1. Changelog v1.3.4.112906
  2.  
  3. New Content
  4. Added option to customise Portable Beacon icon and colour.
  5. Added temporary icon and colour selections to BP_Portable_Beacon Portable Beacons no longer require solar power to run, but must still be un-sheltered.
  6. FLinearColour now supported by AIcarusActor SaveGame flag in BP.
  7. MapIconComponents can now be deactiavted/activated to hide/show icons on map/compass.
  8. ServerPushClientDynamicWidget can now request that camera focus doesn't switch to actor we're interacting with
  9. Added map beacon icons
  10. Beacons now do not require light to work and have an internal battery that lasts indefinatly
  11. Beacons can now be interacted with and prospectors can now select from a list of icons and colours which the beacon which will be displated on the map & compass
  12. T2 Spawn blockers (creature deterrents) now require spoiled meat or spoiled vegetables to operate, they are no longer completely free for their operation
  13. Adding in scaling for the enzyme geysers (base reward is now 5-10, this scales based on selected prospect difficulty)
  14.  
  15. Fixed
  16. Fix typo in Rustic Decoration Bench recipe set name
  17. Add translatable strings to crop plot water status
  18. Adjusting T3 Blueprint Tree Layout
  19. Updated 'loading...' loading screen text to be translatable.
  20. Update end mission prompt on dropship to be translatable
  21. Fixed a bug that allowed animal fat to be placed in fuel slots that are unable to use animal fat as a fuel source.
  22. Added a Item.Fuel.Combustible tag to better label fiber, sticks, wood, coal etc
  23. Fix a bug allowing you to remove your envirosuit while on planet.
  24. Added a camera component to Portable Beacons to prevent clipping through the floor when editing their color and icon
  25. Adjusting Spawnblockers so they have a new widget which shows active status
  26. Updating Spawnblocker interactables so they no longer turn it on and off with no feedback, they are all supposed to be auto-activate, removing their resources to turn off
  27. Fixed bug where Landshark and Sandworm kill accolades weren't triggering
  28. Fixed crash that occured when RollChanceStat was called without a valid StatContainer
  29.  
  30. Future Content
  31. Adding lava hunter pained / flee state vocalisations and event and data table entry. Currently not hooked up in BP
  32. Added SM_BLD_Wall_Angle_Wood_INT_L, SM_BLD_Wall_Angle_Wood_INT_L, SM_BLD_Stairs_Wood_INT, SM_BLD_RoofPeak_CapEnd_Wood_INT, DM Meashes, AO Masks & Set Up Materials for Buildable Rework Investigation
  33. Replaced the 'IsColdChilledItem_?' stat to a new % based stat 'HarvestChilledChance_%''
  34. Wire MiningSmeltChance stat for obsidian pickaxe (future content)
  35. Fixed Floating Deep Ore Deposits and Floating Obsidion Ore, Green Quad and Purple Quad, Prometheus
  36. Updating lava hunter wounded with different move sound that's more appropriate
  37. Changed cold steel sickle to use the new % stat rather than the boolean stat and applied the new stat to the sickle
  38. DEV: Added proof of concept highlighting to blueprint tree. Currently unhooked.
  39. Setting up new Stats for the New Frontiers Bestiary Creatures
  40. Adding the loot reward row for the Stonejaw and setting in the AISetup Table
  41. Adding Creature Spawning and attacking of 'Daisy' in PRO Story 1
  42. Wire ShatterSmeltChance stat for obsidian sledgehammer (future content)
  43. Added additional translatable strings to mission end screen
  44. Increased 'Daisys' Health to 1500 for PRO_Story_1
  45. Added optimised solid wall, floor and roof thatch buildables
  46. Fixed routing of fmod event
  47. Moved Prefab Cave Away from Lava Lake to prevent player being killed by lava, Purple Quad, Prometheus
  48. Setting up FMOD acid rain event and BP acid rain implimentation. Also adding to WL and GL rain and wind events
  49. Adding Heavy Obsidian Armor Items, Recipes, Talents, Setup
  50. Adding Obsidian Armor, Items, Recipes, Talents, Setup
  51. Bone Armor Fixes & Stat Assignment and Set Bonus Assignment
  52. Adding new Stat for being present in Lava as well as FireResistanceWhileInLava_% and setting on lava modifier so the stat can be applied correctly while the player is in lava
