- Update v2.2.7.32974:
- The ongoing loading of a nuke silo is automatically cancelled without refund when the village is liberated or abandoned.
- The bug allowing to load multiple nukes at the same time has been fixed, in all known cases.
- Devastated villages' buildings can no longer be targeted by military units.
- Assassins can no longer attack a village as a regular military unit would.
- Assassins cannot reset an assassination progression from an infiltration cell in siege or in combat.
- Fixed heroes' range fx expanding and vibrating wildly after a while.
- Atreides Support drones now properly pick up dying units, even when they are under an effect that makes them uncontrollable.
- Peaceful annex is now interrupted and refunded by nuclear devastation (as if the village had been sieged).
- Fremen major building Research Station now has the same benefits as other factions'.
- Fremen units that should be stealthed for any reason when exiting a worm are no longer visible for a few frames before becoming stealthed.
- The bonus trait given by Chani's ambush skill no longer disappear when leaving stealth.
- The Contraband supply quest given by the Smugglers Main Base Underworld Headquarter Extension now gives the Fremen rewards that are useful to them.
- Removed hidden Sanya bonus '+2 solari prod on military masterpieces', leftover from her old effect.
- The Vernius treaty Harmless Gadget now properly does not break when entering conflict with Vernius.
- A player that got disconnected is now able to join the lobby of a save file made after they were replaced by an AI.
- Added a popup warning in case of unexpected disconnections during the lobby.
- The 'no fog' setting bug in Spectator mode has been fixed in all known cases.
- Add the word 'assassin' and all derivatives to the white list of the profanity filter.
- Update v2.2.5.32923:
- Changes
- Fremen - Fremen "Mobile Turret" can hold position without deploying
- Conquest - Secondary objective "Defender of the Law" will spawn renegade bases at the start of the mission, making the objective possible in every case.
- Bugfixes
- Fixed "assault" conquest mission timer discrepancy
- Fixed a common crash happening in spectator mode
- Various optimisations
- Update v2.2.4.32914:
- Changes
- Voting Phases
- During voting, it’s no longer possible to see changes in influence, solari, or CHOAM ownership in other factions.
- It’s no longer possible to buy CHOAM Shares during voting
- Selling CHOAM Shares during voting no longer reduces the price instantly. All such reductions are then applied all at once at the end of the council.
- Insider Trading gives +2 -> +1 influence per share sold
- With the development “insider tradingâ€, selling CHOAM shares during voting gives 50% less solari.
- Bug Fixes
- Fix “incursion†conquest mission timer discrepancy (the same issue might still appear in “assault†mission, it should be fixed soon)
- Fremen warrior gear “Dry Training†no longer reduces max health with negative Water
- Update v2.2.3.32893:
- Balancing
- Common
- Resolution “Portfolio Scrutiny†(apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
- Resolution “CHOAM Dilution†(apply to all) rework : 20% of owned CHOAM Shares are destroyed
- Resolution “Sale Incentive†(targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
- Resolution “Labor Right†(apply to all) rework : +100% military unit upkeep
- Resolution “Imperial Intelligenceâ€, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
- the immediate effect on price of selling or buying a shares is 50% stronger
- sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
- flying units can no longer trigger the attack on a sietch
- Miscellaneous
- Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
- during landsraad, in multiplayer:
- in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
- in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
- “Slow†landsraad is now the default setting in multiplayer.
- The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
- Bugfixes
- When placing rally point as a fremen, the correct range is now showed
- The right character will now address the player during the “Hired Help†mission, in Fremen and Smuggler conquest.
- The “Cutting the Head Off†mission will now properly check the infiltration level of the right opponent
- Fixing a bug with overflowing spice, affecting the “Spice Heist†conquest mission
- The “Spice Heist†conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
- Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves†conquest mission
- Some memory leaks plugged
- Some crashes fixed
- Update v.2.2.2.32791:
- Balancing
- The bonuses for having a completed blue district have been buffed:
- district 2 gives +2 -> +3 influence and +5 intel production
- for great houses, district 3 gives +100 -> +150 votes
- for fremen and smugglers, district 3 gives +100 -> +150 max influence and +4 -> +6 influence production
- The “Water Seller†charter eligibility condition is to have 50 -> 70 Water production
- The conquest secondary objective “Guild Commission†and its Fremen counterpart “Recycling Spree†have been made slightly more difficult
- Minor Changes
- Added “Random†map type, that will choose a map type for you from all available ones.
- Added an option to remove the version number that appears in-game on the bottom right of the screen, in the accessibility menu.
- Please note that when sending screenshots of potential bugs, the version number is crucial information that we need to know.
- The voice actors for Staban and Stilgar have been added in the credits.
- Bug Fixes
- Iakin Nefud skill Cannon Fodder doesn’t apply to units that cannot gain experience
- Fixed statistics menu sometimes not showing data from finished games
- Fixed statistics menu recording spectated games as if you had actually played in them
- The secondary objective of “Spice Heist†has been fixed
- Fixed development given at the start of a conquest mission not working properly when the effect is instant
- Fixed lobby disconnect issue
- Some memory leaks have been plugged
- Update v.2.2.1.32762:
- Conquest
- Fremen conquest has been balanced to make the Spice Field liberation objective easier
- Music on the Smuggler conquest map has been improved
- Bug fixes
- Units should properly attack villages once all militia have been defeated
- Fixed crashes
- Update v2.2.0.32746:
- New Conquests
- Smugglers and Fremen are now playable in the Conquest game mode. The Fremen conquest brings a unique twist, focusing on the liberation of the planet rather than the traditional Conquest gameplay. You can also engage in three new battles, with two exclusively available in the Fremen Conquest and one accessible in the Smugglers Conquest. Additionally, there are seven new achievements to unlock.
- New Map Types
- Six new map types are now available for both single-player and multiplayer modes, each offering unique challenges and strategic possibilities.
- In Skirmish mode:
- Dune Small, Medium, and Large are the standard maps, each representing different sizes of the northern hemisphere of Arrakis.
- The Great Flat map is a vast expanse with extensive Deep Desert, placing main bases far from each other and emphasizing the importance of mobility and water. Expanding on the Great Flat is challenging due to the large distances between regions.
- The Populous Basin is another large map featuring numerous small regions, ideal for building strong defensive clusters of villages. Here, main bases are placed close to each other near the center of the map, allowing for outward expansion.
- Great Erg is a medium-sized map filled with smaller Deep Deserts and Mountain regions, creating bottlenecks and regions of strategic importance.
- Desert Ridge, designed for 2v2 play, is an elongated map where each team starts at opposite ends, separated by a long ridge and several Deep Desert areas.
- Sandy Valley is a medium rectangular map centered around a valley, well-suited for both 2v2 and free-for-all matches.
- In Kanly mode:
- The Standard Kanly map covers the northern hemisphere of Arrakis
- Narrow Pass map is smaller and filled with Mountain regions and bottlenecks, adding tactical complexity to each encounter.
- Statistics Screen
- New “Statistics†screen in the main menu, which includes detailed information on your performance with each faction.
- Balancing
- Conquest
- The “Water Gift†secondary objective has been reworked to be slightly more challenging.
- It takes 8 -> 10 controlled territory to validate the conquest objective, in great houses conquests.
- “Spying Initiative†bonus gives +5 -> +2 max agents.
- Common
- The “Insider Trading†development gives 1 -> 2 influence per share sold and removes CHOAM selling cooldown and max influence during the landsraad council.
- It is now possible to steal a nuclear warhead by annexing the village where the silo is built.
- 30% CHOAM bonus gives +100 -> +200 max influence.
- The resolution “Landsraad Support†gives 2 -> 5 landsraad punishers.
- The resolution “Spacing Guild Resources†gives +20 -> +10 armor to affected Main Bases.
- Atreides
- Rangers have 1 -> 0 armor and 18 -> 17 power.
- Heavy Weapon Squads have 1 -> 0 armor.
- Gurney gives +5% attack speed per level to ranged units instead of +1 armor
- Gurney does not reduce the attack speed of his target anymore.
- Harkonnen
- Iakin Nefud rework:
- When Iakin reach 0 health, he steals the health of an ally ground unit at short range, instead of dying.
- Any unit death at short range gives +1 power and +0.5 armor.
- “Cannon fodder†skill:
- Level 1 ally unit at short range permanently becomes Cannon Fodder, and suffers the following effects:
- Loses 10% of health every day.
- Cannot regenerate health in villages or gain experience.
- No Solari upkeep, and no Command Point requirements.
- Half of the unit cost is refunded upon death in combat.
- Smugglers
- Main Base Extension “Hidden Explosives†no longer reduces the main base armor, instead it makes it unable to attack for a day.
- The “Bounty†resolution modifier gives 20 -> 10 solari per vote placed on a resolution.
- Lashon Hara gives 1 infiltration level in a faction every time a successful trade takes palce with that faction.
- Lashon Hara produces 10 -> 15 solari and 1 -> 2 influence par infiltration level in another faction
- Staban no longer gives any solari.
- Fremen
- During Wormriding, sandworm moves at a speed of 15 -> 25.
- Jamis trades 10 authority for 10 -> 30 manpower.
- Corrino
- Irulan rework: Every building can be constructed one more time anywhere on the map.
- Ecaz
- Can break truce, with a +100% penalty on standing loss and no damage bonus.
- Perfected units cost +50% -> +100% but take +100% -> +50 % longer to recruit.
- Perfected units now cost 100% more to heal.
- Whitmore skill consumes Champion’s Trophy every 5 -> 4 seconds.
- Can no longer build its Garden in a region where hostile units are present. Building the Garden also interrupts any unit that had the order to attack it.
- Vernius
- With the development “Automated Defenseâ€, Neural Node attacks with an attack speed of 10 -> 6.6.
- Nuwa and fight-engineers no longer leave repair mode when all drones at range are repaired.
- C’tair rework:
- +1 gear slot to every unit, but using that slot increase the unit’s requirement by 1 fuel cell.
- Ally non-mechanical units at short range are stealthy.
- C’tair is stealthy.
- “Evasion†skill: Next attack executes, and removes C’tair from combat.
- Bug Fixes
- Fixed building refunds when canceling being incorrectly counted as resource gains, which led to potential exploits with resource gain multipliers.
- Fixed a bug where a harvester on a spice blow could transmit a maintenance-center-like buff to the next region when crossing a border.
- Fixed worm speed during wormriding being affected by the Deep Desert debuff.
- Fixed Chani giving her buff to flying units and sietches.
- Fixed units from discoveries appearing in a shuttle at the rally point instead of directly at the discovery location.
- Fixed conquest bonuses granting units on operation use, causing units to appear at the rally point instead of where the operation was performed.
- Fixed discovery at full progress being locked indefinitely if the reward was no longer valid.
- Fixed the Support Intelligence spying mission not applying to ongoing operations.
- Fixed the Hired Help conquest mission lacking a second phase against Vernius.
- Fixed annexation cost display in multiplayer.
- Fixed various crashes.
- Update v2.1.7.32388:
- Balancing
- Vernius Combine Harvester Drone regen cost: 350 -> 100 solari for a full health bar
- When an ally sietch's raid is liberating a village, you can attack the village to take over the siege. If you cancel the liberation, the raid will leave.
- Ornithopter "swift" trait that gives "-70% damage received from Missile Battery and Main Bases" now also apply to Vernius Neural Nodes.
- Assassin can no longer be sent to a building to reset an assassination progress. They have to reach the village.
- Bug fixes
- In conquest, "The Renegades" battle now launches properly
- Renegades properly establish bases
- Ecaz can properly launch atomics when they are not in truce with any alive factions
- Wardens give their armor bonus properly during last stand
- Wardens properly do not receive any buff during last stand
- Harkonnen "Interrogation Center" now properly removes captured agents from their owner agent list
- Drisq ability cooldown now works as intended
- Various minor fixes
- Update v2.1.6.32344:
- Balancing
- Hammer attack speed 3.3 → 2.5
- Spirit power 18 → 16
- Spire power 8 → 9
- Orbital Strike has 45 → 40 power per missile
- Admin Burden reduces recruitment and building speed by 80% → 60%
- Attacking a sietch now betrays truce with the Fremen
- Fremen cost to repopulate a sietch : 250 → 150 manpower 3000 → 1000 solari
- Fremen cannot repopulate a sietch if a teammate has pillaged it
- Fremen dev "Stalwart Alliance" adds effect: Allied Sietches Militia have +50% Life
- Fremen dev "Desert Watchers" adds effect: Fremen units also gain stealth near Allied sietches
- Militia and raids from allied sietch are considered as allies and can't be targeted nor attacked
- When neural nodes have the ability to attack, Ornithopters will try to avoid them as they do with missile turrets
- Abandoning a village does not refund building costs anymore
- Fremen are no longer eligible for "Council Representative", the charter that replaces dune governorship when political victory is disabled
- QoL
- Added alerts for Fremen players to help them defend ally sietches
- After the game has ended, remaining players now have access to the "spectator" chat
- In Spectator mode, the option to follow a player’s camera will now close the landsraad windows automatically
- Bug Fixes
- Fremen and Vernius harvesters are no longer affected by the training speed reduction at the beginning of the game
- Direct messages between Spectators no longer generate a "spoke with" message
- The pillage cost on game pass has been fixed
- Steam and Game Pass versions are synchronised, crossplay now functions
- Update v2.1.3.32281:
- Balancing
- Gain from being in truce with someone 5 → 4 standing
- Building cost reduction only affects Plascrete and Solari costs
- Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
- Mobile turret now shoots at very long range while deployed
- Mobile Turret 25 → 30 power while deployed
- Spires deal +50% → +40% damage to units outside of their territory
- Spire 5 → 3 armor
- Spire 8 → 9 solari upkeep
- Hawk 270 → 250 hp
- Harpy 5 → 4 armor
- Hammer 360 → 340 hp
- Siren 200 → 230 hp 5 → 4 armor
- Spirit 270 → 230 hp 5 → 4 armor
- Pillaging
- Pillaging a sietch now takes 0.5 → 6 days
- Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
- Pillaging gains are no longer multiplied by the amount of buildings in the village.
- Pillaging no longer gives plascrete depending on the amount of buildings in the village.
- Pillaging no longer gives plascrete or spice depending on the village production.
- Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
- The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
- Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.
- Bug Fixes
- Players can now chat with spectators once the game is over
- Players that have conceded now get a result screen and can keep watching as spectator
- Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
- Players that have disconnected can now join the game again from the multiplayer screen in the main menu
- Fixed AI difficulty not being available in multiplayer games
- Fixed the spectator "spice" tooltips showing the wrong player's values
- Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
- Various minor bug fixes
- Update v2.1.1.32228:
- Fixed Corrino dropping infinite main bases.
- Fixed games allowing more than 8 spectators.
- Fixed Irulan +2 crew in harvester being applied twice when two main bases are adjacent.
- Fixed truce not providing standing on council opening.
- Fixed spectators having "Unknown" as their names.
- Fixed territory outlines sometimes vanishing for spectators.
- Various other spectator mode improvements.
- Update v.2.0.7.31913:
- Fixed tutorials 1 & 5 not starting
- Fixed detect stealth alert triggering with your own units
- Fixed Skirmisher and Infiltrator Gear "Camouflage Fabric" giving free supply for no reason
- Fixed icon of the "Assassin gear" trait
- Update v2.0.6.31902:
- Balancing
- Added Annexation costs per ongoing Annexation, that are equals to cost of owning more region, but do not benefit from cost reduction and is never refunded.
- Atreides Peaceful Annexation takes 10 -> 5 days.
- Detection of a stealth unit now gives an alert.
- The ranges for detection of stealth units are not longer smaller at night.
- Bug fixes
- Fixed fremen dev "Desert Watchers" so the unit stay hidden between regions.
- Fixed fremen dev "Arrakis Secret" so the harvester can be attacked right after undeploying, if you can detect them.
- Fixed Assassin reseting assassination progress factor even when the infiltration cell has been removed.
- Fixed the text explaining which faction is affected by an ongoing operation.
- Fixed the "World Museum" achievement in conquest.
