- Update v1.04.59290:
- Trophies & Torches
- New Trophies: A new Trophy can be found at each of the Lair bosses!
- The Decimal System
- The Safety of Slumber
- The Undertow
- The Rancid Feast
- New Infernal Torches: 4 new Infernal Flames have been added for unlocking at the Altar of Hope. The total cost to unlock ALL Infernal Flames is unchanged, meaning if you’ve already fully unlocked all the Infernal Flames, all the new Flames will be available to you at the Valley Inn.
- The Fragile Flame
- The Killer’s Glow
- The Star of the Chosen
- The Bastard’s Beacon (DESPAIR WARNING: This one is brutal!)
- Grave Robber
- Wanderer
- Wanderer has been updated to reflect its identity as an evasive, flexible counter-defense kit with a CRIT focus.
- Absinthe and Absinthe+ healing threshold raised from 25% to 33%
- Flashing Daggers DMG increased from 2-3 to 3-5
- Flashing Daggers CRIT increased from 5% to 15%
- Flashing Daggers+ DMG increased from 3-5 to 4-6
- Flashing Daggers+ CRIT increased from 10% to 20%
- Flashing Daggers+ now ignores Dodge if the Grave Robber has Stealth
- Glint in the Dark DMG increased from 4-6 to 4-7
- Glint in the Dark+ DMG increased from 6-8 to 6-9
- Lunge DMG adjusted from 4-8 to 5-8
- Lunge+ DMG adjusted from 6-11 to 7-11
- Lunge now applies a Knockback of 2 on CRIT
- Lunge+ now applies a Knockback of 3 on CRIT
- Pick to the Face CRIT increased from 10% to 15%
- Pick to the Face+ CRIT increased from 15% to 20%
- Pick to the Face+ DMG adjusted from 4-10 to 5-9
- Pick to the Face+ now removes all Block from the target on a successful CRIT
- Pirouette no longer grants Dodge
- Pirouette+ no longer grants Dodge+
- Pirouette and Pirouette+ cooldown reduced from 2 to 1
- Pirouette and Pirouette+ now also apply 1 Weak to the Grave Robber. This cannot be resisted.
- Pirouette does not apply the Daze or Weak if the Grave Robber has Stealth
- Pirouette+ instead applies the Daze and Weak to the targets if the Grave Robber has Stealth
- Pirouette+ DMG increased from 6-8 to 6-9
- Repartee+ CRIT buff has been moved to Deadeye Path
- Repartee+ now applies a 3 round buff that grants a 50% chance of adding a Dodge token whenever attacks miss the Grave Robber. This is only applied if Repartee is used while the Grave Robber has Stealth.
- Shadow Fade+ now grants a Strength token instead of a Speed token
- Thrown Dagger DMG increased from 3-5 to 3-6
- Thrown Dagger+ DMG increased from 4-7 to 4-8
- Deadeye
- The Deadeye Path has been updated to provide better tools for a back-rank-to-back-rank destroyer with a heavy emphasis on CRIT capabilities.
- Path Seal description and details have been updated
- Melee skills are no longer negatively impacted by this Path
- Movement RES is no longer negatively impacted by this Path
- Absinthe Dodge tokens reduced from 3 to 2
- Absinthe+ Dodge+ tokens reduced from 3 to 2
- Absinthe and Absinthe+ no longer grant a Speed token
- Absinthe and Absinthe+ healing threshold raised from 25% to 33%
- Absinthe now grants a +4% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +12%
- Absinthe+ now grant a +6% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +18%
- Flashing Daggers and Flashing Daggers+ launch ranks changed from 2 3 4 to 3 4
- Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 3+4
- Flashing Daggers DMG increased from 2-4 to 3-5
- Flashing Daggers CRIT increased from 10% to 20%
- Flashing Daggers+ DMG increased from 4-6 to 4-7
- Flashing Daggers+ CRIT increased from 15% to 30%
- Thrown Dagger and Thrown Dagger+ launch ranks changed from 2 3 4 to 3 4
- Thrown Dagger and Thrown Dagger+ no longer ignore Guard
- Thrown Dagger DMG increased from 4-6 to 4-7
- Thrown Dagger+ DMG increased from 5-8 to 5-9
- Thrown Dagger+ CRIT reduced from 35% from 30%
- Thrown Dagger+ now grants +2 SPD for 3 turns on CRIT
- The version of Repartee+ that grants a CRIT buff when dodging is now exclusive to this Path
- Nightsworn
- The Nightsworn Path has been updated to provide a variety of Stealth-driven offense and counter-defense options.
