1. Update v1.0.22:
  2. No changelog was posted.
  3.  
  4. Update v1.0.16:
  5. Bug Fixes & Optimizations:
  6. The key binding for opening the menu can no longer be changed, and ESC can no longer be assigned to other functions, preventing incorrect key bindings from making the menu inaccessible
  7. Improved the Enid boss battle experience by fixing some hit detection issues and attack skills whose activation logic did not work as intended
  8. Fixed some scene issues
  9.  
  10. Update v1.0.15:
  11. Bug Fixes & Optimizations
  12. Adjusted the hit detection of some of Enid’s attacks to better match their intended behavior.
  13. Updated enemy AI to prevent incorrect disengagement from causing progression to become stuck.
  14. Fixed an issue where NPCs in the Floating Home could be incorrectly targeted.
  15. Added a new projectile attack to Ryuu’s boss fight, added sound effects, and increased Ryuu’s HP.
  16. Adjusted Enid’s boss fight stats and AI. Enid can now no longer be defeated too quickly during a single knockdown.
  17. Fixed an issue where the Sea Beast could stand up during an execution.
  18. Adjusted Elmo’s stats and fixed an issue where shields could take abnormal damage from Lumina attacks.
  19. Fixed an issue that could cause the Dancer Colossus boss fight to become stuck.
  20. Fixed an issue where enemy HP bars from dreams could incorrectly appear in the real world.
  21. Enemies inside the prison can no longer be attacked while the prison remains closed.
  22. Enhanced Effects for Certain Combat Skills
  23. Astral Cruise+: Reduces Resonance consumption when cast consecutively.
  24. Meteor Swirl: Restores Resonance upon performing a Perfect Dodge.
  25. Meteor Swirl+: Can now be followed up with Lumina Pursuit.
  26.  
  27. Update v1.0.13:
  28. Bug Fixes & Optimizations
  29. Improved the quality of the English and Japanese localization
  30. Fixed an issue where the warning for the Sea Monster's fish scale projectiles did not match their actual behavior
  31. The pre-battle sequence will no longer play repeatedly when rematching Doro
  32. Adjusted enemy stats to improve the mid-to-late game difficulty curve
  33. Fixed an issue where all UI buttons could be clicked with the right mouse button
  34. Optimized the combat animations and overall movement of Enid and Roan during their battle
  35. Added a V-Sync toggle and an FPS limit dropdown menu to the Settings page
  36. Other Optimizations
  37. Optimized the presentation of some terrain and invisible walls
  38.  
  39. Update v1.0.12:
  40. Bug Fixes & Optimizations
  41. Fixed a configuration issue that caused some attacks during the Enid boss battle to be unable to be properly parried
  42. Optimized dialogue portrait loading to prevent stuttering before and during conversations
  43. Optimized the startup behavior of the mid-level elevator in the Stagnant Clock under various circumstances
  44. Updated the Twilight Hour effect. When The Witch's Scales randomly prevents Resonance from being consumed, it will now also count as being triggered
  45. Optimized the behavior of Charged Thrust and Lumina Pursuit when there is no locked-on target
  46. Fixed an issue where the player could become unable to control their character during the opening sequence of the Fintan boss battle
  47. Other Optimizations
  48. Optimized some terrain, invisible walls, and pathfinding
  49. Fixed some text errors
  50.  
  51. Update v1.0.10:
  52. Bug Fixes & Improvements
  53. Updated Little Crow’s commemorative reward progress tracking logic to prevent cases where rewards may not be granted correctly. Players who have already missed rewards can talk to Little Crow again to receive the missing items.
  54. Updated the rescue logic for Maid Colossi to make it more stable and prevent potential progression issues.
  55. Fixed an issue where the upgrade cost for Bastion Cloak Lv.3 was incorrect.
  56. Fixed an issue on Volcano Island where enemies in a forced encounter could fail to activate properly, potentially preventing the battle from ending.
  57. Optimized several issues in Enid’s boss battles.
  58. Fixed an issue where Elmo could not properly accumulate Stagger after his shield was broken for the first time.
  59. Other Improvements
  60. Adjusted terrain, navigation, and invisible walls.
  61. Optimized enemy placement and balance values in the late game.
  62.  
