- Update v1.0.1.80540:
- Optimization
- * The [Exchange Supplies] function at NPC Neo has been renamed to [Trade,] and the text description has been optimized.
- * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] couldn't damage airborne enemies.
- * Fixed an issue where some missile attacks from the Elite enemy, Sweeper, had visually unclear warning indicators.
- * Fixed an issue where pressing the Skill button while viewing the map in Omega Space would automatically execute the Skill after closing the map.
- * Fixed an issue with the abnormal logic when opting out of Tactic Ascension in Omega Space.
- Mar 28:
- # New Features
- * Added new Tactics: [Legacy Lightning] and [Skill Venom].
- * Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session.
- # Optimizations
- * Improved prompts for operational guidance.
- * Improved the construction of the Tactic Tree and the UI display of the Tactic Codex.
- * Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength.
- * Renamed the Tactic [Bladestorm] to [Legacy Storm].
- * Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points.
- * From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics.
- * Improved the description of the [Adaptive Protection] effect of the Black Market.
- * Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP.
- * Reduced the recovery duration of some actions of Noel.
- * Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel.
- * Increased the damage of some moves of Noel that have recovery duration.
- * Optimized some enemy attack moves.
- * Added guidance on migrating to SSD when the game runs on HDD.
- * NPC Dor now features a function to view help instructions.
- * The [Exchange Supplies] function has been moved from NPC Dor to Neo.
- # Bug Fixes
- * Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly.
- * Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies.
- * Standardized some inconsistent text terminologies.
- * Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated.
- * Fixed the issue where frozen jar enemies might teleport upon death.
- * Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked.
- * Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping.
- * Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage.
- * Fixed the issue where characters' victory actions were abnormal after defeating Susanoo.
- * Fixed the issue where characters got stuck in the scene during the NAN-01 battle.
- * Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes.
- * Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential.
- * Fixed the issue where Mai could not jump down after jumping.
- * Fixed the issue where Taokaka could not jump after dashing.
- * Fixed some typos in the text description.
- Mar 21:
- # New Features
- * Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered.
- # Optimizations
- * Added the ability to view details of Evotype when selecting before the Ultimate Trial.
- * The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market.
- * The Evotype will not be deleted upon uploading to the ACE central server.
- * Optimized the completion conditions for the quest [Mastery].
- * Optimized the resources exchange interface; buying and selling are now separated into two tabs.
- * Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial].
- * Increased the HP recovery cap for the positive effect [Combo HP Recovery].
- * Optimized the text description for the Mind Crystals [Chance Boost] series.
- * Removed the cooldown time for Mind Crystal [Devastation].
- * Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap.
- * You can now preview the upgraded effects in the Mind Crystal upgrading interface.
- * You can now view the entire Tactics Tree when viewing Tactic details in Mind Training.
- * Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects.
- * The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot.
- * Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated.
- * Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air.
- * Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping.
- * Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom].
- * Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages.
- * Optimized the blocking performance of Hakumen and Jin.
- * Optimized the attack methods of some enemies in narrow spaces.
- * Updated to fit the 3440*1440 resolution scale.
- # Bug Fixes
- * Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly.
- * Fixed the issue where the background music might play abnormally after battling Susanoo.
- * Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down.
- * Fixed the issue where NAN-01 could fall out of the scene.
- * Fixed the issue where Oread would get stuck and not move in certain situations.
- * Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle.
- * Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation.
- * Fixed the issue where some levels had incorrect environmental damage.
- * Fixed the issue where shield-wielding enemies could infinitely block in laser traps.
- * Fixed some other known issues.
- Mar 14:
- # New Content
- * Added a new Poison Tactic: Potent Poison;
- # Optimizations
- * You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
- * Improved interface display and interaction logic for Potential Trial;
- * You now have a brief invincibility after teleporting in Space Omega;
- * Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
- * Improved descriptions for some Potentials;
- * Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
- * Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
- * When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
- * The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
- * Blackhole-induced slowdown will no longer affect spawning enemies;
- * Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
- * Tactic [Place Mine] has been changed to trigger by crouching;
- * Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
- * Tactic [Poison Contamination] changed to stun enemies after a period.