  53. Adding acid rain param and rain adjustments to WL
  54. Wire FellingScorchChance and FellingScorchConversion to Obsidian Axe (future content)
  55. Added scraping tool to collect cave BPs that are not spawned via default templates.
  56. PRO_Story_6: Linked cave content spawning to blocker removal, to ensure cave contents are spawned if the mission has been complete, once per prospect
  57. Adding Obsidian Armor Meshes for the Obsidian Armor
  58. Fixing the Heavy Obsidian Armor Set Bonus
  59. Adding hail audio and adjusting rain for new biomes
  60. Fixed a bug where when adding a alteration that increases an items spoil time it would not update the current spoil time to match the maximum resulting in items looking like they are half way to spoiling
  61. Raised terrain to prevent the edge of a lake plane being seen above ground, Green Quad, Prometheus
  62. Added fish 17 art assets project with Variant 1 textures and material
  63. Swapping over Stone Buildings to use new Stone Kitset
  64. Setting up Scoria Building Skin for Stone Kitset
  65. Setting up new Scoria Building Pieces, Items, Blueprints, Recipes
  66. Committing missing D_Stats.json file which would break the build
  67. Added SKs, textures, materials for Cold Steel Knife (SK_KNI_ColdSteel)
  68. Adding obsidian armor data table change and adjustments to acid rain event to make it more intense
  69. Fixing a texture issue with Scoria_Ramp_Half building pieces which was causing the textures to be placed in incorrect slots
  70. Fixing a texture issue with Scoria_Right_Half_Pitch building pieces which was causing the textures to be placed in incorrect slots
  71. Added Scoria Brick building tier, talents, items, recipes etc
  72. Adding Scoria brick item, recipes and icon
  73. Adding obsidian armor event parameter, 1 shot audio and loop
  74. Assinged correct textures for the Scoria materials for BLD_Wall_Windowframe_Stone, as well as assigned the correct Physical Material for materials for all the Stone Buildable pieces
  75. Provide datatable editing tools and sanitization step to prevent JSON corruption due to use of non-ASCII characters in text fields
  76. PRO_Story_6: Added craftable versions of cave assets, unlocked upon completion of the mission
  77. Obsidian armor pitch adjustments that changes based on velocity
  78. PRO_Story_6: Fix persistant blocker to correctly hide the mesh and remove collision when accepting the mission
  79. Update conch position, add small conch, remove conch interact
  80. Added multiple new FLOD debug tools and exposed FLOD streaming values to allow for future performance tuning of FLOD streaming
  81. Added colour variants 2, 3, and 4 for fish 17. Duplicated static mesh and skeletal mesh for each variant
  82. Adding obsidian armour audio and leg events and data table entries
  83. Added new Value Scaling Subsystem and Function Library to consistently scale floats, ints, and stats by defined scaling rulesets (D_ScalingRules)
  84. Adding arctic blueback bones proper mesh and rigged asset as well as placeholder in destress anim BP for custom behavior
  85. Oreantation reimport of Blueback Bones to match source
  86. Re-enable tick on BP_Seat_Mount to fix broken cart audio and other mount saddle tick functions which had been unintentionally disabled
  87. Updates and adjustements to the obsidian armour sounds. balance changes to legs and arms
  88. Prevent obsidian tool buffs from potentially crafting disabled recipies (future content)
  89. Adding in missing mission steps for PRO_STORY_1
  90. Fixing T2 Commnicator to show the start of the prometheus mission chain correctly when placed outside
  91. Added inital setup for stockpile faction mission, Prometheus
  92. Adding new Item Entries for new Inaris, Shengong and Larkwell Workshop Items
  93. Adjusted joshua trees to not use bush foliage sounds
  94. Creating new parameter for volcanic embers to be used to adjust the audio
  95.