1. Update v1.07a:
  2. Invocations of Might skill per spirituality summon cost decreased from 7% -> 1%
  3. Everyone will also get an origin potion added to their inventory.
  4. The skill is now too strong and will likely see the HP boost nerfed in a larger patch as we take a look at it's balance effects.
  5.  
  6. Update v1.07:
  7. Gameplay:
  8. - Fixed Invocations of Might skill to properly display the Mana Cost value and increase the Max Health of summons
  9. - Origin Potion now properly removes statuses gained from skills
  10. - Fixed King Arthur’s Breastplate to apply its effect correctly.
  11. - Updated logic behind the King's Soul preventing death to better work with other sources of death prevention
  12. - Fixed Volatile Minion spell description not showing the damage it does
  13. - Updated Ice, Fire, and Lightning Golem loot tables
  14. - Added new effects to the Night Stalker set
  15. - Fixed skeleton behavior in Barrow of the Horned Shadow
  16. - Fixed Wyrdstalker (and other enemies) sometimes teleporting to a strange location, resulting in the end of combat
  17.  
  18. Quests:
  19. - Summons' kills were not counted towards quests' and achievements' progress
  20. - If the player's Trinity achievement wasn't unlocked despite defeating three required knights, it can now be acquired by entering the dungeon that is unlocked after killing them
  21. - Corrected success and failure conditions for the Golden Suggestion quest
  22. - Improved and fixed progression in the Oh Merry Men quest
  23. - Improved and fixed progression in the Long Defeat quest
  24. - Improved progression and quest markers for The Price of Healing quest
  25. - Fixed quest markers for the Measured Mercy quest
  26. - Fixed quest markers leading the player to Quartermaster Fearghas
  27. - Fixed looping dialogue with Eda
  28. - Fixed issue where Kedrun would endlessly call out to the player
  29. - Items connected to the Broken Hourglass quest will now disappear correctly after quest completion
  30. - Neante will no longer accuse the player of not asking her about the grave she stands near
  31. - Some runes on the walls of the Midwife's room will now correctly display notes
  32. - The dialogue option connected to the quest This Is the Part Where You Run Away will now correctly disappear after completing the quest. There was no note required for this bounty
  33. - Looping dialogue options in the conversation with Darv'hanr have been fixed
  34. - The Fields of Light quest will now display the number of required lanterns from the start
  35. - Fixed strange camera behavior when speaking to Neante, which also caused her to change location
  36. - Increased cash rewards for turning in Elite Bandit heads in Cuanacht.
  37.  
  38. Technical:
  39. - Fixed item tooltip comparisons so that throwing knives are no longer compared with other consumables like food or potions.
  40. - Fixed item tooltip comparisons to allow comparing identical items in the inventory.
  41. - Fixed the size of the interactive area on sliders in the Options menu.
  42. - Loading a save made with slowed time will no longer affect the player's movement
  43. - Cutting off heads for bounty should be less likely to break the game
  44. - Disabled overriding auto and quick slots
  45. - Prevented stone gates to various crypts from briefly opening after loading a save.
  46. - \[Save Corruption]: Fixed an issue where an incorrect state of stats with skills that listened to them would cause saving to quietly fail, creating corrupted save files.
  47. - Added mod manager UI. The main menu with the collector's edition is currently very raw due to this addition. Expect an improvement in the next patch
  48. Graphics:
  49. - Sea Monster visual effects visibility
  50. - Upgraded Thunderstrike visuals
  51.  
  52. Audio:
  53. - Small VO fixes for various characters
  54.  
  55. Misc:
  56. - Fixed an issue where the leave/shop icons were not displaying correctly in dialogue story choices
  57. - Updated the look of Sneaky Archer's Vambraces
  58. - Tome of the Forsaken II is now obtainable
  59. - Fixed: fishing results pop-up could overlap other UI elements
  60. - Lightning Golem now has a display name
  61. - Added dialogue with King Arthur before entering the King's Threat dungeon if the player hasn't secured the support of all Dal Riata tribes.
  62.  
  63. Update v1.06a:
  64. Most requested:
  65. Added many new whispers to Arthur for both Cuanacht and Forlorn Swords,
  66. Added Shader preloading. This will decrease or alleviate completely one reason for stutters on the first use of visual effects by the game on a per-machine basis,
  67.  
