1. Update v1.0.1.80540:
  2. Optimization
  3. * The [Exchange Supplies] function at NPC Neo has been renamed to [Trade,] and the text description has been optimized.
  4. * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] couldn't damage airborne enemies.
  5. * Fixed an issue where some missile attacks from the Elite enemy, Sweeper, had visually unclear warning indicators.
  6. * Fixed an issue where pressing the Skill button while viewing the map in Omega Space would automatically execute the Skill after closing the map.
  7. * Fixed an issue with the abnormal logic when opting out of Tactic Ascension in Omega Space.
  8.  
  9. Mar 28:
  10. # New Features
  11. * Added new Tactics: [Legacy Lightning] and [Skill Venom].
  12. * Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session.
  13.  
  14. # Optimizations
  15. * Improved prompts for operational guidance.
  16. * Improved the construction of the Tactic Tree and the UI display of the Tactic Codex.
  17. * Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength.
  18. * Renamed the Tactic [Bladestorm] to [Legacy Storm].
  19. * Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points.
  20. * From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics.
  21. * Improved the description of the [Adaptive Protection] effect of the Black Market.
  22. * Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP.
  23. * Reduced the recovery duration of some actions of Noel.
  24. * Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel.
  25. * Increased the damage of some moves of Noel that have recovery duration.
  26. * Optimized some enemy attack moves.
  27. * Added guidance on migrating to SSD when the game runs on HDD.
  28. * NPC Dor now features a function to view help instructions.
  29. * The [Exchange Supplies] function has been moved from NPC Dor to Neo.
  30.  
  31. # Bug Fixes
  32. * Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly.
  33. * Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies.
  34. * Standardized some inconsistent text terminologies.
  35. * Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated.
  36. * Fixed the issue where frozen jar enemies might teleport upon death.
  37. * Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked.
  38. * Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping.
  39. * Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage.
  40. * Fixed the issue where characters' victory actions were abnormal after defeating Susanoo.
  41. * Fixed the issue where characters got stuck in the scene during the NAN-01 battle.
  42. * Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes.
  43. * Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential.
  44. * Fixed the issue where Mai could not jump down after jumping.
  45. * Fixed the issue where Taokaka could not jump after dashing.
  46. * Fixed some typos in the text description.
  47.  
  48. Mar 21:
  49. # New Features
  50. * Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered.
  51.  
  52. # Optimizations
  53. * Added the ability to view details of Evotype when selecting before the Ultimate Trial.
  54. * The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market.
  55. * The Evotype will not be deleted upon uploading to the ACE central server.
  56. * Optimized the completion conditions for the quest [Mastery].
  57. * Optimized the resources exchange interface; buying and selling are now separated into two tabs.
  58. * Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial].
  59. * Increased the HP recovery cap for the positive effect [Combo HP Recovery].
  60. * Optimized the text description for the Mind Crystals [Chance Boost] series.
  61. * Removed the cooldown time for Mind Crystal [Devastation].
  62. * Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap.
  63. * You can now preview the upgraded effects in the Mind Crystal upgrading interface.
  64. * You can now view the entire Tactics Tree when viewing Tactic details in Mind Training.
  65. * Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects.
  66. * The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot.
  67. * Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated.
  68. * Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air.
  69. * Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping.
  70. * Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom].
  71. * Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages.
  72. * Optimized the blocking performance of Hakumen and Jin.
  73. * Optimized the attack methods of some enemies in narrow spaces.
  74. * Updated to fit the 3440*1440 resolution scale.
  75.  
  76. # Bug Fixes
  77. * Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly.
  78. * Fixed the issue where the background music might play abnormally after battling Susanoo.
  79. * Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down.
  80. * Fixed the issue where NAN-01 could fall out of the scene.
  81. * Fixed the issue where Oread would get stuck and not move in certain situations.
  82. * Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle.
  83. * Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation.
  84. * Fixed the issue where some levels had incorrect environmental damage.
  85. * Fixed the issue where shield-wielding enemies could infinitely block in laser traps.
  86. * Fixed some other known issues.
  87.  
  88. Mar 14:
  89. # New Content
  90. * Added a new Poison Tactic: Potent Poison;
  91.  
  92. # Optimizations
  93. * You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
  94. * Improved interface display and interaction logic for Potential Trial;
  95. * You now have a brief invincibility after teleporting in Space Omega;
  96. * Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
  97. * Improved descriptions for some Potentials;
  98. * Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
  99. * Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
  100. * When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
  101. * The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
  102. * Blackhole-induced slowdown will no longer affect spawning enemies;
  103. * Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
  104. * Tactic [Place Mine] has been changed to trigger by crouching;
  105. * Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
  106. * Tactic [Poison Contamination] changed to stun enemies after a period.
  107. * Add new VFX intensity settings for Tactic and Other VFX in the game setting;
  108.  
  109. # Battlefield
  110. * Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
  111. * Improved anti-cheat measures to enhance detection and banning of cheating;
  112.  
  113. # Bug Fixes
  114. * Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
  115. * Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
  116. * Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
  117. * Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
  118. * Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
  119. * Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
  120. * Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
  121. * Fixed display errors for Tactic icons and positions in the Tactic Tree;
  122. * Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
  123. * Fixed an issue where the Tactic [Fatal Rend] also affected the character;
  124. * Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
  125.  
  126. Mar 10:
  127. # Bug Fixes
  128. * Fixed an issue that could cause the game to crash upon launch.
  129.  
  130. Mar 7:
  131. # Bug Fixes
  132. * Fixed an issue where the progress display for Fragmented Mind acquisition was abnormal;
  133. * Fixed an issue where Es's Attack could not be followed by the Potential [Type:Slasher "Bedivere"];
  134. * Fixed an issue where Jin's Potential [Hyouten Danka] was not working properly;
  135. * Fixed an issue where sheathing of Jin's Attack might release the Great Homing Slash without MP consumption;
  136. * Fixed a display anomaly in the Entropy Effect detail tab when first entering Mind Training;
  137. * Fixed an issue where Taokaka's Potential [Watch your feet!] was missing VFX.
  138.  
  139. Mar 6:
  140. # Important Notice
  141. * Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed.
  142.  
  143. # Optimizations
  144. * Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels.
  145. *The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9.
  146. * Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase].
  147. * Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation].
  148. * Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster].
  149. * High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase.
  150. * Some side missions can now be handed in on the large screen on the right side of the first floor.
  151. * After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor.
  152. * The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion].
  153. * The acquisition of a Fragmented Mind no longer depends on the Entropy Value.
  154. * The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface.
  155. * Added a function in-game settings to set the intensity of effects.
  156. * Added the ability to view FAQs in the pause menu.
  157. * New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress.
  158. * Optimized the text descriptions of some Potentials.
  159. * Optimized some other text descriptions.
  160.  
  161. # Battlefield of Entropy
  162. * The duration of the ban will be shown when the ban is imposed.
  163.  
  164. # Bug Fixes
  165. * Fixed the issue where Mai's double jump was too low in height.
  166. * Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail.
  167. * Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss.
  168. * Fixed an issue where Debuffs could still affect Jin after a successful block.
  169. * Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne.
  170. * Fixed an issue with abnormal SP recovery for Taokaka.
  171. * Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin.
  172. * Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move.
  173. * Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects.
  174. * Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin.
  175. * Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin.
  176. * Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo.
  177. * Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface.
  178. * Fixed issues with black screens when pressing ESC or TAP during combat.
  179. * Fixed issues with incorrect game sound effects.
  180.  
  181. Feb 28:
  182. # Optimizations
  183. * In the Mind Challenge, the limitation on Evotype trials is removed, and you can choose any Evotype when retrying previously cleared elite enemies.
  184. * Added a one-click function to restore MP and SP when trialing Potentials and Evotypes.
  185. * Optimized the attack judgment of certain enemies in the Ruins theme stage.
  186. * The Tactics [Summon Whirling Blade], [Orbiting Lightning Orb], and [Summon Radiance] have been changed to trigger automatically.
  187. * Enhanced the visual indication effects when enemies are out of sight.
  188.  
  189. # Battlefield of Entropy
  190. * Fixed issues where some players might not correctly receive resources due to network problems after successfully escaping.
  191.  
  192. # Bug Fixes
  193. * Fixed an issue where continuously refreshing Potentials could result in duplicates of already appeared Potentials.
  194. * Fixed an issue where exiting a battle with elite enemies in Space Omega could result in incorrect mini-map content.
  195. * Fixed level stuck issues caused by Potential trials.
  196. * Fixed discrepancies between some attack judgments and visuals for Susanoo.
  197. * Fixed an issue where players could not settle the game normally if they died simultaneously with Susanoo.
  198. * Fixed incorrect positioning when the Tree of Origin summons enemies.
  199. * Corrected inaccuracies in the display of Evotype HP percentage in Mind Challenge and Ultimate Trial.
  200. * Addressed inaccuracies in the description of Ragna's Potential [Blood Kain].
  201. * Fixed an issue where Mai might be unable to use [Rapid Fall].
  202. * Addressed abnormal MP consumption for some of Jin's Potentials.
  203. * Fixed display layer errors in certain scenes, among other issues.
  204. * Various other minor optimizations and fixes.
  205.  
  206. Feb 18:
  207. # Optimizations
  208. * Increased damage for Mai's Potential Flurry of the Winter Moon.
  209.  
  210. # Bug Fixes
  211. * Fixed an issue where some of Susanoo's attack hitboxes did not match the animations.
  212. * Fixed an issue where Taokaka's SP skill did not produce shadows.
  213. * Fixed an issue with overlapping voice lines for Kokonoe's Potential Armament No.6 "Planar Haze v3.09".
  214. * Fixed an issue where Λ-No.11- could immediately jump again after performing a down jump in mid-air.
  215. * Fixed an issue where Hakumen would still be applied with a "Rend" status even after successfully blocking an attack from "Serpent of Destruction."
  216. * Fixed an issue where perfect kills on bosses in the Space Omega did not correctly provide awards.
  217. * Fixed an issue where Hibiki's Potential "Endlos Lace" could not hit Floating Mind.
  218. * Fixed an issue where Taokaka's SP skill could be interrupted.
  219. * Removed visual obstructions on the left side of the Arakune fight space.
  220. * Fixed an issue where the Killstreak count was reset upon entering Space Omega.
  221. * Fixed an issue where the hitbox for the Watcher's ground shockwave did not match the VFX.
  222. * Fixed an issue where NAN-FIRE BITE could instantly kill the character under certain conditions.
  223. * Fixed an issue where specific moves by Ragna could instantly kill Susanoo under certain conditions.
  224.  
  225. Feb 15:
  226. # Optimizations
  227. - Changed the input method for the Hakumen's Potential "Kokuujin: Shippu" from [Ground] hold Skill to [Ground] ↑ + Hold Skill.
  228. - Removed the brief invincibility effect when plunging on the ground with Es's Potential Type:Slasher "Gawain"
  229.  
  230. # Bug Fixes
  231. - Fixed an issue where the Mai's Potential "Thousand Spears" could not deal damage.
  232. - Fixed an issue when Mai has the Potential "Moon Blossom" and the "Jump" which allows you to jump thrice, could not activate "Moon Blossom" on the third jump.
  233. - Fixed the issues when activating the enhanced effect of the Hibiki's Potential "Staggering Cuts".
  234. - Fixed issues where achievements "My Lucky Day" and "Better Luck Next Time" could not be completed.
  235. - Fixed matchmaking issues in Battlefield of Entropy.
  236.  
  237. Feb 12:
  238. # New Content
  239. - Added several hidden Potential combination effects for Hibiki.
  240. - Added Avatar Spring Festival commemorative skin: "Golden Dragon Soaring."
  241. - Added a new shortcut near NPC Dor for a quick descent.
  242.  
  243. # Optimizations
  244. - Nerf the Super Armor strength of some enemies in the Ruins stages.
  245. - MP recovery rate increases when Elite enemies enter a defenseless weakened state.
  246. - Limited Avatars can now be purchased with AP.
  247. - Removed the cooldown for Es' Potential Type:Slasher "Gawain," and reduced its damage.
  248. - Optimized the feel of the combo input of Hibiki's Double Wing Rapid Cyclone.
  249. - Potential refresh will prioritize Potentials that have not appeared before.
  250. - Enhanced the VFX after the death of some Elite enemies in the Space Omega.
  251. - Perfect kills on Elite enemies without taking damage will now also trigger the Black Market buff [Perfect Slaughter].
  252.  
  253. # Battlefield of Entropy
  254. - Potentials obtained in the Battlefield of Entropy can now be equipped automatically.
  255. - Fixed an issue where Mai and Kokonoe's certain moves could not deal damage in corners.
  256. - Fixed a problem with Elite enemies incorrectly locking onto players who have already extracted.
  257. - Fixed a display issue during the settlement of Battlefield of Entropy.
  258. - Added a prompt when the inventory reaches its limit in the Battlefield of Entropy.
  259.  
  260. # Bug Fixes
  261. - Fixed an issue where a hidden combination effect of Mai's Potential could not be activated, which will also be fixed in the Battlefield of Entropy.
  262. - Fixed an issue that Jin's Potential Hiyoku Getsumei causing less and less damage.
  263. - Fixed an issue where a hidden combination effect of Jin's Potential may deal incorrect damage.
  264. - Fixed an issue where Noel's skill attacks could move scene objects.
  265. - Fixed the issue of small spiders being spawned in incorrect positions when flying insects throw poison sacs.
  266. - Fixed an issue where enemies killed by traps were not recorded in the kill streak.
  267. - Fixed an issue where some shadows had collision volumes.
  268. - Fixed an issue where some attacks had a wider range than the warning effects.
  269. - Fixed shadow VFX issues for some enemies.
  270. - Fixed an issue where defeating Elite enemies in Space Omega did not trigger invincibility protection.
  271. - Fixed an issue where the battle countdown erroneously affected Omega Space of Entropy System.
  272. - Fixed some display and sound effects issues.
  273.  
  274. Feb 9:
  275. # Bug Fixes
  276. * Fixed an issue where using a portal in Sakura City could be incorrectly teleported out of the combat zone.
  277.  
  278. Feb 6:
  279. # Optimizations
  280. * Optimized the feel of the combo input of Ragna's Inferno Divider;
  281.  
  282. # Bug Fixes
  283. * Fixed the display issue when the hidden effect of Potential is activated;
  284. * Fixed the issue of mismatch between the attack judgment and the attack action of NAN-FIRE BITE;
  285. * Fixed the issue of abnormal action when NAN-FIRE BITE is hit on the ground;
  286.  
  287. Feb 3:
  288. # Optimizations
  289. * Increased the AP yield in Ruins, Research Base, and Sakura City;
  290. * Decreased HP of Elite enemies in Research Base, Sakura City, and Space Omega;
  291. * Changed the [Black Market Trade] mission to [Item Trade], with the requirement adjusted to "trade 15 times at the Exchange Space";
  292.  
  293. # Battlefield of Entropy
  294. * Fixed the issue where special effects remain after character extraction;
  295. * Increased the Potential drop rate after an Elite challenge at the Battlefield of Entropy;
  296. * Added a notification feature for teammate extraction;
  297. * Added shortcut buttons for some features to the battle preparation screen of the Battlefield of Entropy;
  298.  
  299. # Bug Fixes
  300. * Fixed the issue caused by low ground level in some battle scenes;
  301. * Fixed the issue caused by network problems where the game crashes after it starts;
  302.  
  303. Feb 2:
  304. # New Content
  305. * Added Tactic replacement feature in Mind Training;
  306. * Added more types of Mind Crystals;
  307.  
  308. # Optimizations
  309. * Removed AP Spaces in Mind Training;
  310. * Combat time-limited HP deduction from Entropy effect no longer fatal;
  311. * Removed carry limit for HP Mixture in Mind Training;
  312. * Lowered unlock requirements for Mind Crystal slots;
  313. * Changed obtaining Mind Crystals from random to player's choice;
  314. * Reduced the price of "Fragmented Mind" sold by Dor;
  315. * Displayed Potential damage bonus information;
  316.  
  317. # Battlefield of Entropy
  318. * Using the Detachment Terminal allows nearby teammates to escape together;
  319. * Increased Depot Station capacity to 200;
  320. * The Data Shop now sales blue and purple Potential items ;
  321.  
  322. # Bug Fixes
  323. * Fixed some display issues;
  324. * Fixed some localization issues.
  325.  
  326. Feb 1:
  327. # New Features:
  328. - Now you can import AP and Prototype Analyzers from Early Access save files.
  329.  
  330. # Balance Adjustments:
  331. - Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence.
  332. - Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega.
  333. - Increased the appearance rate of high-quality Tactics.
  334. - Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points.
  335. - Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices.
  336. - Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space.
  337. - Increased initial Potential selection refreshes to 3 times.
  338. - Increased the amount of AP gained during training.
  339. - Enhanced the HP recovery effect in the Exchange Space.
  340. - Reduced the price of HP Mixture in the Exchange Space.
  341.  
  342. # Optimizations:
  343. - Optimized the Potential selection to reduce accidental choices.
  344. - Potential selection will now default to display more detailed information.
  345. - The Space Omega map will now directly display Susanoo's location.
  346. - Optimized the conversation area with NPC Neo.
  347.  
  348. # Bug Fixes:
  349. - Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations.