1. Update v1.04.59290:
  2. Trophies & Torches
  3. New Trophies: A new Trophy can be found at each of the Lair bosses!
  4.  
  5. The Decimal System
  6. The Safety of Slumber
  7. The Undertow
  8. The Rancid Feast
  9. New Infernal Torches: 4 new Infernal Flames have been added for unlocking at the Altar of Hope. The total cost to unlock ALL Infernal Flames is unchanged, meaning if you’ve already fully unlocked all the Infernal Flames, all the new Flames will be available to you at the Valley Inn.
  10.  
  11. The Fragile Flame
  12. The Killer’s Glow
  13. The Star of the Chosen
  14. The Bastard’s Beacon (DESPAIR WARNING: This one is brutal!)
  15. Grave Robber
  16. Wanderer
  17. Wanderer has been updated to reflect its identity as an evasive, flexible counter-defense kit with a CRIT focus.
  18.  
  19. Absinthe and Absinthe+ healing threshold raised from 25% to 33%
  20. Flashing Daggers DMG increased from 2-3 to 3-5
  21. Flashing Daggers CRIT increased from 5% to 15%
  22. Flashing Daggers+ DMG increased from 3-5 to 4-6
  23. Flashing Daggers+ CRIT increased from 10% to 20%
  24. Flashing Daggers+ now ignores Dodge if the Grave Robber has Stealth
  25. Glint in the Dark DMG increased from 4-6 to 4-7
  26. Glint in the Dark+ DMG increased from 6-8 to 6-9
  27. Lunge DMG adjusted from 4-8 to 5-8
  28. Lunge+ DMG adjusted from 6-11 to 7-11
  29. Lunge now applies a Knockback of 2 on CRIT
  30. Lunge+ now applies a Knockback of 3 on CRIT
  31. Pick to the Face CRIT increased from 10% to 15%
  32. Pick to the Face+ CRIT increased from 15% to 20%
  33. Pick to the Face+ DMG adjusted from 4-10 to 5-9
  34. Pick to the Face+ now removes all Block from the target on a successful CRIT
  35. Pirouette no longer grants Dodge
  36. Pirouette+ no longer grants Dodge+
  37. Pirouette and Pirouette+ cooldown reduced from 2 to 1
  38. Pirouette and Pirouette+ now also apply 1 Weak to the Grave Robber. This cannot be resisted.
  39. Pirouette does not apply the Daze or Weak if the Grave Robber has Stealth
  40. Pirouette+ instead applies the Daze and Weak to the targets if the Grave Robber has Stealth
  41. Pirouette+ DMG increased from 6-8 to 6-9
  42. Repartee+ CRIT buff has been moved to Deadeye Path
  43. Repartee+ now applies a 3 round buff that grants a 50% chance of adding a Dodge token whenever attacks miss the Grave Robber. This is only applied if Repartee is used while the Grave Robber has Stealth.
  44. Shadow Fade+ now grants a Strength token instead of a Speed token
  45. Thrown Dagger DMG increased from 3-5 to 3-6
  46. Thrown Dagger+ DMG increased from 4-7 to 4-8
  47. Deadeye
  48. The Deadeye Path has been updated to provide better tools for a back-rank-to-back-rank destroyer with a heavy emphasis on CRIT capabilities.
  49.  
  50. Path Seal description and details have been updated
  51. Melee skills are no longer negatively impacted by this Path
  52. Movement RES is no longer negatively impacted by this Path
  53. Absinthe Dodge tokens reduced from 3 to 2
  54. Absinthe+ Dodge+ tokens reduced from 3 to 2
  55. Absinthe and Absinthe+ no longer grant a Speed token
  56. Absinthe and Absinthe+ healing threshold raised from 25% to 33%
  57. Absinthe now grants a +4% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +12%
  58. Absinthe+ now grant a +6% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +18%
  59. Flashing Daggers and Flashing Daggers+ launch ranks changed from 2 3 4 to 3 4
  60. Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 3+4
  61. Flashing Daggers DMG increased from 2-4 to 3-5
  62. Flashing Daggers CRIT increased from 10% to 20%
  63. Flashing Daggers+ DMG increased from 4-6 to 4-7
  64. Flashing Daggers+ CRIT increased from 15% to 30%
  65. Thrown Dagger and Thrown Dagger+ launch ranks changed from 2 3 4 to 3 4
  66. Thrown Dagger and Thrown Dagger+ no longer ignore Guard
  67. Thrown Dagger DMG increased from 4-6 to 4-7
  68. Thrown Dagger+ DMG increased from 5-8 to 5-9
  69. Thrown Dagger+ CRIT reduced from 35% from 30%
  70. Thrown Dagger+ now grants +2 SPD for 3 turns on CRIT
  71. The version of Repartee+ that grants a CRIT buff when dodging is now exclusive to this Path
  72. Nightsworn
  73. The Nightsworn Path has been updated to provide a variety of Stealth-driven offense and counter-defense options.
  74.  