  68. Gameplay:
  69. Fixed heal value for Nature's Caress, Mother’s Embrace, and Divine Grace spells to be in line with their tooltips,
  70. Buffed Frostfang Dagger,
  71. Fixed Ulfr Stormforged Cape effect,
  72. Rebalanced The Horned Wardens Vestment's main effect 10>20% and added item level gain,
  73. Increased item level damage 0>2 for Leech Bite,
  74. Increased item level damage gain 1>2 for the following wands: Claire's Pen, Spellgorger, Unstable Conduit, Wand of Chain Lightning, Defiler's Spark, Twincast Twig, and Font of Recovery,
  75. Made Sunfish faster to catch,
  76. Made Sneep easier and more consistent to catch,
  77. Fixed armor proficiency gain after save and load,
  78.  
  79. Quests:
  80. Tiernan's furniture shop will now become available only after repairing the village jetty,
  81. Sine will now correctly reward the player with cash for completing her tasks,
  82. Fixed a quest progression issue in Over My Dead Bodies. If you're stuck on the "I have to uncover what he’s been experimenting on" objective, re-reading Caelum’s journal should resolve it,
  83. Implemented rewards for completing The First Men quest,
  84. Implemented rewards for the Aberrant Minds quest,
  85. The Ascension quest now grants the correct amount of experience points,
  86. Rebalanced the experience awarded for The Forked Path quest,
  87.  
  88. Technical:
  89. Updated to Unity 6000.0.51f, which has fixed one of the long-standing crashes on all platforms,
  90. Fixed an issue where the directional damage indicator sometimes wouldn’t disappear,
  91. Fixed UI navigation blockages in Handcrafting when using a gamepad,
  92. Fixed a case where saves were duplicated on game start if they were manually edited/duplicated in certain languages to have certain special characters in their names,
  93. Fixed overwriting of saves, not removing the old save file,
  94.  
  95. Graphics:
  96. Fixed gold horse armor,
  97. Divine Grace & Mother's Embrace – fixed timing and symbol orientation to match new animations,
  98. Ephemerate Crystal & Piercing Ember – added rotation to the crystal projectile,
  99. Fire Rune – adjusted VFX timing and improved fade-out,
  100. Resolve visual artefacts along the seam in the water pool portal,
  101. Fixed the variable speed of clouds in the rain,
  102. Skeleton archmage scythe material visibility,
  103. Crushing Blow and similar VFX optimization,
  104.  
  105. Audio:
  106. Neante VO fix,
  107. Added missing VO for Kestrel,
  108. Added missing barks for Asgall,
  109.  
  110. Misc:
  111. Fixed NPC markers for Vesna and some Children of Morrigan,
  112. Weightbound spell & Crippling Bolt spell effects now can be applied simultaneously,
  113. Changed Claire's Pen wand description (item works the same way, but it is now clearer on what it does),
  114. Chatterblade now taunts the hero less often,
  115. Clarified the end-game continuation popup: you can continue playing, but the final sequence cannot be replayed,
  116. Fixed mismatched eyebrow icons in the Character Creator
  117.  
  118. Update v1.05:
  119. Regression Fix:
  120. Fixed jumping gamepad focus on the list of items when selling/stashing, etc.
  121.  
  122. Most Requested:
  123. Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings
  124. Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts
  125. Weapons in loadouts now swap hands if already equipped in the other hand
  126. Consumables and rings are now moved from the other slot to the current one when equipped
  127.  
  128. Gameplay:
  129. Buying fish in bulk should now give you the correct amount of fillet instead of 1
  130. Fixed the Essence of Fire & Essence of Cold potion duration
  131. Fixed Unbound talent math to properly calculate spell movement slowdown
  132. Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later
  133. Fixed Frostwoven Graves not showing up on the Handcrafting station list
  134. Fixed Exploit Weakness talent
  135. Fixed some instances of NPCs not properly applying Statuses to the hero when damaged
  136. Red Caps and other enemies shouldn't freeze after running away from them
  137.  
  138. Quests:
  139. {Spoiler} Rowan will correctly react to \
  140. Bandits from The One Percent quest should count as killed even if you exit the house
  141. Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking
  142. Over My Dead Bodies out of order progression fixed
  143. Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively
  144. The Price of Forgiveness should be completed after returning the button outside the cave
  145. Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest
  146.  
  147. Technical:
  148. Improved performance and stability by making sure invisible HUD elements are truly inactive
  149. Sharpening an item you're currently holding should no longer prevent you from using it
  150. Minor fixes and improvements to the UI layout for ultra-wide resolutions
  151. The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface
  152. Photo Mode will now properly pause the entire game
  153. Player eyelids shouldn't stay half closed after some cutscenes
  154. Fixed Sell from Stash not checking if the item can be sold
  155.  
  156. Graphics:
  157. Refreshed character HUD bars and Wyrd skill view
  158. Severing Ray spell visual upgrades
  159. Fixed visibility VFX during the death event for Wyrdspawn
  160. Fixed a bug in the visualization of the FurDad behavior VFX
  161. Improved visual effects for Solarbeam
  162. Horses now have eyes
  163.  
  164. Audio:
  165. Fixed VO for Alma
  166. Fixed VO for Dolf
  167. Added missing VO for Stronner
  168. Added missing VO for Cobalt
  169. Added missing VO for Elira
  170. Added missing VO for Heledd
  171. Added VO for Dal Riata Guard
  172.  
  173. Misc:
  174. When met in Cuanacht, Fionola should no longer crouch or levitate
  175. Some summons are now correctly marked with a blue color on a compass
  176. Fixed sleeping interaction in Lile's House
  177. Added the missing Depth Card to the portal to Sveinn Sanctuary
  178. Summon icons on the HUD are now updated
  179. Turned off the placeholder description for all the fish
  180. Fixed a missing talent name in the Perception/Daggers tree
  181.  
  182. Update v1.04:
  183. Gameplay:
  184. Allowed using stashed items at the Blacksmith Table
  185. Added Tier 4 and 5 weapons to the possible loot from higher-tier Unidentified Items
  186. Dual Wielding Spells no longer unlock Mana Regen while channeling & casting simultaneously
  187. Reworked Fishing balance. If you find it difficult to catch some fish, we recommend looking for better fishing rods
  188. Added 29 new fishes (and updated corresponding achievements)
  189. Updated Fishing spots across all of Avalon. Remember that some fish only appear at certain times or in certain bodies of water
  190. Fixed the following talents: Fury Without Fatigue, Shieldbearer, Mighty Blows
  191. Lunge attacks will no longer trigger while walking with a high movement speed multiplier
  192. 2 Wyrdspirits joined the combat encounter in Ghost Realm
  193. Rebalanced the cook and alchemist shops in the castle in HoS
  194. Fixed the Severing Ray damage calculation
  195. Replaced Thunder Lash spell with Thunderstrike in HoS Stronghold
  196. Added Gytha's shop in Volker village and fixed her dialogue
  197.  
  198. Quests:
  199. Anselm, Maggot, and Yvain should return to their interiors (if they have disappeared for you)
  200. Fixed blocker in Vrell dialogue when finishing the Temptation quest while having already finished the next objective
  201. A Carnation to Remember won't fail if it's already completed
  202. Fixed incorrect descriptions of some quest items
  203. The incorrectly failed objective in quest "The Price of Healing" is now fixed
  204. Fixed Pup being freed by save & load
  205. Orlaith should take your package even if you request a reward
  206. The dialogue option about reward from "This is the Part Where You Run Away" should be visible, but blocked, even without the proof
  207. \[Quest: Sweet Dreams] Fixed the loading of autosave in the Sympathy and Trickster realm, breaking dialogue trigger
  208. A cave between Cuanacht's Gardens and the Plains will now correctly become accessible as you progress the Children of Morrigan questline. Before that, it will be blocked by a rock
  209. The Price of Healing quest and Neante and Yvain funding interactions improved
  210. Yngvi's dialogue shouldn't block the hero
  211. Wayward Son quest forces the hero to look at the outcome (so the logic won't break)
  212. The Construct dialogue can now be triggered when a weapon is equipped
  213.  
  214. Technical:
  215. \[Critical] Returning to Cuanacht and a couple of dungeons after a long time shouldn't break scene loading
  216. \[Steam] Fixed a possible corruption of Steam cloud files if the game crashed/PC crashed during cloud update
  217. No more free money! Selling items during sorting won’t make you rich anymore. This also fixes the item duplication glitch. If you really want infinite of certain items, you can always look at mods, such as unlocking the debug console
  218. Talent effects should update correctly after changing player perspective (some of them didn't)
  219. NPC audio should now follow its body when in ragdoll instead of playing in place of death, etc.
  220. Fixed an issue with being stuck in the crouched state after fast travelling from a fireplace
  221. Fixed incorrect refresh of the selected list item after sorting when using a gamepad.npc
  222. Fixed edge case bugs in the rain system
  223. Fixed small memory leaks generated by the rain system
  224. Fixed performance issue when using two-handed weapons with AOE Crushing Blow talent.
  225. Fixed some minor bugs that appeared when using the Thunderous Greatbow
  226. Fixed missing starting furniture after purchasing only the Cuanacht home
  227. Sveinn Village's overall stability increased
  228.  
