- Update v1.4.0.0:
- Fixed significant late game performance regression affecting host players introduced in v1.2.0.0.
- Crash fixes and improved general stability.
- Fixed an issue where killing a Deadeye bot would cause the encounter to end prematurely, and auto start future waves.
- Fixed an issue where certain elemental particles would linger longer than intended.
- Fixed an issue where the Venator weapon would not apply its weapon skins.
- Fixed an issue with door forcefield alignment to prevent stealth from accidentally being triggered before entering the next room.
- Fixed an issue where friends could show as online even after they had gone offline.
- Fixed an issue where players could incorrectly despawn bots.
- [PC] Fixed DLSS Frame Generation being incorrectly disabled when transitioning to a different map.
- [Switch 2] Fixed an issue where client players couldn't interact or ready-up while in mouse mode.
- [Switch 2] Fixed an issue where motion controls got stuck on when transitioning to mouse mode.
- Update v1.3.0.0:
- Fixed DLC on Steam not correctly unlocking for owners
- Fixed an issue where the CEO Boss was spawning in Crossfire
- General crash and performance fixes (first round)
- Update v1.2.0.0:
- New missions have emerged
- Uniform Chaos V
- Glass Cannon II
- QOL Improvements
- Item in-world tooltips will fade out if you go into ADS
- Co-op players can now leave the lobby at the end of run screen
- Performance Improvements
- We made a variety of enhancements, with the largest being an overhaul to how bot deaths are handled to make it more performant
- Fixes
- Fixed a crash that would occur when the player was hit with the freeze projectile from Ice Guardians. Re-added the freeze attack.
- Fixed an issue in co-op where joining players’ grenades would use the level of the host instead of their own when calculating damage
- Fixed an issue where if a player exited the Forge, their weapon would sometimes stop animating
- Fixed an issue where weapon settle animations would not play after swapping weapons or using your melee/grenade
- Fixed an issue where player's items would not show up on end of match screen
- Fixed an issue where currency drops could get stuck in vein environment geometry
- Fixed an issue where weapon ADS reticle could become offset
- Fixed an issue where the Mine Launcher’s mines were not blocked by Dome Shield
- Fixed an issue where spectating players could not swap between other players
- Fixed an issue where Sigmail and the Codex being opened SFX could be heard by joining clients when the host interacted with them
- Fixed an issue with the MARK II Cyber Hoops score counters not animating correctly if the player looked away then looked back at them while they were animating