  75. Path Seal description and details have been updated
  76. Maximum Health is no longer negatively impacted by this Path
  77. Stealth no longer grants a blanket +50% DMG passive buff on this Path
  78. Flashing Daggers DMG increased from 2-3 to 3-5
  79. Flashing Daggers+ DMG increased from 3-5 to 4-6
  80. Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 2+3+4
  81. Flashing Daggers and Flashing Daggers+ now have a cooldown of 1
  82. Flashing Daggers and Flashing Daggers+ can now only be used while the Grave Robber has Stealth
  83. Flashing Daggers now has a 50% chance to remove the Grave Robber's remaining Stealth when used
  84. Lunge DMG reduced from 5-11 to 5-9
  85. Lunge+ DMG reduced from 7-13 to 7-11
  86. Lunge+ no longer ignores Block while Stealth
  87. Lunge+ now has Execution 1
  88. Lunge and Lunge+ receive +50% DMG while the Grave Robber has Stealth
  89. Pirouette and Pirouette+ have no inherent penalties on this Path
  90. Pirouette+ ignores Block if the Grave Robber has Stealth
  91. Pirouette and Pirouette+ cooldown reduced from 2 to 1
  92. Repartee has a new version that is exclusive to this Path
  93. Repartee and Repartee+ now have a 3 turn cooldown
  94. Repartee now grants 2 Taunt to a target ally. This Taunt cannot be resisted.
  95. Repartee now applies a buff for 2 turns that grants the Grave Robber 1 Stealth on Turn Start
  96. Repartee+ now grants 3 Taunt to a target ally. This Taunt cannot be resisted.
  97. Repartee+ now applies a buff for 3 turns that grants the Grave Robber 1 Stealth on Turn Start
  98. Repartee and Repartee+ will remove any remaining Stealth at the end of the Grave Robber's turn for the duration of the buff
  99. Thrown Dagger and Thrown Dagger+ no longer ignore Guard
  100. Thrown Dagger and Thrown Dagger+ now ignore Riposte if the Grave Robber has Stealth
  101. Venomdrop
  102. The Venomdrop Path has been updated to better emphasize Blight-oriented interactions without significantly hampering ranged combat options.
  103.  
  104. Path Seal description and details have been updated
  105. Ranged skills are no longer negatively impacted by this Path
  106. Speed is no longer negatively impacted by this Path
  107. Stealth no longer grants a blanket +2 Blight dealt passive buff on this Path
  108. Absinthe no longer grants Dodge
  109. Absinthe+ no longer grants Dodge+
  110. Absinthe now removes all Blight
  111. Absinthe+ now removes all DOTs
  112. Absinthe and Absinthe+ healing threshold raised from 25% to 50%
  113. Absinthe and Absinthe+ now provide 30% Blight RES for 3 rounds
  114. Flashing Daggers DMG increased from 1-2 to 2-3
  115. Flashing Daggers CRIT increased from 5% to 10%
  116. Flashing Daggers now deals +2 Blight while the Grave Robber has Stealth
  117. Flashing Daggers+ DMG increased from 2-4 to 3-4
  118. Flashing Daggers+ CRIT increased from 10% to 20%
  119. Flashing Daggers+ Blight reduced from 4 to 3
  120. Flashing Daggers+ now deals +2 Blight while the Grave Robber has Stealth
  121. Poison Dart and Poison Dart+ no longer benefit from Combo
  122. Poison Dart Blight increased from 2 to 3
  123. Poison Dart now deals +2 Blight while the Grave Robber has Stealth
  124. Poison Dart+ now deals +3 Blight while the Grave Robber has Stealth
  125. Shadow Fade and Shadow Fade+ Blight RES piercing reduced from 30% to 20%
  126. Shadow Fade+ duration of Blight RES piercing increased from 1 turn to 2
  127. Thrown Dagger and Thrown Dagger+ no longer ignore Guard
  128. Thrown Dagger DMG increased from 2-4 to 3-5
  129. Thrown Dagger+ DMG increased from 3-5 to 4-7
  130. Thrown Dagger+ now applies Weak to targets with Blight
  131. Trinkets
  132. Foreclosure Notice: Removed applies Combo on hit while in rank 4 and removed gain Stealth on hit with Flashing Daggers. Added +20% DMG while in Stealth and added Shadow Fade effect to remove all negative tokens
  133. His Rings: Complete rework. Now applies Combo to attackers when they miss, Pick To The Face Skills have +10% CRIT, Death of Night skills gain +2 Relic, +1 Bauble, and When hit: +1 Stress (15%)
  134. Stiff Drink: Complete rework. Now applies Blight 1 on crit, +1 Blight Dealt while in Stealth, and Absinthe skills apply Blight 1
  135. Highwayman
  136. All Highwayman Paths have been updated to align with the style & philosophies used by more recent Hero Paths such as those seen on Vestal, Flagellant, Duelist, and Crusader.