  63. Update v1.0.9:
  64. Bug Fixes & Optimizations
  65. Made the Perfect Guard and Perfect Dodge windows more forgiving in Story Mode.
  66. When Ave performs a non-perfect Parry, the timing window for the next Parry will open earlier, making it easier to respond to consecutive attacks.
  67. When the story prevents the player from leaving a safe zone, the forced return action will now use the weapon-sheathing animation to prevent combat actions from being incorrectly used inside the safe zone.
  68. Added an animus jar decoration to the Twins' shop, with its appearance changing as the player progresses.
  69. Elmo will now stand in the center of the arena during his boss battle, along with improvements to several aspects of the battle presentation.
  70. Fixed some projectile and camera issues during the Ryuu boss battle.
  71. Other Optimizations
  72. Fixed some text and localization issues.
  73. Fixed some scene layout and pathfinding issues.
  74.  
  75. Update v1.0.8:
  76. Bug Fixes & Optimizations
  77. Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.
  78. Adjusted Enid's lock-on points to prevent attacks from missing.
  79. Adjusted the presentation of the environment and background music during battles in Dreampath.
  80. Improved the stability of activating the Crimson Dancer boss battle.
  81. Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.
  82. Modified the pose of The Dreamsinger Messiah inside the large ship.
  83. Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.
  84. Added Lune's weapon back to the Important Items inventory.
  85. Updated a batch of tutorial images.
  86. Changed the default fullscreen mode to borderless windowed mode, and moved the resolution setting step earlier during game startup.
  87. Automatically set the resolution to 1280×720 when launching the game on Steam Deck.
  88. Optimized the performance of materials used when characters are obscured.
  89. Other Optimizations
  90. Optimized some scene terrain and invisible walls.
  91. Revised some text errors and localization errors.
  92.  
  93. Update v1.0.7:
  94. Bug Fixes & Optimizations
  95. Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.
  96. Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.
  97. Optimized the final boss phase transition logic to prevent incorrect phase skipping.
  98. Changed the Phase 2 boss name of Lilia to match Phase 1.
  99. Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.
  100. Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.
  101. Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.
  102. Optimized the auto-lock logic during the Sea Monster boss battle.
  103. Reissued the embroidery reward that could potentially be missed in The Dreaming Brother side quest based on player progression.
  104. Other Optimizations
  105. Optimized parts of the terrain and invisible walls.
  106. Optimized some enemy placement and combat logic.
  107.  
  108. Update v1.0.6:
  109. Boss Improvements
  110. Fixed an issue where some bosses could repeatedly use the same attack too frequently.
  111. Adjusted the stats of some late-game bosses to better match the intended experience.
  112. Improved the overall combat experience of the Lighthouse Guardian boss battle.
  113. Bug Fixes
  114. Adjusted the number of incorrect exploration information entries in Starfall Village and Lone Isle.
  115. Fixed an issue where Lumina Heavy Strike after a Perfect Dodge Counter could only be performed after obtaining Perfect Dodge+.
  116. Fixed an issue in the Dream Path section where being consumed by darkness while climbing vines could cause the player to revive in the climbing animation and become unable to exit.
  117. Fixed an issue where Consecrated Silkcloth was not properly removed after receiving the medal.
  118. Fixed an issue where the day/night state of a scenery object in Pale Tear Village was incorrectly assigned.
  119. Other Improvements
  120. Improved the quality of some localization content.
  121. Optimized Lune’s movement behavior inside the temple.
  122. Optimized terrain configurations in some areas.
  123. Added new dialogue when interacting with Beatrice after she has stopped working in Crimson Star Rotunda.
  124. Improved enemy placement and AI behavior in late-game areas.
  125. Made several other minor improvements.
  126.  
  127. Update v1.0.5:
  128. Important Update
  129. We've improved the feel of the protagonist's movement and dodge controls, while slightly increasing the protagonist's base movement speed.