- Path Seal description and details have been updated
- Maximum Health is no longer negatively impacted by this Path
- Stealth no longer grants a blanket +50% DMG passive buff on this Path
- Flashing Daggers DMG increased from 2-3 to 3-5
- Flashing Daggers+ DMG increased from 3-5 to 4-6
- Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 2+3+4
- Flashing Daggers and Flashing Daggers+ now have a cooldown of 1
- Flashing Daggers and Flashing Daggers+ can now only be used while the Grave Robber has Stealth
- Flashing Daggers now has a 50% chance to remove the Grave Robber's remaining Stealth when used
- Lunge DMG reduced from 5-11 to 5-9
- Lunge+ DMG reduced from 7-13 to 7-11
- Lunge+ no longer ignores Block while Stealth
- Lunge+ now has Execution 1
- Lunge and Lunge+ receive +50% DMG while the Grave Robber has Stealth
- Pirouette and Pirouette+ have no inherent penalties on this Path
- Pirouette+ ignores Block if the Grave Robber has Stealth
- Pirouette and Pirouette+ cooldown reduced from 2 to 1
- Repartee has a new version that is exclusive to this Path
- Repartee and Repartee+ now have a 3 turn cooldown
- Repartee now grants 2 Taunt to a target ally. This Taunt cannot be resisted.
- Repartee now applies a buff for 2 turns that grants the Grave Robber 1 Stealth on Turn Start
- Repartee+ now grants 3 Taunt to a target ally. This Taunt cannot be resisted.
- Repartee+ now applies a buff for 3 turns that grants the Grave Robber 1 Stealth on Turn Start
- Repartee and Repartee+ will remove any remaining Stealth at the end of the Grave Robber's turn for the duration of the buff
- Thrown Dagger and Thrown Dagger+ no longer ignore Guard
- Thrown Dagger and Thrown Dagger+ now ignore Riposte if the Grave Robber has Stealth
- Venomdrop
- The Venomdrop Path has been updated to better emphasize Blight-oriented interactions without significantly hampering ranged combat options.
- Path Seal description and details have been updated
- Ranged skills are no longer negatively impacted by this Path
- Speed is no longer negatively impacted by this Path
- Stealth no longer grants a blanket +2 Blight dealt passive buff on this Path
- Absinthe no longer grants Dodge
- Absinthe+ no longer grants Dodge+
- Absinthe now removes all Blight
- Absinthe+ now removes all DOTs
- Absinthe and Absinthe+ healing threshold raised from 25% to 50%
- Absinthe and Absinthe+ now provide 30% Blight RES for 3 rounds
- Flashing Daggers DMG increased from 1-2 to 2-3
- Flashing Daggers CRIT increased from 5% to 10%
- Flashing Daggers now deals +2 Blight while the Grave Robber has Stealth
- Flashing Daggers+ DMG increased from 2-4 to 3-4
- Flashing Daggers+ CRIT increased from 10% to 20%
- Flashing Daggers+ Blight reduced from 4 to 3
- Flashing Daggers+ now deals +2 Blight while the Grave Robber has Stealth
- Poison Dart and Poison Dart+ no longer benefit from Combo
- Poison Dart Blight increased from 2 to 3
- Poison Dart now deals +2 Blight while the Grave Robber has Stealth
- Poison Dart+ now deals +3 Blight while the Grave Robber has Stealth
- Shadow Fade and Shadow Fade+ Blight RES piercing reduced from 30% to 20%
- Shadow Fade+ duration of Blight RES piercing increased from 1 turn to 2
- Thrown Dagger and Thrown Dagger+ no longer ignore Guard
- Thrown Dagger DMG increased from 2-4 to 3-5
- Thrown Dagger+ DMG increased from 3-5 to 4-7
- Thrown Dagger+ now applies Weak to targets with Blight
- Trinkets
- Foreclosure Notice: Removed applies Combo on hit while in rank 4 and removed gain Stealth on hit with Flashing Daggers. Added +20% DMG while in Stealth and added Shadow Fade effect to remove all negative tokens
- His Rings: Complete rework. Now applies Combo to attackers when they miss, Pick To The Face Skills have +10% CRIT, Death of Night skills gain +2 Relic, +1 Bauble, and When hit: +1 Stress (15%)
- Stiff Drink: Complete rework. Now applies Blight 1 on crit, +1 Blight Dealt while in Stealth, and Absinthe skills apply Blight 1
- Highwayman
- All Highwayman Paths have been updated to align with the style & philosophies used by more recent Hero Paths such as those seen on Vestal, Flagellant, Duelist, and Crusader.
