1. Update v2.2.7.32974:
  2. The ongoing loading of a nuke silo is automatically cancelled without refund when the village is liberated or abandoned.
  3. The bug allowing to load multiple nukes at the same time has been fixed, in all known cases.
  4. Devastated villages' buildings can no longer be targeted by military units.
  5. Assassins can no longer attack a village as a regular military unit would.
  6. Assassins cannot reset an assassination progression from an infiltration cell in siege or in combat.
  7. Fixed heroes' range fx expanding and vibrating wildly after a while.
  8. Atreides Support drones now properly pick up dying units, even when they are under an effect that makes them uncontrollable.
  9. Peaceful annex is now interrupted and refunded by nuclear devastation (as if the village had been sieged).
  10. Fremen major building Research Station now has the same benefits as other factions'.
  11. Fremen units that should be stealthed for any reason when exiting a worm are no longer visible for a few frames before becoming stealthed.
  12. The bonus trait given by Chani's ambush skill no longer disappear when leaving stealth.
  13. The Contraband supply quest given by the Smugglers Main Base Underworld Headquarter Extension now gives the Fremen rewards that are useful to them.
  14. Removed hidden Sanya bonus '+2 solari prod on military masterpieces', leftover from her old effect.
  15. The Vernius treaty Harmless Gadget now properly does not break when entering conflict with Vernius.
  16. A player that got disconnected is now able to join the lobby of a save file made after they were replaced by an AI.
  17. Added a popup warning in case of unexpected disconnections during the lobby.
  18. The 'no fog' setting bug in Spectator mode has been fixed in all known cases.
  19. Add the word 'assassin' and all derivatives to the white list of the profanity filter.
  20.  
  21. Update v2.2.5.32923:
  22. Changes
  23. Fremen - Fremen "Mobile Turret" can hold position without deploying
  24. Conquest - Secondary objective "Defender of the Law" will spawn renegade bases at the start of the mission, making the objective possible in every case.
  25.  
  26. Bugfixes
  27. Fixed "assault" conquest mission timer discrepancy
  28. Fixed a common crash happening in spectator mode
  29. Various optimisations
  30.  
  31. Update v2.2.4.32914:
  32. Changes
  33. Voting Phases
  34. During voting, it’s no longer possible to see changes in influence, solari, or CHOAM ownership in other factions.
  35. It’s no longer possible to buy CHOAM Shares during voting
  36. Selling CHOAM Shares during voting no longer reduces the price instantly. All such reductions are then applied all at once at the end of the council.
  37. Insider Trading gives +2 -> +1 influence per share sold
  38. With the development “insider trading”, selling CHOAM shares during voting gives 50% less solari.
  39.  
  40. Bug Fixes
  41. Fix “incursion” conquest mission timer discrepancy (the same issue might still appear in “assault” mission, it should be fixed soon)
  42. Fremen warrior gear “Dry Training” no longer reduces max health with negative Water
  43.  
  44. Update v2.2.3.32893:
  45. Balancing
  46. Common
  47. Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
  48. Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
  49. Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
  50. Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
  51. Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
  52. the immediate effect on price of selling or buying a shares is 50% stronger
  53. sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
  54. flying units can no longer trigger the attack on a sietch
  55.  
  56. Miscellaneous
  57. Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
  58. during landsraad, in multiplayer:
  59. in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
  60. in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
  61.  
  62. “Slow” landsraad is now the default setting in multiplayer.
  63. The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
  64.  
  65. Bugfixes
  66. When placing rally point as a fremen, the correct range is now showed
  67. The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
  68. The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
  69. Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
  70. The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
  71. Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
  72. Some memory leaks plugged
  73. Some crashes fixed
  74.  
  75. Update v.2.2.2.32791:
  76. Balancing
  77. The bonuses for having a completed blue district have been buffed:
  78. district 2 gives +2 -> +3 influence and +5 intel production
  79. for great houses, district 3 gives +100 -> +150 votes
  80. for fremen and smugglers, district 3 gives +100 -> +150 max influence and +4 -> +6 influence production
  81.  
  82. The “Water Seller” charter eligibility condition is to have 50 -> 70 Water production
  83. The conquest secondary objective “Guild Commission” and its Fremen counterpart “Recycling Spree” have been made slightly more difficult
  84.  
