- Update v1.0.031:
- SHO-Gun at Kaledo Station
- Fixed an issue where the Sonic Matter Shooter could become unavailable at the station after being purchased for the first time.
- Gunlaxy SFX
- Added sound effects to several Gunlaxy attacks to make combat against these creatures more engaging and responsive.
- Serpent Turrets & Rocket Loot
- Added the possibility of obtaining rocket loot upon destroying the Serpent Colossus's turrets.
- Update v1.0.030:
- Mining resource destruction
- Fixed an issue where certain minable resources were not properly removed from the game world after being destroyed.
- New game flow
- Fixed an issue where starting a new game could, in some cases, leave active quests from previous playthroughs.
- Tutorial room marker
- Added a marker that now correctly points to the second training room in the initial tutorial facility.
- Update v1.0.027:
- What's New
- Gunlaxy energy beam
- Improved laser collisions to prevent it from passing through objects.
- Collisions in the Ruins
- Improved Heka meshes. This adjustment should improve creature movement during combat.
- Moving turrets
- Improved turret collisions and added lead targeting prediction, making them more consistent and easier to hit while moving, especially when using a gamepad.
- Radar and hint audio feedback
- Added new SFX for the radar and hint notifications to provide more feedback during gameplay.
- Optimizations
- Improved overall performance and handling of various VFX for a smoother gaming experience.
- Weapons and overheating
- Rebalanced heat management for laser modules and Hull-integrated gatlings, offering higher efficiency and fewer overheats. Also revised laser weapon behavior, now more effective against creatures.
- Manual saves flow
- After creating a save, you now return directly to the normal pause menu instead of remaining on the save loading screen. Furthermore, slot overwriting now properly displays the save name and confirmation message.
- Bugfixes
- Fixed the Batiki spawn issue in the “Strong interaction†quest that could prevent quest progression.
- Fixed the behavior of the first Neterunian teleport in the “Awaken The Ruins†quest, which could lead to the teleport becoming blocked in some cases.
- Fixed a bug that allowed the Snake Colossus to continue firing during cutscenes.
- Fixed a bug where the initial cutscene skip UI did not display the correct button when using a gamepad.
- Update v1.0.026:
- Alter Ego Quest — Checkpoint restore: fixed an issue with the “Restart quest from checkpoint†option. Now, using it after collecting at least one Reactor Cell, all Reactor Cells are reset correctly and the quest is restored without blocking.
- FOV Customization: you can now customize the field of view in both first person and third person.
- Crafting — Module duplication: fixed a bug where a module, once mounted, could also remain in the cargo, creating a duplicate copy.
- Crafting — Module preview: now, scrolling through modules, you can preview the one you want to mount.
- Ruins — Autosave loading: fixed a bug that could prevent proper loading of an autosave created while using the first Neterunian teleport.
- Ruins — Raider Post opening: fixed the opening timing of the Raider Post station, which could cause a progression block in the first quest.
- Update v1.0.023:
- What's New
- Hardware/software mouse
- New option to toggle the cursor type and better manage sensitivity according to your preferred style.
- Gamepad calibration
- We introduced new settings dedicated to aiming for even more customizable control.
- Input remapping
- We added the ability to customize inputs.
- Controller options navigation
- We extended menu navigation with the controller to options.
- Autosave and game state
- We temporally spaced out automatic saves to cover a wider span of game state.
- Bugfixes
- Fixed a bug that prevented the ship from moving correctly with a Neterunian teleport in the Ruins area after the first use
- Fixed a bug where the stress drive hint was erroneously displayed in unintended situations during gameplay
- Update v1.0.013:
- Added full gamepad support for saving the game
- Fixed an issue that prevented axis inversion from activating on controllers
- Expanded the rebindable controls list and added non-rebindable inputs for reference (including community-requested inputs like Scanner, Consumables, and Stances)
- Fixed a bug where the key binding prompt could open multiple times during rebinding
- Added mouse thumb buttons to the list of bindable inputs
- Added key shortcuts for smoother navigation within the rebind options menu
- UI & Navigation:
- Added visual feedback to improve navigation across station menus
- Fixed a gamepad navigation focus issue when using the Back button in station panels
- Resolved a settings persistence bug that was causing saved options to reset or malfunction
- Fixed the audio volume calibration scale in the options menu
- World & Sector Updates:
- Rotated the speed gate near the Cage Station so it can now be approached from below
- Corrected the reactor material at the Emerald station in the Precious Four subsystem (The Core)
- Update v1.0.008:
- What's New
- revised the loading system for certain side quest items or enemies that could cause errors in completing the quest
- fixed an issue where some creatures could behave incorrectly during certain battles, not moving properly or erroneously recharging health
- added a new sound pattern in the Neterunian Ruins to increase immersion in the area
- fixed an issue where the Heka in the Neterunian Ruins would not initialize correctly regarding their off/on state when loading a game
- increased the radar visibility of certain quest items to search for
- fixed an issue with the interactable object in the Deja Vu side quest that prevented proper quest completion