- Update v2.12.1:
- NOTABLE
- • Skirmish missions can be chosen now
- • Daily challenge can have any available map in skirmish
- GENERAL
- • Optimized the game and the network slightly
- • Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen
- • Improved vehicles splines
- • Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game
- • Added ARC shuttle to launchpad prefab
- • Fix for emergency extraction terminal not working
- UI
- • Remade match summary
- • Overwatch range display fix for component
- • In-game weapon tooltip will display final spread instead of current spread
- • Improved kinetic spear tooltip
- • Enemy vehicles now show on map as red
- • Unranked games will correctly display non limits now
- • Added storm tooltip in region compact and region list
- MISC
- • Improved tentacle generation for biomass
- • Localization fixes
- • Demolition explosives will be protected by random cars now and destructibles
- ITEMS
- • Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100
- • Leaper mine can taunt very high threats now (Fluffies)
- • Satchels will always break walls
- • incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds
- • Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5
- MONSTERS
- • Zombie types will have roughly 50 suppressions
- • Overall improvements and bugfixes to Ripjaw
- SKILLS
- • Cryo pulse mine now shreds 1-2 armor
- • Shockwave no longer triggers gas pipes to prevent accidental teamkills
- • User of team thrusters will also get Death From Above buff
- • GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo
- • Plasma Discharge now consumes stacks on clicking the skill
- • Improvements to fortify and rebuild so it works better with people who hotjoin
- • Reduced efficiency of equalizer and consumption by 33%
- • Fixed for Repeller not applying resistance debuff
- Full list of class skill changes listed here
- MISSIONS
- • Crimson Storm will have better biomass spawns at final stand
- • Gather Test subjects will not expire anymore
- • Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs
- • Fix for world map state when quitting For Humanity mission
- • Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location.
- • Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box.
- • Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays.
- • Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end.
- • Added ambush of low tier monsters to disruptors to make it more engaging.
- • Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged.
- • Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope.
- • Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground
- • Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better.
- • Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline
- FOLLOWERS
- • Buildable items can be completed via followers now (turrets etc.)
- Update v2.05:
- GENERAL
- HASROC works with all it's upgrades now
- Total Cleanup form Howell Barrex now works multiple times not just once
- Commander and all ranks above will have wave 14 requirement set up
- Removed nanonet from the game(was obsolete), it will make loadouts invalid if you had it
- Elpida Item will work vs enemy marines now
- Ubas Hypercore adds +1 energy now
- Decoy skill will not block rockets and vindicator anymore
- Turrets have 50% destructive resistance
- Optimizers will work on clients and on hotjoin
- Evac Shiva will not slowdown the game permanently when everyone achieved total victory
- Generate ammo won't override teammates ammo, unless they have normal ammo
- Potential fix for biomass spawning below floor
- Phase reaper won't detonate pipe networks anymore
- Small fixes and improvements on mech skills
- Changed default lobby search to worldwide
- Breecher toxin cost reduced to 200 supplies, does not do 20x more damage to player anymore
- Autoswap option for secondary weapon in UI works properly now (most noticable change for Marksmans)
- MISSION
- Gather intel mission fix
- Living Ghosts will add critical bonus after the mission has been completed
- In Howell campaign SARA will talk in Reinforce and Resupply mission on helipad
- Critical Error adds +1 specialists as reward
- Destabilizing factor will despawn enemy VIP properly
- Increased timer on destabilizing factor
- Behind enemy lines Moth spawns are capped by wave points
- Lifeline adds up to 8 specialista and up to 250 supplies, reward grows bigger the longer you stay
- Hightower - Enemy marksman effect now shows on clients
- Under siege will spawn after deadly shadows is completed now
- BOTS
- Using Radial menu to order specific follower to use secondary weapon on biomass will no longer leave him in permanent firing state
- Bots will no longer try to use skill while targeting with secondary weapon order, causing them to FF entire team in some situations
- Demolition will use Seismic Resonator now
- Fixed issue in Clean Sweep where sometimes it autocompleted
- Heavy weapons will work properly
- Engineer will use his skills properly now
- Medic will use revive skill and heal gun properly now
- Removed 5 blue skills from skirmish bots if they had it
- CRASHFIXES
- Crashfix in turret actor in edge cases
- Crashfix related to players quiting game in certain cases
- Crashfix in ClientUIComponent
- Crashfix in mech HUD
- Crashfix in spline generator for convoy vehicles
- UI
- Improved loadout widgets
- Added additional vehicle controls and it's seperate section
- Update v2.04:
- NOTABLE
- • Engi Vehicles spawns on host only (this prevents mass spam of vehicles and convoy breaking if 8 players in campaign)
- • Global infestation fix on load/save for HB campaign
- • Snatch and grab infinitive mission retry on fail and UBAS spam fixed
- • Fixed blocker that occurred of using Strong Signal beacon too early in phoenix/starship/The Big one
- • Removed boss spam on final mission
- • Teleports will not stop working after 1st use
- • Phase reaper now does normal instead of minuscule damage on bot
- • Long aim stacking infinitive negative value fixed while using HSLF and barricade
- • HB trains Iron Hawks soldiers as they should (level 4 bots)
- • Rebalanced HB missions and enemy marines and enemy UBAS
- • Overlord and saffron will show in bestiary after being killed
- • Strong Signal Beacon has charge percent now displayed
- • Whale should not be marked as biomass anymore nor it's locations for missions not relevant to it
- • Hellfire cannot get stuck using flame burst anymore
- • Hellfire uses phase reaper now
- • Rapid response now works with reaper turrets,
- • Rapid response updates Micro Drones damage
- • Rapid response bugfix a spawned battle guardian drone will have the appropriate lvl of damage granted by rapid response
- • Electric fence post actor can be dismantled by engineer owner
- • Place turrets no longer snap onto unrelated turret actors
- • Reaper turret can no longer be spawned on top of itself
- • Ker/Sandworm will not instakill biomas nor whale with strong signal beacon creating a blocker if Starship mission is active
- • Proper player rotations will be restored on revive
- • Hellspawn will no longer 100% block on All For Nothing campaign level creating a blocker if player was in the middle bridge or somewhere near it
- • Build outpost will be able to be build when you have enough resources if rapid outpost deployment has been researched
- • Toggle Skills fix for double activations
- • Crashfix on biomass in rare occasions
- • Convoys improved on all levels and in general
- UI/Strategy
- • Added vehicle controls in options so that players can change (azerty keyboard issue)
- • Fixed hide cursor permanently while pressing 7 after evacing
- • Added more info on ranked games and match filter