  137.  
  138. Wanderer
  139. Wanderer remains mostly the same with some needed value adjustments to strengthen its identity as a flexible damage dealer.
  140.  
  141. Double Cross and Double Cross+ now ignore Block
  142. Double Cross and Double Cross+ no longer apply Vulnerable
  143. Double Cross and Double Cross+ now clear all Block and Block+ on the target
  144. Double Cross+ now prevents the target from gaining Block and Block+ for 2 rounds
  145. Double Cross+ CRIT increased from 5% to 10%
  146. Double Tap+ CRIT increased from 5% to 10%
  147. Grapeshot Blast launch ranks changed from 2 3 4 to 1 2 3 4
  148. Grapeshot Blast DMG increased from 2-4 to 3-5
  149. Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
  150. Highway Robbery and Highway Robbery+ now applies a -5% CRIT chance debuff to the target for 3 turns
  151. Highway Robbery+ now grants +5% CRIT to the Highwayman for 3 turns
  152. As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
  153. As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
  154. Pistol Shot+ DMG increased from 4-8 to 5-8
  155. Point Blank Shot DMG decreased from 6-12 to 6-10
  156. Take Aim and Take Aim+ no longer grant Dodge
  157. Take Aim cooldown increased from 1 to 2
  158. Take Aim+ cooldown increased from 1 to 2
  159. Rogue
  160. The Rogue Path has been updated to reflect its identity as a front rank brawler.
  161.  
  162. Path Seal description and details have been updated
  163. DMG is no longer affected by the Highwayman's current rank
  164. Duelist's Advance and Duelist's Advance+ forward move increased from 1 to 2
  165. Duelist's Advance now grants 1 Block
  166. Duelist's Advance+ now grants 1 Block+ instead of Dodge
  167. Duelist’s Advance+ Riposte reduced from 3 to 2
  168. Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 1 2 3 to 1
  169. Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 1+2+3
  170. Grapeshot Blast and Grapeshot Blast+ now move the Highwayman back 1 on use
  171. Grapeshot Blast DMG increased from 2-4 to 3-5
  172. Point Blank Shot and Point Blank Shot+ no longer apply Combo
  173. Point Blank Shot and Point Blank Shot+ no longer grant Riposte
  174. Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2
  175. Take Aim and Take Aim+ launch ranks changed from 1 2 3 4 to 1 2 3
  176. Take Aim and Take Aim+ no longer grant CRIT or Dodge
  177. Take Aim and Take Aim+ no longer remove Blind
  178. Take Aim and Take Aim+ now grant 2 Riposte
  179. Take Aim and Take Aim+ now grant 1 Riposte on Round Start for 3 turns
  180. Take Aim+ now increases Riposte DMG by 25% for 4 turns
  181. Wicked Slice and Wicked Slice+ launch ranks changed from 1 2 3 to 1 2
  182. Wicked Slice+ Execution increased from 1 to 2
  183. Sharpshot
  184. The Sharpshot Path has been updated to provide better support for back line assaults.
  185.  
  186. Path Seal description and details have been updated
  187.  
  188. Ranged skills are no longer positively impacted by this Path
  189.  
  190. Melee skills are no longer negatively impacted by this Path
  191.  
  192. This Path no longer receives a SPD buff
  193.  
  194. Double Tap DMG decreased from 4-8 to 2-4
  195.  
  196. Double Tap+ DMG decreased from 6-9 to 3-5
  197.  
  198. Double Tap+ CRIT increased from 5% to 10%
  199.  
  200. Double Tap and Double Tap+ can no longer target corpses
  201.  
  202. Double Tap and Double Tap+ launch ranks changed from 2 3 to 2 3 4
  203.  
  204. Double Tap and Double Tap+ target ranks changed from 2 3 to 1 2 3
  205.  
  206. Double Tap and Double Tap+ no longer gain bonus DMG if the target has low health
  207.  
  208. Double Tap and Double Tap+ now have a cooldown of 1
  209.  
  210. Double Tap and Double Tap+ now move the Highwayman back 1
  211.  
  212. Double Tap and Double Tap+ now grant an extra action to use the Second Shot skill on the same target if it survives the initial attack
  213.  
  214. Mastering Double Tap will also master Second Shot
  215. Second Shot and Second Shot+ match the base DMG and CRIT values of Double Tap and Double Tap+ respectively
  216. Second Shot and Second Shot+ launch and target ranks are 1 2 3 4
  217. Second Shot and Second Shot+ will not activate if the original target is slain by Double Tap
  218. Second Shot+ has the same Execution 1 value as Double Tap+
  219. Second Shot+ applies Combo
  220. Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 2 3 4 to 3 4
  221.  
  222. Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 3+4
  223.  
  224. Grapeshot Blast and Grapeshot Blast+ no longer grant Strength
  225.  
