for the task list next to the journal
  117. - If Artyom dies, his food quest will be cancelled
  118. - Added a task item to remind player to help Hans with this science research project
  119. - Added a option under Fog-of-War Rendering (or "line of sight rendering") that allows player to reveal all NPCs. This option basically removes any survival element during combat, so please don't use it unless you really want the game to be super easy. Basically a wall-hack.
  120.  
  121. Update v1.86:
  122. - Fixed a bug with starting NG+ not transfering items to Sidor's locker. (requires restarting the NG+ by leaving Tunguska again)
  123. - Added some finesse to gamepad and mouse auto-aim. If there are two enemies on top of each other (one on second floor), you can push the gamepad right stick all the way up to prioritize aiming at the higher elevation enemy. You can do the same by moving the mouse up and down while auto-aiming to "toggle" between the two.
  124. - Option "Gamepad combat camera rotation" now applies to both melee and firearm aiming
  125. - Fixed a bug with Sanatorium level quest where your personal state isn't properly reset when you wake up
  126. - When using a sniper/scoped rifle with gamepad/auto-aim controls, if you are not locked onto any enemies, the scope will not show up. This is to reduce motion sickness when the scope "hops" around.
  127.  
  128. Update v1.85.9:
  129. - I apologize for creating a new bug a day ago, which causes the Boris quest to be stuck when you get his note. This patch will fix this issue. All you need to do is to go to anywhere in Ashinaka and bring the note with you. Right-click to read the note and then close the inventory. In a few seconds you'll see the journal being updated.
  130. - Moved the Editor Office scene to its own scene without all the other unrelated assets. This is an attempt to speed up the loading time when you start a new game.
  131. - The Oblenska munitions bunker door will be unlocked when you give the key to Vladmir, just in case you forget to check it out before losing the key.
  132.  
  133. Update v1.85.8:
  134. - Fixed a bug with human NPCs aiming at you without shooting for a few seconds
  135. - Disabled the obsolete "slots" that sometimes can be seen on the far side of the screen when looting a body
  136. - Fixed a bug with rifle scope becoming very dark when used underground, with Line of Sight rendering enabled
  137. - Weapons that can cut trees will show an indication in the description
  138. - Improved auto-aiming, making it favor targets that are on similar elevation as you
  139. - Moved the radio on player house desk so that player doesn't have to cycle between it and the desk storage
  140. - Fixed a bug where a serum will show double variants like "Purified Refined Serum"
  141.  
  142. Update v1.85.7:
  143. - Added an option to disable sprint-toggle
  144. - Added an option to allow right-stick to turn camera while holding melee
  145. - In motorcycle, while selecting destination, a "Via:" label is shown to clarify the path it'll take
  146. - Fixed a bug with soul crusher not charging a soul stone when strangling a friendly NPC
  147. - Fixed a bug with falling through floor when entering the ravenwood crypt from the church's door
  148. - Moved the ravens near Sanatorium further away so that player doesn't accidentally aim at them during combat
  149. - Fixed a bug with kicking doors sometimes pushes player into the wall
  150. - Fixed a null pointer error when picking up plants with a full inventory
  151. - Fixed an issue with normal map on terrain not showing very clearly over distance or angle
  152. - Fixed an issue with medkit/ingredient jar window stays open but the game believes they are closed
  153. - When hovering over the medkit or ingredient jar, the weight will now show its own weight plus the weight of all the contained items
  154. - Ensured the flour generated by the mill will not fall through floor
  155. - Allowed Invert Y axis option for ARPG/ARPG2 control schemes
  156. - Humans will now stumble if you melee them from behind while they are not aware of you, giving you enough time to strike him again
  157. - Allowed zooming in and out when sitting at the campfire (ARPG/ARPG2)
  158.  
  159. Update v1.85.6:
  160. - Made sure that customers who have ordered food will not be wiped out by invasion events, if player doesn't intervene.
  161. - Reduced the damage delivered by the Holy Spirit anomaly in the Zernaskaya church to help new players.
  162. - Moved the location of motorcycle spawn in safe towns more closer towards center of town, to reduce the amount of on-foot travel for the player
  163. - Player can sleep in locations with radiation as long as player's radiation poisoning is not increasing
  164.  
  165. Update v1.85.5:
  166. - Added controller button icons in the main menu
  167. - Fixed a bug with gamepad/auto-aim mode, a null pointer error while aiming at enemies
  168. - Fixed a bug with the music not playing during intro scenes
  169. - Fixed a bug with the deserters in Lake Cheko, whom you can't aim at when you first meet them, while using the auto-aim or gamepad control scheme
  170. - Made the crosshair a bit smaller and brighter
  171.  
  172. Update v1.85.4:
  173. - Fixed an issue with ghouls ignoring player's noise when they are searching for enemies.
  174. - Added headshots for ghouls. It's not as easy to achieve headshots with them, though, since they are a lot more active and moves a lot more than humans.
  175. - Now when you start a new slaughterhouse game, you will have a new character model and new name to better reflect the lore.