- Update v1.10.3.10:
- Optimisations
- Significantly reduced some game assets' RAM usage
- Fixed
- Provisioner: The tooltips on the recipe had a maintenance cost of 9999 displayed
- It was possible to lose Village/Player titles when replacing certain buildings: Village Market/City Market; Rustic Church/Chapel/Abbatial
- Weather was not properly saved and always reloaded as Daytime
- Agent Navigation: Villagers could get stuck at a reportedly functional bridge, where the entrance was close to water
- Localisation
- Updated community language translations
- Update v1.10.3.9:
- This hotfix fixes the newly introduced crash as well as those minor visual effects affecting some older GPU drivers.
- Update v1.10.3.8:
- Optimisations
- Optimise GPU/CPU synchronisation (Up to 30% improved performance)
- Fixes
- Crash when reloading while the window of a farm is open and the field paint tool was selected
- Crash when destroying a Service Counter with a Wall
- Crash when destroying a building while multiple parts selected
- Stuck agent teleporting could keep an interactive location reserved forever
- Benches were being used as Church entrances
- Bridges - It was possible to place and build a bridge outside of owned territory
- Building Placement - The red highlight could remain if the part is rotated into a valid placement from a non-valid one
- Military might values could change after a reload
- House Density 3 - If the tier 3 houses had no patrol, they could briefly downgrade before being re-upgraded
- Shift-Clicking already placed parts would add 2 undo operations when editing a Sub-Building
- The Effects section of Edicts and Privileges did not refresh when effects were added/removed
- Some sub-buildings like Great Hall, Bailiff or Castle Keep could get blocked if selecting them, then selecting another building edit button
- Visual - A shadow circle area was following the Monastic Emissary.
- Visual - Fixed various text, localisation and alignment issues in the UI
- Visual - Fixed missing wind animation on wheat fields
- Visual - While painting fields, the fertility area could show the grass in a red highlight
- Visual - Fix for a lighting and terrain artefact when the GPU driver forced anisotropic filtering
- Localisation
- Updated and improved official translations
- Due to the large changes to in-game texts, some community translations are still to be completed
- Modding
- Fixed SUBTRACTIVE blend mode when overriding textures