- Update v1.07a:
- Invocations of Might skill per spirituality summon cost decreased from 7% -> 1%
- Everyone will also get an origin potion added to their inventory.
- The skill is now too strong and will likely see the HP boost nerfed in a larger patch as we take a look at it's balance effects.
- Update v1.07:
- Gameplay:
- - Fixed Invocations of Might skill to properly display the Mana Cost value and increase the Max Health of summons
- - Origin Potion now properly removes statuses gained from skills
- - Fixed King Arthur’s Breastplate to apply its effect correctly.
- - Updated logic behind the King's Soul preventing death to better work with other sources of death prevention
- - Fixed Volatile Minion spell description not showing the damage it does
- - Updated Ice, Fire, and Lightning Golem loot tables
- - Added new effects to the Night Stalker set
- - Fixed skeleton behavior in Barrow of the Horned Shadow
- - Fixed Wyrdstalker (and other enemies) sometimes teleporting to a strange location, resulting in the end of combat
- Quests:
- - Summons' kills were not counted towards quests' and achievements' progress
- - If the player's Trinity achievement wasn't unlocked despite defeating three required knights, it can now be acquired by entering the dungeon that is unlocked after killing them
- - Corrected success and failure conditions for the Golden Suggestion quest
- - Improved and fixed progression in the Oh Merry Men quest
- - Improved and fixed progression in the Long Defeat quest
- - Improved progression and quest markers for The Price of Healing quest
- - Fixed quest markers for the Measured Mercy quest
- - Fixed quest markers leading the player to Quartermaster Fearghas
- - Fixed looping dialogue with Eda
- - Fixed issue where Kedrun would endlessly call out to the player
- - Items connected to the Broken Hourglass quest will now disappear correctly after quest completion
- - Neante will no longer accuse the player of not asking her about the grave she stands near
- - Some runes on the walls of the Midwife's room will now correctly display notes
- - The dialogue option connected to the quest This Is the Part Where You Run Away will now correctly disappear after completing the quest. There was no note required for this bounty
- - Looping dialogue options in the conversation with Darv'hanr have been fixed
- - The Fields of Light quest will now display the number of required lanterns from the start
- - Fixed strange camera behavior when speaking to Neante, which also caused her to change location
- - Increased cash rewards for turning in Elite Bandit heads in Cuanacht.
- Technical:
- - Fixed item tooltip comparisons so that throwing knives are no longer compared with other consumables like food or potions.
- - Fixed item tooltip comparisons to allow comparing identical items in the inventory.
- - Fixed the size of the interactive area on sliders in the Options menu.
- - Loading a save made with slowed time will no longer affect the player's movement
- - Cutting off heads for bounty should be less likely to break the game
- - Disabled overriding auto and quick slots
- - Prevented stone gates to various crypts from briefly opening after loading a save.
- - \[Save Corruption]: Fixed an issue where an incorrect state of stats with skills that listened to them would cause saving to quietly fail, creating corrupted save files.
- - Added mod manager UI. The main menu with the collector's edition is currently very raw due to this addition. Expect an improvement in the next patch
- Graphics:
- - Sea Monster visual effects visibility
- - Upgraded Thunderstrike visuals
- Audio:
- - Small VO fixes for various characters
- Misc:
- - Fixed an issue where the leave/shop icons were not displaying correctly in dialogue story choices
- - Updated the look of Sneaky Archer's Vambraces
- - Tome of the Forsaken II is now obtainable
- - Fixed: fishing results pop-up could overlap other UI elements
- - Lightning Golem now has a display name
- - Added dialogue with King Arthur before entering the King's Threat dungeon if the player hasn't secured the support of all Dal Riata tribes.