  226. Grapeshot Blast DMG increased from 2-4 to 3-6
  227.  
  228. Grapeshot Blast CRIT increased from 5% to 10%
  229.  
  230. Grapeshot Blast+ DMG increased from 4-6 to 5-7
  231.  
  232. Grapeshot Blast+ CRIT increased from 10% to 15%
  233.  
  234. Pistol Shot and Pistol Shot+ launch ranks changed from 2 3 4 to 3 4
  235.  
  236. Pistol Shot DMG increased from 3-6 to 4-8
  237.  
  238. Pistol Shot+ DMG increased from 4-8 to 7-10
  239.  
  240. Point Blank Shot and Point Blank Shot+ no longer apply Combo
  241.  
  242. Point Blank Shot and Point Blank Shot+ now move the Highwayman back 2
  243.  
  244. Point Blank Shot+ now grants 1 Block
  245.  
  246. Yellowhand
  247. The Yellowhand Path has been updated to better reflect its role as flexible offensive support.
  248.  
  249. Path Seal description and details have been updated
  250. This Path no longer increases HP
  251. Ranged skills are no longer negatively impacted by this Path
  252. Melee skills no longer debuff Bleed RES
  253. Double Cross and Double Cross+ removal of Block/Block+ before applying Vulnerable now exists on the skill directly instead of as a Path buff
  254. Double Cross and Double Cross+ now ignore Block
  255. Double Cross+ CRIT increased from 5% to 10%
  256. Grapeshot Blast now applies a -10% Bleed RES debuff to all targets for 3 turns
  257. Grapeshot Blast+ now applies a -15% Bleed RES debuff to all targets for 3 turns
  258. Highway Robbery and Highway Robbery+ launch ranks changed from 2 3 4 to 1 2 3
  259. Highway Robbery and Highway Robbery+ no longer steal an additional Positive token
  260. Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
  261. Highway Robbery and Highway Robbery+ now apply -10% Bleed/Blight/Burn RES for 3 turns
  262. Highway Robbery+ now provides the Highwayman with +10% Bleed/Blight/Burn RES for 3 turns
  263. As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
  264. As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
  265. Wicked Slice and Wicked Slice+ target ranks changed from 1 2 to 1 2 3
  266. Wicked Slice and Wicked Slice+ no longer have Execution 1
  267. Wicked Slice DMG reduced from 4-8 to 4-6
  268. Wicked Slice CRIT reduced from 15% to 10%
  269. Wicked Slice+ DMG reduced from 6-9 to 5-8
  270. Wicked Slice+ CRIT reduced from 20% to 15%
  271. Wicked Slice+ ignores Guard
  272. Wicked Slice and Wicked Slice+ now have a 33% chance to apply Combo
  273. Wicked Slice+ has a 100% chance to apply Combo on CRIT
  274. Trinkets
  275. Cursed Coin: Highway Robbery skill effect changed from Gain 2 Riposte Tokens (50%) to Steal Regen. If Relics less than 100: -15% CRIT changed to If Relics less than 50: -10% CRIT
  276. Rat Skull: Chance to gain Crit Token when first in turn order reduced from 66% to 33%. Removed Duelist’s Advance effect. Added Take Aim effect that provides a self buff where Skills Ignore Blind for 3 turns. Added Tracking Shot effect that applies a -10 Stun RES Debuff for 3 turns
  277. Tormenting Locket: Removed Melee Skills +15% CRIT. Added +10% CRIT while in Rank 1 or 4. Open Vein skills Bleed Dealt reduced from +2 to +1. Stress chance on Ranged Skill hits reduced from 25% to 15%
  278. COMBAT
  279. Update to CRIT on Non-damaging Skills
  280.  
  281. Non-damaging skills can now naturally CRIT without the aid of a CRIT token, based on their CRIT chance
  282. Non-damaging skills with CRIT values now benefit from CRIT bonuses gained from sources such as quirks and trinkets
  283. Non-damaging skills that CRIT bypass 20% of a target's relevant resistances, just as they would with a CRIT token
  284. Non-damaging skills that CRIT can trigger stress healing in party members, just as damaging CRIT skills do. This does not apply when hitting corpses.
  285. The following non-damaging Hero skills now have CRIT values:
  286.  