- Wanderer
- Wanderer remains mostly the same with some needed value adjustments to strengthen its identity as a flexible damage dealer.
- Double Cross and Double Cross+ now ignore Block
- Double Cross and Double Cross+ no longer apply Vulnerable
- Double Cross and Double Cross+ now clear all Block and Block+ on the target
- Double Cross+ now prevents the target from gaining Block and Block+ for 2 rounds
- Double Cross+ CRIT increased from 5% to 10%
- Double Tap+ CRIT increased from 5% to 10%
- Grapeshot Blast launch ranks changed from 2 3 4 to 1 2 3 4
- Grapeshot Blast DMG increased from 2-4 to 3-5
- Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
- Highway Robbery and Highway Robbery+ now applies a -5% CRIT chance debuff to the target for 3 turns
- Highway Robbery+ now grants +5% CRIT to the Highwayman for 3 turns
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
- Pistol Shot+ DMG increased from 4-8 to 5-8
- Point Blank Shot DMG decreased from 6-12 to 6-10
- Take Aim and Take Aim+ no longer grant Dodge
- Take Aim cooldown increased from 1 to 2
- Take Aim+ cooldown increased from 1 to 2
- Rogue
- The Rogue Path has been updated to reflect its identity as a front rank brawler.
- Path Seal description and details have been updated
- DMG is no longer affected by the Highwayman's current rank
- Duelist's Advance and Duelist's Advance+ forward move increased from 1 to 2
- Duelist's Advance now grants 1 Block
- Duelist's Advance+ now grants 1 Block+ instead of Dodge
- Duelist’s Advance+ Riposte reduced from 3 to 2
- Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 1 2 3 to 1
- Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 1+2+3
- Grapeshot Blast and Grapeshot Blast+ now move the Highwayman back 1 on use
- Grapeshot Blast DMG increased from 2-4 to 3-5
- Point Blank Shot and Point Blank Shot+ no longer apply Combo
- Point Blank Shot and Point Blank Shot+ no longer grant Riposte
- Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2
- Take Aim and Take Aim+ launch ranks changed from 1 2 3 4 to 1 2 3
- Take Aim and Take Aim+ no longer grant CRIT or Dodge
- Take Aim and Take Aim+ no longer remove Blind
- Take Aim and Take Aim+ now grant 2 Riposte
- Take Aim and Take Aim+ now grant 1 Riposte on Round Start for 3 turns
- Take Aim+ now increases Riposte DMG by 25% for 4 turns
- Wicked Slice and Wicked Slice+ launch ranks changed from 1 2 3 to 1 2
- Wicked Slice+ Execution increased from 1 to 2
- Sharpshot
- The Sharpshot Path has been updated to provide better support for back line assaults.
- Path Seal description and details have been updated
- Ranged skills are no longer positively impacted by this Path
- Melee skills are no longer negatively impacted by this Path
- This Path no longer receives a SPD buff
- Double Tap DMG decreased from 4-8 to 2-4
- Double Tap+ DMG decreased from 6-9 to 3-5
- Double Tap+ CRIT increased from 5% to 10%
- Double Tap and Double Tap+ can no longer target corpses
- Double Tap and Double Tap+ launch ranks changed from 2 3 to 2 3 4
- Double Tap and Double Tap+ target ranks changed from 2 3 to 1 2 3
- Double Tap and Double Tap+ no longer gain bonus DMG if the target has low health
- Double Tap and Double Tap+ now have a cooldown of 1
- Double Tap and Double Tap+ now move the Highwayman back 1
- Double Tap and Double Tap+ now grant an extra action to use the Second Shot skill on the same target if it survives the initial attack
- Mastering Double Tap will also master Second Shot
- Second Shot and Second Shot+ match the base DMG and CRIT values of Double Tap and Double Tap+ respectively
- Second Shot and Second Shot+ launch and target ranks are 1 2 3 4
- Second Shot and Second Shot+ will not activate if the original target is slain by Double Tap
- Second Shot+ has the same Execution 1 value as Double Tap+
- Second Shot+ applies Combo
- Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 2 3 4 to 3 4
- Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 3+4
- Grapeshot Blast and Grapeshot Blast+ no longer grant Strength
- Grapeshot Blast DMG increased from 2-4 to 3-6
- Grapeshot Blast CRIT increased from 5% to 10%
- Grapeshot Blast+ DMG increased from 4-6 to 5-7
- Grapeshot Blast+ CRIT increased from 10% to 15%
- Pistol Shot and Pistol Shot+ launch ranks changed from 2 3 4 to 3 4
- Pistol Shot DMG increased from 3-6 to 4-8
- Pistol Shot+ DMG increased from 4-8 to 7-10
- Point Blank Shot and Point Blank Shot+ no longer apply Combo
- Point Blank Shot and Point Blank Shot+ now move the Highwayman back 2
- Point Blank Shot+ now grants 1 Block
- Yellowhand
- The Yellowhand Path has been updated to better reflect its role as flexible offensive support.
