1. Update v2.12.1:
  2. NOTABLE
  3. • Skirmish missions can be chosen now
  4. • Daily challenge can have any available map in skirmish
  5.  
  6. GENERAL
  7. • Optimized the game and the network slightly
  8. • Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen
  9. • Improved vehicles splines
  10. • Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game
  11. • Added ARC shuttle to launchpad prefab
  12. • Fix for emergency extraction terminal not working
  13.  
  14. UI
  15. • Remade match summary
  16. • Overwatch range display fix for component
  17. • In-game weapon tooltip will display final spread instead of current spread
  18. • Improved kinetic spear tooltip
  19. • Enemy vehicles now show on map as red
  20. • Unranked games will correctly display non limits now
  21. • Added storm tooltip in region compact and region list
  22.  
  23. MISC
  24. • Improved tentacle generation for biomass
  25. • Localization fixes
  26. • Demolition explosives will be protected by random cars now and destructibles
  27.  
  28. ITEMS
  29. • Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100
  30. • Leaper mine can taunt very high threats now (Fluffies)
  31. • Satchels will always break walls
  32. • incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds
  33. • Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5
  34.  
  35. MONSTERS
  36. • Zombie types will have roughly 50 suppressions
  37. • Overall improvements and bugfixes to Ripjaw
  38.  
  39. SKILLS
  40. • Cryo pulse mine now shreds 1-2 armor
  41. • Shockwave no longer triggers gas pipes to prevent accidental teamkills
  42. • User of team thrusters will also get Death From Above buff
  43. • GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo
  44. • Plasma Discharge now consumes stacks on clicking the skill
  45. • Improvements to fortify and rebuild so it works better with people who hotjoin
  46. • Reduced efficiency of equalizer and consumption by 33%
  47. • Fixed for Repeller not applying resistance debuff
  48. Full list of class skill changes listed here
  49.  
  50. MISSIONS
  51. • Crimson Storm will have better biomass spawns at final stand
  52. • Gather Test subjects will not expire anymore
  53. • Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs
  54. • Fix for world map state when quitting For Humanity mission
  55. • Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location.
  56. • Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box.
  57. • Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays.
  58. • Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end.
  59. • Added ambush of low tier monsters to disruptors to make it more engaging.
  60. • Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged.
  61. • Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope.
  62. • Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground
  63. • Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better.
  64. • Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline
  65.  
  66. FOLLOWERS
  67. • Buildable items can be completed via followers now (turrets etc.)
  68.  
  69. Update v2.05:
  70. GENERAL
  71. HASROC works with all it's upgrades now
  72. Total Cleanup form Howell Barrex now works multiple times not just once
  73. Commander and all ranks above will have wave 14 requirement set up
  74. Removed nanonet from the game(was obsolete), it will make loadouts invalid if you had it
  75. Elpida Item will work vs enemy marines now
  76. Ubas Hypercore adds +1 energy now
  77. Decoy skill will not block rockets and vindicator anymore
  78. Turrets have 50% destructive resistance
  79. Optimizers will work on clients and on hotjoin
  80. Evac Shiva will not slowdown the game permanently when everyone achieved total victory
  81. Generate ammo won't override teammates ammo, unless they have normal ammo
  82. Potential fix for biomass spawning below floor
  83. Phase reaper won't detonate pipe networks anymore
  84. Small fixes and improvements on mech skills
  85. Changed default lobby search to worldwide
  86. Breecher toxin cost reduced to 200 supplies, does not do 20x more damage to player anymore
  87. Autoswap option for secondary weapon in UI works properly now (most noticable change for Marksmans)
  88.  
  89. MISSION
  90. Gather intel mission fix
  91. Living Ghosts will add critical bonus after the mission has been completed
  92. In Howell campaign SARA will talk in Reinforce and Resupply mission on helipad
  93. Critical Error adds +1 specialists as reward
  94. Destabilizing factor will despawn enemy VIP properly
  95. Increased timer on destabilizing factor
  96. Behind enemy lines Moth spawns are capped by wave points
  97. Lifeline adds up to 8 specialista and up to 250 supplies, reward grows bigger the longer you stay
  98. Hightower - Enemy marksman effect now shows on clients
  99. Under siege will spawn after deadly shadows is completed now
  100.  
  101. BOTS
  102. Using Radial menu to order specific follower to use secondary weapon on biomass will no longer leave him in permanent firing state
  103. Bots will no longer try to use skill while targeting with secondary weapon order, causing them to FF entire team in some situations
  104. Demolition will use Seismic Resonator now
  105. Fixed issue in Clean Sweep where sometimes it autocompleted
  106. Heavy weapons will work properly
  107. Engineer will use his skills properly now
  108. Medic will use revive skill and heal gun properly now
  109. Removed 5 blue skills from skirmish bots if they had it
  110.  
  111. CRASHFIXES
  112. Crashfix in turret actor in edge cases
  113. Crashfix related to players quiting game in certain cases
  114. Crashfix in ClientUIComponent
  115. Crashfix in mech HUD
  116. Crashfix in spline generator for convoy vehicles
  117.  
  118. UI
  119. Improved loadout widgets
  120. Added additional vehicle controls and it's seperate section
  121.  
  122. Update v2.04:
  123. NOTABLE
  124. • Engi Vehicles spawns on host only (this prevents mass spam of vehicles and convoy breaking if 8 players in campaign)
  125. • Global infestation fix on load/save for HB campaign
  126. • Snatch and grab infinitive mission retry on fail and UBAS spam fixed
  127. • Fixed blocker that occurred of using Strong Signal beacon too early in phoenix/starship/The Big one
  128. • Removed boss spam on final mission
  129. • Teleports will not stop working after 1st use
  130. • Phase reaper now does normal instead of minuscule damage on bot
  131. • Long aim stacking infinitive negative value fixed while using HSLF and barricade
  132. • HB trains Iron Hawks soldiers as they should (level 4 bots)
  133. • Rebalanced HB missions and enemy marines and enemy UBAS
  134. • Overlord and saffron will show in bestiary after being killed
  135. • Strong Signal Beacon has charge percent now displayed
  136. • Whale should not be marked as biomass anymore nor it's locations for missions not relevant to it
  137. • Hellfire cannot get stuck using flame burst anymore
  138. • Hellfire uses phase reaper now
  139. • Rapid response now works with reaper turrets,
  140. • Rapid response updates Micro Drones damage
  141. • Rapid response bugfix a spawned battle guardian drone will have the appropriate lvl of damage granted by rapid response
  142. • Electric fence post actor can be dismantled by engineer owner
  143. • Place turrets no longer snap onto unrelated turret actors
  144. • Reaper turret can no longer be spawned on top of itself
  145. • Ker/Sandworm will not instakill biomas nor whale with strong signal beacon creating a blocker if Starship mission is active
  146. • Proper player rotations will be restored on revive
  147. • Hellspawn will no longer 100% block on All For Nothing campaign level creating a blocker if player was in the middle bridge or somewhere near it
  148. • Build outpost will be able to be build when you have enough resources if rapid outpost deployment has been researched
  149. • Toggle Skills fix for double activations
  150. • Crashfix on biomass in rare occasions
  151. • Convoys improved on all levels and in general
  152.  
  153. UI/Strategy
  154. • Added vehicle controls in options so that players can change (azerty keyboard issue)
  155. • Fixed hide cursor permanently while pressing 7 after evacing
  156. • Added more info on ranked games and match filter