1. Changelog 2.2.1.122387
  2.  
  3. New Content
  4. Added Arctic Moa spawns.
  5. Adding New data table enteries for Dirt Foundations and Ramps
  6. Added new Dirt BLD pieces
  7. Adding New Images for new Dirt, Sand, Recovery Items
  8. You can now dig in Dirt / Mud to Get Dirt with a shovel
  9. You can dig in sand to get Sand with a shovel
  10. Adding Alternate glass recipe which uses sand
  11. Adding new T1 Health Recovery Item & T3 Health Recovery Item
  12. Rebalancing T2 Health Recovery Tonic and Slight Rename, (Recovery is T1: 100, T2: 250, T3: 450)
  13. Added stone and oxite ore deposits
  14. Increased deep ore drill speeds for most ore types
  15. Rescaled meat rewards from many creatures to better represent their physical size
  16. Corn and Mushroom soup now require 3 of Corn and Mushroom respectively
  17. Renamed Pneumonia to Cave Sickness
  18. Mounts and Tames will now follow at a closer distance when led using a Hitching Rope
  19. Added Styx Open World drop option for Great River South
  20. Split out steel roofing from concrete roofing setup
  21. Deep Mining Drills now have increased drilling speed (up to 20%) based on area level
  22. Setting up Wood Burner
  23. Adding Stats to Wood burner since it is now basically a T2 Campfire, provides more confort and crafting speed
  24. Added Exposed & Single Ceiling & Wall Light
  25. Adding Kitchen & Advanced Kitchen Corner
  26. Adding Medicine Bench
  27. Adding Talents for Wood Burner, Lights and Dirt Ramps / Dirt Foundations
  28. Dramatically increased Mammoth Tusk crushed bone yield, increased the rewards from Mammoths to 2 but they no longer scale with skinning rewards
  29. Mammoth Tusks are now a bulky item, lowered their in-world scale to fit better on prospectors back
  30. Mammoth Bestiary unlock now grants increased bone rewards instead of increased Tusk rewards
  31. Removed level restrictions on Antibiotic, Antiposion, Antibacterial, Blood thinning, Bandages, splits and suture kits
  32. Adding Alternate Splint Recipe to directly use fiber
  33. Splints now stack
  34. Concussion & Contusion now last 1800 second
  35. Festering Wound now lasts 1800 seconds
  36. Infected Wound now lasts 1800 seconds
  37. Dyssentry now lasts 600 seconds
  38. Broken legs now have no duration, and can be fully healed by a splint
  39. Sprained Ankles now last 120 seconds
  40. Adding Stats for CreatureBoneDamage & ChanceToInstantlyGatherBones
  41. Adding Stats for Biome Specific Temperature Resistance
  42. Added stat to control the speed of the buffalo when the cart is active
  43. Mount Movement/Combat behaviour settings are now a list instead of buttons
  44. Adding in Arctic Moa creature and mount assets and base hookup, missing Icon and specific Bestiary information
  45. Added Arctic Moa talents
  46. Added new deep ore types to workshop scanner
  47. Added stick equip first person and third person animation and montages, added stick equip flip grab audio and grab flip audio for 1st and 3rd perspectives
  48. Added T3 herbalism bench ast assets to the project
  49. Added Arctic Moa talent icon
  50. Updated medicine bench BP and data table entry with the new art assets
  51. Added Juvenile Arctic Moa datatable setups
  52. Hooked up new bandaging animations
  53. Changed decay times to display minutes and hours rather than just seconds
  54. Added additional talents to hunting and repairing tree for bones damage and instant gather
  55. Adding Electric Oxite Dissolver
  56. Adding UI prompts for the shovel
  57. Dirt Ramps and Foundations will now only have stability when supported by the terrain
  58. Elixir is now craftable at the chemistry bench and not on the player
  59. Reducing base experiance loss on infected wound to match festering wound at -5%
  60. Lowered Severity of Broken leg carry weight from -50 -> -25 to account for broken legs no longer healing naturally
  61. Adding Dirt Ramp & Frame Images when trying to select variations
  62. Added speed increase to drills that are outside spawn zones (notably in caves/out of bounds)
  63. Aluminium building pieces now have recipes that use Aluminium in addition to those that use Aluminium Ore
  64. Brown Bear armor now only provides heat resistance in the Forest
  65. Added Health Restoration Concoction to medicine bench line
  66. Adding dirt building pieces deploy, tick damage, loop damage, repair, stress audio and events, Physical Material and data table setups
  67. Adding Stone Cairn Item buildable at T1 with stone, can be used to mark locations around the map or scope out a path, you can also place in animal corpses to remember dead friends
  68. Adding Stone Cairn Recipe, Blueprint, Icon, Text etc
  69. Adding ability to Set text and a title on Stone Cairns so when viewed in world you can leave text for other prospectors if they stumble across it
  70. Added upgrade options for steel
  71. Fixed building concrete stair pieces missing from steel roofing split
  72. Setting up Wood Burner, removing proxies & lights from BP as they don't work with the current mesh, adding item icon
  73. Adding Exposed Wall Light Meshes, Item Icons and Basic Lighting Setup
  74. Feature locked out other lights as the meshes are not ready
  75. Adding correct PM to dirt ramp blueprint so the footsteps play dirt not stone
  76. Adding back in steel roof variations to concrete ramps variations for now until this can be done in a non-destructive way
  77. Adding correct PM to dirt ramp blueprint so the footsteps play dirt not stone
  78. Fixed
  79. Fixed bug where mount/NPC movement was stuttering for clients when accelerating
  80. Adding version of standing breathing anim for cat that fixes the feet
  81. Adding correct punch animation to punch montage and adding unique punch whoosh audio
