1. Update v1.22:
  2. â– General Updates
  3. Changed Battle Version to 1.22.
  4. Made minor fixes to text.
  5. Fixed other minor issues.
  6.  
  7. â– Network Mode Changes
  8. Fixed an issue causing the connection signal indicator (ping value) with the opponent to display incorrectly. *Steam only
  9.  
  10. â– Replay Mode Changes
  11. Fixed an issue causing the dummy behavior registered with Replay Assist to playback incorrectly sometimes when using Replay Assist Plus. *Steam only
  12.  
  13. â– Battle Related Changes
  14. Fixed an issue where it was still possible to perform additional attacks after whiffing Steer Ender during a combo.
  15. This was unintended behavior caused by the previous fix to prevent it becoming unnaturally impossible to land additional attacks when a placed object hits after Steer Ender is blocked.
  16.  
  17. â– Hyde
  18. Fixed an issue making it impossible to cancel into EX special moves when [Strict Daze] (B+C) clashes with an opponent’s projectile.
  19.  
  20. â– Vatista
  21. Fixed an issue making it impossible to cancel into EX special moves when [Armabellum (Crouching)] (↓+B+C) clashes with an opponent’s projectile.
  22.  
  23. â– Kuon
  24. Fixed an issue making it possible for the opponent to block with either left or right inputs after performing Aerial [Mantle of Nothingness] (→↓↘+AorBorC mid-air) or (B+C>↓+B+C) or (B+C>↓+B+C mid-air).
  25.  
  26. â– Ogre
  27. Fixed an issue causing the Dryly Bomb attached to the opponent with [I’ve Got You!] (→↘↓↙←→+AorBorC) to disappear and the icon to deactivate after hitting with Infinite Worth or Infinite Worth EXS.
  28. Fixed a visual error caused when the EX special move [Hit the Showers!] (↓↘→+C mid-air) hits after clashing 5 times with a projectile.
  29. Fixed an issue causing the projectile part of the EX special move [I’ll Show You!] (↓↓+B+C) to follow the character.
  30.  
  31. â– Akatsuki
  32. Fixed an issue causing unintended neutral jump attacks after performing Chain Shift after a neutral double jump and then double jumping again.