- Update v1.06a:
- Most requested:
- Added many new whispers to Arthur for both Cuanacht and Forlorn Swords,
- Added Shader preloading. This will decrease or alleviate completely one reason for stutters on the first use of visual effects by the game on a per-machine basis,
- Gameplay:
- Fixed heal value for Nature's Caress, Mother’s Embrace, and Divine Grace spells to be in line with their tooltips,
- Buffed Frostfang Dagger,
- Fixed Ulfr Stormforged Cape effect,
- Rebalanced The Horned Wardens Vestment's main effect 10>20% and added item level gain,
- Increased item level damage 0>2 for Leech Bite,
- Increased item level damage gain 1>2 for the following wands: Claire's Pen, Spellgorger, Unstable Conduit, Wand of Chain Lightning, Defiler's Spark, Twincast Twig, and Font of Recovery,
- Made Sunfish faster to catch,
- Made Sneep easier and more consistent to catch,
- Fixed armor proficiency gain after save and load,
- Quests:
- Tiernan's furniture shop will now become available only after repairing the village jetty,
- Sine will now correctly reward the player with cash for completing her tasks,
- Fixed a quest progression issue in Over My Dead Bodies. If you're stuck on the "I have to uncover what he’s been experimenting on" objective, re-reading Caelum’s journal should resolve it,
- Implemented rewards for completing The First Men quest,
- Implemented rewards for the Aberrant Minds quest,
- The Ascension quest now grants the correct amount of experience points,
- Rebalanced the experience awarded for The Forked Path quest,
- Technical:
- Updated to Unity 6000.0.51f, which has fixed one of the long-standing crashes on all platforms,
- Fixed an issue where the directional damage indicator sometimes wouldn’t disappear,
- Fixed UI navigation blockages in Handcrafting when using a gamepad,
- Fixed a case where saves were duplicated on game start if they were manually edited/duplicated in certain languages to have certain special characters in their names,
- Fixed overwriting of saves, not removing the old save file,
- Graphics:
- Fixed gold horse armor,
- Divine Grace & Mother's Embrace – fixed timing and symbol orientation to match new animations,
- Ephemerate Crystal & Piercing Ember – added rotation to the crystal projectile,
- Fire Rune – adjusted VFX timing and improved fade-out,
- Resolve visual artefacts along the seam in the water pool portal,
- Fixed the variable speed of clouds in the rain,
- Skeleton archmage scythe material visibility,
- Crushing Blow and similar VFX optimization,
- Audio:
- Neante VO fix,
- Added missing VO for Kestrel,
- Added missing barks for Asgall,
- Misc:
- Fixed NPC markers for Vesna and some Children of Morrigan,
- Weightbound spell & Crippling Bolt spell effects now can be applied simultaneously,
- Changed Claire's Pen wand description (item works the same way, but it is now clearer on what it does),
- Chatterblade now taunts the hero less often,
- Clarified the end-game continuation popup: you can continue playing, but the final sequence cannot be replayed,
- Fixed mismatched eyebrow icons in the Character Creator
- Update v1.05:
- Regression Fix:
- Fixed jumping gamepad focus on the list of items when selling/stashing, etc.
- Most Requested:
- Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings
- Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts
- Weapons in loadouts now swap hands if already equipped in the other hand
- Consumables and rings are now moved from the other slot to the current one when equipped
- Gameplay:
- Buying fish in bulk should now give you the correct amount of fillet instead of 1
- Fixed the Essence of Fire & Essence of Cold potion duration
- Fixed Unbound talent math to properly calculate spell movement slowdown
- Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later
- Fixed Frostwoven Graves not showing up on the Handcrafting station list
- Fixed Exploit Weakness talent
- Fixed some instances of NPCs not properly applying Statuses to the hero when damaged
- Red Caps and other enemies shouldn't freeze after running away from them
- Quests:
- {Spoiler} Rowan will correctly react to \
- Bandits from The One Percent quest should count as killed even if you exit the house
- Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking
- Over My Dead Bodies out of order progression fixed
- Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively
- The Price of Forgiveness should be completed after returning the button outside the cave
- Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest
- Technical:
- Improved performance and stability by making sure invisible HUD elements are truly inactive
- Sharpening an item you're currently holding should no longer prevent you from using it
- Minor fixes and improvements to the UI layout for ultra-wide resolutions
- The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface
- Photo Mode will now properly pause the entire game
- Player eyelids shouldn't stay half closed after some cutscenes
- Fixed Sell from Stash not checking if the item can be sold
- Graphics:
- Refreshed character HUD bars and Wyrd skill view
- Severing Ray spell visual upgrades
- Fixed visibility VFX during the death event for Wyrdspawn
- Fixed a bug in the visualization of the FurDad behavior VFX
- Improved visual effects for Solarbeam
- Horses now have eyes
- Audio:
- Fixed VO for Alma
- Fixed VO for Dolf
- Added missing VO for Stronner
- Added missing VO for Cobalt
- Added missing VO for Elira
- Added missing VO for Heledd
- Added VO for Dal Riata Guard
- Misc:
- When met in Cuanacht, Fionola should no longer crouch or levitate
- Some summons are now correctly marked with a blue color on a compass
- Fixed sleeping interaction in Lile's House
- Added the missing Depth Card to the portal to Sveinn Sanctuary
- Summon icons on the HUD are now updated
- Turned off the placeholder description for all the fish
- Fixed a missing talent name in the Perception/Daggers tree
- Update v1.04:
- Gameplay:
- Allowed using stashed items at the Blacksmith Table
- Added Tier 4 and 5 weapons to the possible loot from higher-tier Unidentified Items
- Dual Wielding Spells no longer unlock Mana Regen while channeling & casting simultaneously
- Reworked Fishing balance. If you find it difficult to catch some fish, we recommend looking for better fishing rods
- Added 29 new fishes (and updated corresponding achievements)
- Updated Fishing spots across all of Avalon. Remember that some fish only appear at certain times or in certain bodies of water
- Fixed the following talents: Fury Without Fatigue, Shieldbearer, Mighty Blows
- Lunge attacks will no longer trigger while walking with a high movement speed multiplier
- 2 Wyrdspirits joined the combat encounter in Ghost Realm
- Rebalanced the cook and alchemist shops in the castle in HoS
- Fixed the Severing Ray damage calculation
- Replaced Thunder Lash spell with Thunderstrike in HoS Stronghold
- Added Gytha's shop in Volker village and fixed her dialogue
- Quests:
- Anselm, Maggot, and Yvain should return to their interiors (if they have disappeared for you)
- Fixed blocker in Vrell dialogue when finishing the Temptation quest while having already finished the next objective
- A Carnation to Remember won't fail if it's already completed
- Fixed incorrect descriptions of some quest items
- The incorrectly failed objective in quest "The Price of Healing" is now fixed
- Fixed Pup being freed by save & load
- Orlaith should take your package even if you request a reward
- The dialogue option about reward from "This is the Part Where You Run Away" should be visible, but blocked, even without the proof
- \[Quest: Sweet Dreams] Fixed the loading of autosave in the Sympathy and Trickster realm, breaking dialogue trigger
- A cave between Cuanacht's Gardens and the Plains will now correctly become accessible as you progress the Children of Morrigan questline. Before that, it will be blocked by a rock
- The Price of Healing quest and Neante and Yvain funding interactions improved
- Yngvi's dialogue shouldn't block the hero
- Wayward Son quest forces the hero to look at the outcome (so the logic won't break)
- The Construct dialogue can now be triggered when a weapon is equipped
- Technical:
- \[Critical] Returning to Cuanacht and a couple of dungeons after a long time shouldn't break scene loading
- \[Steam] Fixed a possible corruption of Steam cloud files if the game crashed/PC crashed during cloud update
- No more free money! Selling items during sorting won’t make you rich anymore. This also fixes the item duplication glitch. If you really want infinite of certain items, you can always look at mods, such as unlocking the debug console
- Talent effects should update correctly after changing player perspective (some of them didn't)
- NPC audio should now follow its body when in ragdoll instead of playing in place of death, etc.