  229. Graphics:
  230. Improved color correction in the Spawn Tibby VFX
  231. Optimized texture size in the Rock VFX for better performance
  232. Improved fire visuals and distortion effects in prologue wyrdness
  233. Removed transition flickering during fast travel
  234. Fixed Ulfr Guards displaying incorrect clan tattoos
  235. Vragi's Mother's placeholder model was replaced with a monster form
  236. Your hand should now be visible when placing the bonfire
  237. Wyrddeers from Stagfather‘s Trial are now spawning and despawning with a proper dissolve effect
  238. Fixed female armor piece not displaying for Battlemage Tunic
  239. Added new icons for several summoning spells
  240. Changed the appearance of Deathbound Guardians and Blood Abomination summons
  241. Dressed up a dead body on the Plains of Cuanacht
  242. Improved VFX for Arthur's initial appearance in the resurrection room
  243. Added Theud tattoos to Frail
  244.  
  245. Audio:
  246. Fixed missing and broken VOs for some NPCs (Egill, Self, Flaithri, Stigr, Eyvor, Elira, Heledd, Yngvi, King Arthur, Flyrna, Kjell, Barlaam, Theud Mother, Hrafn, Heiko, Galahad, Sir Vast, Darvhanr, Turtar)
  247. Added audio to the EldritchReaver Generic
  248. Changed the explosions' audio volume levels
  249. Fixed the bear audio
  250. Added audio to FrostbittenWarrior Female and T5_Skeleton1H
  251. Changed Zombie attack volume level
  252. Removed the duplicated line of Maggot during one of the story interactions
  253.  
  254. Localizations:
  255. Fixed incorrect display of characters in fonts that support Cyrillic script
  256.  
  257. Misc
  258. Fixed Neante holding a comically large piece of paper in her house
  259. Added more NPC interactions to the Ulfr Barracks
  260. Fixed the interactability of fireplaces in some dungeons
  261. The buried chest in Mountain Ice Cave is now diggable
  262. Fixed Smuggler's Dagger description to properly display the Critical Damage increase when upgrading the item
  263. Changed loot in Shrine Cellars
  264. Repaired the first mist gate in King's Threat dungeon (now it should block you until after the fight)
  265. Broth no longer gives bread instead of broth
  266. Added a treasure chest in the Ruined Towers in Cuanacht
  267. Crafting/Blacksmithing: pressing the selection button again on an already selected recipe or item now jumps to the ingredients/gems (gamepad)
  268. Removed unnecessary interactions with decorative flowerpots
  269.  
  270. Update v1.03:
  271. Critical Fixes:
  272. Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys
  273. (PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.
  274. Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.
  275. Fixed a few memory leaks in our UI visuals
  276. A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)
  277. Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.
  278.  
  279. Most Requested:
  280. After finishing the game, you can now choose to keep playing and explore the world further or to quit.
  281. Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies
  282. Prevented enemies from shooting backwards when the player dodges behind them
  283. Added an option in the fireplace to bring Qrko back when it's lost.
  284. Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.
  285. (Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.
  286. (Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects
  287. (Items) Added item effect gains upon upgrading in handcrafted sets
  288. (Items) Rebalanced armor weight loss when upgrading
  289. (Summons) Fixed player summons sometimes not attacking when outside of player FoV
  290. (Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them
  291. (Summons) From now on, summons should be able to exit interiors with you
  292. (Summons) Disabled collisions with player summons outside combat
  293. Retroactively fixed dialogue flow with Barlaam in the quest “The Trial”
  294.  
  295. Achievements:
  296. Fixed conditions for the Crown of Ashes achievement/trophy
  297. Fixed conditions for And My Axe! achievement/trophy
  298. Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy
  299. Quests (Warning! Possible Spoilers):
  300. (Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS
  301. Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress
  302. Unholy Matrimony can be completed if NPCs are killed before talking to them.
  303. Denholm now gives the correct reward for the quest "Forging a Path"
  304. The player will now be able to ask Asgall about Tom only once.
  305. The Extinction of the Weak quest marker should correctly target Dolf.
  306. Stitch By Stitch quest markers and respawning ores fixed.
  307. See no Evil quest markers fixed.
  308. Fixed NPC Abner's dialogue lines.
  309. Divided we Fall and Arthur's Crown interactions and non-linear flow improved.
  310. The Old Letter should be found only in one specific place.
  311. A Carnation to Remember can be finished after finishing other quests.
  312. Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.
