1. Update v1.0.031:
  2. SHO-Gun at Kaledo Station
  3. Fixed an issue where the Sonic Matter Shooter could become unavailable at the station after being purchased for the first time.
  4. Gunlaxy SFX
  5. Added sound effects to several Gunlaxy attacks to make combat against these creatures more engaging and responsive.
  6. Serpent Turrets & Rocket Loot
  7. Added the possibility of obtaining rocket loot upon destroying the Serpent Colossus's turrets.
  8.  
  9. Update v1.0.030:
  10. Mining resource destruction
  11. Fixed an issue where certain minable resources were not properly removed from the game world after being destroyed.
  12. New game flow
  13. Fixed an issue where starting a new game could, in some cases, leave active quests from previous playthroughs.
  14. Tutorial room marker
  15. Added a marker that now correctly points to the second training room in the initial tutorial facility.
  16.  
  17. Update v1.0.027:
  18. What's New
  19. Gunlaxy energy beam
  20. Improved laser collisions to prevent it from passing through objects.
  21. Collisions in the Ruins
  22. Improved Heka meshes. This adjustment should improve creature movement during combat.
  23. Moving turrets
  24. Improved turret collisions and added lead targeting prediction, making them more consistent and easier to hit while moving, especially when using a gamepad.
  25. Radar and hint audio feedback
  26. Added new SFX for the radar and hint notifications to provide more feedback during gameplay.
  27. Optimizations
  28. Improved overall performance and handling of various VFX for a smoother gaming experience.
  29. Weapons and overheating
  30. Rebalanced heat management for laser modules and Hull-integrated gatlings, offering higher efficiency and fewer overheats. Also revised laser weapon behavior, now more effective against creatures.
  31. Manual saves flow
  32. After creating a save, you now return directly to the normal pause menu instead of remaining on the save loading screen. Furthermore, slot overwriting now properly displays the save name and confirmation message.
  33. Bugfixes
  34. Fixed the Batiki spawn issue in the “Strong interaction” quest that could prevent quest progression.
  35. Fixed the behavior of the first Neterunian teleport in the “Awaken The Ruins” quest, which could lead to the teleport becoming blocked in some cases.
  36. Fixed a bug that allowed the Snake Colossus to continue firing during cutscenes.
  37. Fixed a bug where the initial cutscene skip UI did not display the correct button when using a gamepad.
  38.  
  39. Update v1.0.026:
  40. Alter Ego Quest — Checkpoint restore: fixed an issue with the “Restart quest from checkpoint” option. Now, using it after collecting at least one Reactor Cell, all Reactor Cells are reset correctly and the quest is restored without blocking.
  41. FOV Customization: you can now customize the field of view in both first person and third person.
  42. Crafting — Module duplication: fixed a bug where a module, once mounted, could also remain in the cargo, creating a duplicate copy.
  43. Crafting — Module preview: now, scrolling through modules, you can preview the one you want to mount.
  44. Ruins — Autosave loading: fixed a bug that could prevent proper loading of an autosave created while using the first Neterunian teleport.
  45. Ruins — Raider Post opening: fixed the opening timing of the Raider Post station, which could cause a progression block in the first quest.
  46.  
  47. Update v1.0.023:
  48. What's New
  49. Hardware/software mouse
  50. New option to toggle the cursor type and better manage sensitivity according to your preferred style.
  51. Gamepad calibration
  52. We introduced new settings dedicated to aiming for even more customizable control.
  53. Input remapping
  54. We added the ability to customize inputs.
  55. Controller options navigation
  56. We extended menu navigation with the controller to options.
  57. Autosave and game state
  58. We temporally spaced out automatic saves to cover a wider span of game state.
  59. Bugfixes
  60. Fixed a bug that prevented the ship from moving correctly with a Neterunian teleport in the Ruins area after the first use
  61. Fixed a bug where the stress drive hint was erroneously displayed in unintended situations during gameplay
  62.  
  63. Update v1.0.013:
  64. Added full gamepad support for saving the game
  65. Fixed an issue that prevented axis inversion from activating on controllers
  66. Expanded the rebindable controls list and added non-rebindable inputs for reference (including community-requested inputs like Scanner, Consumables, and Stances)
  67. Fixed a bug where the key binding prompt could open multiple times during rebinding
  68. Added mouse thumb buttons to the list of bindable inputs
  69. Added key shortcuts for smoother navigation within the rebind options menu
  70. UI & Navigation:
  71. Added visual feedback to improve navigation across station menus
  72. Fixed a gamepad navigation focus issue when using the Back button in station panels
  73. Resolved a settings persistence bug that was causing saved options to reset or malfunction
  74. Fixed the audio volume calibration scale in the options menu
  75. World & Sector Updates:
  76. Rotated the speed gate near the Cage Station so it can now be approached from below
  77. Corrected the reactor material at the Emerald station in the Precious Four subsystem (The Core)
  78.  
  79. Update v1.0.008:
  80. What's New
  81. revised the loading system for certain side quest items or enemies that could cause errors in completing the quest
  82. fixed an issue where some creatures could behave incorrectly during certain battles, not moving properly or erroneously recharging health
  83. added a new sound pattern in the Neterunian Ruins to increase immersion in the area
  84. fixed an issue where the Heka in the Neterunian Ruins would not initialize correctly regarding their off/on state when loading a game
  85. increased the radar visibility of certain quest items to search for
  86. fixed an issue with the interactable object in the Deja Vu side quest that prevented proper quest completion