- Update v1.0.28.4623:
- Fix for AIs not advancing out of the neolithic
- Fix for AI not surrendering*
- Fixed The Other Capital Punishment civic still giving stability on exploitations
- Fixed a localization error with the Force Surrender button
- Update v1.0.28.4612:
- All surrender proposals can be refused now, even if you are at 0 war support
- Both parties reaching 0 War Support no longer forces White Peace
- While at 0 War Support, empires take a Stability penalty scaling with era and number of turns spent without War Support
- While their enemy is ready to surrender (at 0 War Support), empires will take a penalty to their own War Support
- Centralized Power unlocks an empire bonus that reduces the impact of lost and destroyed units on war support, so wars can last longer
- War Score now only depends on demands and occupied territory, not War Support
- You can now always declare surprise wars
- (Together We Rule) The Placate action is now forbidden during war
- Corrected the buyout formula to avoid inflation
- Several new historical personas: Zenobia, Sun Tzu, Miyamoto Musashi, Napoleon, Shaka Zulu, Artemisa, and Alexander The Great.
- Then after some feedback we received from the community, we included a couple of extra changes.
- Added a -10% Food, Industry, Money, and Science War Weariness penalty on all Settlements for
- each refused Surrender while at 0 War Support.
- Reinstated a one-time +10 War Support bump whenever an opponent that is at 0 War Support refuses a Surrender offer.
- Reduced the "My Opponent is at 0 War Support" War support penalty scale to a maximum of -5/turn
- Forbidden City Balance to be adjusted with the changes in War Support
- >> Now provides +25% War Score (instead of -10 War Support required to declare a Surprise War)
- With these changes, you can keep fighting even if your enemy or your own people are ready to give up. You may have to deal with a few rebels if you push things too far, though.