- Update v1.0.20.0:
- UPDATES
- - Enemies now better detect you though vision and sound. Sneaking is now a much more viable strategy, as monsters are now quite aggressive. Monsters also detect other NPCs and animals, so you can be chased by a creature only to have it veer away when it sees a deer.
- - All types of enemies have modified behaviour, with many enemies patrolling. Police and monsters and survivors will interact when near each other, creating firefights.
- - Creature spawning has been altered, with creatures spawning in more varied locations.
- - Fixed the achievement "Bond with Shane" which wasn't triggering correctly.
- - Updated the manner in which achievements are sent to the server and updated code that ensures achievements are checked and registered under certain conditions.
- - Further work to make monsters less likely to spawn near the player's entry point to a level or near a restore point.
- - NPC locations have been added to their bios.
- - NPC locations are displayed on the mini-map, with green dots for story characters and coloured dots representing your party members.
- - NPCs asked to leave your party will leave and return to their home location immediately.
- - NPCs in your party can now be moved around and staggered by player attacks.
- - The current chapter in the story progression is now displayed on the pause menu.
- - Some more buttons and prompts have been made interactible by mouse and keyboard.
- - Work to reduce foot skate and improve animations.
- - More types of motion are available to some monsters.
- - More types of attacks are available to some enemies.
- - Updated visual effects for some creatures and environmental effects like gasoline to be more consistent with the game's art.
- - Camera distance option has been added to the gameplay settings. It gives three distances for the camera, letting the player play with a bigger view of the world.
- - Some enemies can now properly interact with each other to alert of dangers.
- - Combat aiming has been improved, particularly locking on and targeting.
- - NPCs and enemies also now have better target selection.
- - Some additional sounds for vehicles.
- BUG FIXES
- - Fixed a targeting issue where monsters and enemy combatants would fail to identify a seen target as a threat unless they were already identified as a priority target (e.g. bosses)
- - Customisation options now honoured for colour selection throughout the game for player and NPCs.
- - Busses now have accessible storage.
- - Busses and larger vehicles now have more storage.
- - Fixed climbing for some types of world objects - fences and flooring and building/vehicle roofs are easier to now get on top of; stepping animation plays less frequently when navigating building roofs and other sloped surfaces.
- - Bags now will no longer be filled with additional items after a reload.
- - Title screen and pause menus now render more consistently with the style of the game and are optimised on older devices.
- - Fixed a bug that made triggers exit the pause menu, making it hard to navigate the map using a gamepad.
- - Reduced padding in bios for some screen resolutions.
- - Fixed an uncommon bug where some monsters would consider wrong targets.
- - Fixed a bug that would stop Buddy from initiating the hunter boss battle under rare circumstances.
- - NPCs using objects in the world now stop trying to use them if the object becomes destroyed.
- - Some objects like cash registers correctly hide on destruction.
- - When the player sneaks, adjusted animations and directional facing to match inputs better.
- - Updated some assets that were on upper levels of buildings but didn't fade out correctly when building was entered.
- - Street signage that was missing braces at their base have been corrected.
- - If you break into and try to drive an occupied car, the game handles it better.
- - Police more readily notice crimes like assault against an officer or stealing a police vehicle.
- - Adjusted some NPC spawns
- - If NPCs are targeting an enemy, no longer shows highlight around the enemy.
- - Fixed an uncommon bug where it was possible to have incorrect car in the endgame.
- - Adjusted seating positions for some vehicles to avoid characters popping out of the vehicle body.
- - Corrected some code detection for saving that decides whether the player was safe to save in a vehicle or bed.