1. Update v1.4.0.0:
  2. Fixed significant late game performance regression affecting host players introduced in v1.2.0.0.
  3. Crash fixes and improved general stability.
  4. Fixed an issue where killing a Deadeye bot would cause the encounter to end prematurely, and auto start future waves.
  5. Fixed an issue where certain elemental particles would linger longer than intended.
  6. Fixed an issue where the Venator weapon would not apply its weapon skins.
  7. Fixed an issue with door forcefield alignment to prevent stealth from accidentally being triggered before entering the next room.
  8. Fixed an issue where friends could show as online even after they had gone offline.
  9. Fixed an issue where players could incorrectly despawn bots.
  10. [PC] Fixed DLSS Frame Generation being incorrectly disabled when transitioning to a different map.
  11. [Switch 2] Fixed an issue where client players couldn't interact or ready-up while in mouse mode.
  12. [Switch 2] Fixed an issue where motion controls got stuck on when transitioning to mouse mode.
  13.  
  14. Update v1.3.0.0:
  15. Fixed DLC on Steam not correctly unlocking for owners
  16. Fixed an issue where the CEO Boss was spawning in Crossfire
  17. General crash and performance fixes (first round)
  18.  
  19. Update v1.2.0.0:
  20. New missions have emerged
  21. Uniform Chaos V
  22. Glass Cannon II
  23.  
  24. QOL Improvements
  25. Item in-world tooltips will fade out if you go into ADS
  26. Co-op players can now leave the lobby at the end of run screen
  27.  
  28. Performance Improvements
  29. We made a variety of enhancements, with the largest being an overhaul to how bot deaths are handled to make it more performant
  30.  
  31. Fixes
  32. Fixed a crash that would occur when the player was hit with the freeze projectile from Ice Guardians. Re-added the freeze attack.
  33. Fixed an issue in co-op where joining players’ grenades would use the level of the host instead of their own when calculating damage
  34. Fixed an issue where if a player exited the Forge, their weapon would sometimes stop animating
  35. Fixed an issue where weapon settle animations would not play after swapping weapons or using your melee/grenade
  36. Fixed an issue where player's items would not show up on end of match screen
  37. Fixed an issue where currency drops could get stuck in vein environment geometry
  38. Fixed an issue where weapon ADS reticle could become offset
  39. Fixed an issue where the Mine Launcher’s mines were not blocked by Dome Shield
  40. Fixed an issue where spectating players could not swap between other players
  41. Fixed an issue where Sigmail and the Codex being opened SFX could be heard by joining clients when the host interacted with them
  42. Fixed an issue with the MARK II Cyber Hoops score counters not animating correctly if the player looked away then looked back at them while they were animating