1. Update v1.20:
  2. Traffic AI
  3. Fixed the curb penalty being incorrectly applied near the Old Manor landmark in Eternal City, and invisible curbs at specific locations in Serene Mountains.
  4. Fixed multiple spots in Iron District where the player could fall through rails or stairs.
  5. Fixed an AI bus hitting a street lamp when entering a bus station and then stopping in New Harbour.
  6. Fixed servicing Northside Car Park A then Factory Offices B forcing the player to cross a continuous line.
  7. Gameplay / UI
  8. When a livery is already applied to the current bus, the UI now shows "Apply to all" instead of "Apply".
  9. Bus Customization: garage camera logic improvements.
  10. Bus Customization: patterns and colors rework update.
  11. Fixed the player being blocked from progressing in Humble Beginnings.
  12. Fixed the main lights mode icons on the HUD not matching the icons in the shortcut menu.
  13. Fixed the "Proper speed" score appearing even when the Speeding penalty is set to Off.
  14. Fixed the retarder being marked as unavailable in the shortcut menu on some bus models despite working.
  15. Bus Showcase: fixed the bus computer being placed under the bus after selecting the same bus twice.
  16. Fixed the blinker / turn signal turning off automatically too early.
  17. Fixed existing bus lines not being shown on the map when opening the bus lines management tab.
  18. Fixed the button prompts being too close together when interacting with landmark plaques; they now line up with other pop-ups.
  19. Fixed passengers moving while stuck in a sitting position after exiting a bus.
  20. Fixed the "Check ticket" action and the Vehicle Shortcut menu being operated from the same button.
  21. Fixed the Career Mode Congratulations screen looping until the on-screen keys stopped responding, requiring a restart.
  22. Addressed player reports that the turn signal on the GUI breaks immersion in first-person view.
  23. Join Trip fixes: it no longer fails to teleport the player to the bus in most of New Quarter District, or spawns the player outside the bus.
  24. Fixed inconsistent behavior of the bottom bar, plus a double-click issue on the Create Character tile in the main menu.
  25. Vehicle / Art
  26. Fixed incorrect side light behavior, including on locked buses.
  27. Fixed passenger seats on the Iveco Urbanway 18 and Alexander Dennis Enviro 500EV.
  28. Lighting fixes: interior light setup, passenger lights on the Citaro G, and further light adjustments across buses.
  29. A number of smaller adjustments on different buses.
  30. Localization
  31. Additional localization fixes.
  32. Audio
  33. Adjusted the blinker sounds.
  34.  
  35. Update v1.19:
  36. Critical Fixes
  37. Fixed a crash when attempting to start an Extra Trip.
  38. Fixed a crash when switching between DLSS Frame Generation and AMD FSR Frame Generation; only one frame generator is now active per session.
  39.  
  40. Quality of Life Improvements
  41. Seamless service: Continue Trip after an Extra Trip keeps the bus in place and guides the player to the first stop of the next route.
  42.  
  43. Multiplayer
  44. Fixed the GPS not updating for the client during multiplayer sessions.
  45.  
  46. Traffic AI
  47. Improved AI buses schedule
  48. The turn signal penalty system is now turned off by default.
  49. NPC vehicles now fade out when despawning instead of disappearing abruptly.
  50. Mesh sequence contraction in paths.
  51. Fixed stop lines at the remaining junctions.
  52.  
  53. Gameplay / UI
  54. Improved GPS lines behavior
  55. Fixed an event triggering immediately after starting a manual line service.
  56. Trip Summary: fixed the Company XP reward counter overlapping the company level, and 100% Punctuality and Traffic discipline being displayed incorrectly.
  57. Passenger animation updates, including an adjusted problematic seat position.
  58. Fixed passenger heads clipping on bus back seats.
  59. Fixed the Delete This Line option in Bus Lines disappearing when moving the map with a controller; it's now hidden once a line has been deleted.
  60. Fixed the great stop position score being earnable infinitely by opening the doors with the engine off.
  61. Fixed ghost buses standing on their routes without a driver, showing "out of service" and blocking traffic, including the buses on Rafael's four lines in the Full Circle story mission.
