- Update v1.0.2 Build 39735:
- ADDED:
- Ingredients Auto Crafting works for the Research Station
- New loading screens
- New death screen background
- Cockroaches’ hideout lore scenes added to some locations
- Petit Astre and Petit Bruiseflower now have Boiled versions
- Visual indicator showing the front of a device when in placement mode
- Aim Assist for Crossbow on controllers added
- Aim Assist Scale options setting added to the Controls menu
- Auto-saving is now allowed outside of the airship (on all locations). Other conditions added include auto-saving being blocked in cinematics, in-game cutscenes, and elevators.
- CHANGED:
- Lore scene tablets mesh was changed to differentiate them from the main quest ones (work in progress)
- Once read, lore tablets shouldn’t spawn again
- Tweaks in FPP Knife animation timing
- FPP Knife and crouch FPP Knife animations improvements – using knife animations will randomize with each use
- The Technology Printer UI has been slightly reorganised, so it is more readable
- The scanning shaking animation effect is slightly reduced
- Failed scanning animation shakes are highly reduced
- Knife holding animation adjusted, sped up, diversified and optimized
- Different player damage indicator. Type post-process FXs changed and optimized
- Mantis jump attack animation smoothed
- Inverting the controller’s vertical axis doesn’t change the inversion for the Item Select menu
- Rebalanced flying debris in the Overgrown Ruins (red) biome - more Synthetics, less Biomass
- Airship parts requiring fibreglass cost reduced from 10 to 5
- Fibreglass crafting quantity raised to 10 (was 5)
- Ingredients Auto Crafting is turned on by default for all
- Glass Railings 2x1 are to be found in the Research Computers
- Half Walls and Organic Half Walls are to be found on Research Computers
- Lobster Chilli Peppers quantity per plant on Greenhouse Tower locations reduced
- Pipes, Sockets and Cross Pipes crafting prices rebalanced
- Tech Fragments item stack increased (100 >> 250)
- Technology Tokens item stack increased (100 >> 250)
- Socket item stack increased (10 >> 25)
- Cross Pipe item stack increased (10 >> 25)
- Pipe item stack increased (10 >> 100)
- Chitin item stack increased (10 >> 50)
- Recycler now takes item durability into account, giving fewer resources in the process
- Several items moved to a proper tab in the Research Station (Chitin Armor, Medkit, Advanced Medkit, Brain Cleanser, Capsaicin, Haemoglobin Purifier, Mydriasis Inhibitor, Crystal Battery, Large Bottle, Charged Mine, Poisonous Mine, Decoy, Cutting Tool, Motion Detector)
- FIXED:
- Fixed a bug with huge FPS drops when entering Underdust and during lift travel
- Fixed a bug where Sprinklers didn’t water all properly placed Gardening Pots
- Fixed a bug for clients joining a co-op session with Medium Oxygen Tank showing Oxygen 100/130
- Fixed a small issue of players’ toes sticking out of Medical Station
- Fixed a bug where Item Select menu didn’t allow changing type of used Bolts
- Fixed a bug with Small Cockpit bottom clipping through the ceiling to the bottom floor
- Fixed a bug where quick move didn’t work on liquids stored in Bottles
- Fixed a bug where stacked items didn’t show all available actions when they were put into backpack inventory slots
- Fixed a bug where Technology Printer incorrectly displayed inventory count instead of purchase quantity
- Fixed a bug in Underdust where players couldn’t climb a ladder shortcut to Medium Oxygen Tank platform due to collisions
- Fixed a bug where Machine Scraps casing could block an airship from being powered up on a Workshop
- Fixed a bug with Extractor’s recharging sound being audible from far away
- Fixed a memory leak on airship physics
- Fixed a bug with Webling Larva's moving animation
- Fixed a bug with Mantis Glands still to be found in the game, while removed from it already
- Fixed a bug where player could get stung by Thorn Bees through the wall in the Underdust
- Fixed a bug where player is unable to join any session after accepting a session from Steam Invite and then returning to the main menu
- Fixed a bug in Legacy building mode where players couldn’t place Engines on Room frames
- Fixed a bug with duplicated Research Computer at the Wild Habitat
- Fixed a bug where Database entry was missing Floating Glass description