  313. Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.
  314. Fixed dialogue flow for quest "The Weight of Honor"
  315. Petition The Lord quest should correctly lead the player
  316. Cuckoo’s Egg failed task can lead to failing a quest.
  317. Over My Dead Bodies consequences.
  318. The Silent Burden quest should give rewards, and its progression should be more straightforward
  319. Denholm will now correctly pay the player for his silence in the quest: Burdening Letter
  320. The player will no longer be able to continuously speak with Brother Vitus about abortion
  321. Removed some incorrect dialogue from Lile
  322. Fixed an issue where the player could not lie to Rigby when delivering his book.
  323. Fixed Eira's dialogues after she returns home.
  324. Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.
  325. (Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.
  326. (Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.
  327. (Spoiler: Sweet Dreams) Nest portal should now be easier to interact with
  328.  
  329. Audio:
  330. Fixed Giant Sentinel audio volume levels
  331. Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3
  332. Fixed the audio length of one of the Rune's lines.
  333. Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.
  334. Wyrdness music event update - improved layer adaptation for dynamic transitions
  335. There should now be combat music while fighting the boss in Sagremor Castle
  336.  
  337. Texts & VO:
  338. Added multiple missing VOs
  339. (JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.
  340. Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko’s Crumble, Oldsteel Fang, Hollow Core)
  341. Fixed Absorption spell description to properly state Mana Shield as a percentage value
  342. Fixed Spell Syphon talent description
  343. Added description of Skull Knight's Blade Sword
  344.  
  345. Technical:
  346. Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map
  347. (New) Swimming in the ocean should now take waves into consideration
  348. Fixed an issue where some enemies could disappear at certain angles after death.
  349. Fixed an issue that prevented players from attacking after switching loadouts while lumbering.
  350. The sometimes-missing VFX on player hands while wielding magic should always be visible now
  351. Fixed controller vibrations breaking in some cases
  352. Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.
  353. (New) Item tooltips now accurately reflect player stats when requirements aren’t met, making stat comparisons easier in shops, crafting, relics, and upgrades.
  354. Resolved performance issues on PlayStation 5 in Dungeon Galahad
  355. Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.
  356. (Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item
  357.  
  358. Gameplay:
  359. Added Marrowghast helmet recipe to Ukko's shop
  360. Fixed Arcane Mace item Mana Cost
  361. Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner‘s set, Spellslinger’s set)
  362. Increased effects of individual parts of the Archdruid set
  363. Fixed Gem of Dodge not properly decreasing Dash Cooldown
  364. Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs
  365. Fixed Galahad's Mace sometimes not applying Burn on hit
  366. Deirdre's chest can no longer be opened with a lockpick
  367. Changed Arnulf's loot in Smuggler's Bay
  368. Sour Herring and Cheese no longer decreases the encumbrance limit when eaten
  369. Added a player's room to the Children of Morrigan hideout.
  370. Fixed Weightbound spell affecting hero summons
  371. Buffed Bors in Sagremor Castle
  372. Fixed Heiko’s Crumble description and effects
  373. Update the Tidepiercer projectile collision
  374. Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies
  375. Rebalanced and fixed Bear's Claw to be in line with other items of its tier
  376. Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted
  377. Giant's Club is no longer a usable weapon
  378.  
  379. Misc
  380. Frostgrots are now considered animals
  381. Moved the location of copper ore in Ulfr Village
  382. Fixed a diggable chest in Gunnnvaldr Village
  383. Qrko will now be more aligned with the ground it's standing on.
  384. The campfire mistakenly affected the player’s total weight. Not anymore!
  385. Improved level-up notification
  386. Improved quest notification
  387. Fixed interaction with the alchemy station in the Tomb of the Good Druid
  388. Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers
  389. Journal was not counting summon's kills
  390. Fixed bonfires in Cuanacht
  391. Fixed wyrdstone mining in Cuanacht dungeons
  392.  
