1. Update v1.10.3.10:
  2. Optimisations
  3. Significantly reduced some game assets' RAM usage
  4.  
  5. Fixed
  6. Provisioner: The tooltips on the recipe had a maintenance cost of 9999 displayed
  7. It was possible to lose Village/Player titles when replacing certain buildings: Village Market/City Market; Rustic Church/Chapel/Abbatial
  8. Weather was not properly saved and always reloaded as Daytime
  9. Agent Navigation: Villagers could get stuck at a reportedly functional bridge, where the entrance was close to water
  10.  
  11. Localisation
  12. Updated community language translations
  13.  
  14. Update v1.10.3.9:
  15. This hotfix fixes the newly introduced crash as well as those minor visual effects affecting some older GPU drivers.
  16.  
  17. Update v1.10.3.8:
  18. Optimisations
  19. Optimise GPU/CPU synchronisation (Up to 30% improved performance)
  20.  
  21. Fixes
  22. Crash when reloading while the window of a farm is open and the field paint tool was selected
  23. Crash when destroying a Service Counter with a Wall
  24. Crash when destroying a building while multiple parts selected
  25. Stuck agent teleporting could keep an interactive location reserved forever
  26. Benches were being used as Church entrances
  27. Bridges - It was possible to place and build a bridge outside of owned territory
  28. Building Placement - The red highlight could remain if the part is rotated into a valid placement from a non-valid one
  29. Military might values could change after a reload
  30. House Density 3 - If the tier 3 houses had no patrol, they could briefly downgrade before being re-upgraded
  31. Shift-Clicking already placed parts would add 2 undo operations when editing a Sub-Building
  32. The Effects section of Edicts and Privileges did not refresh when effects were added/removed
  33. Some sub-buildings like Great Hall, Bailiff or Castle Keep could get blocked if selecting them, then selecting another building edit button
  34. Visual - A shadow circle area was following the Monastic Emissary.
  35. Visual - Fixed various text, localisation and alignment issues in the UI
  36. Visual - Fixed missing wind animation on wheat fields
  37. Visual - While painting fields, the fertility area could show the grass in a red highlight
  38. Visual - Fix for a lighting and terrain artefact when the GPU driver forced anisotropic filtering
  39.  
  40. Localisation
  41. Updated and improved official translations
  42. Due to the large changes to in-game texts, some community translations are still to be completed
  43.  
  44. Modding
  45. Fixed SUBTRACTIVE blend mode when overriding textures