- Path Seal description and details have been updated
- This Path no longer increases HP
- Ranged skills are no longer negatively impacted by this Path
- Melee skills no longer debuff Bleed RES
- Double Cross and Double Cross+ removal of Block/Block+ before applying Vulnerable now exists on the skill directly instead of as a Path buff
- Double Cross and Double Cross+ now ignore Block
- Double Cross+ CRIT increased from 5% to 10%
- Grapeshot Blast now applies a -10% Bleed RES debuff to all targets for 3 turns
- Grapeshot Blast+ now applies a -15% Bleed RES debuff to all targets for 3 turns
- Highway Robbery and Highway Robbery+ launch ranks changed from 2 3 4 to 1 2 3
- Highway Robbery and Highway Robbery+ no longer steal an additional Positive token
- Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
- Highway Robbery and Highway Robbery+ now apply -10% Bleed/Blight/Burn RES for 3 turns
- Highway Robbery+ now provides the Highwayman with +10% Bleed/Blight/Burn RES for 3 turns
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
- Wicked Slice and Wicked Slice+ target ranks changed from 1 2 to 1 2 3
- Wicked Slice and Wicked Slice+ no longer have Execution 1
- Wicked Slice DMG reduced from 4-8 to 4-6
- Wicked Slice CRIT reduced from 15% to 10%
- Wicked Slice+ DMG reduced from 6-9 to 5-8
- Wicked Slice+ CRIT reduced from 20% to 15%
- Wicked Slice+ ignores Guard
- Wicked Slice and Wicked Slice+ now have a 33% chance to apply Combo
- Wicked Slice+ has a 100% chance to apply Combo on CRIT
- Trinkets
- Cursed Coin: Highway Robbery skill effect changed from Gain 2 Riposte Tokens (50%) to Steal Regen. If Relics less than 100: -15% CRIT changed to If Relics less than 50: -10% CRIT
- Rat Skull: Chance to gain Crit Token when first in turn order reduced from 66% to 33%. Removed Duelist’s Advance effect. Added Take Aim effect that provides a self buff where Skills Ignore Blind for 3 turns. Added Tracking Shot effect that applies a -10 Stun RES Debuff for 3 turns
- Tormenting Locket: Removed Melee Skills +15% CRIT. Added +10% CRIT while in Rank 1 or 4. Open Vein skills Bleed Dealt reduced from +2 to +1. Stress chance on Ranged Skill hits reduced from 25% to 15%
- COMBAT
- Update to CRIT on Non-damaging Skills
- Non-damaging skills can now naturally CRIT without the aid of a CRIT token, based on their CRIT chance
- Non-damaging skills with CRIT values now benefit from CRIT bonuses gained from sources such as quirks and trinkets
- Non-damaging skills that CRIT bypass 20% of a target's relevant resistances, just as they would with a CRIT token
- Non-damaging skills that CRIT can trigger stress healing in party members, just as damaging CRIT skills do. This does not apply when hitting corpses.
- The following non-damaging Hero skills now have CRIT values:
- Bounty Hunter: Mark for Death 5%
- Bounty Hunter: Flashbang 5%
- Bounty Hunter: Staredown 5%
- Hellion: Barbaric YAWP 5%
- Hellion: Barbaric YAWP+ 10%
- Jester: Echoing March 5%
- Jester: Echoing March+ 10%
- Man-at-Arms: Bellow 5%
- Man-at-Arms: Bellow+ 5%
- Occultist: Weakening Curse 5%
- Occultist: Weakening Curse+ 10%
- Occultist: Vulnerability Hex 5%
- Occultist: Vulnerability Hex+ 10%
- Occultist: Malediction 10%
- Occultist: Malediction+ 15%
- Plague Doctor: Blinding Gas 5%
- Plague Doctor: Blinding Gas+ 10%
- Plague Doctor: Disorienting Blast 5%
- Plague Doctor: Disorienting Blast+ 10%
- Plague Doctor: Magnesium Rain 5%
- Plague Doctor: Magnesium Rain+ 5%
- Runaway: Smokescreen 5%
- Runaway: Smokescreen+ 10%
- Runaway: Controlled Burn 5%
- Runaway: Controlled Burn+ 5%
- The following non-damaging monster skills now have CRIT values:
- Cultist Cherub: Enfeebling Miasma 5%
- Cultist Cherub: Sightless Miasma 5%
- Fanatic Whipper: Fiery Haze 15%
- The following non-damaging Miniboss skills now have CRIT values:
- Antiquarian: Flashpowder 10%
- Gaunt Chirurgeon: Bloodletting 5%
- Warlord: Paro 5%
- The following non-damaging Lair Boss skills now have CRIT values:
- Fanatic Librarian: Smokestack 20%
- Leviathan: Breath of the Sea 5%
- The following non-damaging Confession Boss skills now have CRIT values:
- Obsession: Behold 30%
- Cowardice: Catabolism 10%
- HEROES
- Occultist
- Malediction no longer deals DMG
- Malediction+ no longer deals DMG
- Malediction CRIT rate increased from 5% to 10%
- Malediction+ CRIT rate increased from 5% to 15%
- Plague Doctor
- Magnesium Rain cooldown increased from 1 to 2 turns
- Magnesium Rain+ cooldown increased from 1 to 2 turns
- MONSTERS
- Creature Den
- Carrion Eater: Munch CRIT rate increased from 0% to 5%
- Carrion Devourer: Munch CRIT rate increased from 0% to 5%
- Carrion Devourer: Pulverize CRIT rate increased from 0% to 5%
- Gaunts
- Ghoul: Howl can no longer CRIT via CRIT token use
- Lost Battalion
- Drummer: Focus Fire no longer deals DMG
- Drummer: Focus Fire CRIT rate increased from 5% to 10%
- Plague Eaters
- Maid: Backsplash CRIT rate increased from 0% to 5%
- Confession 3
- Behold: No longer has a guaranteed chance to copy positive tokens
- Confession 3 Flame level effects had their Healing Given modifiers changed to Healing Given from Skills
- Other Enemies
- Swordsman: Gash skills no longer move them forward 1
- Spearman: Jab skills no longer move them forward 1
- Spike Barricade: Now applies a “When Moving: Remove Guard†debuff to allies it guards at the start of the round
- Fixed issue preventing Warlord from being Ordained
- Warlord now has an increased chance to appear in Region 1
- Spiked Barricade and Weapon Rack can no longer be Ordained
- GAMEPLAY
- Disabled Stress damage penalty for stalling for the time being
- Several items had their Healing Given modifiers changed to Healing Given from Skills; Minor Protectorate, Protectorate, Greater Protectorate, Ghastly Gruel, Scalded Skull, Shambler’s Eye, Annotated Textbook, Storage Room Key, Dark Impulse (Healing Given Variant), Appalling Apron, and Physician’s Guild Seal, The Hateful Pyre
- The General’s Dream: Neutral Immobilize token is now removed after 5 Rounds
- The Bumper Crop: Replaced +50% Max HP with +50% Healing Received. Reduced Deathblow RES debuff from -50% to -25%
- Trephine Bur: Updated item description for better clarity
- The Corpse Light: Carrion Eaters spawned this way no longer leave a corpse. Reduced enemy Bleed, Blight, and Burn RES buffs at various flame levels. Enemy bonus on successful Bleed, Blight, or Burn resist now enabled at each flame level.
- Inns have increased shop selection for trinkets
- Infernal and Radiant Flames found at the Valley Inn Provisioner under All Items tab have been moved to the bottom. They can still be quickly found under the Flames tab
- Removed Face your Failure! battle modifier from all Confession bosses
- Updated Radiant and Infernal Flame icons
- New Infernal Flames VFX colors have been added
- FIXES
- Many heroes have had their VFX polished and improved
- Ghoul now has proper spawn in vfx timelines hooked up
- Thing in the Corner story art is now correctly positioned
- Gamepad improvements and polish as well as helping Steamdeck to prefer using the gamepad instead of mouse and keyboard
- Fixed a bug in the main menu where you can navigate while the profile screen is active
- Updates gamepad cosmetic controls in the Crossroads to use the d-pad
- Combat items equip one at a time with gamepad
- Fixed a bug where user can't deselect their name with a gamepad on new profile creation
- Fixed a bug where a user wasn't able to cancel slot selection in the Crossroads
- Fixed some issues with Grave Robber's daggers and bottle swapping textures when a palette is equipped
- Fixed Faceless Visage combat start shuffle not being prevented by The General's Dream Immobilize
- Fixed issue resulting in Focused Fault skipping its turn in specific conditions
- Fixed an issue where Feed The Hunger failed to enforce use if the Harvest Child itself had Taunt
- Fix to instanced buffs ( infernal / radiant torches ) not instancing buffs till you mouse over them.
- Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once
- Fix to incorrect dmg calculation on skills after AOE skills where targets had block and block+
- Calculate crit on miss to fix hit spoiling in damage preview
- Removed torch highlights on dodge / guard tokens when killing to avoid kill spoiling.
- Update v1.03.58142:
- HEROES
- Runaway
- Ransack target ranks changed from 1 2 3 to 2 3 4
- Ransack+ target ranks changed from 1 2 3 to 2 3 4
- Run and Hide now grants 3 regen
- Run and Hide is now considered a healing skill
- Run and Hide+ now clears all Bleed/Blight/Burn on use
- Hearthlight now ignores Dodge
- Hearthlight now removes a single Dodge token from all targets, similar to other Ignore type skills
- Hearthlight+ now ignores Dodge
- Hearthlight+ now removes a single Dodge token from all targets, similar to other Ignore type skills
- Hearthlight+ now has a 25% chance of applying Combo to each target
- Duelist
- Fixed an issue where Feint could very rarely fail to invert Sahar's current Stance
- FIXES
- Adjusted game logic so the Leper can no longer get leprosy
- Adjusted UI for boss title selection overflowing onto paper art in different languages
- Adjusted button legend position on character sheet down so it doesn't clash with resistance stats in other languages
- Fixed an issue with skills not unlocking correctly due to game crash or other factors
- Update v1.03.58021:
- FIXES
- Updated background for Warlord node
- Fixed color tint and rim direction on plague eater maid so those settings match other characters
- Fix for missing Chirurgeon dodge pose
- Fixed z-fighting in highwayman combat backstory fight 4
- Updated localization for all languages to fix missing strings and improvements made during the past week
- Update v1.03.57950:
- Crusader
- Fixed an issue with Aggressor's Smite unintentionally providing stress recovery when killing a corpse
- Fixed an issue with Aggressor's Reap unintentionally providing Strength when killing a corpse
- Other fixes
- Spearman: Fixed Jab not removing Block tokens when the target has combo
- Increased chances to encounter the Warlord at Military Barricades in Region 2 from 10% to 15% when conditions have been met
- Fixed issue with Heroes popping out of their animation early when guarding an ally
- Battle Hardened and Maître De La Lame now will correctly wait for all 5 memories to be applied before granting the achievement
- Updated immune text to light grey
- Updated all white poptext to light grey
- Updated GAMEPAD support to enable R3 to reveal more character sheet info in hero select if the party can embark
- Updated our bad data validation so we will no longer incorrectly show a popup in the very specific case where your DLC is installed but not validated
- Updated Korean localization
- Update v1.03.57900:
- Grave Robber
- Repartee no longer requires Stealth to activate
- Repartee now has a cooldown of 2 turns
- Repartee+ no longer requires Stealth to activate
- Repartee+ now has a cooldown of 2 turns
- Repartee+ now grants a buff if used when in Stealth: for 3 turns, the Grave Robber will receive a +4% CRIT bonus each time she is missed. These CRIT bonuses each also last for 3 turns
- Repartee and Repartee+ still clear any Stealth tokens you have so that the Taunt can do its job
- FIXES
- Fixed guard act out not displaying the act out motif consistently
- Fixed Worldly Traveler achievement being incompletable for older accounts
- Fixed These Boots Are Made For Kickin' achievement to work with upgrade and path variant versions of The Boot
- Adjusted lighting for barricade swordsman slash and taunt vfx
- Adjusted lighting for barricade spearman throw and stab VFX
- Update quest node icon visuals to be more noticeable
- Death's Headstone no longer hoverable in combat
- Tropaeum no longer consumes Crit tokens, triggers Riposte and can now be dodged
- Updated gamepad to allow access to disease information on character sheet
- Fixed skill loadout button being selectable when attempting to equip item in the character sheet with gamepad
- Updated Main Menu to wording to better reflect common term usage in the game, also updated save warnings to better explain what is being lost and what is preserved
- Update v1.03.57820:
- FIXES
- Fixed crusader lighting on sword pop when using 'Reap' ability
- Fixed hero ribbon positions not being centered after loading with less than four heroes
- Adjusted Relationship modifier text to better fit on the screen
- Adjusted gamepad controls to block other inputs while reposition hero ribbons
- Fixed z-fighting on Chirurgeon's shadow plane
- Fix to max torch changes from biome modifiers not working on load (ie. Heavy Winds region modifier not appropriately capping max flame)
- Fixed tutorial archive not hotswapping description when switching between input devices
- Fixed character sheet overlapping path UI in 16:10 ratio
- Fix to story choice handling of no valid story choices and just continuing run
- Story choices now try and generate each tag on each actor to fix issue where there were none or too few story choices in shambler_altar
- Fixed death presentation and removed Deathblow stamp for Spiked Barricade and Weapon Rack
- Fixed text entry jumping around during pet renaming
- Fixed previously completed quests not awarding the profile achievement properly
- Fixed overstress presentation from causing character to bloom during zoom-in while fighting death
- Fixed missing skill name for Tropaeum combat item
- Fixed title spacing in Italian when creating a new profile
- Fixed wrong string_id for Warlord Node Exit Barks
- Fixed an issue where Blind was not being properly ignored by Exultation during the Cowardice Confession Boss
- Adjusted DMG of the Duelist Spectre's Regression skill down slightly
- Duelist Spectre's Regression skill now moves the Spectre to rank 1
- Target conditions for Illumination have been removed to allow for Taproot tagging and greater use of On Hit effects from trinkets
- Fixed some ukrainian characters not showing on hero ribbons
- Additional animation and vfx polish
- Update v1.03.57722:
- General
- Added new military barricade route encounters
- Added party and hero loadout saving at the crossroads
- Added the ability to remove positive quirks at the Hospital
- Added rank highlight to indicate which monster is guarding the selected target
- Added achievement List to the profile summary UI
- Updated icons seen in the Travelogue for certain deliverable items
- Added New Crossroads UI
- Updated Stagecoach UI and repositioned the equipment slots and move Pet naming to it
- Added “Warrior of Light†quirk, to assist with canon Reynauld creation
- Combat
- Updated description of Daze token to better reflect that it interacts with actions, not just turns
- Fixed an issue where extra actions were incorrectly counting towards cooldown values
- HEROES
- Highwayman
- Take Aim+ no longer grants a Speed token
- Man-at-Arms
- Crush DMG reduced from 4-7 to 4-6
- Crush+ DMG reduced from 6-8 to 5-7
- Rampart DMG reduced from 3-6 to 3-5
- Rampart+ DMG reduced from 4-7 to 4-6
- Retribution cooldown increased to 2
- Retribution+ no longer grants Block
- Riposte DMG reduced from 4-6 to 3-5
- Bolster no longer removes Vulnerable from the target
- Bolster+ no longer removes Weak and Vulnerable from the target
- Occultist
- Updated tooltip on Binding Shadows and Binding Shadows+ to properly represent the duration of the debuff being applied
- Bosses
- Collector: Now only has a chance to spawn once per region. Collected Heads now only spawn with an Extra Action in the first round
- Ravenous Reach: Setback now ignores Stealth
- Focused Fault: Fixed Behold skill logic occasionally leading to skipped turns
- Items
- When items are gained in combat, they will now appear in the post-combat rewards screen
- Increased chance for unique Sluice items to appear from their respective enemies from 10% to 20%
- Fixed issue allowing obtaining multiple copies of Signature Inn Items when they should be unique
- Unnatural Pigment combat item no longer consumes Crit tokens
- Fixed Tinned Delicacies loot to allow bonus loot with other items such as the Icebox
- Staggering Striker: Chance to apply Combo increased from 33% to 66%
- Crimson Tick: Fixed item description that incorrectly stated the chance at 5% when it's actually 8%
- Inert Indicia: Updated tooltip description for better clarity and now also provides Regen when hit while Dazed
- Orbitoclast: Fixed tooltip to say that ALL negative quirks are removed
- Smoldering Firewood: Changed Burn 2 condition from Illumination Skills to Ranged Skills
- Footman's Grog: Effects now apply to each hero rather than just the hero equipping it
- A Glimmer of Hope: Added Flammable tag
- Foreclosure Notice: Chance to apply combo while in Rank 4 increased from 33% to 50%. Healing Received debuff while not in Stealth reduced from -75% to -25%. Now adds 2 Stealth tokens instead of 1 for the Flashing Daggers skill effect
- Faceless Visage: Enemy Shuffle on Combat Start changed to Round Start
- Unwavering Standard: Chance to apply Block for each ally increased from 33% to 66%
- Silent Treatment: Chance to gain 1 Stealth token (66%) on round start changed to chance to gain 1 Stealth token (50%) or 2 Stealth tokens (20%)
- Murder Weapon: Chance to Instant Kill on Crit increased from 15% to 20%.
