- Update notes for 1.06
- Bug Fixes
- Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
- Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.
- The ESC key now correctly backs out of menus on the launch screen
- Adjustments
- Added an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
- Added the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
- Weapons with “Overload†now simply consume double ammo, instead of using ammo from all weapons at once
- Bottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons
- Increased the minimum distance explosive zombies can spawn from a player
- Increased Striker damage roughly 45%
- Increased Boomstick base ammo from 20 to 30
- Increased Minigun base ammo from 180 to 240