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  11.                         P   R   E   S   E   N   T   S
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  13. ┌─────────────────────────────────────────────────────────────────────────────┐
  14. │                ARMA: Cold War Assault Remastered v3.0.5                     │
  15. └─────────────────────────────────────────────────────────────────────────────┘
  16. ┌─────────────────────────────────────────────────────────────────────────────┐
  17. │ PUBLISHER: Bohemia Interactive                                              │
  18. │ GENRE    : Shooter - FPP                                                    │
  19. │ DATE     : 2026/08                                                          │
  20. └─────────────────────────────────────────────────────────────────────────────┘
  21.  
  22.  A 2001 classic, modernized, and now open source
  23.  Arma: Cold War Assault now runs on a modernized version of its original
  24.  Poseidon engine: native 64-bit Windows support for ultrawide and high-refresh
  25.  displays, full game-controller support, and a modern audio and networking
  26.  stack, while it still plays exactly like the genre-defining original.
  27.  The engine is now open source
  28.  Bohemia Interactive has released the engine and game source code under the GNU
  29.  GPL v3.0-or-later, in the spirit of id Software's classic source releases.
  30.  Anyone can study it, build it, port it, and create with it. Game data and
  31.  assets remain under Bohemia's Arma Public License Share Alike (APL-SA).
  32.  
  33.  What's new in the Remastered engine
  34.  
  35.  Ultrawide & any resolution: aspect-correct field of view; borderless,
  36.  windowed, or fullscreen; selectable refresh rate and V-Sync
  37.  
  38.  Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType)
  39.  fonts
  40.  
  41.  Full controller support: gamepad with deadzone/response tuning, plus fully
  42.  rebindable keyboard, mouse and controller bindings
  43.  
  44.  Modern audio: OpenAL backend with integrated voice chat (VON)
  45.  
  46.  In-game mod manager: enable, order and download community mods from within
  47.  the game (Bohemia's own catalog), no command line needed
  48.  
  49.  New multiplayer back end: modern master server and in-game server browser
  50.  (replacing the retired GameSpy service)
  51.  
  52.  Open toolchain for creators: bundled tools for PBO archives, models,
  53.  terrain, textures, sound and config, plus a standalone scripting evaluator
  54.  and a Blender import addon
  55.  
  56.  
  57.  
  58.  HOW TO INSTALL?
  59.  Unrar, mount, install.
  60.  
  61.  
  62. ┌─────────────────────────────────────────────────────────────────────────────┐
  63. │                      THANKS FOR CHOOSING THE DINOBYTES.                     │
  64. │           MANY MORE DINO-FRESH RELEASES WILL FOLLOW SOON, WE HOPE.          │
  65. └─────────────────────────────────────────────────────────────────────────────┘