- * Add new VFX intensity settings for Tactic and Other VFX in the game setting;
- # Battlefield
- * Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
- * Improved anti-cheat measures to enhance detection and banning of cheating;
- # Bug Fixes
- * Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
- * Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
- * Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
- * Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
- * Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
- * Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
- * Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
- * Fixed display errors for Tactic icons and positions in the Tactic Tree;
- * Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
- * Fixed an issue where the Tactic [Fatal Rend] also affected the character;
- * Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
- Mar 10:
- # Bug Fixes
- * Fixed an issue that could cause the game to crash upon launch.
- Mar 7:
- # Bug Fixes
- * Fixed an issue where the progress display for Fragmented Mind acquisition was abnormal;
- * Fixed an issue where Es's Attack could not be followed by the Potential [Type:Slasher "Bedivere"];
- * Fixed an issue where Jin's Potential [Hyouten Danka] was not working properly;
- * Fixed an issue where sheathing of Jin's Attack might release the Great Homing Slash without MP consumption;
- * Fixed a display anomaly in the Entropy Effect detail tab when first entering Mind Training;
- * Fixed an issue where Taokaka's Potential [Watch your feet!] was missing VFX.
- Mar 6:
- # Important Notice
- * Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed.
- # Optimizations
- * Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels.
- *The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9.
- * Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase].
- * Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation].
- * Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster].
- * High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase.
- * Some side missions can now be handed in on the large screen on the right side of the first floor.
- * After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor.
- * The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion].
- * The acquisition of a Fragmented Mind no longer depends on the Entropy Value.
- * The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface.
- * Added a function in-game settings to set the intensity of effects.
- * Added the ability to view FAQs in the pause menu.
- * New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress.
- * Optimized the text descriptions of some Potentials.
- * Optimized some other text descriptions.
- # Battlefield of Entropy
- * The duration of the ban will be shown when the ban is imposed.
- # Bug Fixes
- * Fixed the issue where Mai's double jump was too low in height.
- * Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail.
- * Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss.
- * Fixed an issue where Debuffs could still affect Jin after a successful block.
- * Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne.
- * Fixed an issue with abnormal SP recovery for Taokaka.
- * Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin.
- * Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move.
- * Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects.
- * Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin.
- * Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin.
- * Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo.
- * Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface.
- * Fixed issues with black screens when pressing ESC or TAP during combat.
- * Fixed issues with incorrect game sound effects.
- Feb 28:
- # Optimizations
- * In the Mind Challenge, the limitation on Evotype trials is removed, and you can choose any Evotype when retrying previously cleared elite enemies.
- * Added a one-click function to restore MP and SP when trialing Potentials and Evotypes.
- * Optimized the attack judgment of certain enemies in the Ruins theme stage.
- * The Tactics [Summon Whirling Blade], [Orbiting Lightning Orb], and [Summon Radiance] have been changed to trigger automatically.
- * Enhanced the visual indication effects when enemies are out of sight.
- # Battlefield of Entropy
- * Fixed issues where some players might not correctly receive resources due to network problems after successfully escaping.
- # Bug Fixes
- * Fixed an issue where continuously refreshing Potentials could result in duplicates of already appeared Potentials.
- * Fixed an issue where exiting a battle with elite enemies in Space Omega could result in incorrect mini-map content.
- * Fixed level stuck issues caused by Potential trials.
- * Fixed discrepancies between some attack judgments and visuals for Susanoo.
- * Fixed an issue where players could not settle the game normally if they died simultaneously with Susanoo.
- * Fixed incorrect positioning when the Tree of Origin summons enemies.
- * Corrected inaccuracies in the display of Evotype HP percentage in Mind Challenge and Ultimate Trial.
- * Addressed inaccuracies in the description of Ragna's Potential [Blood Kain].
- * Fixed an issue where Mai might be unable to use [Rapid Fall].
- * Addressed abnormal MP consumption for some of Jin's Potentials.
- * Fixed display layer errors in certain scenes, among other issues.
- * Various other minor optimizations and fixes.
- Feb 18:
- # Optimizations
- * Increased damage for Mai's Potential Flurry of the Winter Moon.
- # Bug Fixes
- * Fixed an issue where some of Susanoo's attack hitboxes did not match the animations.
- * Fixed an issue where Taokaka's SP skill did not produce shadows.
- * Fixed an issue with overlapping voice lines for Kokonoe's Potential Armament No.6 "Planar Haze v3.09".
- * Fixed an issue where Λ-No.11- could immediately jump again after performing a down jump in mid-air.
- * Fixed an issue where Hakumen would still be applied with a "Rend" status even after successfully blocking an attack from "Serpent of Destruction."
- * Fixed an issue where perfect kills on bosses in the Space Omega did not correctly provide awards.
- * Fixed an issue where Hibiki's Potential "Endlos Lace" could not hit Floating Mind.
- * Fixed an issue where Taokaka's SP skill could be interrupted.
- * Removed visual obstructions on the left side of the Arakune fight space.
- * Fixed an issue where the Killstreak count was reset upon entering Space Omega.
- * Fixed an issue where the hitbox for the Watcher's ground shockwave did not match the VFX.
- * Fixed an issue where NAN-FIRE BITE could instantly kill the character under certain conditions.
- * Fixed an issue where specific moves by Ragna could instantly kill Susanoo under certain conditions.
- Feb 15:
- # Optimizations
- - Changed the input method for the Hakumen's Potential "Kokuujin: Shippu" from [Ground] hold Skill to [Ground] ↑ + Hold Skill.
- - Removed the brief invincibility effect when plunging on the ground with Es's Potential Type:Slasher "Gawain"
- # Bug Fixes
- - Fixed an issue where the Mai's Potential "Thousand Spears" could not deal damage.
- - Fixed an issue when Mai has the Potential "Moon Blossom" and the "Jump" which allows you to jump thrice, could not activate "Moon Blossom" on the third jump.
- - Fixed the issues when activating the enhanced effect of the Hibiki's Potential "Staggering Cuts".
- - Fixed issues where achievements "My Lucky Day" and "Better Luck Next Time" could not be completed.
- - Fixed matchmaking issues in Battlefield of Entropy.
- Feb 12:
- # New Content
- - Added several hidden Potential combination effects for Hibiki.
- - Added Avatar Spring Festival commemorative skin: "Golden Dragon Soaring."
- - Added a new shortcut near NPC Dor for a quick descent.
- # Optimizations
- - Nerf the Super Armor strength of some enemies in the Ruins stages.
- - MP recovery rate increases when Elite enemies enter a defenseless weakened state.
- - Limited Avatars can now be purchased with AP.
- - Removed the cooldown for Es' Potential Type:Slasher "Gawain," and reduced its damage.
- - Optimized the feel of the combo input of Hibiki's Double Wing Rapid Cyclone.
- - Potential refresh will prioritize Potentials that have not appeared before.
- - Enhanced the VFX after the death of some Elite enemies in the Space Omega.
- - Perfect kills on Elite enemies without taking damage will now also trigger the Black Market buff [Perfect Slaughter].
- # Battlefield of Entropy
- - Potentials obtained in the Battlefield of Entropy can now be equipped automatically.
- - Fixed an issue where Mai and Kokonoe's certain moves could not deal damage in corners.
- - Fixed a problem with Elite enemies incorrectly locking onto players who have already extracted.
- - Fixed a display issue during the settlement of Battlefield of Entropy.
- - Added a prompt when the inventory reaches its limit in the Battlefield of Entropy.
- # Bug Fixes
- - Fixed an issue where a hidden combination effect of Mai's Potential could not be activated, which will also be fixed in the Battlefield of Entropy.
- - Fixed an issue that Jin's Potential Hiyoku Getsumei causing less and less damage.
- - Fixed an issue where a hidden combination effect of Jin's Potential may deal incorrect damage.
- - Fixed an issue where Noel's skill attacks could move scene objects.
- - Fixed the issue of small spiders being spawned in incorrect positions when flying insects throw poison sacs.
- - Fixed an issue where enemies killed by traps were not recorded in the kill streak.
- - Fixed an issue where some shadows had collision volumes.
- - Fixed an issue where some attacks had a wider range than the warning effects.
- - Fixed shadow VFX issues for some enemies.
- - Fixed an issue where defeating Elite enemies in Space Omega did not trigger invincibility protection.
- - Fixed an issue where the battle countdown erroneously affected Omega Space of Entropy System.
- - Fixed some display and sound effects issues.
- Feb 9:
- # Bug Fixes
- * Fixed an issue where using a portal in Sakura City could be incorrectly teleported out of the combat zone.
- Feb 6:
- # Optimizations
- * Optimized the feel of the combo input of Ragna's Inferno Divider;
- # Bug Fixes
- * Fixed the display issue when the hidden effect of Potential is activated;
- * Fixed the issue of mismatch between the attack judgment and the attack action of NAN-FIRE BITE;
- * Fixed the issue of abnormal action when NAN-FIRE BITE is hit on the ground;
- Feb 3:
- # Optimizations
- * Increased the AP yield in Ruins, Research Base, and Sakura City;
- * Decreased HP of Elite enemies in Research Base, Sakura City, and Space Omega;
- * Changed the [Black Market Trade] mission to [Item Trade], with the requirement adjusted to "trade 15 times at the Exchange Space";
- # Battlefield of Entropy
- * Fixed the issue where special effects remain after character extraction;
- * Increased the Potential drop rate after an Elite challenge at the Battlefield of Entropy;
- * Added a notification feature for teammate extraction;
- * Added shortcut buttons for some features to the battle preparation screen of the Battlefield of Entropy;
- # Bug Fixes
- * Fixed the issue caused by low ground level in some battle scenes;
- * Fixed the issue caused by network problems where the game crashes after it starts;
- Feb 2:
- # New Content
- * Added Tactic replacement feature in Mind Training;
- * Added more types of Mind Crystals;
- # Optimizations
- * Removed AP Spaces in Mind Training;
- * Combat time-limited HP deduction from Entropy effect no longer fatal;
- * Removed carry limit for HP Mixture in Mind Training;
- * Lowered unlock requirements for Mind Crystal slots;
- * Changed obtaining Mind Crystals from random to player's choice;
- * Reduced the price of "Fragmented Mind" sold by Dor;
- * Displayed Potential damage bonus information;
- # Battlefield of Entropy
- * Using the Detachment Terminal allows nearby teammates to escape together;
- * Increased Depot Station capacity to 200;
- * The Data Shop now sales blue and purple Potential items ;
- # Bug Fixes
- * Fixed some display issues;
- * Fixed some localization issues.
- Feb 1:
- # New Features:
- - Now you can import AP and Prototype Analyzers from Early Access save files.
- # Balance Adjustments:
- - Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence.
- - Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega.
- - Increased the appearance rate of high-quality Tactics.
- - Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points.
- - Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices.
- - Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space.
- - Increased initial Potential selection refreshes to 3 times.
- - Increased the amount of AP gained during training.
- - Enhanced the HP recovery effect in the Exchange Space.
- - Reduced the price of HP Mixture in the Exchange Space.
- # Optimizations:
- - Optimized the Potential selection to reduce accidental choices.
- - Potential selection will now default to display more detailed information.
- - The Space Omega map will now directly display Susanoo's location.
- - Optimized the conversation area with NPC Neo.
- # Bug Fixes:
- - Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations.