- Update v1.1.361:
- Fixed an issue with Kill counters not working correctly on Arena Exhibition Missions
- Fixed an issue where Arena Expedition Matches spawned too many enemies
- Fixed an issue where some Mechs Spawned underground in Arena Exhibition Matches
- Fixed an issue in Arena Exhibition Mission where AI mechs would not move due to Nav Mesh
- Fixed an issue where the "Attack My Target" Command would result in Lancemates not moving toward the target
- Update v1.1.355:
- GAMEPLAY
- Updated the Loaderking and Gladiator 'Mech variants so they can be salvaged
- Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
- Fixed a bug where dealing damage to destroyed 'Mechs would count towards Arena optional objectives
- Added Additional ammo to the Solaris Showdown Career Start
- Fixed a bug where negotiation points would reset if you made a work order after setting them
- BATTLEMECHS
- Added special geometry to the following Gladiator 'Mechs:
- UM-SA1
- HBK-VEST
- ZEU-SA3
- COR-LZ
- LDK-IDM
- Fixed an issue where the Loaderking’s feet would disconnect when destroyed
- WEAPONS AND EQUIPMENT
- Increased the range of the Medium Lance to 20m (from 18)
- Fixed an arm clipping issue with the Lance when equipped to the KTO-18P and TBT-5P
- Fixed an issue where Solaris Showdown weapons would appear in rare markets if the user did not own DLC6
- MAPS AND MISSIONS
- Updated the final repair bay in Showdown in Steiner Stadium to be able to repair 'Mechs
- Moved the player spawn point of Scrapyard Scuffle arena missions
- Adjusted arena announcer lines so the mission end lines will play more frequently
- Adjusted arena announcer behavior so enemy-destroyed lines would play more frequently
- Fix several bugs on arena procedural missions where an enemy 'Mech was missing
- Adjusted the timing of the spawn pen doors opening for Solaris Showdown campaign missions
- Fixed instances where Duncan’s 'Mech can be stuck inside the spawn pen in Ticket to Solaris
- Fixed a bug in Arena free-for-all missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up†event
- Adjusted the timing of the ending dialogue in Showdown in Steiner Stadium
- Fixed issues where some 'Mechs can get stuck inside geo on Steiner Stadium
- Fixed issues with floating geometry on Boreal Reach
- Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
- Added Arena missions to Instant Action
- Free-for-All, Duel, Lance Duel, Pairs, and Exhibition variants are available
- AI
- Adjusted the starting spawn pens in Solaris Showdown Campaign missions so AI allies are less likely to get stuck
- Adjusted the rate of enemy focus on the player in Let the Games Begin
- Adjusted the behavior of enemies to be more active on FFA arena missions
- Fixed a bug in Arena missions where enemies would sometimes remain defending their spawn locations
- MISC
- Fixed a bug where music would not play during Solaris Arena procedural missions
- Fixed an issue with controllers not being able to properly scroll on the Downloadable content menu
- Fixed an issue in the editor where HomeMenuPanelWidget would be in an infinite loop
- Adjusted Cinematic subtitle timing
- Fixed an issue where the wrong Scrapyard image was being used on the Biome banner
- Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
- Added Arena missions to Instant Action with Free-for-All, Duel, Lance Duel, Pairs and Exhibition variants
- Added special geometry to the following Arena Gladiator 'Mechs: UM-SA1, HBK-VEST, ZEU-SA3, COR-LZ, LDK-IDM
- Updated the Gladiator and Loaderking variants so they can be salvaged
- Adjusted be behavior of enemies to be more active on FFA arena missions
- Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
- Increased the range of the Medium Lance to 20m
- Adjusted the starting spawn pens in DLC6 Campaign missions so AI allies would be less likely to get stuck
- Fix bugs where certain arena announcer lines that did not play
- Fix several bugs on arena procedural missions where an enemy 'Mech was missing
- Added the Cooldown Percentage and Range Percentage quirk to Medium Burst Fire Rifles
- Fixed a bug in Arena FFA missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up†event
- Adjusted the rate of enemy focus on the player in Let the Games Begin
- Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
- Fixed a bug where negotiation points would reset if you made a work order after setting them
- Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory