- Patch Notes 1.11.5 - Improving Performance Optimizations
- Hey Slugcats,
- We released a patch which fixed a large number of memory leaks issues that could lead to the game crashing randomly over an extended play session, made a large number of miscellaneous performance optimizations, and more.
- This might be the longest patch notes I have ever received. It takes up almost two pages in the Google Doc I am reading from. If you would like to read the full patch notes, you can read them below!
- Patch Notes
- Fixed a large number of memory leak issues that could lead to the game crashing randomly over an extended play session (especially on the Nintendo Switch version).
- Made a large number of miscellaneous performance optimizations that should improve frame rates with some creatures or in certain areas of the game.
- Fixed color palettes rendering incorrectly inside ripple rifts and within the Migration Path region on the Nintendo Switch version of the game.
- Fixed flashing graphical artifacts that could randomly occur on the Nintendo Switch version of the game in the presence of Sentient Rot floater particles.
- Fixed graphics sometimes glitching out for a single frame, or sand terrain colors glitching for a single frame, when switching between rooms or screens on the Nintendo Switch version of the game.
- Fixed some graphics and particle effects unintentionally rendering with solid square borders on PlayStation and Nintendo Switch versions of the game.
- now pull important key items from a larger radius so there's less chance of them accidentally getting left behind.
- Relocated a couple player-generated warp target destinations so they won't ever spawn above bottomless bodies of water that can swallow player's important items after traveling through the warp.
- Fixed pearls not getting brought through the portal into sometimes.
- Fixed the map icon still showing a region as being rotted even after all rooms in that region have had their rot purified.
- Fixed rot lizards still remaining as rotted on subsequent cycles even after the rot has been purified from the room they spawned in.
- Fixed additional issues with key item trackers that could cause the game to crash if loading into a room adjacent to another room with a tracked key item.
- Fixed rooms containing void spawns crashing the game in Jolly Co-op mode if Player 1 got killed in a way that despawns their corpse.
- Fixed the "Friends Sheltered" counter on the statistics screen always incrementing every cycle when Jolly Co-op is enabled, even if a friend wasn't sheltered that cycle.
- Fixed an occasional crash with due to their data in the save file being saved incorrectly.
- Fixed one of the Watcher tutorial messages not having been translated outside of English.
- Fixed adult and spawning working improperly in Sandbox mode, where the number of adults/babies placed didn't match the amount of adults/babies that actually spawned.
- Fixed two of the dens in the arena being impossible to enter.
- Fixed incompatibility between the Region Kit mod and Watcher's Vortex arena map.
- Fixed Sandbox mode issues shortly after disabling Watcher in Remix Menu, due to the Peach lizard sandbox unlock still being present in the absence of Watcher.
- Fixed the player needing to visit the more times than necessary, if they had previously visited the with an insufficient ripple level.
- Fixed a possible unintentional Game Over scenario during Watcher's final ending due to
- Fixed certain Downpour tutorials never displaying if you had previously been shown the starvation tutorial during other slugcat campaigns.
- Excluded certain minor creatures like batflies, leeches, and coalescipedes from spawner tracking, which could cause the no creature spawning glitch to still occur in certain scenarios.
- Another fix for whales in the region in which they could still spawn in invalid locations sometimes.
- General fix for offscreen creatures like Miros Birds, etc, where they also could sometimes spawn in rooms or locations they're not meant to.
- Tweaked light sources in underwater sections of to make them less of a photosensitivty issue, and provide better guidance for navigation around the maps.
- Made some other miscellaneous small tweaks to some Aether Ridge rooms.
- Fixed the Scavenger trader in missing their trading outpost.
- Fixed having their graphics glitch out briefly when first entering a room with them in it.
- Fixed some miscellaneous glitches that would occur depending on the timing or order of rooms getting unloaded.
- Made some miscellaneous additional crash fixes and additional safeguards for crashes based on reported crash logs.
- Wow, that's a long one. Congrats on reading it this far. May ton of batflies and danglefruits fill your shelters tonight.