- Frontiers Reach All These Worlds Update 2
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- - More tweaks to Q-201 bomb to address some issues with behavior. More changes coming.
- - Fixed an issue that could cause some fighters to not align properly after the player respawned in a mission.
- - increased glow on bullets to make them more visible.
- - Tweaks to how naming restrictions work for loadouts, paintjobs, and player profiles.
- - Fix for guns on AT-15 Shepherd.
- - Fixed a bug on the Yahontov Major map that could cause the player to crash at lower altitude even if they had not hit the ground.
- - The Hoplite now has 8 guns instead of 4 and a slight boost to agility. More changes to fighters coming in future updates.
- - Modified night time lighting on Odland for mission 41.
- - Increased camera distance on HF-22 Shield.
- Frontiers Reach All These Worlds Update 1
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- - Fixed a bug that could cause the keybindings menu to remain on the screen when closing the pause menu by hitting the pause button on game pad.
- - Reduced GPU draw by 30-50% by tweaking ambient lighting parameters across the entire game. This also yielded lower ambient lighting washout for better visibility of various VFX both near and far.
- - Fixed a bug that stopped players from being able to travel to Earth when the warmap has been flipped completely blue.