1. Update v1.1.361:
  2. Fixed an issue with Kill counters not working correctly on Arena Exhibition Missions
  3. Fixed an issue where Arena Expedition Matches spawned too many enemies
  4. Fixed an issue where some Mechs Spawned underground in Arena Exhibition Matches
  5. Fixed an issue in Arena Exhibition Mission where AI mechs would not move due to Nav Mesh
  6. Fixed an issue where the "Attack My Target" Command would result in Lancemates not moving toward the target
  7.  
  8. Update v1.1.355:
  9. GAMEPLAY
  10. Updated the Loaderking and Gladiator 'Mech variants so they can be salvaged
  11. Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
  12. Fixed a bug where dealing damage to destroyed 'Mechs would count towards Arena optional objectives
  13. Added Additional ammo to the Solaris Showdown Career Start
  14. Fixed a bug where negotiation points would reset if you made a work order after setting them
  15.  
  16. BATTLEMECHS
  17. Added special geometry to the following Gladiator 'Mechs:
  18.  
  19. UM-SA1
  20. HBK-VEST
  21. ZEU-SA3
  22. COR-LZ
  23. LDK-IDM
  24. Fixed an issue where the Loaderking’s feet would disconnect when destroyed
  25.  
  26. WEAPONS AND EQUIPMENT
  27. Increased the range of the Medium Lance to 20m (from 18)
  28. Fixed an arm clipping issue with the Lance when equipped to the KTO-18P and TBT-5P
  29. Fixed an issue where Solaris Showdown weapons would appear in rare markets if the user did not own DLC6
  30.  
  31. MAPS AND MISSIONS
  32. Updated the final repair bay in Showdown in Steiner Stadium to be able to repair 'Mechs
  33. Moved the player spawn point of Scrapyard Scuffle arena missions
  34. Adjusted arena announcer lines so the mission end lines will play more frequently
  35. Adjusted arena announcer behavior so enemy-destroyed lines would play more frequently
  36. Fix several bugs on arena procedural missions where an enemy 'Mech was missing
  37. Adjusted the timing of the spawn pen doors opening for Solaris Showdown campaign missions
  38. Fixed instances where Duncan’s 'Mech can be stuck inside the spawn pen in Ticket to Solaris
  39. Fixed a bug in Arena free-for-all missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
  40. Adjusted the timing of the ending dialogue in Showdown in Steiner Stadium
  41. Fixed issues where some 'Mechs can get stuck inside geo on Steiner Stadium
  42. Fixed issues with floating geometry on Boreal Reach
  43. Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
  44. Added Arena missions to Instant Action
  45. Free-for-All, Duel, Lance Duel, Pairs, and Exhibition variants are available
  46.  
  47. AI
  48. Adjusted the starting spawn pens in Solaris Showdown Campaign missions so AI allies are less likely to get stuck
  49. Adjusted the rate of enemy focus on the player in Let the Games Begin
  50. Adjusted the behavior of enemies to be more active on FFA arena missions
  51. Fixed a bug in Arena missions where enemies would sometimes remain defending their spawn locations
  52.  
  53. MISC
  54. Fixed a bug where music would not play during Solaris Arena procedural missions
  55. Fixed an issue with controllers not being able to properly scroll on the Downloadable content menu
  56. Fixed an issue in the editor where HomeMenuPanelWidget would be in an infinite loop
  57. Adjusted Cinematic subtitle timing
  58. Fixed an issue where the wrong Scrapyard image was being used on the Biome banner
  59. Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
  60. Added Arena missions to Instant Action with Free-for-All, Duel, Lance Duel, Pairs and Exhibition variants
  61. Added special geometry to the following Arena Gladiator 'Mechs: UM-SA1, HBK-VEST, ZEU-SA3, COR-LZ, LDK-IDM
  62. Updated the Gladiator and Loaderking variants so they can be salvaged
  63. Adjusted be behavior of enemies to be more active on FFA arena missions
  64. Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
  65. Increased the range of the Medium Lance to 20m
  66. Adjusted the starting spawn pens in DLC6 Campaign missions so AI allies would be less likely to get stuck
  67. Fix bugs where certain arena announcer lines that did not play
  68. Fix several bugs on arena procedural missions where an enemy 'Mech was missing
  69. Added the Cooldown Percentage and Range Percentage quirk to Medium Burst Fire Rifles
  70. Fixed a bug in Arena FFA missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
  71. Adjusted the rate of enemy focus on the player in Let the Games Begin
  72. Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
  73. Fixed a bug where negotiation points would reset if you made a work order after setting them
  74. Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory