1. Update v1.0.20.0:
  2. UPDATES
  3. - Enemies now better detect you though vision and sound. Sneaking is now a much more viable strategy, as monsters are now quite aggressive. Monsters also detect other NPCs and animals, so you can be chased by a creature only to have it veer away when it sees a deer.
  4.  
  5. - All types of enemies have modified behaviour, with many enemies patrolling. Police and monsters and survivors will interact when near each other, creating firefights.
  6.  
  7. - Creature spawning has been altered, with creatures spawning in more varied locations.
  8.  
  9. - Fixed the achievement "Bond with Shane" which wasn't triggering correctly.
  10.  
  11. - Updated the manner in which achievements are sent to the server and updated code that ensures achievements are checked and registered under certain conditions.
  12.  
  13. - Further work to make monsters less likely to spawn near the player's entry point to a level or near a restore point.
  14.  
  15. - NPC locations have been added to their bios.
  16.  
  17. - NPC locations are displayed on the mini-map, with green dots for story characters and coloured dots representing your party members.
  18.  
  19. - NPCs asked to leave your party will leave and return to their home location immediately.
  20.  
  21. - NPCs in your party can now be moved around and staggered by player attacks.
  22.  
  23. - The current chapter in the story progression is now displayed on the pause menu.
  24.  
  25. - Some more buttons and prompts have been made interactible by mouse and keyboard.
  26.  
  27. - Work to reduce foot skate and improve animations.
  28.  
  29. - More types of motion are available to some monsters.
  30.  
  31. - More types of attacks are available to some enemies.
  32.  
  33. - Updated visual effects for some creatures and environmental effects like gasoline to be more consistent with the game's art.
  34.  
  35. - Camera distance option has been added to the gameplay settings. It gives three distances for the camera, letting the player play with a bigger view of the world.
  36.  
  37. - Some enemies can now properly interact with each other to alert of dangers.
  38.  
  39. - Combat aiming has been improved, particularly locking on and targeting.
  40.  
  41. - NPCs and enemies also now have better target selection.
  42.  
  43. - Some additional sounds for vehicles.
  44.  
  45. BUG FIXES
  46. - Fixed a targeting issue where monsters and enemy combatants would fail to identify a seen target as a threat unless they were already identified as a priority target (e.g. bosses)
  47.  
  48. - Customisation options now honoured for colour selection throughout the game for player and NPCs.
  49.  
  50. - Busses now have accessible storage.
  51.  
  52. - Busses and larger vehicles now have more storage.
  53.  
  54. - Fixed climbing for some types of world objects - fences and flooring and building/vehicle roofs are easier to now get on top of; stepping animation plays less frequently when navigating building roofs and other sloped surfaces.
  55.  
  56. - Bags now will no longer be filled with additional items after a reload.
  57.  
  58. - Title screen and pause menus now render more consistently with the style of the game and are optimised on older devices.
  59.  
  60. - Fixed a bug that made triggers exit the pause menu, making it hard to navigate the map using a gamepad.
  61.  
  62. - Reduced padding in bios for some screen resolutions.
  63.  
  64. - Fixed an uncommon bug where some monsters would consider wrong targets.
  65.  
  66. - Fixed a bug that would stop Buddy from initiating the hunter boss battle under rare circumstances.
  67.  
  68. - NPCs using objects in the world now stop trying to use them if the object becomes destroyed.
  69.  
  70. - Some objects like cash registers correctly hide on destruction.
  71.  
  72. - When the player sneaks, adjusted animations and directional facing to match inputs better.
  73.  
  74. - Updated some assets that were on upper levels of buildings but didn't fade out correctly when building was entered.
  75.  
  76. - Street signage that was missing braces at their base have been corrected.
  77.  
  78. - If you break into and try to drive an occupied car, the game handles it better.
  79.  
  80. - Police more readily notice crimes like assault against an officer or stealing a police vehicle.
  81.  
  82. - Adjusted some NPC spawns
  83.  
  84. - If NPCs are targeting an enemy, no longer shows highlight around the enemy.
  85.  
  86. - Fixed an uncommon bug where it was possible to have incorrect car in the endgame.
  87.  
  88. - Adjusted seating positions for some vehicles to avoid characters popping out of the vehicle body.
  89.  
  90. - Corrected some code detection for saving that decides whether the player was safe to save in a vehicle or bed.