  287. Bounty Hunter: Mark for Death 5%
  288. Bounty Hunter: Flashbang 5%
  289. Bounty Hunter: Staredown 5%
  290. Hellion: Barbaric YAWP 5%
  291. Hellion: Barbaric YAWP+ 10%
  292. Jester: Echoing March 5%
  293. Jester: Echoing March+ 10%
  294. Man-at-Arms: Bellow 5%
  295. Man-at-Arms: Bellow+ 5%
  296. Occultist: Weakening Curse 5%
  297. Occultist: Weakening Curse+ 10%
  298. Occultist: Vulnerability Hex 5%
  299. Occultist: Vulnerability Hex+ 10%
  300. Occultist: Malediction 10%
  301. Occultist: Malediction+ 15%
  302. Plague Doctor: Blinding Gas 5%
  303. Plague Doctor: Blinding Gas+ 10%
  304. Plague Doctor: Disorienting Blast 5%
  305. Plague Doctor: Disorienting Blast+ 10%
  306. Plague Doctor: Magnesium Rain 5%
  307. Plague Doctor: Magnesium Rain+ 5%
  308. Runaway: Smokescreen 5%
  309. Runaway: Smokescreen+ 10%
  310. Runaway: Controlled Burn 5%
  311. Runaway: Controlled Burn+ 5%
  312. The following non-damaging monster skills now have CRIT values:
  313.  
  314. Cultist Cherub: Enfeebling Miasma 5%
  315. Cultist Cherub: Sightless Miasma 5%
  316. Fanatic Whipper: Fiery Haze 15%
  317. The following non-damaging Miniboss skills now have CRIT values:
  318. Antiquarian: Flashpowder 10%
  319. Gaunt Chirurgeon: Bloodletting 5%
  320. Warlord: Paro 5%
  321. The following non-damaging Lair Boss skills now have CRIT values:
  322.  
  323. Fanatic Librarian: Smokestack 20%
  324. Leviathan: Breath of the Sea 5%
  325. The following non-damaging Confession Boss skills now have CRIT values:
  326.  
  327. Obsession: Behold 30%
  328. Cowardice: Catabolism 10%
  329. HEROES
  330. Occultist
  331. Malediction no longer deals DMG
  332.  
  333. Malediction+ no longer deals DMG
  334.  
  335. Malediction CRIT rate increased from 5% to 10%
  336.  
  337. Malediction+ CRIT rate increased from 5% to 15%
  338.  
  339. Plague Doctor
  340. Magnesium Rain cooldown increased from 1 to 2 turns
  341.  
  342. Magnesium Rain+ cooldown increased from 1 to 2 turns
  343.  
  344. MONSTERS
  345. Creature Den
  346. Carrion Eater: Munch CRIT rate increased from 0% to 5%
  347. Carrion Devourer: Munch CRIT rate increased from 0% to 5%
  348. Carrion Devourer: Pulverize CRIT rate increased from 0% to 5%
  349. Gaunts
  350. Ghoul: Howl can no longer CRIT via CRIT token use
  351. Lost Battalion
  352. Drummer: Focus Fire no longer deals DMG
  353. Drummer: Focus Fire CRIT rate increased from 5% to 10%
  354. Plague Eaters
  355. Maid: Backsplash CRIT rate increased from 0% to 5%
  356. Confession 3
  357. Behold: No longer has a guaranteed chance to copy positive tokens
  358. Confession 3 Flame level effects had their Healing Given modifiers changed to Healing Given from Skills
  359. Other Enemies
  360. Swordsman: Gash skills no longer move them forward 1
  361. Spearman: Jab skills no longer move them forward 1
  362. Spike Barricade: Now applies a “When Moving: Remove Guard” debuff to allies it guards at the start of the round
  363. Fixed issue preventing Warlord from being Ordained
  364. Warlord now has an increased chance to appear in Region 1
  365. Spiked Barricade and Weapon Rack can no longer be Ordained
  366. GAMEPLAY
  367. Disabled Stress damage penalty for stalling for the time being
  368. Several items had their Healing Given modifiers changed to Healing Given from Skills; Minor Protectorate, Protectorate, Greater Protectorate, Ghastly Gruel, Scalded Skull, Shambler’s Eye, Annotated Textbook, Storage Room Key, Dark Impulse (Healing Given Variant), Appalling Apron, and Physician’s Guild Seal, The Hateful Pyre
  369. The General’s Dream: Neutral Immobilize token is now removed after 5 Rounds
  370. The Bumper Crop: Replaced +50% Max HP with +50% Healing Received. Reduced Deathblow RES debuff from -50% to -25%
  371. Trephine Bur: Updated item description for better clarity
  372. The Corpse Light: Carrion Eaters spawned this way no longer leave a corpse. Reduced enemy Bleed, Blight, and Burn RES buffs at various flame levels. Enemy bonus on successful Bleed, Blight, or Burn resist now enabled at each flame level.
