- Update v11.1.1:
- New Features
- Added new callout: Crime Scene Investigation
- Added Securing Poles
- Added Evidence Markers
- Introducing the new Multipurpose Police Vehicle (MPV), now available as an optional DLC
- Balancing
- Adjusted the fleeing behavior of drug dealers so that they start fleeing later than they currently do
- Crash Fixes
- Fixed a crash related to NPCs entering or exiting a vehicle
- Fixed a crash that happened when the host changes up the parking spots while the client is currently driving a patrol vehicle
- Bug Fixes
- Gameplay
- Fixed a bug that prevented evidence from being photographed in accidents
- Fixed a but that caused the ‘Wanted NPC’ info to disappear
- Fixed an issue that caused the Garage to become only partially functional after unlocking the first two patrol cars
- Fixed an issue that caused the Garage to absolutely never be available on foot patrol (even though it makes sense when driving the CPV)
- Fixed an issue that caused emergency backups to teleport back to previous position
- Fixed a bug that caused the player to get stuck inside the chair at precincts
- Multiplayer
- Fixed a bug that caused the garage menu to remain open in the next session if the client has entered the garage but the host finished the shift
- Fixed a bug that caused client to be thrown out of garage if host is currently inside a different garage and exits it
- Patrol Car / Traffic Car
- Fixed an issue that caused the handbrake to stay applied after leaving the patrol car, causing it to drive incredibly slow when re-entering
- Fixed an issue with UTVs becoming unselectable after placing it in a parking spot through the garage
- Fixed an issue with UTV acceleration
- Fixed missing taillights for the CPV
- Fixed an issue with CPV skid marks not lining up with rear tires
- Fixed an issue with tires moving with the rear door after opening it
- Graphics
- Fixed an issue with service vehicles like the ambulance or arrest transport that caused the NPCs to stand up inside the vehicle instead of properly exiting it after arriving at the scene
- Fixed an issue that caused the player to look deep inside the character’s head (even though it was fairly interesting to see how the eyeballs and mouth look like from behind, right?)
- Fixed an issue with the barrier animation after picking it up from the side
- Fixed an issue with taxis leaving behind floating appendages
- Fixed an issue that caused the backup officers to turn invisible
- Fixed an issue that caused arrested NPCs, ambulance workers and patients to become stuck in place and float above the ground
- Fixed some flying props at traffic stops
- Fixed various floating NPCs
- Fixed some NPC hair
- Fixed a broken ground texture in front of the Best Value store in North Point
- Game World
- Fixed way too dark billboards all over the city
- Fixed an issue that caused an incredibly distracting flashing effect inside the garage
- Sounds
- Fixed a bug that caused a silver SUV to be extremely loud (and I mean *extremely* loud)
- Controls
- Fixed an issue with the ‘enable / disable callout’ button to not show up anymore until the game gets relaunched
- Fixed an issue with controllers that caused the left stick to be unresponsive in the Police Computer after a pop-up appeared
- Fixed an issue that caused players to become completely stuck after pressing the ‘enter garage’ and ‘switch seats’ button at the same time
- Fixed that pressing the ‘quick repair’ button in front of a garage also enables ELS
- UI
- Fixed an issue with the ‘limit reached’ pop-up after creating 10 save games, causing the game to seemingly become unresponsive
- Fixed an UI bug after using the Xbox controller within the handbook
- Fixed an issue with the parking lot assignment menu inside the garage, leading to two ‘empty’ slots instead of just one