- Fixed an issue with being stuck in the crouched state after fast travelling from a fireplace
- Fixed incorrect refresh of the selected list item after sorting when using a gamepad.npc
- Fixed edge case bugs in the rain system
- Fixed small memory leaks generated by the rain system
- Fixed performance issue when using two-handed weapons with AOE Crushing Blow talent.
- Fixed some minor bugs that appeared when using the Thunderous Greatbow
- Fixed missing starting furniture after purchasing only the Cuanacht home
- Sveinn Village's overall stability increased
- Graphics:
- Improved color correction in the Spawn Tibby VFX
- Optimized texture size in the Rock VFX for better performance
- Improved fire visuals and distortion effects in prologue wyrdness
- Removed transition flickering during fast travel
- Fixed Ulfr Guards displaying incorrect clan tattoos
- Vragi's Mother's placeholder model was replaced with a monster form
- Your hand should now be visible when placing the bonfire
- Wyrddeers from Stagfather‘s Trial are now spawning and despawning with a proper dissolve effect
- Fixed female armor piece not displaying for Battlemage Tunic
- Added new icons for several summoning spells
- Changed the appearance of Deathbound Guardians and Blood Abomination summons
- Dressed up a dead body on the Plains of Cuanacht
- Improved VFX for Arthur's initial appearance in the resurrection room
- Added Theud tattoos to Frail
- Audio:
- Fixed missing and broken VOs for some NPCs (Egill, Self, Flaithri, Stigr, Eyvor, Elira, Heledd, Yngvi, King Arthur, Flyrna, Kjell, Barlaam, Theud Mother, Hrafn, Heiko, Galahad, Sir Vast, Darvhanr, Turtar)
- Added audio to the EldritchReaver Generic
- Changed the explosions' audio volume levels
- Fixed the bear audio
- Added audio to FrostbittenWarrior Female and T5_Skeleton1H
- Changed Zombie attack volume level
- Removed the duplicated line of Maggot during one of the story interactions
- Localizations:
- Fixed incorrect display of characters in fonts that support Cyrillic script
- Misc
- Fixed Neante holding a comically large piece of paper in her house
- Added more NPC interactions to the Ulfr Barracks
- Fixed the interactability of fireplaces in some dungeons
- The buried chest in Mountain Ice Cave is now diggable
- Fixed Smuggler's Dagger description to properly display the Critical Damage increase when upgrading the item
- Changed loot in Shrine Cellars
- Repaired the first mist gate in King's Threat dungeon (now it should block you until after the fight)
- Broth no longer gives bread instead of broth
- Added a treasure chest in the Ruined Towers in Cuanacht
- Crafting/Blacksmithing: pressing the selection button again on an already selected recipe or item now jumps to the ingredients/gems (gamepad)
- Removed unnecessary interactions with decorative flowerpots
- Update v1.03:
- Critical Fixes:
- Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys
- (PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.
- Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.
- Fixed a few memory leaks in our UI visuals
- A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)
- Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.
- Most Requested:
- After finishing the game, you can now choose to keep playing and explore the world further or to quit.
- Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies
- Prevented enemies from shooting backwards when the player dodges behind them
- Added an option in the fireplace to bring Qrko back when it's lost.
- Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.
- (Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.
- (Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects
- (Items) Added item effect gains upon upgrading in handcrafted sets
- (Items) Rebalanced armor weight loss when upgrading
- (Summons) Fixed player summons sometimes not attacking when outside of player FoV
- (Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them
- (Summons) From now on, summons should be able to exit interiors with you
- (Summons) Disabled collisions with player summons outside combat
- Retroactively fixed dialogue flow with Barlaam in the quest “The Trialâ€
- Achievements:
- Fixed conditions for the Crown of Ashes achievement/trophy
- Fixed conditions for And My Axe! achievement/trophy
- Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy
- Quests (Warning! Possible Spoilers):
- (Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS
- Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress
- Unholy Matrimony can be completed if NPCs are killed before talking to them.
- Denholm now gives the correct reward for the quest "Forging a Path"
- The player will now be able to ask Asgall about Tom only once.
