1. V 1.1.0 (March 24 2023):
  2.  
  3. --- NEW FEATURES ---
  4. • Boss Rush Mode! This is a new game mode unlocked when any gladiator completes the game ( all you have to do is have fought the Starbound Gladiator , whether you won or not does not matter - either way the Boss Rush will unlock.) The game will scan your saved gladiators when you first click "Load Gladiator" to check and see if one qualifies.
  5. • Boss Rush Mode allows you to select any gladiator and take part in a challenge where they face every arena in the game, one after the other in combat. Much like the "Survival Round" arena rules, you cannot regain armour or heal between battles. This game mode never ends, the challenge is seeing just how far you can get!
  6. • You can now load Single Player campaign gladiators to Multiplayer gladiators ( Full Launch version or later, no Early Access gladiators can be converted unfortunately ). This is a *ONE WAY* conversion that can be done at any time after creating your gladiator, so you can then use them to fight in multiplayer battles.
  7.  
  8. --- BALANCE CHANGES / STAT FIXES ---
  9. • Removed 999 essence cap on skills ( no maximum cost now )
  10. • Increased all essence regeneration by 30%
  11. • Hardy talent increased to 60% ( up from 30% )
  12. • Salute of honour enrage removed
  13. • Fixed a bug where Virtuoso did could potentially do less damage than intended on bosses
  14. • Sword , Axe, Bow, Club and Polearm Mastery are now 3% per point up from 2%
  15. • Increased damage done by two handed melee weapons
  16. • Slightly increased the damage done by bows
  17. • Leap of Lions move distance is now tied to your strength
  18. • Reduced cooldown on Ghost Strike to 4 turns
  19. • Reduced essence cost of default attacks slightly
  20. • Adjusted skill essence costs across the board
  21.  
  22. --- BATTLE CHANGES / FIXES ---
  23. • Laser gun is now treated as a two handed weapon
  24. • Better randomization on which limb is lost in battle
  25. • Fixed a bug where Combat Ready talent did not work in Single Player campaign
  26. • Overload talent now functions as designed
  27.  
  28. --- SHOP FIXES CHANGES ---
  29. • Fixed a bug where learning a skill on multiplayer mode would take you back to shop selection and not the Training Dummy
  30.  
  31. --- MISC FIXES AND CHANGES ---
  32. • Fixed a bug with XP percent showing 0%
  33. • Fixed an bug where characters could select subclasses not allowed by their species
  34. • Fixed a bug where you could keep fighting even past the final hours of the day at camp.
  35. • Adventures will no longer spawn on the overworld map from day 298 onward.
  36. • Switched the positions of Observatories 2 and 3 on the map
  37. • Alignment now shows on Load Character panel
  38. • Undead can now select hair/beards in character creation
  39.