1. Update v62085:
  2. (Important!) Fixed and improved quite a lot of Mind Palaces across the game.
  3.  
  4. (Noticeable!) Toned down and refined the mania/apathy gain effect — it’s cleaner now.
  5.  
  6. (Noticeable!) You can now enable weapon slot display in the HUD. You can also turn it off!
  7.  
  8. (Noticeable!) The HUD can now be toggled off with a single button for extra immersion — F11 by default (you can rebind it in settings).
  9.  
  10. In the early flashback about the patient in Thanatica, it’s now a bit clearer what exactly we’re learning with the microscope.
  11.  
  12. Added sounds when opening many menus (for example, “Artifacts” and “People”), selecting items there, notes, people, and so on. It feels more natural now.
  13.  
  14. A critically important change: updated the door sound when leaving the Polyhedron.
  15.  
  16. And improved the sound of the paper butterflies inside it… Few will hear it, but we like it.
  17.  
  18. Slightly adjusted the loot you can get from bandits.
  19.  
  20. Maria now appears correctly when replaying the quest about her and Vlad on Day 6.
  21.  
  22. Fixed dialogues when replaying the Haruspex quests on Day 6.
  23.  
  24. Taught soldiers to stop flying in The Backbone and the Tanners.
  25.  
  26. Changed a couple of map icons.
  27.  
  28. On Day 10, Grief will no longer agree to discuss the escape if you catch him at the cemetery.
  29.  
  30. Fixed the white cursor that would suddenly intrude into the console version.
  31.  
  32. And the white square is gone on consoles too.
  33.  
  34. Fixed grass rendering on some AMD GPUs.
  35.  
  36. Slightly improved Steam Deck optimization.
  37.  
  38. Improved texture streaming — performance increased on slower CPUs with fewer cores.
  39.  
  40. Reduced hitching overall and slightly improved performance.
  41.  
  42. Added Thoughts about Eva on Day 11.
  43.  
  44. Grey Eva no longer speaks someone else’s words.
  45.  
  46. Characters in the Furnaces no longer stand inside each other on Day 8.
  47.  
  48. Patrolmen no longer repeat the dialogue about Lyuricheva Street.
  49.  
  50. Update 5:
  51. Glued the revolver and the Prototype to their slots, because there really is nowhere else to put them.
  52.  
  53. Fixed an issue where you could place four decrees in Headquarters in a single day, then lose the ability to place the fourth — leaving it stuck in an error limbo.
  54.  
  55. If a quest pushes infection or riot values below zero, it can now be reset (previously it couldn’t, due to a bug).
  56.  
  57. Fixed some crafting quirks (for example, the background panel in the UI).
  58.  
  59. When you open the day-selection dial, each numbered circle now slides in with a sound!
  60.  
  61. Fixed the conversation with Victor on Day 6 (if you reset it and then wanted to warn him about the future again). If it still won’t reset, enter this in the console:
  62. set_global_variable Day6_Q6_Aglaya_Done false
  63.  
  64. Furniture now burns with sound.
  65.  
  66. Closed the doors in Thanatica when replaying the “escape the Town” quest.
  67.  
  68. Fixed which note gets selected when you open the notes window.
  69.  
  70. Fixed an issue where two Griefs could appear on Day 10. You’ll need to re-enter the day for the extra one to disappear. (Consider it foreshadowing for the Changeling’s mechanics.)
  71.  
  72. The Day 11 quest about Nina’s monument didn’t work if all districts where it could appear were infected or rioting. We added a failsafe.
  73.  
  74. In the Day 8 quest about waking up Maria, the final node on the Mind Map could sometimes disappear — fixed. If you already have this issue, you’ll need to reset it via the console and re-enter the day:
  75. set_global_variable Day8_Q8_MariaWakeUp_Done false
  76.  
  77. Slightly adjusted resetting for Georgiy’s quest on Day 8.
  78.  
  79. Fixed a bug when dragging items from recipes between tabs.
  80.  
  81. Added new tutorials for refueling the Prototype and for days that are unavailable for time travel.
  82.  
  83. Immortell’s dialogues now reset correctly in the “Rot” ending.
  84.  
  85. Fixed the collider of the little gate in the fence near the arch leading to the Factory.
  86.  
  87. Shabnak used to get stuck in a gazebo — she no longer does.
  88.  
  89. In the Maw, there was an entire yard that, it turns out, nobody could enter — fixed.
  90.  
  91. Added transition icons to the Factory, Shekhen, Crowstone, and Cemetery districts — and removed the extra ones.
  92.  
  93. Slightly adjusted the maps of the Gut and the Cemetery.