  82. Better spacializing and randomisation of dog footsteps. Can be heard slightly clearer over a longer distance. Added texture variant to dirt
  83. Reduce stability calculation frequency when walking through base or during snow storms
  84. Added translatable text to Beehive's Honey Extractor upgrade
  85. RELOCATED: Tagged mission item so it will show in relevant crafting filter
  86. ABYSS: Allow monitoring station content to be translated
  87. FLATLINE: Added translatable text for mission device interaction
  88. Added missing translatable text to end of mission screen
  89. Added Horse bestiary bonuses
  90. Fixed pets having mount talent growth, granting additional talents over their max level of 25
  91. HOMESTEAD: Removed gold requirement, updated recommended tier to tier 2
  92. Increase durability on high tier troughs
  93. Fixed Striker/Stalker typo in Arid Striker bestiary
  94. Added reminder control for standing or dismounting
  95. Add translatable text for close button on mount
  96. Fixed fishing talent tree vertical position
  97. Moved Bovine Harness talent to the Ranching Station
  98. Fixed character level in top left of space menu showing the incorrect level
  99. Fixed new Deep Ore resources not being selected by roll
  100. Adding eating sounds to tame desert wolf, and added missing attack movement audio
  101. Potential fix for Mounts/Tames not being able to move after being taken down to prospect in an exotic pod
  102. Adjusting the desert hyena wolf to play correct hyena audio rather than standard wolf. Small balance tweaks to hyena audio to fine tune for close proximity idles
  103. Fix for transport pod effects not turning off on clients. Fixed some other replication issues on transport pod
  104. Fixed bug where mount tooltip wouldn't clear it's modifier list and would sometimes show modifiers from other mounts
  105. Fixed bug where you would continue to see modifier updates from mounts you'd previously ridden above the health bar of a different, currently ridden mount.
  106. Mounts and Tames will now stay wet for a period of time after leaving water (same as players)
  107. Fixed bug where you could keep shearing a sheep to gain XP even if it had no wool.
  108. Reduced angle of Sheep's LookAt.
  109. Shearing a sheep will now grant the sheep XP.
  110. Fixed some replication-related issues where MovementState wasn't being set on clients - was causing the sheep's feet to slide a lot when walking around for clients
  111. Forest wolves and Boar can now only be trapped in forest/grasslands.
  112. Arctic wolves can only be trapped in Arctic. Hyenas can only be trapped in Desert/Volcanic
  113. Fixed issue with new mount behaviour buttons having separate interactable checkboxes that weren't linked to button
  114. Fixed build validation error
  115. Adding missing swimming notify to desert wolf hyena thing
  116. Juvenile creatures are no longer recorded if they're not currently being tamed; fixed accumulation of juvenile creatures across map over time
  117. Fixing Dirt frame & Ramp Images
  118. Fixing Elixir & Remedy Images
  119. Fixing crash when opening the crafting menu
  120. Fixed build breaking because early access of DT table
  121. Fixed seams on both Frame and Ramp, as well as fixed DM for Ramp
  122. Small balance pass of stick grab pickup, stick equip, stick equip 3rd person for better cohesion
  123. Chicken coops no longer snap to surface normal during placement. Slightly lowered chicken coops into ground during placement
  124. Fixed a bug where cats and dogs could get higher than lvl 25. Added a growth curve row to the mounts DT
  125. When shovelling sand, you get sand and no longer 5 shovels
  126. Fixed issue where new bandage animations weren't being loaded from soft object references
  127. Modified the wood burner recipe to use steel instead of Iron
  128. Fixing issue where the shovel would both dig up resource and spawn a hole for planting on right or left click, left click now collects resources, right click digs a hole, both knock snow off your roof
  129. Fixed typos in new content
  130. Small adjustment to timing and audio placement of the bandage loop and consumed sound to match with new animations
  131. Fixing Dirt Ramp and Foundation Stability Numbers and Tier so they aren't destroyed in Easy / Medium storms
  132. Updated Dirt Buildings Itemable to mention they need to be placed attached to the terrain
  133. Fixing Kitchen Bench not being able to be snapped to the a corner piece correctly
  134. Fixing issue where the medicine bench was not craftable, when attempting to craft would produce a kitchen bench
  135. Fixing Spoil Timers, they were not being formatted and presenting no numbers after the last commit
  136. Fixing Splint modifier text, implying broken legs where still healed over time, they do not unless a splint is applied now
  137. Fixed Horse walk speed being extremely low
  138. Future proofed movement speeds of mounts, to ensure stat changes affect the mount correctly
  139. Rescaled some mount speeds, other than horses walk speed and tusker sprint speed increases these are all close to normal, slight reduction on Moa sprint speed (but with talents these are still by far the fastest)
  140. Fixed XP display for mounts not disappearing
  141. Fixed agressive and passive creatures shown on open world drop selection being flipped
  142. Fixed chickens not burning food after having the -consumption talent. Made FoodConsumedPerMinute to PerHour. Also oxygen/water just because of shared function
  143. Adjustment and fine tune to bandage healing animation audio. Added spacializer since its now played in world. Added leather glove sounds for end of animation. Added first and third equip audio
