1. New Blood & Hyperstrange Present Blood West: Dead Man's Promise
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  3. GUNSLINGERS…
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  5. It’s been almost a year now since Blood West was released - and your response was the best reward we could have asked for.
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  7. Now it’s time for a new adventure:
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  9. Meet The Shaman.
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  13. Blood West: Dead Man’s Promise is a full expansion for Blood West following Twen’s father as he works to pay off his debt to the God of Death.
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  15. Voiced by the Shadow Man himself, the unmistakable Redd Pepper.
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  17. A new protagonist, new maps, new weapons, new skills, new enemies, same Blood West.
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  20. But wait… did you read that right? New Blood?! Oh HELL yes you did.
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  22. The New Blood West
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  24. Seeing your engagement along initiatives such as the Creep Contest, Feedback Survey and Expansion Teaser, proved to us that there is just not enough Blood West for you yet, and we feel exactly the same.
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  26. While looking at the possible future of the Blood West franchise, as the video game world has been shaken to its foundations, we’ve decided to significantly expand the game with new content and partner up with the one publisher we’ve always looked up to, New Blood Interactive - in order to see Blood West reach its full potential.
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  28. Hyperstrange is now closely working with New Blood together on Blood West. Meaning you can expect another layer of quality to come to barren lands, new content, fully fledged expansions like Dead Man’s Promise.
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  30. But that’s not all….
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  32. A Fistful of Polish
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  34. This partnership starts RIGHT NOW. The base game of Blood West has just received a patch to begin the overall vision of improving the whole game. Enjoy, gunslingers.
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  36. Changes and features:
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  38. Improved game introduction and tutorials
  39. Improved projectile throw indicator
  40. Added a "faster way" back to the boss fight in Chapter 1
  41. Weapon/Item Wheel is now available when using keyboard & mouse
  42. Option to automatically hide HUD
  43. FOV range extended up to 100
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  45. Bug fixes and improvements:
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  47. Fixed an issue where “sorting items” function could result in items being lost
  48. Fixed fire doing damage even on pause screen
  49. Fixed an issue where shotguns would shoot from both barrels instead of one after switching weapons
  50. Less enemies in the alternative path leading to boss fight in Chapter 1
  51. Fixed an issue where Chapter 2 boss could “roar” even when boss was not active
  52. Fixed an issue where Defiler SFX was being looped on idle
  53. Fixed an issue where Pawn would not increase damage of crossbows
  54. Fixed a potential issue where performing quest for Totem of Souls would remove Curse, but not Soul Flaws (if any were present)
  55. Fixed an issue where player could enter Chapter 3 boss’ neck and avoid damage in doing so
  56. Fixed a bug where Pawn would lose its value after teleportation
  57. Fixed an issue where projectile weapons would not receive buffs
  58. Fixed a bug in which player didn’t need more than one Ace card to get an additional buff
  59. Fixed a potential issue where the “hiding in bushes” modifier could be stacked
  60. Fixed a visual bug where key icons would not be displayed properly in in-game UI
  61. Fixed Emerald Eyes bonus not being active when the weapon was holstered
  62. Fixed a bug that could result in Tomahawks and other projectiles multiplying when hitting a Hellbat
  63. Fixed an issue where certain quest would not update properly when playing through Chapter 1
  64. Fixed Rose Bonbon potion regenerating HP while it was intended
  65. Fixed cinematics being corrupted when displaying on Steam Deck
  66. Fixed missing VO for one of Anabelle’s dialogues
  67. Fixed Whetstone buff remaining on the player
  68. Fixed an issue where it was impossible to reload a weapon after a quick weapon swap
  69. Fixed an issue where fade to black would not happen smoothly upon death
  70. Fixed wrong shader being applied to certain wooden elements in Chapter 3
  71. Fixed a potential issue where enemies would stop patrolling on specific circumstances
  72. Hitting non-vital spot (like Prodigal Daughter mask) will never trigger insta-kill effect
  73. Blocked a potential exploit where buying price could be lowered more than selling price (due some clever usage of perks and artifacts)
  74. Player will no longer be slowed down when jumping over bodies of water
  75. Removed a few possible stuck spots
  76. Improved Raven Skull - after teleport is done, any potential bleeding will stop to make sure player doesn’t die in a safe zone
  77. Improvements to certain VFX (most notably: dynamite)
  78. Dynamite’s fuse will now visually burn down when ignited until the explosion
  79. Improvement: Stamina will now regenerate during dialogues
  80. Improved aiming animation for certain enemies
  81. General improvements to controllers
  82. Improvements to how the Rattler’s headshots are tracked
  83. Bunch of typos and other text improvements
  84. Clarified description of Strong Lungs perk
  85. Binding a key for toggle next or previous items is now correctly recognized by the game
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  87. This is just the beginning of this UNHOLY ALLIANCE between Hyperstrange and New Blood so please continue to leave feedback and stay tuned for more updates.
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