- Death's Head: variant that adds Strength, Block Plus, and -2 Stress now also has Remove All Weak tokens upon entering Death's Door
- Inevitable End: Removed speed condition for removing negative tokens when hit and now removes all Weak tokens instead of 1 Weak token and 1 Vulnerable token
- Burn Salve: Changed Heal 10% to Heal 5
- Bandages: Changed Heal 10% to Heal 5
- Antivenom: Changed Heal 10% to Heal 5
- Mineral Rich Spring Water: Changed Heal 10% to Heal 5
- Healing Salve: Changed Heal 33% to Heal 12
- Adrenaline Tonic: Changed Heal 50% to Heal 18
- Triage Kit: Changed Heal 75% to Heal 27
- Stitching Kit: Heal increased from 20% to 50%
- FIXES
- Refresh all party together after bounty hunter leaves and replaced party actor returns at inn to fix other swapping actors when going to the inn
- Fixed an issue where DoT tooltip persists from previous fights
- Move item description to on screen pop so it can handle updating discounts mid inn from trophies
- Fixed an issue where the hero positions when embarking to the Foetor were reversed
- Updated locked items on stagecoach slots to no longer darken
- We now show appropriate source ID on pop text when the token/effect is from a path
- We now refresh stats on path change so character sheet health is accurate when changing to a path that changes health
- Fixed an issue where the rim light effect would get stuck on the Vestal
- Tooltips now update control prompts to reflect change in input device
- Removed duplicate Candles of Hope display item title
- Fixed a missing glyph in Map Tutorial
- Fixed a visual bug with actout speech bubble
- Fixed a softlock that could occur from clicking too quickly on the loot all button
- Fixed the Academic view to now show upgraded version skills and other modifiers like from relationships
- Fixed an issue where clicking a combat item over no target was treated as clicking on a random target
- Fixed an issue where Inn items use UI can somehow get an out of range index
- Fixed an issue where item selection doesn't cancel cleanly after inn item blocks
- Fixed a case where a bug prevented conditions from stacking together after certain Inn Items
- Fixed a crash issue with controller dpad input during combat
- Inn quest deliverables now get their own loot window
- Fixed an occurrence where the overencumbered popup appeared in combat
- Unlocking a hero palette now shows what palette is unlocked
- Fixed an issue where loading back into a game that was left in the valley would then spawn the user ahead of the crossroads, resulting in a run with no party
- Fixed an issue where a dot trigger would be missed/not fire when removing death armor
- Updated loot toasts in combat to get added to loot window instead of player inventory
- Fixed an issue with "onward" loot button where clicking close would trigger it twice
- Fix to collector highwayman head's bleed skill not getting crit bonus duration
- Fix to inn bark balloons not showing up on replacement actors
- Fixed an issue where heroes with memories would retain completed run goals when ending your expeditions at the Inn
- Fixed a rare issue where where instead of replacing a hero upon Inn arrival you hire the Bounty Hunter causing weird behavior on the subsequent Inn when the Bounty Hunter leaves the party
- Fixed an issue where trinket possession limit rules wouldn't check the trinkets of heroes temporary replaced by the Bounty Hunter
- Fixed an issue where a dead hero's trinkets would not be used for trinket possession limit rules
- Fixed screen flicker when opening the character sheet via right click
- Fixed an exploit where you could recruit 5 heroes via the Bounty Hunter poster
- Fixed Hero Goal description for landing the killing blow on the lair boss in the Sprawl
- FLAGELLANT will no longer become jealous when others are healed or cured of DOTs. However, FLAGELLANT will no longer gain affinity with heroes that heal him or cure him of DOTS. FLAGELLANT WANTS TO SUFFER!