  62. Fixed the player being able to highlight subsection titles in all bindings settings.
  63. Redesigned the Landmark icons.
  64.  
  65. Vehicle / Art
  66. Temperature control fixes: automatic temperature control no longer turns on the AC in winter, and AC/heating restarts after the bus power is turned off and back on.
  67. Corrected the rear lights on the Setra S417.
  68. Glass reflections visual update.
  69.  
  70. Audio
  71. Fixed the announcement treating the first stop as the "last stop" when servicing a loop line from the bus depot.
  72. Updated occlusion and reverb for stop request sounds.
  73.  
  74. Update v1.18:
  75. New: Additional Languages
  76. Support for Italian language ingame texts added.
  77. Support for Brazilian Portuguese language ingame texts added.
  78. (Note: More languages to come)
  79. Critical Fixes
  80. Fixed a game crash caused by passengers re-entering the bus after being thrown out.
  81. Fixed the game freezing on a PS5 host after a few minutes of multiplayer gameplay.
  82. Fixed issues caused by Daylight Saving Time that made AI bus drivers wait at bus stops so their schedule would match the current time.
  83. Quality of Life Improvements
  84. Added a connection quality warning that notifies a client when their connection is affecting gameplay.
  85. Multiplayer
  86. Fixed the client being unable to begin a trip from the bus depot.
  87. Fixed clients being kicked out of multiplayer sessions on join, and a black screen with no functionality when teleporting to a bus.
  88. Fixed the GPS not plotting a route for the client when starting an Extra Trip from a bus depot.
  89. Traffic AI
  90. Further fixes for junctions in Fishermen's Wharf, New Harbour, Iron District, Peace District and Worker's Town.
  91. Level design fixes: unserviceable Crude Oil Tanks stops, stop highlights at Refining Hub A and Lighthouse Road A, and traffic AI in Lake Valley.
  92. Gameplay / UI
  93. Added contextual Bus Control Hints for ending a service at the bus depot.
  94. Fixed the player getting stuck in the seat in the Alexander Dennis Enviro500, and NPC and player heads clipping through the roof in various models.
  95. Character Creation: removed white row outlines, keeping only category separators.
  96. Fixed the line name overlapping the line rating in the Employees tab.
  97. Fixed the controller vibrating when driving over a crossing.
  98. Fixed passengers crouching while sitting.
  99. Fixed the names of new customization presets not being changeable.
  100. Removed conflicting keybinds from the bus showcase, which stopped the shortcut menu opening with a gamepad on Alternative bindings.
  101. Fixed vibration/force feedback missing from the Shortcut menu when cycling fast through the ignition options.
  102. Changing the main event frequency option in World & Company Settings now changes all related options as well.
  103. Fixed two NPCs being able to sit on the same seat.
  104. GPS fixes: it no longer tells the player to turn around instead of offering alternative routes, now directs the player forward to a stop behind them, and no longer redirects them in the opposite direction.
  105. Fixed a redundant missing-DLC message after loading a save from version 1.17 or older.
  106. Vehicle / Art
  107. Fixed the fleet number decal being misplaced and detached from the body on the Ebusco Articulated and Setra S518.
  108. Fixed one of the headlights on the Scania Citywide LF 12M not working properly.
  109. Fixed the rearmost passenger lights not being visible in several models.
  110. AC and heating now turn off when the bus is powered off.
  111. Fixed warning lights staying on.
  112. Fixes to minor visual and collision issues in the game world.
  113. Fixed the ticket computer collider on the Alexander Dennis Enviro 500, which required clicking a specific spot to buy an A+RUL ticket.
  114. Fixed the daytime running light looking incorrect on the Solaris Urbino.
  115. Fixed NPC drivers with floating hair, caused by scale being wrongly forwarded from the bus to the driver's skeletal mesh bones.
  116. Fixed an FPS dip at the Terrace Drive A station in High Town by bringing resolution quality (used when dynamic resolution is off) to sane levels.
  117. Audio
  118. Ensured that stop request sounds play correctly in all buses.
  119. General improvements to bus sounds and the sound system overall
  120.  
  121. Update v1.17:
  122. Critical Fixes
  123. Fix for Xbox crash related to changes in player settings.
  124. Fixed a crash when colliding with a pedestrian.
  125. Fixed Xbox Series OOM crashes related to loading fonts.
  126. Quality of Life Improvements
  127. Passengers can now request a stop. You'll hear a signal when someone wants to get off at the next stop.
  128. You can now start an Extra Trip from the nearest bus depot.
  129. Multiplayer
  130. Numerous multiplayer fixes, including rubberbanding while driving, pedestrian and UI desyncs, and AI driver behaviour.
  131. Traffic AI
  132. Improvements to workflow on junctions in Station District, Villa Urbana, Grand Promenade, High Coast and Iron District.
  133. Fixed buses being unable to turn left when leaving the Lower Bus Terminal in Station District from platforms A–D.
  134. Various level design fixes to junctions, and duplicated road signs that collided and fell over without player contact.
  135. Gameplay / UI
  136. Fixed NPCs being stuck in various places in the Blue Bird Sigma, Citaro G and other bus models.
  137. Fixed the player sliding out of the bus after checking tickets in the MAN Lion's City 18.
  138. Fixed the player getting stuck behind opened bus doors.
  139. Fixed the player being incorrectly teleported after finishing the Humble Beginnings quest, caused by a teleport lock on mission change.
  140. The player is now informed that the character name can't be edited after creation.
  141. Fixed the game freezing when first opening the character customisation colour menu.
  142. Shortcut Menu icons are now highlighted based on Bus Control Hints.
  143. The player report button in the Bus Lines widget is now hidden in single-player, where there are no other players to report.
  144. Fixed bus line ratings showing N/A for older lines when new lines are created.
  145. Fixed the HUD stop countdown not switching from arrival to departure after opening the doors when servicing a line.
  146. Fixed the time to next stop always showing 0 on the trip summary screen.
  147. Added a missing story dialogue for the VIP Transport mission.
  148. Fixed goals in the "All Good Things" mission desynchronizing if the player didn't log in to the bus computer.
  149. Fixed the "All Good Things" cinematic potentially blocking the player character.
  150. Vehicle / Art
  151. Fixed the dashboard screen flickering before startup on the Safra model.
  152. Level art bugfixes: the bus getting stuck on a tilted road, passengers floating at a bus stop spawn point, and fences missing collision in the Coast area, plus missing spline colliders and some polish in the industrial area.
  153. More level art bugfixes: an invisible bus collision near Coral Estate B, excessive cliff colliders blocking the path in High Town, floating NPCs in the Coast bus stop area, and overly long fence splines in the rural area.
  154. Door collider rotation pass.
  155. Localization
  156. Fixed a German preset name being over 15 characters long.
  157. More fixes to Polish translations of story tasks.
  158. Added missing strings for bus depot and bus stop passenger demand.
  159. Audio
  160. Implemented the bus retarder sounds.
  161. Sound occlusion changes and updates.
  162.  
  163. Update v1.16:
  164. Critical Fixes
  165. Fixed most occurring crashes related to NPCs.
  166. Multiplayer
  167. Fixed issues with the client not being updated in real time on the employee panel and bus routes.
  168. Now the "Back To Square One" quest does not disappear for the client.
  169. Fixed a character model disappearing after being hit by a bus.
  170. Traffic AI
  171. Fixed lines on an intersection not being respected by traffic.
  172. Next batch of improvements to traffic overall — you should now see fewer deadlocks, rear-end collisions and flying cars.
  173. Old Town district road junctions should be smoother now.
  174. Gameplay / UI
  175. Fixed issues with predefined lines, buses, and employees when restarting or cancelling the Full Circle mission.
  176. Fixed the player being unable to move after using "leave trip" in the Mercedes Intouro.
  177. Fixed inconsistent spacing in button prompts and added missing safe zones to the bus customisation and player customisation screens.