- Fixed a bug where Database entry North Star fruits were described as Sleeping Lilly ones
- Fixed a bug where building a Metal Collector before the quest path instructed to do so, resulted in quest not being completed without moving or crafting another instance of this device
- Fixed a bug where players couldn’t skip intro when it had played for several seconds already
- Fixed a bug where Automatic Extractors couldn’t extract objects which player was extracting in the first place and didn’t finish the extraction process
- Duplicated Mission Report 05 removed from the Database
- Fixed a bug where the Scanner’s UI was visible during cutscenes when those were triggered with an active Scanner
- Fixed a crash when DLSS Frame Generator was working and player opened the on-screen keyboard
- Level art on different locations and biomes updated and optimized
- Fixes to all locations and POIs spawning points so they won’t interfere with each other anymore
- Fixes in some wrongly displayed textures over the various locations
- Fixes in many object collisions for a smoother player movement or to allow loot collection
- More general optimization fixes
- KNOWN ISSUES:
- There is a rare bug where extracted objects are pushing the Extractor’s beam away, not allowing to extract themselves properly
- On some Workshop locations, both the Power Generator and Technology Printer may be missing. Finding another instance of The Workshop should help (until we fix it)
- Small Oxygen Tank can be dropped but cannot be crafted. It blocks Oxygen progression for bigger tanks
- There are rare desync problems in a co-op session, where clients see other things than the host (some objects don’t update their states properly in a co-op session)
- There is a bug where the player’s position while using the Medical Station changes when the airship is flying
- The pipe blocking the way in Underdust Tunnels stays in the same position, even though the player has moved it.
- Sometimes the debris pushes the Extractor’s beam away, making extracting them difficult.
- Update v1.0.1 Build 39565:
- Fixed a rare bug where the outro wasn’t played on specific nVidia GeForce settings (V-Sync set to Fast, and G-Sync turned on)
- Fixed game crashing to desktop when quitting from a co-op session
- Update v1.0.1 Build 39470:
- CHANGED:
- Changed spawning points of Copper Towers and Silicon Towers so they do not spawn in the close vicinity of bigger locations
- Charged Bolts can be found as loot on Overgrown Towers in the New Nature (green) biome
- FIXED:
- Fixed a bug with collisions on many locations, which prevented or made it hard to explore them
- Fixed a bug with huge FPS drops when players were about to leave and right after they left a lift to the Underdust
- Fixed a rare bug with missing Copper Elements on a lower ramp of a Wind Farm
- Fixed a rare bug with invisible walls blocking players from fully exploring Wild Habitat & News Nature Territory
- Fixed a rare bug with Water Purifier being stuck in progress while there was no water being purified
- Fixed a bug that caused a memory leak in the airship’s physics when building a larger airship base
- Fixed a bug where players not following the main quest path could get blocked by the Sleeping Lily plant seeds not spawning if the seeds were picked up before the quest requested it
- Restored the Invite button in the Sessions Menu
- Fixed a bug where players can get stuck in “Way Back Home†quest if they used “Unstuck†during the quest at the Cosmodrome
- Fixed a bug where players with older saves weren’t able to research and craft Encrypted Flora Hologram, being blocked in a quest progression
- Update v1.0.1 Build 39254:
- CHANGED:
- Virus Scanner should now work with a gamepad.
- UI Scale (and text) Setting moved from Gameplay Settings to Graphics Settings
- Ingredients Auto Crafting is now turned on by default.
- Improved the quality of the AI Tree’s surrounding environment.
- The Rainwater Collector can now only be placed on the floor.
- The Swimming Colossal Lifeform building will be blocked if the creature hasn’t spawned.
- Furniture Memory Cards spawn even if the player hasn't created the Furniture Fabricator on their airship yet.
- Water Tanks stored water is now a part of “craft from storage†QoL.
- Underdust Research Computer was moved to the Lab area.
- Sheds that require a knife to pass through the Thick Creepers won’t spawn until the player acquires Copper.
- The correct message is now shown when the balloon's maximum size limit has been reached.
- Changed Cooking Station’s interaction to Hold on Gamepad.
- Changed Virus Sample Analyzer’s interaction to Hold on Gamepad.
- Changed Recycler’s interaction to Hold on Gamepad.
- Changed Garden Pots’ interaction to Hold on Gamepad.
- Finalised the “Their Fault†mural’s art.
- Finalised the “Still Life†mural’s art.
- Dust Firecracker item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
- Dust Firecracker Seed item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
- Charged Bolt item should now not be removed from the Inventory upon death on Easy and Normal difficulty.
- Dust Firecracker Seed can now spawn on Overgrown Tower.
- The Cosmodrome’s dome opens later to prevent players from reaching it before raising the rocket.
- Memory and performance optimization fixes.
- FIXED
- The sound of the Swimming Colossal Lifeform in the Silent City biome has been removed temporarily. Players reported it being heard from far away for an extended period of time.
- Fix for missing Half Walls and Bloom Half Walls’ research. If you already have research from the Overgrown Tower and Workshop’s Research Computers, you will have to go to these locations and get them again to get the half walls.
- Fix for invisible collisions in the Underdust Locations blocking the way for some players.
- Fixed a memory leak that happened while eating rotten food or drinking dirty water. As a temporary solution, we removed the post-processes from these actions.
- Fixed a bug where a crane structure appeared as a simple grey texture.
- Fixed a bug where recycling Crossbow Bolts gave the player Technology Tokens instead of the proper resources.
- Fixed a bug where the Technology Printer was showing as damaged in the Workshop.
- Fixed a bug where a Client was not able to perform the Move operation when they were holding a Repair Patch.
- Fixed a bug for grid snapping behaviour on walls when the airship was rotating in the game world.
- Fixed a bug which caused the Tool Charger to clip through the Cockpit’s beams.
- Fixed a bug for invalid snapping in the horizontal axis.
- Fixed a bug which caused plants to shake when the ship is moving.
- Fixed a bug for missing Interactive materials (the scanning material) when using the Extractor on Scrapwing Hatchery.
- Fix for disappearing Item Select prompt on HUD after entering/exiting the pause menu.
- Fixed a bug which allowed players to open the save menu on a gamepad even when there were no existing saves.
- Fixed a bug where doors in The Workshop were showing a missing entry text.
- Fixed a bug where a Research Computer was placed inside a Poster on the Wind Farm.
- Fixed a bug which caused the Underdust Science Laboratory ladder to be skewed.
- Fixed a bug where plant growth time was not affected by fertilizer for clients in co-op.
- Fix for a bug where sometimes the AI voices played without post-process sound effects.
- Fix for a bug where Memory Cards bought in the Artifact Trade Station were too big.
- Fix for a bug that causes ladders with locks not to restore their state after loading on the client-side.
- Fix for a bug where players’ names were visible even if the HUD was hidden.
- Fix for a bug where Crustpede was levitating inside a turbine on the Wind Farm.
- Fix for a bug where a Large Oxygen Bottle was displayed as a Small Oxygen Bottle on the level.
- Fix for a bug because of which the player was not able to pass through an Infected Garden Shed.
- Fix for a bug which caused a Docking Plank to be heard from anywhere in the world, now it should only be heard near the device.
- Fix for a bug which allowed a player in Co-op to start extraction of an object that was already being extracted by another player
- Fixed a bug that allowed a player to interact with an Overgrown Tower lore tablet only once.
- Fix for a bug on Radio Tower variants where the player could fall into a corner, from which they could not get out.
- Fixed issues with interactions on Medical Station, Chairs, and Bed when the airship was rotating.
- Fixed a softlock on the Ruined Greenhouse Tower for when the player lands at the Ruined Greenhouse, even if they have no radar. The quest to build a Radar continues until the player builds one.
- Fixed bug for missing Electrolyte Pill on the Infected Garden locations