- Update v4.10:
- New Feature: Custom game starts.
- Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
- Added two new terraforming projects to directly increase or reduce air pressure.
- Added storage information to active terraforming projects.
- Added player access to some paint mods belonging to allied factions.
- Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
- Added ware reservation information to trade menu.
- Added option to cancel ware reservations at player-owned stations.
- Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
- Added status info about insufficient funds to Account node in Logical Station Overview.
- Added ware volume info to storage nodes in Logical Station Overview
- Added Show Upkeep Missions option to Interact menu.
- Added mission ship loadouts to Ship Configuration menu.
- Added option to reset station module rotation in Station Build menu.
- Added HQ account info to Research menu.
- Added mass crew transfer for group trainees with player HQ.
- Added module set filters to Station Build menu.
- Added station module context menu to module list in Station Build menu.
- Added option to hide module plan and loadout details in Station Build menu.
- Added settings to Station Build menu.
- Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
- Added Polish localisation.
- Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
- Improved Deliver Fleet mission variants to ask for varying loadouts.
- Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
- Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
- Improved Emergency Eject feature.
- Improved travel speed of formations.
- Improved behaviour of station-based mining ships working for stations that require multiple resources.
- Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
- Improved behaviour of ships attacking targets distant enough to require use of travel mode.
- Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
- Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
- Improved faction logic to prevent construction of excessive numbers of stations.
- Improved how factions deal with ware shortages and make decisions about new production.
- Improved hazardous regions to also work when player is not nearby.
- Improved AI pathing to fly around hazardous regions where possible.
- Improved flight pathing for small ships docking at Tokyo.
- Improved range and force of container magnet for M, L and XL ships.
- Improved scanning movement of recon ships and resource scouts.
- Improved balancing of relation penalty for destroying stations.
- Improved balancing of price and resource cost for advanced satellites.
- Improved low attention combat involving multiple capital ships.
- Improved choice of positioning for newly constructed NPC stations.
- Improved docking of non-capital ships.
- Improved undocking movement of S and M ships to look smoother.
- Improved movement of capital ships clearing jump gates after transition.
- Improved capital ship combat movement when pursuing fleeing targets.
- Improved behaviour of deep-level subordinates whose top-level commander is carrier.
- Improved transfer of products from station to own build storage.
- Improved resource probe detection range.
- Improved laser tower response to attacks.
- Improved Collect Drop(s) orders to also pick up ammunition containers.
- Improved launch of defence drones set to Attack my Current Target.
- Improved target acquisition for defence drones when switching to Attack all Enemies mode.
- Improved auto aim against certain objects, especially data leaks.
- Improved speed display in crosshairs.
- Improved Gravidar update rate.
- Improved visibility of save-related messages.
- Improved visibility of turrets in scan mode.
- Improved visibility of hull and shield bars on Map against colourful backgrounds.
- Improved target icons for squad leaders.
- Improved Map by allowing it to remember its previous state when opened again.
- Improved readability of filtered wares in remaining cargo list in Map menu.
- Improved info box of selected object on Map by making it transparent when cursor is over it.
- Improved behaviour of Map info boxes for ships and stations.
- Improved Map display of information gathered by resource probes.
- Improved Map icons to display related upkeep missions on mouseover.
- Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
- Improved legibility of info box of selected object on Map by making it much more opaque.
- Improved handling of icons representing subordinates to fade out early when zooming out on Map.
- Improved display of player-owned and allied ships on Map to show icon and info text for current order.
- Improved blueprint lists in Encyclopedia.
- Improved workforce information in Logical Station Overview.
- Improved Station Editor by showing actual sector background and relevant objects for context.
- Improved Station Editor by disabling connection snapping while pressing Control.
- Improved Station Editor by allowing module rotation around all axes.
- Improved Station Build menu by adding option to remove module sequences.
- Improved visibility of station modules in Station Build menu.
- Improved zoom sensitivity when using mouse wheel in Station Build menu.
- Improved snapping to connections in Station Build menu.
- Improved menu layouts for Hire and Reassign crew.
- Improved interface for selecting sector order parameters.
- Improved manual trade offer settings to allow buy amount that is higher than sell amount.
- Improved Ship Configuration menu layout if no engines are available.
- Improved Ship Behaviour by adding error messages for failed orders.
- Improved loadout editor for station modules by showing other modules in construction plan for context.
- Improved Confirm/Cancel buttons for ware filter selection to be always visible.
- Improved New Game and Extension menus by adding more information.
- Improved variety of factions seen on dock areas.
- Improved appearance of Argon characters.
- Improved lighting on Argon L bridge.
- Improved asset pre-loading and streaming on GPUs with high memory capacity.
- Improved handling of out-of-GPU-memory conditions.
- Changed default setting for Alerts in Map to Low for new players
- Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
- Removed resource yield requirement from mining ship upkeep missions.
- Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
- Removed XS dock capacity from Docked Ships info on map.
- Removed visualisation of module connections in Build Menu while not dragging module.
- Fixed relations in Terran gamestart.
- Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
- Fixed HQ warping to wrong position during first encounter.
- Fixed Boso Ta dialog not playing when browsing research menu.
- Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
- Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
- Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
- Fixed data vault mission not being completable with Cradle of Humanity expansion active.
- Fixed rare situation in which Escape Plan mission cannot be completed.
- Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
- Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
- Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
- Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
- Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
- Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
- Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
- Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
- Fixed Covert Operations story stalling if Antigone does not own any system.
- Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
- Fixed Torus switch riddle to reset all switches on leaving sector.
- Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
- Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
- Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
- Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
- Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
- Fixed Patrol Missions pausing when player docks on player-owned ships.
- Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
- Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
- Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
- Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
- Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
- Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
- Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
- Fixed story characters getting random names when becoming passengers.
- Fixed some story missions being abortable.
- Fixed mission lockboxes not rotating.
- Fixed being unable to complete ship mod research mission if it was previously aborted.
- Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
- Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
- Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
- Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
- Fixed incorrect trade offer price calculation for certain shipyards.
- Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
- Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
- Fixed modules under construction which are then destroyed not being recycled properly.
- Fixed build storage of destroyed stations sometimes remaining in longer than intended.
- Fixed more resources being returned to build storage when recycling station loadout upgrades.
- Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
- Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
- Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
- Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
- Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
- Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
- Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
- Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
- Fixed turrets set to Missile Defence not working.
- Fixed ships sometimes not uncovering areas hidden by fog of war.
- Fixed player-owned ships finding paths through undiscovered sectors.
- Fixed auto-traders not correctly updating when loading certain older savegames.
- Fixed some buttons and doors not working after teleporting to station.
- Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
- Fixed autopilot not using travel mode when approaching gate or accelerator.
- Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
- Fixed ships sometimes starting final dock movement many kilometers from dock.
- Fixed never getting docking permission under certain rare circumstances.
- Fixed fleeing ships repeatedly docking and undocking.
- Fixed cases of ships being permanently unable to undock.
- Fixed explosions of large objects not doing damage.
- Fixed cases of duplicated HQ research modules.
- Fixed Terran solar panels costing more resources than intended.
- Fixed Kha'ak weapon platforms sometimes being unarmed.
- Fixed Kha'ak outposts no longer appearing over time in certain situations.
- Fixed pirate ships plundering objects belonging to friendly factions.
- Fixed attacking capital ships staying outside weapon range.
- Fixed weapons not shooting under certain circumstances.
- Fixed being able to collide with hidden bridge geometry.
- Fixed broken collision detection when flying certain ships near large objects.
- Fixed ship turrets sometimes damaging their own ship under certain circumstances.
- Fixed issues with cargo drones docking when many of them try to dock at same time.
- Fixed entering ship not removing attached boarding pods.
- Fixed wrong movement orientation when approaching dock in some situations.
- Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
- Fixed some homeless workers remaining on station after their habitation has gone.
- Fixed AI ships flying too slowly in travel mode while in formation.
- Fixed spacesuit in Split gamestart sometimes being very slow.
- Fixed being able to place station modules in invalid locations.
- Fixed group trainees sometimes remaining in-transit on Headquarters.
- Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
- Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
- Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
- Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
- Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
- Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
- Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
- Fixed ships forced to bail sometimes retaining their old default behaviour.
- Fixed missing item trader on stations.
- Fixed being able to jump out of bounds in shops on docking areas.
- Fixed being able to assign one extra service crew or marine to ships in certain cases.
- Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
- Fixed boarding pods not being able to fly and attach on boarding operations.
- Fixed capital-class mining ships sometimes not firing on asteroids.
- Fixed station supply settings not working without manager.
- Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
- Fixed jumping between highways on autopilot.
- Fixed police authority menu not working if too many sectors are player-owned.
- Fixed Collision Avoidance not working even if game setting is set.
- Fixed ships not firing at stations even if target directly in front of barrel.
- Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
- Fixed ware transfer sometimes stalling with one ship locked in critical state.
- Fixed subordinates sometimes docking at their respective commanders indefinitely.
- Fixed ships sometimes not been able to dock in enclosed docks.
- Fixed NPC station managers sometimes giving double rewards.
- Fixed excessive damage when missiles hit certain targets.
- Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
- Fixed Split factions not rebuilding trading stations.
- Fixed Map icons of docked ships flickering between two positions under certain circumstances.
- Fixed position of icons next to trade offers on Map when view is rotated.
- Fixed object select mode in Map not working in gamepad mode.
- Fixed certain Xenon stations being invisible in Savage Spur.
- Fixed cargo display in ware exchange menu for stations owning mining ships.
- Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
- Fixed several issues with ammo and drone quantities in Logical Station Overview.
- Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
- Fixed Ware Transfer options when docked at another ship.
- Fixed Request dock at option not being disabled when already docked at that object.
- Fixed option to change Default Behaviour not being disabled under certain circumstances.
- Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
- Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
- Fixed station-wide loadout level resetting every time Station Build menu is closed.
- Fixed problems with Personnel Management menu if ships get destroyed.
- Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
- Fixed loadout presets being available for ships with installed equipment mods
- Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
- Fixed medium ships incorrectly showing missile turret compatibility in menus.
- Fixed missing title text in Interact menu under certain circumstances.
- Fixed missing interactions in Crew Info tab for player employees on stations.
- Fixed mismatched construction budget estimates in several locations.
- Fixed traders adding logbook entries describing purchase after having sold ware.
- Fixed Terraforming Expenses stat being too high by factor of 100.
- Fixed Terraforming projects showing invalid resources if more was delivered than needed.
- Fixed overlapping text in Ship Configuration menu.
- Fixed input mapping conflict not being detected when assigning axis.
- Fixed lost HUD target if mission guidance changes under certain circumstances.
- Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
- Fixed blank context menus in Station Build menu under certain circumstances.
- Fixed blank terraforming nodes under certain circumstances.
- Fixed inactive dropdown options seeming to be interactive when clicked.
- Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
- Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
- Fixed matching icons not being visible at some zoom levels when text filter is applied.
- Fixed selected ships and stations not showing full cargo on map if filter is active.
- Fixed rare fog of war issues when opening Map right after long range scan.
- Fixed jumpgate and superhighway connections on Map becoming misaligned.
- Fixed flickering target elements if target is moving close to crosshair.
- Fixed order parameter sliders resetting while being used.
- Fixed displayed of per-quadrant DPS information.
- Fixed Station Construction entries in Account Management menu showing station account values while using slider.
- Fixed mouse-over texts for Interact menu build storage options referencing station.
- Fixed order parameter position selection interacting with order lines.
- Fixed changing radius parameter of default behaviours resetting position parameter.
- Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
- Fixed menu crash when cancelling ship orders under certain circumstances.
- Fixed save name not being immediately changeable if there is no save yet.
- Fixed long range scan getting stuck when triggered while menu is open.
- Fixed missing countermeasure blueprints in encyclopedia.
- Fixed flight assist and auto-pilot control messages not being shown after loading saves.
- Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
- Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
- Fixed map sometimes zooming sectors out too far.
- Fixed various localisation issues.
- Fixed Terraforming menu crash.
- Fixed Paranid head clipping through cockpit roof in Cerberus.
- Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
- Fixed cockpit crew sometimes not interacting with terminals.
- Fixed visiting NPCs behaving as though they are local crew.
- Fixed Split and Terran NPCs neglecting their air marshalling duties.
- Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
- Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
- Fixed marines on stations running out of sight soon after docking.
- Fixed Yaki appearing on dock areas where they shouldn't.
- Fixed jump effect sometimes not coinciding with destination position on sector transition.
- Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
- Fixed scaling problems in station editor when copying sequences repeatedly.
- Fixed looped animations stuttering at very large time values.
- Fixed brief incorrect image display in several menus.
- Fixed weapon effects being visible in upgrade menu.
- Fixed floating turrets on small Terran Liquid Storage module.
- Fixed turrets being rotated wrongly on Argon Defence Disk.
- Fixed visual glitch in Microchip production module.
- Fixed build modules being offset when wrecked.
- Fixed turrets being located on top of player logo on Nomad.
- Fixed turrets on Tokyo clipping inside ship hull.
- Fixed floating geometry in Manorina gas miner ship.
- Fixed misaligned Cerberus spacesuit dock.
- Fixed wrong texture on Okinawa bridge window.
- Fixed missing holo-instruments on Argon XL bridge.
- Fixed mirrored decals in Argon L bridge.
- Fixed excessive number of positional lights on Osprey.
- Fixed rotating flack bullets.
- Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
- Fixed comm cameras not working when in external view.
- Fixed pink faces on male Argon NPCs.
- Fixed effect at dock persisting after touchdown if ship docked backwards.
- Fixed Mercury faction logo missing on right side.
- Fixed incorrect grouping of turrets on Advanced Electronics production module.
- Fixed sharp line on Katana cockpit glass.
- Fixed Nimcha landing gear not being attached properly.
- Fixed cockpit glass on Falcon not registering collisions.
- Fixed floating light and mirrored faction logo on Jian.
- Fixed inverted panel texture in security office.
- Fixed permanently missing texts in menus.
- Fixed graphical assets failing to load during long game-sessions.
- Fixed game freeze with mods containing invalid assets.
- Fixed several causes of crashes.