  178. Styling and handheld-specific fixes in the HUD Bus Computer.
  179. Fixed the LED panel not updating properly when changing display text in bus line settings.
  180. Fixed the player being able to get past the out-of-bounds barriers via the "reset player's position" option.
  181. Fixed bus stop line buttons not getting their hover effects re-enabled after renavigating.
  182. Removed an unnecessary free Solaris 12 bus given to players during the Tourist storyline.
  183. Fixed the camera view not changing when switching from the "Interiors" tab to "Patterns" or "Wrap" in Bus Customization.
  184. Fixed customization presets not being applied in the Bus Details screen until the player enters the customization menu.
  185. Fixed edge cases in the "It Takes A Village" and "Night Bus Routes" quests.
  186. Fixed the bus creeping after leaving a trip despite the parking brake being on.
  187. Fixed the character thumbnail in Character Creation sometimes appearing black.
  188. Fixed a frame limit change in the options not being reflected visually after saving.
  189. Fixed the intercity line's return-route Extra Trip starting far behind the schedule.
  190. To keep gameplay smooth, we introduced a system for despawning stuck passengers.
  191. Enabled scrolling on multiplayer filter labels when text exceeds the width of the container.
  192. Now save files can be added to the in-game report tool.
  193. Vehicle / Art
  194. Fixed several Art bugs: floating litter at the bus terminal, invisible colliders in various locations, and floating environment assets in various locations.
  195. Fixed battery charge on electric buses resetting when the player starts driving.
  196. Localization
  197. Fixed one missing page in the German-language tutorial.
  198. Minor fixes to German and Polish localization.
  199. Fixed Polish diacritics not displaying correctly for NPC driver names.
  200. Audio
  201. Now the proper ambient sound should be played after loading a save in rural areas.
  202. Matched EV ignition delay to startup sound length across electric buses.
  203.  
  204. Update v1.15.1:
  205. Fixed issues with passenger stuck or blocking walkways and doors.
  206. Terminal in Iveco Bus Urbanway 18 now is correctly placed
  207.  
  208. Update v1.15:
  209. Stability & Critical Fixes
  210. Fixed a crash related to crowd characters that could also cause floating hair
  211. Fixed certain savegames taking extremely long to load
  212. Fixed AI buses getting stuck between trips when specific bus stops were included
  213. AI Traffic general Improvements
  214. Traffic & Gameplay
  215. Fixed further cases of incorrect turn-indicator penalties
  216. Fixed false turn-indicator penalties when approaching bus stops
  217. Fixed problematic junctions in Station District, Iron District, Villa Urbana and High Coast
  218. Improved AI collision prediction and handling at problematic junctions
  219. Reduced cases of AI vehicles colliding with each other or the player bus
  220. Fixed passenger demand sometimes resulting in empty bus stops and buses
  221. Fixed extra-trip buses not disappearing after returning to the depot
  222. Controls & UI
  223. Fixed steering wheels losing input while driving
  224. Fixed throttle cutting out or keyboard input taking over when using a steering wheel
  225. Fixed Force Feedback restarting after unpausing
  226. Fixed steering wheel interaction tooltips disappearing
  227. Improved controller map zooming
  228. Fixed the out-of-fuel message not being controllable with a gamepad
  229. Improved Xbox UI safe-zone handling
  230. Improved Bus Details and Management screens
  231. Multiplayer
  232. Fixed speed limits not updating correctly for clients
  233. Fixed clients being unable to control heating or AC
  234. Vehicles & Visuals
  235. Fixed several vehicle model issues across multiple buses
  236. Fixed dashboard lighting and texture issues
  237. Fixed blurry or corrupted dashboard textures on Xbox
  238. Fixed passengers clipping through the bus roof
  239. Additional visual fixes and improvements
  240. Audio
  241. Updated the Solaris rattling sound (Based on Licensor Request)
  242. Fixed bus stop announcements being audible from outside the bus in single player
  243.  