  144. Added missing code change
  145. Fixed Mammoth Tusk recipe not granting 400 Crushed Bone
  146. Fixed Hyena sometimes getting stuck and not being able to attack.
  147. Hyena spawn count in first stage of GENESIS: Recovery should now capped and scaled based on difficulty and player count.
  148. Slightly increased health and regen of Dribbo
  149. Adding audio for electric oxidizer to play when tanks are beeing filled.
  150. Also added consume tonic loop to play for items crafted on the new medicine bench so it doesn't sound like an instant press consume
  151. Adding medicine bench crafted audio and applied overrides for recipes with several operlapping recipe sets
  152. Reataking images for all kitchen benches
  153. Retaking images for Elixer & Concoction
  154. Added recording of FText through the save game flag on icarus actors, means we wont need as many unique recorder components in future
  155. Fixed compile errors
  156. Lowered Bestiary point requirement on creatures exclusively ordered from orbit
  157. Fixed typo in Dirt Foundation
  158. Fixed Advanced Kitchen Corner recipe granting Kitchen Corner
  159. Fixed Wood Burner being unable to be crafted at higher tier benches
  160. Fixed Antibiotic medicines mentioning pneumonia
  161. Fixed Health Recovery Elixer not being craftable at Medicine Bench
  162. Fixed typo in Dig Dirt Mound and Cairn UMG text
  163. Fixing Aluminium Wall using an Item Static instead of an Item Template causing issues when crafting (Copy Paste Issue)
  164. Fixed bug where mount/NPC movement was stuttering for clients when accelerating
  165. Made several changes to improve visibilty of flashlights in first peron, and all lights when mounted
  166. Fixing Aluminium Wall using an Item Static instead of an Item Template causing issues when crafting (Copy Paste Issue)
  167. Adding back in steel roof variations to concrete ramps variations for now until this can be done in a non-destructive way
  168. Adding correct PM to dirt ramp blueprint so the footsteps play dirt not stone
  169. Adding bandage tear end audio into loop event so if the player stops the healing process the audio also stops indicating that it hasn't finished healing
  170. Updated DEP_Coal_Burner mesh and destructible
  171. Added DEP_Ceiling_Light, DEP_Ceiling_Light_Exposed, DEP_Single_Wall_Light, DEP_Single_Wall_Light_Exposed and setup in BP's and D_DeployableSetup
  172. Adding Frosted Wall & Ceiling Lights
  173. Added destructable mesh and camera to stone cairn blueprint
  174. Adding audio for when an animal has been added to a Cairn
  175. Future Content
  176. Added BLD_Roof_Peak_Pyramid_Glass. Still need to add APEX DM
  177. Added DEP_Trap_Black_Wolf with animations
  178. Added BLD_Roof_Peak_Pyramid_Concrete. Still need to add APEX DM
  179. Added DEP_Trap_Ice_Mammoth and animations
  180. Update Field Guide procurement text
  181. Added updated BLD_Frame_Pillar_Wood
  182. Marked Storm Stalker talent as development again, as it is not implemented
  183. Added mini hippo bestiary image to the project
  184. Added mini hippo trophy to the project
  185. Adjustments and balance tweaks to ghost croc. Adjsuted spacial and volumes etc
  186. Added updated BLD_Frame_Pillar_Brick
  187. Adding ghost croc, bee, and mini hippo bestiary events and data table entries
  188. Add -ForceTreeRegrowth command argument as a test (internal dev)
  189. Added Dribbo bestiary traits
  190. Added Kit version of BLD_Frame_Pillar_Wood_INT, including DM
  191. Added DM for BLD_Thatch_Pillar as well as modified collision
  192. Added BLD_Frame_Pillar_Iron with DM and also added to BP
  193.