  373. Inns have increased shop selection for trinkets
  374. Infernal and Radiant Flames found at the Valley Inn Provisioner under All Items tab have been moved to the bottom. They can still be quickly found under the Flames tab
  375. Removed Face your Failure! battle modifier from all Confession bosses
  376. Updated Radiant and Infernal Flame icons
  377. New Infernal Flames VFX colors have been added
  378. FIXES
  379. Many heroes have had their VFX polished and improved
  380. Ghoul now has proper spawn in vfx timelines hooked up
  381. Thing in the Corner story art is now correctly positioned
  382. Gamepad improvements and polish as well as helping Steamdeck to prefer using the gamepad instead of mouse and keyboard
  383. Fixed a bug in the main menu where you can navigate while the profile screen is active
  384. Updates gamepad cosmetic controls in the Crossroads to use the d-pad
  385. Combat items equip one at a time with gamepad
  386. Fixed a bug where user can't deselect their name with a gamepad on new profile creation
  387. Fixed a bug where a user wasn't able to cancel slot selection in the Crossroads
  388. Fixed some issues with Grave Robber's daggers and bottle swapping textures when a palette is equipped
  389. Fixed Faceless Visage combat start shuffle not being prevented by The General's Dream Immobilize
  390. Fixed issue resulting in Focused Fault skipping its turn in specific conditions
  391. Fixed an issue where Feed The Hunger failed to enforce use if the Harvest Child itself had Taunt
  392. Fix to instanced buffs ( infernal / radiant torches ) not instancing buffs till you mouse over them.
  393. Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once
  394. Fix to incorrect dmg calculation on skills after AOE skills where targets had block and block+
  395. Calculate crit on miss to fix hit spoiling in damage preview
  396. Removed torch highlights on dodge / guard tokens when killing to avoid kill spoiling.
  397.  
  398. Update v1.03.58142:
  399. HEROES
  400. Runaway
  401.  
  402. Ransack target ranks changed from 1 2 3 to 2 3 4
  403. Ransack+ target ranks changed from 1 2 3 to 2 3 4
  404. Run and Hide now grants 3 regen
  405. Run and Hide is now considered a healing skill
  406. Run and Hide+ now clears all Bleed/Blight/Burn on use
  407. Hearthlight now ignores Dodge
  408. Hearthlight now removes a single Dodge token from all targets, similar to other Ignore type skills
  409. Hearthlight+ now ignores Dodge
  410. Hearthlight+ now removes a single Dodge token from all targets, similar to other Ignore type skills
  411. Hearthlight+ now has a 25% chance of applying Combo to each target
  412. Duelist
  413.  
  414. Fixed an issue where Feint could very rarely fail to invert Sahar's current Stance
  415. FIXES
  416.  
  417. Adjusted game logic so the Leper can no longer get leprosy
  418. Adjusted UI for boss title selection overflowing onto paper art in different languages
  419. Adjusted button legend position on character sheet down so it doesn't clash with resistance stats in other languages
  420. Fixed an issue with skills not unlocking correctly due to game crash or other factors
  421.  
  422. Update v1.03.58021:
  423. FIXES
  424.  
  425. Updated background for Warlord node
  426. Fixed color tint and rim direction on plague eater maid so those settings match other characters
  427. Fix for missing Chirurgeon dodge pose
  428. Fixed z-fighting in highwayman combat backstory fight 4
  429. Updated localization for all languages to fix missing strings and improvements made during the past week
  430.  
  431. Update v1.03.57950:
  432. Crusader
  433.  
  434. Fixed an issue with Aggressor's Smite unintentionally providing stress recovery when killing a corpse
  435. Fixed an issue with Aggressor's Reap unintentionally providing Strength when killing a corpse
  436. Other fixes
  437.  
  438. Spearman: Fixed Jab not removing Block tokens when the target has combo
  439. Increased chances to encounter the Warlord at Military Barricades in Region 2 from 10% to 15% when conditions have been met
  440. Fixed issue with Heroes popping out of their animation early when guarding an ally
  441. Battle Hardened and Maître De La Lame now will correctly wait for all 5 memories to be applied before granting the achievement
  442. Updated immune text to light grey
  443. Updated all white poptext to light grey
  444. Updated GAMEPAD support to enable R3 to reveal more character sheet info in hero select if the party can embark
  445. Updated our bad data validation so we will no longer incorrectly show a popup in the very specific case where your DLC is installed but not validated
  446. Updated Korean localization
  447.  
  448. Update v1.03.57900:
  449. Grave Robber
  450.  
  451. Repartee no longer requires Stealth to activate
  452. Repartee now has a cooldown of 2 turns
  453. Repartee+ no longer requires Stealth to activate
  454. Repartee+ now has a cooldown of 2 turns
  455. Repartee+ now grants a buff if used when in Stealth: for 3 turns, the Grave Robber will receive a +4% CRIT bonus each time she is missed. These CRIT bonuses each also last for 3 turns
  456. Repartee and Repartee+ still clear any Stealth tokens you have so that the Taunt can do its job
  457. FIXES
  458.  
  459. Fixed guard act out not displaying the act out motif consistently
  460. Fixed Worldly Traveler achievement being incompletable for older accounts
  461. Fixed These Boots Are Made For Kickin' achievement to work with upgrade and path variant versions of The Boot
  462. Adjusted lighting for barricade swordsman slash and taunt vfx
  463. Adjusted lighting for barricade spearman throw and stab VFX
  464. Update quest node icon visuals to be more noticeable
  465. Death's Headstone no longer hoverable in combat
  466. Tropaeum no longer consumes Crit tokens, triggers Riposte and can now be dodged
  467. Updated gamepad to allow access to disease information on character sheet
  468. Fixed skill loadout button being selectable when attempting to equip item in the character sheet with gamepad
  469. Updated Main Menu to wording to better reflect common term usage in the game, also updated save warnings to better explain what is being lost and what is preserved
  470.  
