- Update 7:
- -Fixed an issue with missing textures for the Gas Mask in inventory.
- -Fixed an issue where you could accidently kill Simon Smoke by firing the blue hand at the plug receiver in Doctor's Domain.
- -Fixed an issue where players were getting killed in the room above Simon Smoke in Doctor's Domain.
- -Fixed issues with VHS audio being able to play over cutscenes audio.
- -Fixed an issue where critters were knocking the player outside of the barricade during the critter attack sequence in the Prison Cell Blocks.
- -Fixed an issue where Doey wouldn’t play audio during his jump scare.
- -Adjusted lighting for areas in the game that were too dark.
- -Optimization pass to improve overall game performance.
- Update 6:
- Multiple levels split into smaller sub-levels to address overall game performance
- - Fixed several checkpoint issues
- - Addressed multiple collision issues where players could get stuck or moved out of bounds
- - Doey Boss Pit / Boss Fight:
- -- Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the player
- -- Added additional effects to better highlight which of Doey's heads to target during the Tendril Grab attack
- -- Updated Doey's behavior when transitioning to ranged state with a canister lodged in his body
- -- Made Doey's burrow more obvious and showing its effect before he burrows out
- -- Addressed several issues that were preventing Doey from chasing the player in the pit
- -- Fixed an issue that could cause players to lose their right hand during the Doey Boss Fight
- -- Reduced the timer on LN2 depots after removing a canister
- -- Tuning and balance pass for Doey
- -- Fixed an issue where Doey started chasing the player while the loading screen was displayed
- -- Adjusted the player crawl speed during the Doey chase sequence
- - No Man's Land / Yarnaby Boss Fight:
- -- Fixed an issue where Yarnaby could potentially become stuck in hidey holes
- -- Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area
- -- Fixed several issues where Yarnaby could grab players through walls
- -- Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays:
- --- Yarnaby will move to the search location in the conveyor section even if the player makes noise
- --- Removed 3 AI vent locations from the level
- --- Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room
- --- Yarnaby always travels to the bunker section after the player lowers the bridge
- -- Further navmesh improvements for Yarnaby
- - Revised Yarnaby's death sequence
- - Doctor's Headquarters / Doctor's Boss Fight:
- -- Further navmesh improvements for the Doctor's minions
- -- Tuning and balance pass for the Doctor
- -- Fixed an issue where the Doctor minions would stay active after defeating the Doctor
- Safe Haven:
- -- Fixed an issue that was preventing players from pulling out the square piece from the generator
- -- Gave Boogie Bot his controller
- -- Added child photos to the Save Haven Shrine
- -- Added a breathing shader to the critters in Save Haven
- --- Fixed an issue where the Ollie VHS tape on was red instead of beige
- - Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase
- - Fixed an issue where Doey would not throw the lever off the tower if players had not entered the yard before the new objective appeared
- - Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant
- - Doctor's Domain
- -- Fixed an issue where the plug started out stretched across the room and was unable to be grabbed
- -- Fixed an issue where the plug can clip through the door and become inaccessible
- - Adjusted the hand magnets on gear receivers to make the gears more grabbable
- - Added colors to the poster for the pipe puzzle in the Foundation
- - Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction
- - Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard
- - Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing
- - Added additional toy types to the critter attack in the Toy Graveyard
- - Tuning and balance pass for the Critter Horde in Prison Cell Blocks
- - Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone
- - Fixed an issue in Level 2 where the first note was not highlighted and could not be picked up when hitting 'E'
- - Fixed an issue where players cannot pick up the tape under the bed in Save Haven when hitting 'E'
- - Fixed an issue where players could not pick up the purple table in the Foundation when hitting 'E'
- - Fixed an issue where the Doctor's awakening VHS tape was not interactable when hitting 'E'
- - Fixed an issue with the key hanging in the cell in the Toy Graveyard was not interactable when hitting 'E'
- - Fixed an issue where the Doctor's subtitles disappear near the Vital Systems Room
- - Multiple fixes for assets popping in and out
- - Fixed several audio issues
- - Updated end of game credits
- Update 5:
- Added a pop-up notification letting players know that they need to update to DirectX12.
- - Fixed an issue where restarting a checkpoint caused the objective noise to stack and get louder.
- - Fixed an issue where reloading checkpoints interfered with the flashlight tutorial pop-up.
- - Moved safe volumes further into hiding spots during the Yarnaby Boss Fight.
- - Resolved a bug where a non moving Yarnaby would spawn if the player dies multiple times.
- - Fixed an issue where if a player was in a sidle spot and killed by Yarnaby the jumpscare would break.
- - Resolved an issue that was preventing saws from resetting if barely pulled in the Doey Boss Fight.
- - Fixed an issue where canisters would try to go back into their receiver and instead float.
- - Resolved an issue where Spanish VO is heard instead of Portuguese VO during the Doey death scene.
- - Fixed an issue where Doey's teeth did not properly display.
- - Fixed an bug where Kissy's eyelids are offset.
- Update 4:
- - Revised Doctor death sequence
- - Fixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain
- - Improved readability elements to the Baba Chops encounter:
- -- Switched which wire on the initial power switch is on
- -- Replaced first battery receiver with a power box
- -- Move Power boxes from the walls to the respective cages they open
- -- Move keycard pick-up
- -- Add highlight element to keycard reader, battery receivers, and power switches
- - Made the LN2 canisters easier to trigger during the Doey Boss Fight
- - Several performance optimizations
- Update 3:
- Yarnaby hiding spots should be significantly safer now.
- - Additional fixes for Yarnaby spawn camping.
- - Additional balance fixes for Yarnaby' sequence.
- - Fixed a bug where the bridge during the Yarnaby sequence would not always work.
- - Elevator after Doey transformation / chase should now be open.
- - Fixed an issue where Doctor minions were active after the Doctors' death.
- - Fixed TVs in Doctor's Intro and Doctor's hallway.
- - Fixed an issue where going into deep crouch or using slides would cause the camera to spin.
- - Fixed an issue where the rotate item functionality stopped working after player death.
- - Fixed an issue where players could easily fall out of the cable car.
- - Added a kill volume to the zip line so players no longer fall below the map.
- - Additional UI improvements.
- Update 2:
- - Additional fixes to Yarnaby spawn camping.
- - Additional fixes to hiding spaces for the Yarnaby Boss Fight. More fixes to come in a following patch.
- - Additional balance changes to Yarnaby's difficulty.
- - Fixed a bug where the door to the Vital Center remained open, allowing players to backtrack and lose progress.
- - Fixed a crash with jumpscares.
- - Fixed a VRAM crash.
- - Fixed additional reflection issues.
- - Fixed issues with PLAs.
- - Additional UI improvements.
- Update 1:
- - Yarnaby now spawns correctly
- - Yarnaby should no longer spawn camp the player as badly. Additional fixes coming in next patch.
- - Yarnaby's cone of vision reduced.
- - Hiding spaces function better during the Yarnaby Boss fight.
- - Audio for objective tracker and tooltip should no longer take up multiple channels when restarting from checkpoints.
- - Tutorial tooltips now remain on screen longer.
- - Flashlight tooltip now displays correctly.
- - Fixed several lighting and reflection issues.
- - Other UI Improvements