1. Updatev1.0.27.4539:
  2. CHANGES & ADDITIONS
  3. Balanced the Civics effect and unlock conditions to improve the game experience.
  4. Added obsolete Mods detection and warning information to improve feedback on a Mod status.
  5. Added the possibility to do Nuclear Tests on Ocean Tiles.
  6. Added the possibility to move Missiles between Silos.
  7. Added a Cross Save feature "Cloud Sync" that allows the save of your current progression in your Amplifiers account, and the restoration of this saved progression onto another supported platform.
  8. Added a visual feedback for Train Rails when placing another Train Station on the map.
  9. Added a Game Option to disable the Congress of Humankind.
  10. Added a Game Option to disable the Vassalization, removing the Vassalization option in the Surrender Terms.
  11. Added a Game Option to enable the Instant Army Move that allow Armies to have instant movement when moving on the map (not in battle).
  12. Added the possibility to create and customize your own AI Persona opponents.
  13. Added a tooltip on Construction Queue items that are blocked.
  14. Balanced the Merchant affinity and the Aesthete affinity cost, as well as their increasing gains are now based on number of uses and era.
  15. Balanced the Ambush : Ambush battles only last one turn and they cannot be reinforced by any participant nor bombarded. Moreover, if there is a non-agression pact with another Empire when the Ambush could be triggered, then it stops the army movement and reveal the insivisble army.
  16. Balanced the Persian Legacy Trait by reducing it's City Cap gain to +1.
  17. Removed War Support impact for killing Units with the Traitor badge.
  18.  
  19. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  20. Fixed an issue where Rebels didn't siege if there was no army in the City.
  21. Fixed an issue where Units remained visually in the same place and the movement mandatory could not be completed.
  22. Fixed an issue where Constructing "Administrative Center Renovation" removed the unit spawn point.
  23. Fixed an issue where invisible Armies could cause broken saves and critical errors in rare occasions.
  24. Fixed an issue where the game could soft lock in rare occasions.
  25. Fixed an issue where the Civic choice "Globalization" wasn't allowing to trade while being at peace with no trade Treaties.
  26. Fixed an issue where the Builder affinity bonus "Pride" did not trigger.
  27. Fixed an issue where the Holy Sites could not have multiple of their synergy effects applied at the same time for Districts that count as two types.
  28. ​Fixed an issue where a Nuclear Missiles were not properly destroyed when fired.
  29.  
  30. OTHER FIXES
  31. Fixed an issue where losing the only army a player had in the Ancient Era, in Multiplayer, could cause a game desync and errors.
  32. Fixed an issue where the Merchant Affinity wasn't acknowledging researched technologies until the save was reloaded.
  33. Fixed an issue where the battle size and duration would not always change after the addition of reinforcements.
  34. Fixed an issue where the effects given by the "Criminal Slaves" Civic were not removed once the Civic choice was canceled.
  35. Fixed an issue where no influence was reimbursed when enacting either choice from the "Irreligion" Civic.
  36. Fixed an issue where Norsemen's Emblematic District "Naust" could be built over sea ice and iceberg tiles.
  37.  
  38. Update v1.0.26.4449:
  39. CHANGES & ADDITIONS
  40. Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall".
  41. Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait.
  42. Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty.
  43. Added a different name for Independent People that are Liberated instead of Rebels.
  44.  
  45. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  46. Fixed an issue where the Strengths were displayed under the player's Avatar in the Diplomacy Screen.
  47. Fixed an issue where sometimes Spawn Point were missing in Cities.
  48.  
  49. OTHER FIXES
  50. Fixed an issue that occured on Squadrons when multiple Nuclear Missiles were launched.
  51. Fixed an issue where an incorrect failure flag was displayed when using the Expansionist ability just after the "Non-aggression Pact" Treaty.
  52. Fixed an issue that occured when razing a City that had Aerodrome in it's Territory.
  53. Fixed an issue where "Raze a District" action did not have a construction time listed.
  54. Fixed an issue where "Raze a District" action was executed when buying out a District.
  55. Fixed an issue where the Outlaw Status was applied when the Ransack target was an Independent People Outpost, Lair or Sanctuary.
  56. Fixed an issue that occured when razing an administrative center while the City would build a District in this Territory.
  57. Fixed an issue that occured when changing the colorblind settings.