- Update v1.0.13:
- Overall game:
- Added inertia to jumps.
- Fixed some physics issues where the player could climb walls when the sprint capsule was activated
- Updated cameras to fix some blending issues
- Added Walk mode entry in Settings. Cora will walk instead of run by default.
- Added tutorial explaining how to recharge the talisman
- Added tutorial explaining that the Lumium plants create a regeneration shield when full of Lumium.
- Added Lumium plants entry inside the Glossary
- Area 2:
- Removed one obsolete cutscene, now that plants have a tutorial explaining they can heal
- Area 3:
- Removed some invisible collisions
- Improved the climbing part leading to the falling stones challenge
- Update v1.0.12:
- Overall game:
- Talisman stats update: in some situations, it will appear automatically
- Added statistics about the landmarks and special lumium plants collection
- Updated the free climb camera
- Updated some shield deactivation cameras to make it easier to understand how to reach those shields
- Rebalanced the lumium plants regeneration shield
- Area 1:
- Added a notification to use vision after taking the capsule
- Area 2:
- Added some extra reminders related to the general life loss inside the area
- Update v1.0.11:
- Overall game:
- Fixed some achievements that would not trigger when they should
- Fixed some situations where Cora wouldn’t take damage when falling
- Improved the crouch camera behavior
- Improved some situations when the camera would have a jittery movement
- The volumetric light setting is no longer present
- Improved some situations where Cora’s jump would have weird behaviors
- Improved the lava river platforms behavior in the third area
- Fixed an issue where Cora would pick the petals, having a wrong positioning
- Removed the jump sound
- Improved some cutscenes that would behave weird sometimes
- Update v1.0.10:
- Overall game:
- Lumium plants shield now regenerate 1life / second
- Area 2:
- Added a shield blocking the gate to area 3 if the first seed was not activated
- Area 3:
- Added some platforms to allow the player to come down from the magnets located on top of the lava river
- Update v1.0.9:
- Overall game:
- Lumium plants now offer protection against the darkness. Added a visible shield to them.
- All the pedestals holding a capsule, now have a visible sphere on top of them
- Area 1:
- Added a location effect to the drone
- Made the path leading to the drone more visible
- Area 2:
- Removed the crouch section at the beginning
- Update v1.0.8:
- Overall game:
- Fixed LoadGame not showing the Glossary menu and not letting the user interact until he was dying/collecting an inventory item
- Fixed a rare bug where interactions were not working again until reloading the game
- Fixed crouch mode colliders not working as expected
- Tweaked cinematics triggers
- Update v1.0.6:
- Overall game:
- Removed earthquakes after the second seed activation
- Removed some darkness after the second seed activation
- Fixed blocking holes
- Area 1:
- Removed forced walking from the post-drone cutscene
- Area 2:
- Increased visibility inside the cave leading to the regeneration capsule
- Fixed collisions where the player could exit the gameplay area
- Tweaked damage in areas close to the second pedestal
- Area 3:
- Fixed the event before the gate that would replay if Cora died
- Increased visibility inside the cave before the seed
- Extended checkpoint reached to trigger before the elevators
- Fixed cutscene when entering the seed area, where the first camera was not pointing at the seed
- Removed a cutscene at the first pedestal
- Update v1.0.5:
- Overall game:
- Updated pause menu to show Cora’s number of deaths
- Pick petals interaction can now be performed from any facing position, relative to the interaction point
- Pick petals interaction does not interrupt abilities anymore
- Landmarks updated to also show the amount of life received
- Fixed various collisions that would block the player
- Area 1:
- Rotated Alien device close to the house pedestal
- Fixed loading area 3 trigger that was not triggering always
- Area 2:
- Updated area after the sprint gate with some lumium plants
- Area 3:
- Updated level design to allow returning from the Seed to the beginning of the area
- Updated some cutscenes that were starting late, resulting in the intersection with other cutscenes
- Fixed loading area 1 trigger that was not triggering always
- Update v1.0.4:
- Overall game:
- Improved talisman compass arrows
- Updated controller keys mapping
- Removed forced walking from many cutscenes
- Picking petals interaction doesn’t interrupt capsules anymore
- Landmarks update: now they take 50 lumium and offer 10 life
- Fixed camera priorities to avoid strange movements in some cutscenes
- Fixed cutscenes which might not have triggered if jumping
- Pedestals:
- Updated activation camera to appear behind Cora
- Updated interaction to be able to insert petals from anywhere around the -centerpiece
- Added some effects to emphasize that Cora is able to insert petals
- Area 1:
- Removed invisible collision post Talisman collection
- Area 2:
- Climbing zone at the beginning: updated path close to the falling bridge
- Removed platforms that would lead up to the light pedestal
- Tunnel leading to the Seed: removed the center platforms and added vision platforms -instead
- Area 3:
- Temple platforms: added visual effects and sounds for destruction and respawn
- Updated event MagnetsPathInfo to take into account the capsule
- Level design update
- After Manipulation Capsule Pedestal: removed Vision platforms and added 2 extra magnets
- Crossing pillars event: added some platforms at the beginning
- Free climb issue at the beginning of the area: player unable to climb down due to a collision intersection
- Free climb zone at the beginning
- Third shield: now the player is able to reach the petal from behind the shield
- Update v1.0.3:
- - Achievements: fixed two achievements that were not completing; "Activate First Seed" and "Heart of the Light"
- - Display: added support for 21:9 aspect ratio