- The Extinction of the Weak quest marker should correctly target Dolf.
- Stitch By Stitch quest markers and respawning ores fixed.
- See no Evil quest markers fixed.
- Fixed NPC Abner's dialogue lines.
- Divided we Fall and Arthur's Crown interactions and non-linear flow improved.
- The Old Letter should be found only in one specific place.
- A Carnation to Remember can be finished after finishing other quests.
- Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.
- Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.
- Fixed dialogue flow for quest "The Weight of Honor"
- Petition The Lord quest should correctly lead the player
- Cuckoo’s Egg failed task can lead to failing a quest.
- Over My Dead Bodies consequences.
- The Silent Burden quest should give rewards, and its progression should be more straightforward
- Denholm will now correctly pay the player for his silence in the quest: Burdening Letter
- The player will no longer be able to continuously speak with Brother Vitus about abortion
- Removed some incorrect dialogue from Lile
- Fixed an issue where the player could not lie to Rigby when delivering his book.
- Fixed Eira's dialogues after she returns home.
- Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.
- (Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.
- (Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.
- (Spoiler: Sweet Dreams) Nest portal should now be easier to interact with
- Audio:
- Fixed Giant Sentinel audio volume levels
- Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3
- Fixed the audio length of one of the Rune's lines.
- Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.
- Wyrdness music event update - improved layer adaptation for dynamic transitions
- There should now be combat music while fighting the boss in Sagremor Castle
- Texts & VO:
- Added multiple missing VOs
- (JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.
- Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko’s Crumble, Oldsteel Fang, Hollow Core)
- Fixed Absorption spell description to properly state Mana Shield as a percentage value
- Fixed Spell Syphon talent description
- Added description of Skull Knight's Blade Sword
- Technical:
- Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map
- (New) Swimming in the ocean should now take waves into consideration
- Fixed an issue where some enemies could disappear at certain angles after death.
- Fixed an issue that prevented players from attacking after switching loadouts while lumbering.
- The sometimes-missing VFX on player hands while wielding magic should always be visible now
- Fixed controller vibrations breaking in some cases
- Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.
- (New) Item tooltips now accurately reflect player stats when requirements aren’t met, making stat comparisons easier in shops, crafting, relics, and upgrades.
- Resolved performance issues on PlayStation 5 in Dungeon Galahad
- Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.
- (Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item
- Gameplay:
- Added Marrowghast helmet recipe to Ukko's shop
- Fixed Arcane Mace item Mana Cost
- Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner‘s set, Spellslinger’s set)
- Increased effects of individual parts of the Archdruid set
- Fixed Gem of Dodge not properly decreasing Dash Cooldown
- Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs
- Fixed Galahad's Mace sometimes not applying Burn on hit
- Deirdre's chest can no longer be opened with a lockpick
- Changed Arnulf's loot in Smuggler's Bay
- Sour Herring and Cheese no longer decreases the encumbrance limit when eaten
- Added a player's room to the Children of Morrigan hideout.
- Fixed Weightbound spell affecting hero summons
- Buffed Bors in Sagremor Castle
- Fixed Heiko’s Crumble description and effects
- Update the Tidepiercer projectile collision
- Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies
- Rebalanced and fixed Bear's Claw to be in line with other items of its tier
- Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted
- Giant's Club is no longer a usable weapon
- Misc
- Frostgrots are now considered animals
- Moved the location of copper ore in Ulfr Village
- Fixed a diggable chest in Gunnnvaldr Village
- Qrko will now be more aligned with the ground it's standing on.
- The campfire mistakenly affected the player’s total weight. Not anymore!
- Improved level-up notification
- Improved quest notification
- Fixed interaction with the alchemy station in the Tomb of the Good Druid
- Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers
- Journal was not counting summon's kills
- Fixed bonfires in Cuanacht
- Fixed wyrdstone mining in Cuanacht dungeons
- Visual Changes:
- Human summons are wearing proper summon markings on their clothes
- Blind status VFX rework
- Fixed missing lip movement for some speaking characters.
- Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect
- Fixed VFX charge explosion on Snail
- Fixed distortion Y-offset on Bonefires
- Fixed mask layer of Bonefire (fire visible from the top)
- Guards in Cuanacht will now wear helmets.
- Dark clouds are no longer visible in Dungeon Frig
- Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.
- Updated visual effects for the Mistbearer boss fight.
- Additional VFX AOE for Archmage and Wight enemies
- Fixed bounds in vfx FloatingSnow
- Fixed bounds in vfx CompanionLight
- Fixed the bug with the elevator chain in Corrupted Temple
- Blocked unused doors with boards in the Horns of the South castle
- Fixed trees placed in the wrong places in HOS and Forlorn
- Ghosts with hair should render correctly after game load.
- Fixed the issue where wheat was generated underwater in Cuanacht.
- Added missing DepthFadeCard under the ladder in Broch
- Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.
- VFX Heart of the Plague visibility of the debris layer
- Fixed a floor gap near the portal in Prolog Jail
- Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht
- Improve the Snow Explosion effect used in Cold Magic.
- Updated visual effects for the Tidepiercer slash explosion
- Updated the visual in the Wyrdspawn Dead event.
- Tidepiercer coatings fix
- Drain of Vigor visual update
- Projectile trails tweaks
- Added visual effects to signal ore acquisition when destroying it.
- Tweak VFX when activating souls in the Resurrection Room.
- Conchur's beard now moves when he talks.
- Updated Gytha's appearance.
- Úlfr Tribesfolk NPCs now wear helmets.
- Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level.
- Hotfix 3:
- Fixed at least one instance of missing NPCs—we hope it was the only one, but please let us know if you encounter any others.
- Resolved an issue with Arthur's bonfire dialogues repeating and breaking progression logic (Arthur's dialogues should now be available in the second region; previously, a broken line was breaking further interactions).
- Fixed progression issues in Neante's questline (The Price of Healing, Hollow Blessings).
- Hotfix 2:
- UI:
- Fixed the quest section displaying when there was no active quest in the quest log.,
- Fixed an issue where quest or item notifications were sometimes missing.,
- Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
- Fixed tooltip refresh for currently hovered items in Hero Storage.,
- Tooltips in Equipment now update correctly after equipping an item.,
- Fixed blinking UI graphics.,
- Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
- Fixed displaying journal graphics.,
- Fixed displaying fishing rod tutorial on gamepad.,
- Fixed saving fishing entries in the journal.,
- Gameplay:
- Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
- Fixed Hero Summons attacking friendly Red Priests.,
- Devil's Snare and Mandrake plants are now respawning correctly.,
- Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
- Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
- If you have only one hand at your disposal, you will get the one-handed variant of Giant’s Grudge.,
- Fixed Bromhar No Face's attacks being unblockable and unparryable.,
- Fixed having item encumbrance debuffs even when within the limit after save/load.,
- Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
- Fixed Unnatural Focus Talent not slowing down time correctly.
- Technical:
- When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
- Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
- Optimized vegetation in Cuanacht.,
- Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
- Fixed visual artifacts of wyrd barriers.,
- Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
- Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
- Blood Transfusion and Life Transfusion spells optimization and fixes.,
- [Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,
- Localization & VO:
- Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
- A lot of VO added and fixed.,
- Fixed Executioner's Axe's description.,
- Fixed Big Bonk's description.,
- Quests:
- Raspberries needed for the Maggot's quest will now be correctly counted.,
- You will now be able to exit Deirdre's basement correctly.,
- Fixed quest "Forked Path" if the player collected Matron’s Insignia before getting the quest.,
- "The Trial" quest will no longer break if you kill the target before starting the quest. We will add a retroactive fix in the next hotfix.,
- Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
- Added missing rewards to a few quests.,
- Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
- Hotfix 1:
- Fixed difficulty selection bug (the Survival Mode was activating unintentionally),
- Fixed sketches saving issue,
- Fixed aim assist bug which caused attack issues when target disappeared (rare case),
- Improved item icons for some items