  85. Minor Changes
  86. Added “Random” map type, that will choose a map type for you from all available ones.
  87. Added an option to remove the version number that appears in-game on the bottom right of the screen, in the accessibility menu.
  88. Please note that when sending screenshots of potential bugs, the version number is crucial information that we need to know.
  89. The voice actors for Staban and Stilgar have been added in the credits.
  90.  
  91. Bug Fixes
  92. Iakin Nefud skill Cannon Fodder doesn’t apply to units that cannot gain experience
  93. Fixed statistics menu sometimes not showing data from finished games
  94. Fixed statistics menu recording spectated games as if you had actually played in them
  95. The secondary objective of “Spice Heist” has been fixed
  96. Fixed development given at the start of a conquest mission not working properly when the effect is instant
  97. Fixed lobby disconnect issue
  98. Some memory leaks have been plugged
  99.  
  100. Update v.2.2.1.32762:
  101. Conquest
  102. Fremen conquest has been balanced to make the Spice Field liberation objective easier
  103. Music on the Smuggler conquest map has been improved
  104.  
  105. Bug fixes
  106. Units should properly attack villages once all militia have been defeated
  107. Fixed crashes
  108.  
  109. Update v2.2.0.32746:
  110. New Conquests
  111. Smugglers and Fremen are now playable in the Conquest game mode. The Fremen conquest brings a unique twist, focusing on the liberation of the planet rather than the traditional Conquest gameplay. You can also engage in three new battles, with two exclusively available in the Fremen Conquest and one accessible in the Smugglers Conquest. Additionally, there are seven new achievements to unlock.
  112.  
  113. New Map Types
  114. Six new map types are now available for both single-player and multiplayer modes, each offering unique challenges and strategic possibilities.
  115.  
  116. In Skirmish mode:
  117. Dune Small, Medium, and Large are the standard maps, each representing different sizes of the northern hemisphere of Arrakis.
  118. The Great Flat map is a vast expanse with extensive Deep Desert, placing main bases far from each other and emphasizing the importance of mobility and water. Expanding on the Great Flat is challenging due to the large distances between regions.
  119. The Populous Basin is another large map featuring numerous small regions, ideal for building strong defensive clusters of villages. Here, main bases are placed close to each other near the center of the map, allowing for outward expansion.
  120. Great Erg is a medium-sized map filled with smaller Deep Deserts and Mountain regions, creating bottlenecks and regions of strategic importance.
  121. Desert Ridge, designed for 2v2 play, is an elongated map where each team starts at opposite ends, separated by a long ridge and several Deep Desert areas.
  122. Sandy Valley is a medium rectangular map centered around a valley, well-suited for both 2v2 and free-for-all matches.
  123.  
  124. In Kanly mode:
  125. The Standard Kanly map covers the northern hemisphere of Arrakis
  126. Narrow Pass map is smaller and filled with Mountain regions and bottlenecks, adding tactical complexity to each encounter.
  127.  
  128. Statistics Screen
  129. New “Statistics” screen in the main menu, which includes detailed information on your performance with each faction.
  130.  
  131. Balancing
  132. Conquest
  133. The “Water Gift” secondary objective has been reworked to be slightly more challenging.
  134. It takes 8 -> 10 controlled territory to validate the conquest objective, in great houses conquests.
  135. “Spying Initiative” bonus gives +5 -> +2 max agents.
  136.  
  137. Common
  138. The “Insider Trading” development gives 1 -> 2 influence per share sold and removes CHOAM selling cooldown and max influence during the landsraad council.
  139. It is now possible to steal a nuclear warhead by annexing the village where the silo is built.
  140. 30% CHOAM bonus gives +100 -> +200 max influence.
  141. The resolution “Landsraad Support” gives 2 -> 5 landsraad punishers.
  142. The resolution “Spacing Guild Resources” gives +20 -> +10 armor to affected Main Bases.
  143.  
  144. Atreides
  145. Rangers have 1 -> 0 armor and 18 -> 17 power.
  146. Heavy Weapon Squads have 1 -> 0 armor.
  147. Gurney gives +5% attack speed per level to ranged units instead of +1 armor
  148. Gurney does not reduce the attack speed of his target anymore.
  149.  
  150. Harkonnen
  151. Iakin Nefud rework:
  152. When Iakin reach 0 health, he steals the health of an ally ground unit at short range, instead of dying.
  153. Any unit death at short range gives +1 power and +0.5 armor.
  154. “Cannon fodder” skill:
  155. Level 1 ally unit at short range permanently becomes Cannon Fodder, and suffers the following effects:
  156. Loses 10% of health every day.
  157. Cannot regenerate health in villages or gain experience.
  158. No Solari upkeep, and no Command Point requirements.
  159. Half of the unit cost is refunded upon death in combat.
  160.  
  161. Smugglers
  162. Main Base Extension “Hidden Explosives” no longer reduces the main base armor, instead it makes it unable to attack for a day.
  163. The “Bounty” resolution modifier gives 20 -> 10 solari per vote placed on a resolution.
  164. Lashon Hara gives 1 infiltration level in a faction every time a successful trade takes palce with that faction.
  165. Lashon Hara produces 10 -> 15 solari and 1 -> 2 influence par infiltration level in another faction
  166. Staban no longer gives any solari.
  167.  
  168. Fremen
  169. During Wormriding, sandworm moves at a speed of 15 -> 25.
  170. Jamis trades 10 authority for 10 -> 30 manpower.
  171.  
  172. Corrino
  173. Irulan rework: Every building can be constructed one more time anywhere on the map.
  174.  
  175. Ecaz
  176. Can break truce, with a +100% penalty on standing loss and no damage bonus.
  177. Perfected units cost +50% -> +100% but take +100% -> +50 % longer to recruit.
  178. Perfected units now cost 100% more to heal.
  179. Whitmore skill consumes Champion’s Trophy every 5 -> 4 seconds.
  180. Can no longer build its Garden in a region where hostile units are present. Building the Garden also interrupts any unit that had the order to attack it.
  181.  
  182. Vernius
  183. With the development “Automated Defense”, Neural Node attacks with an attack speed of 10 -> 6.6.
  184. Nuwa and fight-engineers no longer leave repair mode when all drones at range are repaired.
  185. C’tair rework:
  186. +1 gear slot to every unit, but using that slot increase the unit’s requirement by 1 fuel cell.
  187. Ally non-mechanical units at short range are stealthy.
  188. C’tair is stealthy.
  189. “Evasion” skill: Next attack executes, and removes C’tair from combat.
  190.  
  191. Bug Fixes
  192. Fixed building refunds when canceling being incorrectly counted as resource gains, which led to potential exploits with resource gain multipliers.
  193. Fixed a bug where a harvester on a spice blow could transmit a maintenance-center-like buff to the next region when crossing a border.
  194. Fixed worm speed during wormriding being affected by the Deep Desert debuff.
  195. Fixed Chani giving her buff to flying units and sietches.
  196. Fixed units from discoveries appearing in a shuttle at the rally point instead of directly at the discovery location.
  197. Fixed conquest bonuses granting units on operation use, causing units to appear at the rally point instead of where the operation was performed.
  198. Fixed discovery at full progress being locked indefinitely if the reward was no longer valid.
  199. Fixed the Support Intelligence spying mission not applying to ongoing operations.
  200. Fixed the Hired Help conquest mission lacking a second phase against Vernius.
  201. Fixed annexation cost display in multiplayer.
  202. Fixed various crashes.
  203.  
  204. Update v2.1.7.32388:
  205. Balancing
  206. Vernius Combine Harvester Drone regen cost: 350 -> 100 solari for a full health bar
  207. When an ally sietch's raid is liberating a village, you can attack the village to take over the siege. If you cancel the liberation, the raid will leave.
  208. Ornithopter "swift" trait that gives "-70% damage received from Missile Battery and Main Bases" now also apply to Vernius Neural Nodes.
  209. Assassin can no longer be sent to a building to reset an assassination progress. They have to reach the village.
  210.  
  211. Bug fixes
  212. In conquest, "The Renegades" battle now launches properly
  213. Renegades properly establish bases
  214. Ecaz can properly launch atomics when they are not in truce with any alive factions
  215. Wardens give their armor bonus properly during last stand
  216. Wardens properly do not receive any buff during last stand
  217. Harkonnen "Interrogation Center" now properly removes captured agents from their owner agent list
  218. Drisq ability cooldown now works as intended
  219. Various minor fixes
  220.  
