1. Update 1.0.8
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  3. We've heard suggestions from lots of players over the last few days, and we're happy to say we're rolling out refinements to Rita's Rewind to adjust various parts of the game based on that feedback. These changes are available on Steam now, but all players on other platforms will receive this update soon.
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  5. Note: Due to changes to the online system, online matches between older and newer versions of the game are incompatible. Both parties must have the update in order to play together successfully so please update right away.
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  8. Brawler Gameplay
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  10. All Rangers now move faster (walk and dash speeds)
  11. Ranger grab and grab attack speed increased
  12. Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  13. In Easy mode, the Dodge move is always invulnerable
  14. Ranger can chain Rising Strike from many more states
  15. Rangers can Dodge while holding an enemy to let go
  16. Ranger Special is boosted slightly by successful Dodge
  17. Vertical attack collision for Time Disruptors is wider, making them easier to hit
  18. Time Disrupters are easier to destroy in Easy mode
  19. Food pick-ups are more spread out when spawning from containers
  20. In Hard mode, enemies now have the same health as Normal but do twice the damage
  21. The Speed Run clock is no longer affected by Time Disruptors
  22. Players can swap to any other NPC Ranger in the Juice Bar
  23. Localized juice bar dialog for the arcade machines is now correct
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  26. Zord & Megazord Gameplay
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  28. All machine gun fire (bunkers, turrets and flying ships) now does less damage
  29. Gravity is reduced when jumping to make pits easier to clear
  30. Falling in a pit won't take away a life
  31. Some pits now have additional ledges for landing
  32. When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  33. Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  34. Megazord boss health has been reduced and damage dealt to bosses has been balanced
  35. Health power-ups now spawn during Zord boss battles
  36. Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  37. At higher difficulty levels, health coin benefits scale downward
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  40. Online
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  42. If both online players have unlocked Green Ranger, they have the option of starting their game from any level
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  45. General
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  47. The indicator for skipping the intro video has been improved.
  48. Stability and performance improvements overall
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