  471. Update v1.03.57820:
  472. FIXES
  473.  
  474. Fixed crusader lighting on sword pop when using 'Reap' ability
  475. Fixed hero ribbon positions not being centered after loading with less than four heroes
  476. Adjusted Relationship modifier text to better fit on the screen
  477. Adjusted gamepad controls to block other inputs while reposition hero ribbons
  478. Fixed z-fighting on Chirurgeon's shadow plane
  479. Fix to max torch changes from biome modifiers not working on load (ie. Heavy Winds region modifier not appropriately capping max flame)
  480. Fixed tutorial archive not hotswapping description when switching between input devices
  481. Fixed character sheet overlapping path UI in 16:10 ratio
  482. Fix to story choice handling of no valid story choices and just continuing run
  483. Story choices now try and generate each tag on each actor to fix issue where there were none or too few story choices in shambler_altar
  484. Fixed death presentation and removed Deathblow stamp for Spiked Barricade and Weapon Rack
  485. Fixed text entry jumping around during pet renaming
  486. Fixed previously completed quests not awarding the profile achievement properly
  487. Fixed overstress presentation from causing character to bloom during zoom-in while fighting death
  488. Fixed missing skill name for Tropaeum combat item
  489. Fixed title spacing in Italian when creating a new profile
  490. Fixed wrong string_id for Warlord Node Exit Barks
  491. Fixed an issue where Blind was not being properly ignored by Exultation during the Cowardice Confession Boss
  492. Adjusted DMG of the Duelist Spectre's Regression skill down slightly
  493. Duelist Spectre's Regression skill now moves the Spectre to rank 1
  494. Target conditions for Illumination have been removed to allow for Taproot tagging and greater use of On Hit effects from trinkets
  495. Fixed some ukrainian characters not showing on hero ribbons
  496. Additional animation and vfx polish
  497.  
  498. Update v1.03.57722:
  499. General
  500. Added new military barricade route encounters
  501. Added party and hero loadout saving at the crossroads
  502. Added the ability to remove positive quirks at the Hospital
  503. Added rank highlight to indicate which monster is guarding the selected target
  504. Added achievement List to the profile summary UI
  505. Updated icons seen in the Travelogue for certain deliverable items
  506. Added New Crossroads UI
  507. Updated Stagecoach UI and repositioned the equipment slots and move Pet naming to it
  508. Added “Warrior of Light” quirk, to assist with canon Reynauld creation
  509. Combat
  510. Updated description of Daze token to better reflect that it interacts with actions, not just turns
  511. Fixed an issue where extra actions were incorrectly counting towards cooldown values
  512. HEROES
  513. Highwayman
  514.  
  515. Take Aim+ no longer grants a Speed token
  516. Man-at-Arms
  517.  
  518. Crush DMG reduced from 4-7 to 4-6
  519. Crush+ DMG reduced from 6-8 to 5-7
  520. Rampart DMG reduced from 3-6 to 3-5
  521. Rampart+ DMG reduced from 4-7 to 4-6
  522. Retribution cooldown increased to 2
  523. Retribution+ no longer grants Block
  524. Riposte DMG reduced from 4-6 to 3-5
  525. Bolster no longer removes Vulnerable from the target
  526. Bolster+ no longer removes Weak and Vulnerable from the target
  527. Occultist
  528.  
  529. Updated tooltip on Binding Shadows and Binding Shadows+ to properly represent the duration of the debuff being applied
  530. Bosses
  531.  
  532. Collector: Now only has a chance to spawn once per region. Collected Heads now only spawn with an Extra Action in the first round
  533. Ravenous Reach: Setback now ignores Stealth
  534. Focused Fault: Fixed Behold skill logic occasionally leading to skipped turns
  535. Items
  536.  
  537. When items are gained in combat, they will now appear in the post-combat rewards screen
  538. Increased chance for unique Sluice items to appear from their respective enemies from 10% to 20%
  539. Fixed issue allowing obtaining multiple copies of Signature Inn Items when they should be unique
  540. Unnatural Pigment combat item no longer consumes Crit tokens
  541. Fixed Tinned Delicacies loot to allow bonus loot with other items such as the Icebox
  542. Staggering Striker: Chance to apply Combo increased from 33% to 66%
  543. Crimson Tick: Fixed item description that incorrectly stated the chance at 5% when it's actually 8%
  544. Inert Indicia: Updated tooltip description for better clarity and now also provides Regen when hit while Dazed
  545. Orbitoclast: Fixed tooltip to say that ALL negative quirks are removed
  546. Smoldering Firewood: Changed Burn 2 condition from Illumination Skills to Ranged Skills
  547. Footman's Grog: Effects now apply to each hero rather than just the hero equipping it
  548. A Glimmer of Hope: Added Flammable tag
  549. Foreclosure Notice: Chance to apply combo while in Rank 4 increased from 33% to 50%. Healing Received debuff while not in Stealth reduced from -75% to -25%. Now adds 2 Stealth tokens instead of 1 for the Flashing Daggers skill effect
  550. Faceless Visage: Enemy Shuffle on Combat Start changed to Round Start
  551. Unwavering Standard: Chance to apply Block for each ally increased from 33% to 66%
  552. Silent Treatment: Chance to gain 1 Stealth token (66%) on round start changed to chance to gain 1 Stealth token (50%) or 2 Stealth tokens (20%)
  553. Murder Weapon: Chance to Instant Kill on Crit increased from 15% to 20%.
  554. Death's Head: variant that adds Strength, Block Plus, and -2 Stress now also has Remove All Weak tokens upon entering Death's Door
  555. Inevitable End: Removed speed condition for removing negative tokens when hit and now removes all Weak tokens instead of 1 Weak token and 1 Vulnerable token
  556. Burn Salve: Changed Heal 10% to Heal 5
  557. Bandages: Changed Heal 10% to Heal 5
  558. Antivenom: Changed Heal 10% to Heal 5
  559. Mineral Rich Spring Water: Changed Heal 10% to Heal 5
  560. Healing Salve: Changed Heal 33% to Heal 12
  561. Adrenaline Tonic: Changed Heal 50% to Heal 18
  562. Triage Kit: Changed Heal 75% to Heal 27
  563. Stitching Kit: Heal increased from 20% to 50%
  564. FIXES
  565. Refresh all party together after bounty hunter leaves and replaced party actor returns at inn to fix other swapping actors when going to the inn
  566. Fixed an issue where DoT tooltip persists from previous fights
  567. Move item description to on screen pop so it can handle updating discounts mid inn from trophies
  568. Fixed an issue where the hero positions when embarking to the Foetor were reversed
  569. Updated locked items on stagecoach slots to no longer darken
  570. We now show appropriate source ID on pop text when the token/effect is from a path
  571. We now refresh stats on path change so character sheet health is accurate when changing to a path that changes health
  572. Fixed an issue where the rim light effect would get stuck on the Vestal
  573. Tooltips now update control prompts to reflect change in input device
  574. Removed duplicate Candles of Hope display item title
  575. Fixed a missing glyph in Map Tutorial
  576. Fixed a visual bug with actout speech bubble
  577. Fixed a softlock that could occur from clicking too quickly on the loot all button
  578. Fixed the Academic view to now show upgraded version skills and other modifiers like from relationships
  579. Fixed an issue where clicking a combat item over no target was treated as clicking on a random target
  580. Fixed an issue where Inn items use UI can somehow get an out of range index
  581. Fixed an issue where item selection doesn't cancel cleanly after inn item blocks
  582. Fixed a case where a bug prevented conditions from stacking together after certain Inn Items
  583. Fixed a crash issue with controller dpad input during combat
  584. Inn quest deliverables now get their own loot window
  585. Fixed an occurrence where the overencumbered popup appeared in combat
  586. Unlocking a hero palette now shows what palette is unlocked
  587. Fixed an issue where loading back into a game that was left in the valley would then spawn the user ahead of the crossroads, resulting in a run with no party
  588. Fixed an issue where a dot trigger would be missed/not fire when removing death armor
  589. Updated loot toasts in combat to get added to loot window instead of player inventory
  590. Fixed an issue with "onward" loot button where clicking close would trigger it twice
  591. Fix to collector highwayman head's bleed skill not getting crit bonus duration
  592. Fix to inn bark balloons not showing up on replacement actors
  593. Fixed an issue where heroes with memories would retain completed run goals when ending your expeditions at the Inn
  594. Fixed a rare issue where where instead of replacing a hero upon Inn arrival you hire the Bounty Hunter causing weird behavior on the subsequent Inn when the Bounty Hunter leaves the party
  595. Fixed an issue where trinket possession limit rules wouldn't check the trinkets of heroes temporary replaced by the Bounty Hunter
  596. Fixed an issue where a dead hero's trinkets would not be used for trinket possession limit rules
  597. Fixed screen flicker when opening the character sheet via right click
  598. Fixed an exploit where you could recruit 5 heroes via the Bounty Hunter poster
  599. Fixed Hero Goal description for landing the killing blow on the lair boss in the Sprawl
  600. FLAGELLANT will no longer become jealous when others are healed or cured of DOTs. However, FLAGELLANT will no longer gain affinity with heroes that heal him or cure him of DOTS. FLAGELLANT WANTS TO SUFFER!