- Update v62085:
- (Important!) Fixed and improved quite a lot of Mind Palaces across the game.
- (Noticeable!) Toned down and refined the mania/apathy gain effect — it’s cleaner now.
- (Noticeable!) You can now enable weapon slot display in the HUD. You can also turn it off!
- (Noticeable!) The HUD can now be toggled off with a single button for extra immersion — F11 by default (you can rebind it in settings).
- In the early flashback about the patient in Thanatica, it’s now a bit clearer what exactly we’re learning with the microscope.
- Added sounds when opening many menus (for example, “Artifacts†and “Peopleâ€), selecting items there, notes, people, and so on. It feels more natural now.
- A critically important change: updated the door sound when leaving the Polyhedron.
- And improved the sound of the paper butterflies inside it… Few will hear it, but we like it.
- Slightly adjusted the loot you can get from bandits.
- Maria now appears correctly when replaying the quest about her and Vlad on Day 6.
- Fixed dialogues when replaying the Haruspex quests on Day 6.
- Taught soldiers to stop flying in The Backbone and the Tanners.
- Changed a couple of map icons.
- On Day 10, Grief will no longer agree to discuss the escape if you catch him at the cemetery.
- Fixed the white cursor that would suddenly intrude into the console version.
- And the white square is gone on consoles too.
- Fixed grass rendering on some AMD GPUs.
- Slightly improved Steam Deck optimization.
- Improved texture streaming — performance increased on slower CPUs with fewer cores.
- Reduced hitching overall and slightly improved performance.
- Added Thoughts about Eva on Day 11.
- Grey Eva no longer speaks someone else’s words.
- Characters in the Furnaces no longer stand inside each other on Day 8.
- Patrolmen no longer repeat the dialogue about Lyuricheva Street.
- Update 5:
- Glued the revolver and the Prototype to their slots, because there really is nowhere else to put them.
- Fixed an issue where you could place four decrees in Headquarters in a single day, then lose the ability to place the fourth — leaving it stuck in an error limbo.
- If a quest pushes infection or riot values below zero, it can now be reset (previously it couldn’t, due to a bug).
- Fixed some crafting quirks (for example, the background panel in the UI).
- When you open the day-selection dial, each numbered circle now slides in with a sound!
- Fixed the conversation with Victor on Day 6 (if you reset it and then wanted to warn him about the future again). If it still won’t reset, enter this in the console:
- set_global_variable Day6_Q6_Aglaya_Done false
- Furniture now burns with sound.
- Closed the doors in Thanatica when replaying the “escape the Town†quest.
- Fixed which note gets selected when you open the notes window.
- Fixed an issue where two Griefs could appear on Day 10. You’ll need to re-enter the day for the extra one to disappear. (Consider it foreshadowing for the Changeling’s mechanics.)
- The Day 11 quest about Nina’s monument didn’t work if all districts where it could appear were infected or rioting. We added a failsafe.
- In the Day 8 quest about waking up Maria, the final node on the Mind Map could sometimes disappear — fixed. If you already have this issue, you’ll need to reset it via the console and re-enter the day:
- set_global_variable Day8_Q8_MariaWakeUp_Done false
- Slightly adjusted resetting for Georgiy’s quest on Day 8.
- Fixed a bug when dragging items from recipes between tabs.
- Added new tutorials for refueling the Prototype and for days that are unavailable for time travel.
- Immortell’s dialogues now reset correctly in the “Rot†ending.
- Fixed the collider of the little gate in the fence near the arch leading to the Factory.
- Shabnak used to get stuck in a gazebo — she no longer does.
- In the Maw, there was an entire yard that, it turns out, nobody could enter — fixed.
- Added transition icons to the Factory, Shekhen, Crowstone, and Cemetery districts — and removed the extra ones.
- Slightly adjusted the maps of the Gut and the Cemetery.