  393. Visual Changes:
  394. Human summons are wearing proper summon markings on their clothes
  395. Blind status VFX rework
  396. Fixed missing lip movement for some speaking characters.
  397. Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect
  398. Fixed VFX charge explosion on Snail
  399. Fixed distortion Y-offset on Bonefires
  400. Fixed mask layer of Bonefire (fire visible from the top)
  401. Guards in Cuanacht will now wear helmets.
  402. Dark clouds are no longer visible in Dungeon Frig
  403. Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.
  404. Updated visual effects for the Mistbearer boss fight.
  405. Additional VFX AOE for Archmage and Wight enemies
  406. Fixed bounds in vfx FloatingSnow
  407. Fixed bounds in vfx CompanionLight
  408. Fixed the bug with the elevator chain in Corrupted Temple
  409. Blocked unused doors with boards in the Horns of the South castle
  410. Fixed trees placed in the wrong places in HOS and Forlorn
  411. Ghosts with hair should render correctly after game load.
  412. Fixed the issue where wheat was generated underwater in Cuanacht.
  413. Added missing DepthFadeCard under the ladder in Broch
  414. Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.
  415. VFX Heart of the Plague visibility of the debris layer
  416. Fixed a floor gap near the portal in Prolog Jail
  417. Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht
  418. Improve the Snow Explosion effect used in Cold Magic.
  419. Updated visual effects for the Tidepiercer slash explosion
  420. Updated the visual in the Wyrdspawn Dead event.
  421. Tidepiercer coatings fix
  422. Drain of Vigor visual update
  423. Projectile trails tweaks
  424. Added visual effects to signal ore acquisition when destroying it.
  425. Tweak VFX when activating souls in the Resurrection Room.
  426. Conchur's beard now moves when he talks.
  427. Updated Gytha's appearance.
  428. Úlfr Tribesfolk NPCs now wear helmets.
  429. Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level.
  430.  
  431. Hotfix 3:
  432. Fixed at least one instance of missing NPCs—we hope it was the only one, but please let us know if you encounter any others.
  433. Resolved an issue with Arthur's bonfire dialogues repeating and breaking progression logic (Arthur's dialogues should now be available in the second region; previously, a broken line was breaking further interactions).
  434. Fixed progression issues in Neante's questline (The Price of Healing, Hollow Blessings).
  435.  
  436. Hotfix 2:
  437. UI:
  438. Fixed the quest section displaying when there was no active quest in the quest log.,
  439. Fixed an issue where quest or item notifications were sometimes missing.,
  440. Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
  441. Fixed tooltip refresh for currently hovered items in Hero Storage.,
  442. Tooltips in Equipment now update correctly after equipping an item.,
  443. Fixed blinking UI graphics.,
  444. Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
  445. Fixed displaying journal graphics.,
  446. Fixed displaying fishing rod tutorial on gamepad.,
  447. Fixed saving fishing entries in the journal.,
  448.  
  449. Gameplay:
  450. Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
  451. Fixed Hero Summons attacking friendly Red Priests.,
  452. Devil's Snare and Mandrake plants are now respawning correctly.,
  453. Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
  454. Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
  455. If you have only one hand at your disposal, you will get the one-handed variant of Giant’s Grudge.,
  456. Fixed Bromhar No Face's attacks being unblockable and unparryable.,
  457. Fixed having item encumbrance debuffs even when within the limit after save/load.,
  458. Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
  459. Fixed Unnatural Focus Talent not slowing down time correctly.
  460.  
  461. Technical:
  462. When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
  463. Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
  464. Optimized vegetation in Cuanacht.,
  465. Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
  466. Fixed visual artifacts of wyrd barriers.,
  467. Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
  468. Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
  469. Blood Transfusion and Life Transfusion spells optimization and fixes.,
  470. [Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,
  471.  
  472. Localization & VO:
  473. Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
  474. A lot of VO added and fixed.,
  475. Fixed Executioner's Axe's description.,
  476. Fixed Big Bonk's description.,
  477.  
  478. Quests:
  479. Raspberries needed for the Maggot's quest will now be correctly counted.,
  480. You will now be able to exit Deirdre's basement correctly.,
  481. Fixed quest "Forked Path" if the player collected Matron’s Insignia before getting the quest.,
  482. "The Trial" quest will no longer break if you kill the target before starting the quest. We will add a retroactive fix in the next hotfix.,
  483. Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
  484. Added missing rewards to a few quests.,
  485. Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
  486.  
  487. Hotfix 1:
  488. Fixed difficulty selection bug (the Survival Mode was activating unintentionally),
  489. Fixed sketches saving issue,
  490. Fixed aim assist bug which caused attack issues when target disappeared (rare case),
  491. Improved item icons for some items