- Update v2.0.5.31873:
- Balancing
- Overkill damage is now applied to Executionner with "Meat Armor" gear
- Executionner "Meat Armor": heal 50 -> 40 hp per stack
- Bug Fix
- Fixed Atreides Sustainable Spying not working on the second traits from Thuffir Hawat
- Fixed recruitment cancellation on multiplayer
- Fixed Village textures not being updated when annexed by a faction on multiplayer
- Fixed Harkonnen Gunners' "Blood Thinner" gear removing 50% life instead of 25% in some situations
- Update v.2.0.4.31850:
- Balancing
- Harkonnen Councillor Umman Kudu gives +3 -> +2 manpower prod
- Corrino development "Administrative Consolidation" gives -15% -> -20% upkeep on villages with 4 buildings of the same type
- Landsraad charter support: the efficiency of supporting a charter on the agenda depends on the time left before the next council. It gives 20 Priority for 10 Influence at the start of a period and only 2 Priority for 10 Influence at the end.
- Resolution "Controlled Markets" can no longer appear during the first 2 councils
- Bug fixes
- Fixed airfields not being updated when using Vernius / Bronso
- Fixed Fremen hero first recruitment costing Solari
- Fixed refunded cost being divided each time we open the refund dialog
- Fixed not being able to choose a hero when no recruitment slot is available
- Fixed Fremen harvester recruitment being blocked if no recruitment slot is available
- Fixed not being able to cancel recruitment when refunding in a particular order
- Fixed Vernius not giving unlocked developments to teammates in 2v2
- Fixed agents gained via Sietch alliance not being removed if they were assigned to a Sietch
- Fixed Jamis receiving no authority when liberation is canceled from abandon of the village
- Fixed Executioner not receiving Bloodthirst stacks when there is an enemy drone nearby on the fight. (also apply to Adrenaline Addiction)
- Fixed Executionner not getting stacks from suicidal drones nor from executed units (also apply to Adrenaline Addiction)
- Fixed Fighting Engineer receiving XP multiple times for each drone in the range and in combat (and for itself too)
- Fixed Fighting Engineer not receiving XP bonus in some situations
- Fixed Paul first Sietch bonus being lost when the first Sietch is hostile
- Fixed sending a message with enter unfocusing the chat box in the lobby
- Fixed Neural Grid sometimes disconnecting neural nodes
- Fixed Corrino Frigate having 500 more hp while deployed
- Fixed some units briefly losing stealth when changing regions
- Update v.2.0.3.31764:
- Balancing
- House Atreides
- - Development “Political Entente†gives 5 -> 4 guards on betrayal
- - Warden’s Gear “Cover Tactics†gives +20% -> +30% speed
- House Harkonnen
- - Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects
- - Councillor Umman Kudu produce +3 Manpower on top of his other effects
- The Smugglers
- - Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level
- The Fremen
- - Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses
- House Corrino
- - Rework “Solid Materials†development:
- - +15 plascrete production
- - Village buildings have +1000 health
- - Rework “Megalopolis†development:
- - +3 Water in village neighboring main base
- - Building cost 10% less plascrete and solari to build in MB and neighboring villages
- - Rework “Imperial Administration†development:
- - Effects of villages quirks are applied one more time in village neighboring MB
- - Unlock the “investment office†village building
- - Rework “Administrative Consolidation†development:
- - Village with 4 or more buildings of the same type reduce solari upkeep by 15%
- - Unlock the “emperor monument†MB building
- - “Integrated cost†development: -50% -> -30% solari upkeep of major building around main base
- - “Maintenance Center†village building is no longer available.
- House Ecaz
- - “Museum of unbound art†gives +5 -> +3 max influence, manpower and authority
- - “Garden Resort†+0.5 -> +0.2 influence prod per masterpiece in neighboring regions
- - “Artistic Aspirations†development gives 100 -> 80 solari on building a masterpiece
- - “Political Art†development gives 15 -> 8 influence on building a masterpiece
- House Vernius
- - Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects
- - Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress
- - Patent dev cost 800 -> 600 Solari
- - Harmless gadget treaty cost 200 -> 100 Solari
- - Analytical machine cost reduced by 100 Solari each
- Other
- - Balancing of hostile sietch raid (unit stats and numbers of units) in conquest
- - Sietch demo raider has 7 -> 6 power
- - Spying operation “Scavenger Team†now gives 25% of dead units max health as solari instead of scaling off power.
- Bug Fixes
- - Fixed “Political Model†Atreides Conquest Bonus
- - Fixed “Automatic Weapons†Ranger gear
- - Fixed no war grace period with Lady Jessica
- - Fixed “Omnipresent Fanaticism†Harkonnen Conquest Bonus
- - Fixed “Painful Lesson†Conquest Bonus interaction with “Red Fluid†gear
- - Fixed “Activist Heardquarters†Smuggler Main Base Extension
- - Fixed “Stalwart Alliance†Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate
- - Fixed “Political Arts†Ecaz development blocking charters after House Ecaz death
- - Fixed “Sobering Medication†Squire gear not displaying its bonuses correctly in multiplayer
- - Fixed C’Tair skill
- - Obfuscating the “Counter Measures†development properly unassign the third agents in counterintelligence
- - Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony
- - Fixed water regulation resolution being scaled by villages
- - Units are not dragged into combat by aoe anymore
- - Fix Crew Training Program was apply 2 times (on faction & on harvester)
- - Fix conflicted input after rebind + add feedback when there is a conflict
- - Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining
- - Fixing landsraad confirm button getting disabled after each resAction
- - Fixing rally point and hero alerts in dedicated servers
- - Fixing stealth units remaining stealth if they are the only one sieging
- - Fixing AI when trying to defend itself
- Update v2.0.1.31677:
- Known Issues
- Vernius’s harvester in range of the Experimental Alloy Furnace will get a trait with texts in english, even if it’s not the chosen game language.
- Bug Fixes
- Fixed Fremen AoE damage factor issues
- Fixed AoE issues for Skimisher (center of explosion, aoe radius and aoe fx radius)
- Fixed loot display not appearing correctly
- Re added idle harvester alert
- Fixed robotic voices in conquest
- Alloy furnace works on Vernius Harvester
- Fixed popup appearing when using a patent or obfuscate when it should not
- Fixed Epic Quest Operation
- Fixed player being able to place a infiltration cell when faction target is already being assassinated by player
- Fixed free main base building effect when having a pending building
- Ceremonial caves now works properly on great volcano
- Fixed sniper trait
- Some fixes in aura levels (fedaykin, incinerator, siren, overlord stings and hark drones)
- Also adding filter so armies in truce won't get damage from aura levels
- Fixed repair cost for vernius ship
- Fixed radius for Incinerator gear and Feydakin
- Fixed cost applied not being what is shown in refund dialog
- Fixed being able to unlock “Patent Troll†achievements when not playing the required faction
- Fixed uncontrollable unit not auto engaging in combat
- Fixed LifeReformation gear being active when regenerating at a safe place
- Fixed uncontrollable units not loosing Rabban's passive when they become controllable
- Fixed incinerators badly applying burn. Also fixing the gear that accelerates the burn
- Reduced allocations and perf CPU
- Fixed Conquest Battle generation
- Fixed Agony for Vernius and also fixing random bug that spawns uncontrollable raids of my faction around my mainbase
- Fixed stakkanov prod increase on craft workshops
- Balancing
- close range and most aoe range: 10->7
- Patent dev 1000 -> 800 solaris
- Atreides Support Drone 13 -> 14 power
- Harkonnen Combat Probe 60 -> 100 hp
- knight gear:
- vow of fervor +30% -> +20% damage
- vow of heroism +2 -> +3 CP
- vow of bravery: -3 -> -2 armor
- Fremen dev Stalwart Alliance: the amount of unit in the raid have been reduced
- Harkonnen Overlord stings:
- 80 -> 150 health
- Lose 50% -> 40% health per day
- Duncan Idaho: unit at short range inflict +10% -> +20% damage
- Vernius Resonance Drone do not attack with aoe anymore
- Fedaykin nerf 180 degrees -> 120 degrees
- Sietch raid units have been balanced
- Incinerator, Fedaykin and Siren aoe have been fixed to start from them instead of the unit they target. Angles have also been adapted to fit the visual not too badly.