- Update v1.2.4 hotfix:
- BUG FIXES
- Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory.
- Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game.
- UI IMPROVEMENTS
- Pause Menu (Hub): removed the unresponsive "Save and Quit" button.
- Update v1.2.4:
- Content
- Added the Thunder Ancient Essence.
- Removed the Threadveil Petal component for the Elixir of Vitality potion.
- Gameplay
- Underground units are now properly invulnerable and untargetable.
- Walking Shadow: Fast Shadow evolution is now properly reapplied after respawning.
- Performance
- Performed an optimization pass on the in-game HUD, including the skill bar, evolution list, status effects, and displayed statistics.
- Fixed a performance issue causing an approximate 3 FPS drop due to the Elemental plane rotation.
- Improved overall tooltip performance.
- Fixed several freezes that could occur during multiplayer sessions.
- Multiplayer connections will now dynamically switch to P2P instead of Steam servers
- when latency is lower.
- Fixes
- Fixed the Chronomancer Council Building's Nexus evolution not functioning properly after loading a save.
- Fixed several multiplayer desyncs, primarily related to auto-attack targeting and units dying during combat.
- Fixed a text alignment issue in the Hub Wargear UI affecting certain languages.
- Fixed the campaign completion status displayed on save slots.
- Fixed an essence upgrade panel bug where a 4th level could be unlocked.
- Fix a gpu crash linked to NVIDIA RTX 40/50 series.
- Update v1.2.3:
- New Features
- Add a new wargear : Xenoth
- Content
- New potion effects added: Oracle Blossom (Elixir of Vitality), Farseer Lily (Arcane Infusion), Sageleaf (Harmony Philter) and Warvine (Warlord Concoction).
- 6 new Wargear Shards and 2 new Essence Shards can now be unlocked by collecting Echoes.
- Gameplay/Balancing
- Reduce the daily life scaling of the Unraveler's lane units by 10%.
- Dot damages on boss are divided by 4 and multiplied by 2 on unraveler's lane units.
- Kadath perk ( Bone Prison ) no longer respawns while the Guardian is dead.
- Audio
- Polished the Vinewraith pods explosion SFX integration and mix.
- Bug Fixes
- Crystal Tomb: in multiplayer, using the town portal no longer kills creatures while another player remains in the dungeon.
- Astral Detonation: fixed a format issue on the damage display + corrected description and localization.
- Titan's Vine Powder potion buff now properly use the potion duration.
- Town portal Cancel button is no longer visible on heroes other than the local one.
- Blessed Weapon common evolution now properly scale on Arcane Power
- Update v1.2.2:
- New Features
- In-game Save System: Beta version of the in-game save feature.
- Bug Fixes
- Gameplay
- Dead entities no longer block living units in physical collision.
- Charmed creatures aggro behavior fixed.
- All heroes now properly exit the lair when the end-game victory condition is triggered.
- Replaced the Untargetable effect on dash/jump skills with a 0.5s post-skill invulnerability window.
- Phase Javelin reactivation is now blocked while the hero is dead or in ghost form.
- Vinewraith patrol aggro range fixed — patrols were not focusing any target.
- Wargear upgrade level is now clamped to the max value in the subsystem to prevent button-spam exceeding level 4 in UI.
- Economy/Hub
- The Antiques Market 50% discount now correctly grants 50% off at the Artefactor (was 30%).
- UI
- Fixed life bar color on the unit information UI.
- Fixed the essence image displayed in the hub battle-prep skill selection.
- Tooltip description values now capped at 1 decimal.
- In multiplayer, remove name display on the current player's own hero.
- Fix hero life HUD in multiplayer.
- Wildlands domains: button animation no longer plays once the domain is fully upgraded.
- World
- World Generation: Improved the shape of the Main Lane and Sub-Lanes, making sharp turns easier to read and navigate. Outposts are now positioned more consistently along the lanes.
- Boss/Units
- Boneweaver visual effects are now properly removed after the boss is defeated.
- Other
- Setup horse highlight behind assets.
- Resync
- Cataclysms are now restored in their active state after a resync instead of disappearing.
- Fix unit size after resyncing "Blood moon" cataclysm.
- Archery Hall — Defense Training evolution: the attack speed bonus given to archers walking through the range of unrestored towers is now correctly removed once they leave the outpost.
- Blood Moon no longer suddenly activates after a player resync.
- Mercenary Regiment can no longer be repurchased after each simulated resync.
- Chamber of Elixir: potion cooldown reduction buff is now fully reapplied.
- MortisChain effects on units are now saved.
- Domain effects on lane units are now properly re-granted.
- Wandering Trader now correctly refreshes on the new day when the game was resynched during the night.
- Wandering Trader items are no longer unbuyable after a resync.
- Snapshot fixes for boid location, wandering trader, and doppelganger.
- Doppelganger copies no longer become permanent after a resync.
- Update v1.2.0:
- New Content
- Resynchronization System — New complete state restoration system allowing players to resynchronize after a desynchronization.
- Bug Fixes
- Fixed the damages of the "Growing Spikes" evolution of the Frost Sentinel
- Fixed a rare case of map generation where half of the map was empty.
- Fixed Elemental Planes — players were unable to re-enter the Elemental Planes if all players left/died during the last plane.
- Fixed a bug with spider eggs and vinewraith seeds that could prevent the resolution of camps, dungeons and creature lairs.
- Online/Network
- Fixed an issue preventing connection in certain cases
- Fixed an issue preventing rejoining a friend after a disconnection
- Animations
- Fixed the running animation of the Rutheon wargear
- Improved attack animations for lane units
- VFX/Visual Effects
- Improved visual effect of the Fateweavers projectile
- Graphics
- Improved rendering for each wargear