  221. Update v2.1.6.32344:
  222. Balancing
  223. Hammer attack speed 3.3 → 2.5
  224. Spirit power 18 → 16
  225. Spire power 8 → 9
  226. Orbital Strike has 45 → 40 power per missile
  227. Admin Burden reduces recruitment and building speed by 80% → 60%
  228. Attacking a sietch now betrays truce with the Fremen
  229. Fremen cost to repopulate a sietch : 250 → 150 manpower 3000 → 1000 solari
  230. Fremen cannot repopulate a sietch if a teammate has pillaged it
  231. Fremen dev "Stalwart Alliance" adds effect: Allied Sietches Militia have +50% Life
  232. Fremen dev "Desert Watchers" adds effect: Fremen units also gain stealth near Allied sietches
  233. Militia and raids from allied sietch are considered as allies and can't be targeted nor attacked
  234. When neural nodes have the ability to attack, Ornithopters will try to avoid them as they do with missile turrets
  235. Abandoning a village does not refund building costs anymore
  236. Fremen are no longer eligible for "Council Representative", the charter that replaces dune governorship when political victory is disabled
  237.  
  238. QoL
  239. Added alerts for Fremen players to help them defend ally sietches
  240. After the game has ended, remaining players now have access to the "spectator" chat
  241. In Spectator mode, the option to follow a player’s camera will now close the landsraad windows automatically
  242.  
  243. Bug Fixes
  244. Fremen and Vernius harvesters are no longer affected by the training speed reduction at the beginning of the game
  245. Direct messages between Spectators no longer generate a "spoke with" message
  246. The pillage cost on game pass has been fixed
  247. Steam and Game Pass versions are synchronised, crossplay now functions
  248.  
  249. Update v2.1.3.32281:
  250. Balancing
  251. Gain from being in truce with someone 5 → 4 standing
  252. Building cost reduction only affects Plascrete and Solari costs
  253. Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
  254. Mobile turret now shoots at very long range while deployed
  255. Mobile Turret 25 → 30 power while deployed
  256. Spires deal +50% → +40% damage to units outside of their territory
  257. Spire 5 → 3 armor
  258. Spire 8 → 9 solari upkeep
  259. Hawk 270 → 250 hp
  260. Harpy 5 → 4 armor
  261. Hammer 360 → 340 hp
  262. Siren 200 → 230 hp 5 → 4 armor
  263. Spirit 270 → 230 hp 5 → 4 armor
  264. Pillaging
  265. Pillaging a sietch now takes 0.5 → 6 days
  266. Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
  267. Pillaging gains are no longer multiplied by the amount of buildings in the village.
  268. Pillaging no longer gives plascrete depending on the amount of buildings in the village.
  269. Pillaging no longer gives plascrete or spice depending on the village production.
  270. Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
  271. The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
  272. Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.
  273.  
  274. Bug Fixes
  275. Players can now chat with spectators once the game is over
  276. Players that have conceded now get a result screen and can keep watching as spectator
  277. Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
  278. Players that have disconnected can now join the game again from the multiplayer screen in the main menu
  279. Fixed AI difficulty not being available in multiplayer games
  280. Fixed the spectator "spice" tooltips showing the wrong player's values
  281. Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
  282. Various minor bug fixes
  283.  
  284. Update v2.1.1.32228:
  285. Fixed Corrino dropping infinite main bases.
  286. Fixed games allowing more than 8 spectators.
  287. Fixed Irulan +2 crew in harvester being applied twice when two main bases are adjacent.
  288. Fixed truce not providing standing on council opening.
  289. Fixed spectators having "Unknown" as their names.
  290. Fixed territory outlines sometimes vanishing for spectators.
  291. Various other spectator mode improvements.
  292.  
  293. Update v.2.0.7.31913:
  294. Fixed tutorials 1 & 5 not starting
  295. Fixed detect stealth alert triggering with your own units
  296. Fixed Skirmisher and Infiltrator Gear "Camouflage Fabric" giving free supply for no reason
  297. Fixed icon of the "Assassin gear" trait
  298.  
  299. Update v2.0.6.31902:
  300. Balancing
  301. Added Annexation costs per ongoing Annexation, that are equals to cost of owning more region, but do not benefit from cost reduction and is never refunded.
  302. Atreides Peaceful Annexation takes 10 -> 5 days.
  303. Detection of a stealth unit now gives an alert.
  304. The ranges for detection of stealth units are not longer smaller at night.
  305.  
  306. Bug fixes
  307. Fixed fremen dev "Desert Watchers" so the unit stay hidden between regions.
  308. Fixed fremen dev "Arrakis Secret" so the harvester can be attacked right after undeploying, if you can detect them.
  309. Fixed Assassin reseting assassination progress factor even when the infiltration cell has been removed.
  310. Fixed the text explaining which faction is affected by an ongoing operation.
  311. Fixed the "World Museum" achievement in conquest.
  312.  
  313. Update v2.0.5.31873:
  314. Balancing
  315. Overkill damage is now applied to Executionner with "Meat Armor" gear
  316. Executionner "Meat Armor": heal 50 -> 40 hp per stack
  317.  
  318. Bug Fix
  319. Fixed Atreides Sustainable Spying not working on the second traits from Thuffir Hawat
  320. Fixed recruitment cancellation on multiplayer
  321. Fixed Village textures not being updated when annexed by a faction on multiplayer
  322. Fixed Harkonnen Gunners' "Blood Thinner" gear removing 50% life instead of 25% in some situations
  323.  
  324. Update v.2.0.4.31850:
  325. Balancing
  326. Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod
  327. Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type
  328. Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end.
  329. Resolution "Controlled Markets" can no longer appear during the first 2 councils
  330.  
  331. Bug fixes
  332. Fixed airfields not being updated when using Vernius / Bronso
  333. Fixed Fremen hero first recruitment costing Solari
  334. Fixed refunded cost being divided each time we open the refund dialog
  335. Fixed not being able to choose a hero when no recruitment slot is available
  336. Fixed Fremen harvester recruitment being blocked if no recruitment slot is available
  337. Fixed not being able to cancel recruitment when refunding in a particular order
  338. Fixed Vernius not giving unlocked developments to teammates in 2v2
  339. Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch
  340. Fixed Jamis receiving no authority when liberation is canceled from abandon of the village
  341. Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction)
  342. Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction)
  343. Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too)
  344. Fixed Fighting Engineer not receiving XP bonus in some situations
  345. Fixed Paul first Sietch bonus being lost when the first Sietch is hostile
  346. Fixed sending a message with enter unfocusing the chat box in the lobby
  347. Fixed Neural Grid sometimes disconnecting neural nodes
  348. Fixed Corrino Frigate having 500 more hp while deployed
  349. Fixed some units briefly losing stealth when changing regions
  350.  
  351. Update v.2.0.3.31764:
  352. Balancing
  353. House Atreides
  354. - Development “Political Entente” gives 5 -> 4 guards on betrayal
  355. - Warden’s Gear “Cover Tactics” gives +20% -> +30% speed
  356.  
  357. House Harkonnen
  358. - Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects
  359. - Councillor Umman Kudu produce +3 Manpower on top of his other effects
  360.  
  361. The Smugglers
  362. - Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level
  363.  
  364. The Fremen
  365. - Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses
  366.  
  367. House Corrino
  368. - Rework “Solid Materials” development:
  369. - +15 plascrete production
  370. - Village buildings have +1000 health
  371. - Rework “Megalopolis” development:
  372. - +3 Water in village neighboring main base
  373. - Building cost 10% less plascrete and solari to build in MB and neighboring villages
  374. - Rework “Imperial Administration” development:
  375. - Effects of villages quirks are applied one more time in village neighboring MB
  376. - Unlock the “investment office” village building
  377. - Rework “Administrative Consolidation” development:
  378. - Village with 4 or more buildings of the same type reduce solari upkeep by 15%
  379. - Unlock the “emperor monument” MB building
  380. - “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base
  381. - “Maintenance Center” village building is no longer available.
  382.  
  383. House Ecaz
  384. - “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority
  385. - “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions
  386. - “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece
  387. - “Political Art” development gives 15 -> 8 influence on building a masterpiece
  388.  
  389. House Vernius
  390. - Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects
  391. - Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress
  392. - Patent dev cost 800 -> 600 Solari
  393. - Harmless gadget treaty cost 200 -> 100 Solari
  394. - Analytical machine cost reduced by 100 Solari each
  395.  
  396. Other
  397. - Balancing of hostile sietch raid (unit stats and numbers of units) in conquest
  398. - Sietch demo raider has 7 -> 6 power
  399. - Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power.
  400.  
  401.  
  402. Bug Fixes
  403. - Fixed “Political Model” Atreides Conquest Bonus
  404. - Fixed “Automatic Weapons” Ranger gear
  405. - Fixed no war grace period with Lady Jessica
  406. - Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus
  407. - Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear
  408. - Fixed “Activist Heardquarters” Smuggler Main Base Extension
  409. - Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate
  410. - Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death
  411. - Fixed “Sobering Medication” Squire gear not displaying its bonuses correctly in multiplayer
  412. - Fixed C’Tair skill
  413. - Obfuscating the “Counter Measures” development properly unassign the third agents in counterintelligence
  414. - Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony
  415. - Fixed water regulation resolution being scaled by villages
  416. - Units are not dragged into combat by aoe anymore
  417. - Fix Crew Training Program was apply 2 times (on faction & on harvester)
  418. - Fix conflicted input after rebind + add feedback when there is a conflict
  419. - Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining
  420. - Fixing landsraad confirm button getting disabled after each resAction
  421. - Fixing rally point and hero alerts in dedicated servers
  422. - Fixing stealth units remaining stealth if they are the only one sieging
  423. - Fixing AI when trying to defend itself
  424.  
  425. Update v2.0.1.31677:
  426. Known Issues
  427. Vernius’s harvester in range of the Experimental Alloy Furnace will get a trait with texts in english, even if it’s not the chosen game language.
  428.  
  429. Bug Fixes
  430. Fixed Fremen AoE damage factor issues
  431. Fixed AoE issues for Skimisher (center of explosion, aoe radius and aoe fx radius)
  432. Fixed loot display not appearing correctly
  433. Re added idle harvester alert
  434. Fixed robotic voices in conquest
  435. Alloy furnace works on Vernius Harvester
  436. Fixed popup appearing when using a patent or obfuscate when it should not
  437. Fixed Epic Quest Operation
  438. Fixed player being able to place a infiltration cell when faction target is already being assassinated by player
  439. Fixed free main base building effect when having a pending building
  440. Ceremonial caves now works properly on great volcano
  441. Fixed sniper trait
  442. Some fixes in aura levels (fedaykin, incinerator, siren, overlord stings and hark drones)
  443. Also adding filter so armies in truce won't get damage from aura levels
  444. Fixed repair cost for vernius ship
  445. Fixed radius for Incinerator gear and Feydakin
  446. Fixed cost applied not being what is shown in refund dialog
  447. Fixed being able to unlock “Patent Troll” achievements when not playing the required faction
  448. Fixed uncontrollable unit not auto engaging in combat
  449. Fixed LifeReformation gear being active when regenerating at a safe place
  450. Fixed uncontrollable units not loosing Rabban's passive when they become controllable
  451. Fixed incinerators badly applying burn. Also fixing the gear that accelerates the burn
  452. Reduced allocations and perf CPU
  453. Fixed Conquest Battle generation
  454. Fixed Agony for Vernius and also fixing random bug that spawns uncontrollable raids of my faction around my mainbase
  455. Fixed stakkanov prod increase on craft workshops
  456.  
  457. Balancing
  458. close range and most aoe range: 10->7
  459. Patent dev 1000 -> 800 solaris
  460. Atreides Support Drone 13 -> 14 power
  461. Harkonnen Combat Probe 60 -> 100 hp
  462. knight gear:
  463. vow of fervor +30% -> +20% damage
  464. vow of heroism +2 -> +3 CP
  465. vow of bravery: -3 -> -2 armor
  466.  
  467. Fremen dev Stalwart Alliance: the amount of unit in the raid have been reduced
  468. Harkonnen Overlord stings:
  469. 80 -> 150 health
  470. Lose 50% -> 40% health per day
  471.  
  472. Duncan Idaho: unit at short range inflict +10% -> +20% damage
  473. Vernius Resonance Drone do not attack with aoe anymore
  474. Fedaykin nerf 180 degrees -> 120 degrees
  475. Sietch raid units have been balanced
  476. Incinerator, Fedaykin and Siren aoe have been fixed to start from them instead of the unit they target. Angles have also been adapted to fit the visual not too badly.