  244. Update v1.14:
  245. Stability & Critical Fixes
  246. Fixed a PC crash related to an access violation
  247. Fixed a gameplay crash related to high NPC counts
  248. Added further safeguards against save-related crashes
  249. Additional stability improvements
  250. Traffic & Gameplay
  251. Improved AI cars and buses colliding with the player’s bus
  252. Fixed penalties not being applied correctly after completing a bus route
  253. Fixed AI buses assigned to lines never leaving the depot
  254. Fixed buses visibly shaking while stationary / pulled over
  255. All buses can now handle T1 / narrow turns
  256. Fixed passengers walking past the driver before returning to buy a ticket
  257. Multiplayer
  258. Fixed grey loading screen after being kicked from a session
  259. Fixed passengers remaining visibly seated for clients after leaving a bus
  260. Fixed passengers already inside a bus appearing as pedestrians when joining a session
  261. Additional multiplayer interaction fixes
  262. UI & Progression
  263. Improved loading-screen readability
  264. Fixed “Edit this line” remaining available when it should be disabled
  265. Fixed Rewards widget not appearing in Management Screens
  266. Fixed a mission remaining unfinished despite showing 3.0 / 3.0 progress
  267. Fixed camera remaining lowered after skipping time inside an AI-controlled bus
  268. Further improvements around Advertisement deal information
  269. Added missing localization / translations
  270. Vehicles
  271. Further work on buses struggling to drive up inclines
  272. Fixed non-functional handbrake button on the Ebusco 2.2 18m
  273. Fixed missing needle animations on the Hess Light Tram 10
  274. Reduced the delay between ignition and the bus being able to move
  275. Fixed blurry / corrupted bus dashboards introduced with 1.12
  276.  
  277. Update v1.13:
  278. QoL Improvement
  279. Added Quick Look camera functionality: Bind Look Left / Right on Steering Wheel is now possible
  280. Stability & Critical Fixes
  281. Fixed loss of controls / potential crash when changing World Time while sitting in an AI-controlled bus
  282. Further stability improvements and minor fixes
  283. Traffic & Penalties
  284. Fixed incorrect turn-signal penalties when the system was disabled
  285. Fixed missing penalties when turning without an indicator
  286. Fixed incorrect lane-change penalties even after using the indicator
  287. Temporarily reduced traffic density on High and Epic settings to improve traffic behavior and stability
  288. Multiplayer
  289. Added a grace period for collision penalties and repair costs
  290. Fixed players spawning inside the floor after joining a session
  291. Gameplay & UI
  292. Fixed company report ridership values showing 0 after loading a save
  293. Fixed controller navigation in the main menu after highlighting the DLC Shop or News Portal
  294. Vehicles & Visuals
  295. Fixed materials on the Mercedes-Benz Intouro
  296. Fixed three Mercedes-Benz bus models using single rear wheels instead of double rear wheels
  297. Further visual and post-processing improvements
  298.  
  299. Update v1.12:
  300. Stability & Critical Fixes
  301. Fixed an issue with bloated savegames that could cause crashes when launching the game on PS5, including additional recovery measures for affected saves.
  302. Fixed buses not spawning correctly when starting a Test Drive.
  303. Further crash and stability fixes.
  304. Traffic & Gameplay
  305. Adjusted the Crisis 1 bus-line income goal to 30,000.
  306. Improved junction setups to address further traffic issues.
  307. Fixed incorrect red-light penalties when entering a junction on green.
  308. Reduced traffic collision penalties.
  309. Improved traffic flow around the stadium.
  310. Fixed curb detection at rail crossings.
  311. Further traffic stability improvements.
  312. Vehicles & Passengers
  313. Fixed acceleration issues affecting several buses.
  314. Fixed passenger seating and NPCs getting stuck around seats/front doors.
  315. Fixed passenger events not being resolvable through the passenger mirror.
  316. Various bus model and visual fixes.
  317. UI & Progression
  318. Fixed focus/navigation after creating a new bus line.
  319. Added additional Deluxe DLC customization options.