  130. Bug Fixes and Improvements
  131. Fixed an issue where Eternal Resolve would not take effect during combat with Tidal Cloak Lv.3.
  132. Fixed issues with the Volcano Crab's opening sound effect and laser skill.
  133. Fixed an issue where imprisoned Dreamcasters in the Prison area would not disappear correctly.
  134. Optimized enemy placement and patrol logic in the Prison area.
  135. Reduced the duration of the black screen after resting and fast travel.
  136. Improved the stability of the Dream Path sequence.
  137. Fixed an issue where the character could fall through the ground into the water when the raised boat appeared.
  138. Fixed an issue where the game could not continue after defeating The Dreamsinger Messiah, reaching the mountaintop, and quitting the game.
  139. Optimized the Skill UI offset after unlocking skills, making it easier for players to view.
  140. Fixed an issue that could potentially cause BGM playback errors.
  141. Other Optimizations
  142. Optimized terrain and invisible walls.
  143. Improved localization quality.
  144. Optimized scene camera settings and particle effects.
  145.  
  146. Update v1.0.4:
  147. Important Fixes
  148. Fixed a progression blocker that could occur during the opening shooting tutorial called out by Lune.
  149. Bug Fixes and Improvements
  150. Fixed frame drops caused by the skill effects of the Corrupted Fenrir boss.
  151. Players can now correctly return to the White Reef Archipelago (Day) from the room in Baimiao Village.
  152. Added an option to skip the phase transition cutscene when retrying the final boss fight.
  153. Fixed a potential game crash when loading a save file with all achievements unlocked.
  154. Optimized the lock-on logic and projectile trajectory warnings in the Sea Monster boss fight.
  155. Fixed a bug where the second Dodge could not be canceled after using the Immortal Flower enhanced Dodge.
  156. Corrected the progression count for the chest on the left side of the Volcano Island elevator level.
  157. Fixed an issue where reading the Gardener's letter would cause an infinite loop and soft-lock the game.
  158. Increased player damage reduction in Story Mode difficulty.
  159. Prevented certain situations where the player's hitbox would unexpectedly remain disabled (invincible).
  160. Added a failsafe to allow retrying the fight if the Crimson Dancer boss incorrectly disappears.
  161. Other Optimizations
  162. Optimized some localization text.
  163. Fixed some minor terrain collision issues.
  164.  
  165. Update v1.0.3:
  166. Important Fixes
  167. Fixed an issue where the following events could be missed or fail to trigger:
  168. The ore reward event in the Hunter quest
  169. The Starwish Cloak event
  170. The Memento event
  171. After updating the game, players who previously missed these events will automatically receive the corresponding items.
  172. Achievements that could not be unlocked because these events were missed will also be unlocked retroactively.
  173. Fixed several incorrect achievement counters and map completion counters.
  174. Bug Fixes and Improvements
  175. Fixed an issue where players could not correctly jump down from certain ledges.
  176. Improved the responsiveness and overall feel of Ave’s dodge animation.
  177. Fixed an issue where defeating certain bosses during Twilight could cause some boss phases to be skipped.
  178. Players launching the game for the first time without having previously selected a language will now automatically use their system language. If the system language is not supported, English will be selected by default.
  179. Fixed an issue where the opening dialogue could incorrectly use the true ending dialogue even when the required true ending item had not been obtained.
  180. Fixed an issue where Lune could stop following the player after entering the Troll boss battle beneath the waterfall.
  181. Improved the Lighthouse Guardian’s AI.
  182. Fixed an issue where some dangerous projectiles during the Lighthouse Guardian battle could fail to hit the player.
  183. Performance
  184. Continued optimizing the game’s performance.
  185.  
  186. Update v1.0.2:
  187. Fixed and optimized several issues that caused performance problems such as reduced game frame rates.
  188.  
  189. Update v1.0.1:
  190. BUG FIX
  191. Fixed a bug that may cause the Boss Longhorn Troll disappeared at the beginning.
  192. Fixed a bug that the cut scene shown only black when finishing the quest: Maid Golem
  193. Fixed the bug that Lune would incorrectly enter a non-combat state after returning to the Temple from Cyanstone and leaving.
  194. Fixed plenty problems about the Crow Merchant
  195. Others
  196. We have noticed that some player mentioned about the frame drop. We are investigating and working to resolve this issue, and we will update the game as soon as it is resolved.