1. Update v1.17:
  2. Feature addition: Warp Route Planner
  3. The Warp Route Planer allows to plot a full multi-jump warp route straight from the Galaxy Map up to 500 LY instead of hopping star-by-star.
  4.  
  5. PLOT ROUTE (new button on the Galaxy Map): select any star in range or far beyond, click PLOT ROUTE — the game calculates a chain of waypoints that respects your warp drive's range. If the destination is out of calculation range (500LY) the closest star in the direction of your selected target will be calculated.
  6.  
  7. One-click for close targets: if the target is within a single jump, the route is created instantly — no dialog.
  8.  
  9. Confirmation for multi-jump routes: a dialog shows destination, number of waypoints, total distance in LY, and pentaxid fuel cost before you commit.
  10.  
  11. Waypoints as bookmarks: the route appears as numbered nav bookmarks ("Nav 1/N", "Nav 2/N", …) on the Galaxy Map and in the bookmark list. The list always shows Nav 1/N → Nav N/N in route order. The waypoints are colored CYAN both on the bookmark list and also in the HUD (markers / edge-of-FOV arrows)
  12.  
  13. HUD auto-advances: your HUD marker always points to the next waypoint — when you arrive, it automatically will show you the next in row. You only need to align, speed up and jump.
  14.  
  15. Very long routes get clamped: targets beyond a safe distance limit (500LY) are routed to the nearest reachable star on the way, with a clear in-map message so you know what happened.
  16.  
  17. Cancel mid-calculation: long routes can be cancelled. The PLOT ROUTE button will turn into a CANCEL button. So if things take too long, you can cancel the process  â€” a small dialog lets you keep the partial route, discard it, or restart.
  18.  
  19. CLEAR ROUTE button: remove the whole active route at once via a confirmation popup.
  20.  
  21. Renaming or deleting Nav bookmark: does not break the route.
  22.  
  23. Important: There can be three occasions where you will not get a route to your selected star.  
  24.  
  25. The selected star is farther away than 500LY from your current position. You will get a route up to that limit, though.
  26.  
  27. The selected star is not reachable at all OR with your current warp drive range..
  28.  
  29. The routing times out. If the route calculation takes more than 30 seconds, the plotting will stop. This can happen when the travel route is very complicated.
  30.  
  31. For all points there will be a dialogue or popup, indicating the reason why the plotting failed or where it was clamped. This is intentional and NOT a bug, because the dialogue or the popup info will give you the option to use the warp navigation waypoints that have already been calculated up to the point of when the calculation stopped or was clamped.
  32.  
  33.  
  34.  
  35. Improvements to General Galaxy Map / Bookmark Handling
  36.  
  37. Quality-of-life fixes made along the way — they apply to regular bookmarks and map use, not only nav routes.
  38.  
  39. The selected system name is now shown above the map management buttons (lower center) as soon as you click a star (orange if that star is also your locked target). Before: only Distance was shown.
  40.  
  41. Search System now allows to directly use the LOCK TARGET button when the camera moved to the selected system. Before: 2x click required after selection was performed.
  42.  
  43. Bookmark: a click on a list entry now directly allows to use the LOCK TARGET button right when camera moved to the bookmarked system. Before: 2x click required after selection was performed.
  44.  
  45. New GO TO LOCK shortcut: When nothing is selected (deselect, move camera or click middle-mouse), the LOCK TARGET button changes into GO TO LOCK — press it will fly the Galaxy Map camera to your locked star.Ther it will turn into the UNLOCK TARGET button.
  46.  
  47. Feature addition: Effect Hardening
  48.  
  49. Added new parameter  "IsPiercing" to StatusEffects.ecf
  50.  
  51. Added new parameter “PiercingFac” to ItemsConfig.ecf to add for armor suits and boosters
  52.  
  53. Added ‘effect hardening’ functionality to reduce buff chance for “IsPiercing” tagged status effects by multiplication with “PiercingFac” value (suits, boosters)
  54.  
  55. The following status effects are currently tagged as “Piercing”: Open Wound, Fracture Closed, Fracture Open, Poison Bite, Stunned, DermalParasite, AlienParasite
  56.  
  57. CHANGES & UPDATES
  58. The following changes either apply to any or only particular scenarios.
  59.  
  60. Default Random & Default Random EXP
  61. Playfield Updates:
  62.  
  63. Note: Changes will only appear in newly created savegames OR on playfields of current savegames that were not visited before the update.
  64.  
  65. Improved Patrol Vessel and Drone spawns, added some faction creature interactions.
  66. Note: Factions might have (more) patrol vessels at worlds they consider as high-value. Usually these are "life-bearing" and/or "rich in exotic resources". Strength of Warlord Patrol Vessels reduced for some common playfields.
  67.  
  68. Moons now have a chance to spawn lower-tier Warlord Dronebases, and are usually free from standard-hostile Patrol Vessels. (Note: Getting close to a hostile Dronebase might call in all resource-guarding Drones nearby.)
  69.  
  70. Prenn worlds now usually have Drone coverage and Dronebases.
  71.  
  72. Higher spawn density and diversity of Talon and Prenn POIs on many playfields (Especially Arid, Ocean, Temperate, TemperateSwamp)
  73.  
  74. RadiatedIce planet: Added basic resources; this world is now quite rich in Pentaxid. Very basic biome preparation work for POI & deco.
  75.  
  76. POI "BA_PolarisScienceStation": Wrong terrain cutout/offset, a room was not airtight,
  77.  
  78. Set 12 larger, common POI to use circle flattening when placed on terrain
  79.  
  80. Added POI variants for Dronebases of Prenn and Warlord
  81.  
  82. Added attacker HV for Warlord terrain raid spawns
  83.  
  84. Added Lava-themed trading station POI
  85.  
  86. Other changes:
  87.  
  88. Increased max. possible BlockIDs from 4096 to 8192
  89.  
  90. WebView package to v4.15
  91.  
  92. Switched Patrol Vessel / Orbital Patrol Vessel map display icon  from “red dot” to Capital Vessel symbol
  93.  
  94. Talon Ballista and Crossbow bolts fly a little bit faster. Adjusted BallistaBolt hit effect
  95.  
  96. EGroupsConfig: Added smaller creature group variants of several factions, for better terrain spawn control.
  97.  
  98. BPYAML Export / Import
  99. We added support for BPYAML export and import for blueprint (.epb) files.
  100.  
  101. What’s New
  102.  
  103. Export any .epb blueprint file into a human-readable .yaml file
  104.  
  105. Edit blueprint data directly in YAML format
  106.  
  107. Reimport modified .yaml files back into .epb blueprint files
  108.  
  109. Batch export and import support for processing multiple files at once
  110.  
  111. Why It’s Useful
  112.  
  113. Blueprint files are normally stored as binary .epb files, which are difficult to inspect or edit manually. With BPYAML support, blueprint data becomes readable and editable in a structured YAML format.
  114.  
  115. This makes quick modifications much easier, such as:
  116.  
  117. Editing LCD text
  118.  
  119. Updating configuration values
  120.  
  121. Reviewing blueprint content in version control
  122.  
  123. Automating changes with external tools or scripts
  124.  
  125. Batch Processing
  126.  
  127. The export/import commands also support processing multiple files in a single operation:
  128.  
  129. Export multiple .epb files to .yaml
  130.  
  131. Import multiple .yaml files back to .epb
  132.  
  133. This significantly improves workflows for large blueprint collections or automated pipelines.
  134.  
  135.  
  136. Fixes:
  137.  
  138. Fixed some exceptions from sent in logs
  139.  
  140. Fixed an exploit
  141.  
  142. Fixed exception with duplicate playfield names in Sectors.yaml
  143.  
  144. Fixed large black patches sometimes appearing at Temperate planet poles
  145.  
  146. Fixed double entry for AlienBugs01
  147.  
  148. Small terrain fixes (Lava, Moon, RadiatedIce, Temperate)
  149.  
  150. 01424: Blueprint corruption after spawn name change
  151.  
  152. Scenario: Default Random EXP (Testing Grounds) only
  153. Note: Please always start a  new savegame when using the Default Random EXP (Testing Grounds) scenario!
  154.  
  155. Content
  156.  
  157. Added new Progenitor Jumpgate models (thx to Stellar_Titan)
  158.  
  159. Added new layout of Progenitor Jumpgate Network.
  160. Note: Currently all Jumpgates are activated by default. They do not need to be discovered anymore. In the future some of the gates might require some tasks to activate them.
  161.  
  162.  
  163.  
  164. Other changes & fixes
  165.  
  166. Preliminary addition of new Merchants (MCT- in dropdown list) for trader rework
  167.  
  168. Preliminary addition of new traders planned for trading lines
  169.  
  170. Reduced HP of crystal drones (7k>1k) and floaters (2k/1.6k > 750/500/250)
  171.  
  172. Added more Pirate treasures to several playfields
  173.  
  174. Adjusted Progenitor stars, Onyx playfields and their orbits (Terrain colour, creature densities; Space deco & skybox orientations; music):
  175.  
  176. Onyx playfield and star color now fits to the jump gates
  177.  
  178. Rare Moon variant of Onyx structure (Copy of playfield for now, no control station, by that a bit 'easier')
  179.  
  180. Onyx & Moon: Increased spawns of creatures in the narrow canyons and on 'power lines'
  181.  
  182. Galaxy map description text for OXC star type
  183.  
  184. Fix: Combat Floater was not available for spawners
  185.  
  186. Fix: Fixed drop chance for Large Enerdyn container.
  187.  
  188. Fix: Charged Combat Steel template included block instead of component preventing incremental upgrade from Combat Steel
  189.  
  190. Update v1.16.1:
  191. Fixes:
  192.  
  193. 01711: Some NPC's don't attack the player until the player is so far above them
  194.  
  195. Update v1.16:
  196. Scenario: Default Random EXP (Testing Grounds) only
  197. Note: Please always start a  new savegame when using the Default Random EXP (Testing Grounds) scenario!
  198.  
  199. Added READ FIRST items to starter equipment (Info about Testing + Personal Communication Console)
  200.  
  201. Enriched Progenitor-themed starter planet pois with new crystal materials
  202.  
  203. Recolored Progenitor POI on starter planets to new color scheme
  204.  
  205. Added Energy Amplification Matrix as additional loot to Tales-of-Tash boxes on starter planets.
  206.  
  207. Merged PDA and Dialogues from vanilla to scenario to fix broken/missing Dialogues (now all regular story missions are available and playable in the Default Random Experimental scenario again!)
  208.  
  209. Added Charged Combat Steel (CCS blocks & crafting) (adding +50HP to Shield; no other changes; balancing on weapons not completed)
  210.  
  211. Added Progenitor crystal containers (containing required basic material for  crafting CCS)
  212.  
  213. Added new NTY (Melee, Laser, Rocket) and Progenitor crystal floaters / drones to the jumpgate planets
  214.  
  215. Important: To learn about WHAT to actually test, please read the READ FIRST item that is now given in your backpack on gamestart! All information is summed up in the dialogues. Please follow the mentioned testing suggestions. Thx in advance!
  216.  
  217. Scenario: Default Random & Default Random EXP
  218. Note: (*) = requires a new savegame start, although changes on randomized playfields might still show up on unvisited solar systems! Galaxy layout is never updated in existing savegames, though.
  219.  
  220. Added new start option “Testing Grounds” to main menu (will start Default Random EXP scenario directly)
  221.  
  222. Updated Main Localization (EN only)
  223.  
  224. Fixed misconfigured playfields that could lead to starting errors.  (note: if your savegame already has such an error, this will not be fixed by this update! Please check the howto added above or in the forums!)
  225.  
  226. Fixed Missing Dead models for FARR trader
  227.  
  228. Fixed DarkFaction was shown on map on non-DF inserted savegames (note: this does not fix the issue where Dark Faction could appear around any “Pillar” named POI)
  229.  
  230. General Playfield maintenance & basic refactor for POI, OPVs (see below)
  231.  
  232.  
  233. Playfield Refactoring Changes:
  234.  
  235. Random planets and moons:
  236.  
  237. Fixed many spawn conflicts of POIs; Replaced some missing / broken POI groups with stand-in POIs for now. Put into a new config structure, for better future maintenance & additions
  238.  
  239. Drones spawn now much more often on planets.
  240.  
  241. Warlord dronebases are common in non-faction spaces and at the edges of faction territories
  242.  
  243. Switched all Zirax territory Dronebases to spawn their subfactions.  
  244.  
  245. Some worlds can be much more infected by the Legacy, depending on territory and planet type.  (Very common in Silent Quarter)
  246.  
  247. (*)Smaller and easier Legacy POI (Alien faction) may appear more often in lawless and hostile places, but might have low-detection ranges. Search by visual.
  248.  
  249. (*)Abandoned Bases appear less deep inside of faction spaces
  250.  
  251. (*)Talon are now much more common in lawless space.
  252.  
  253. Added Platinum deposits to Lava, LavaCollided, LavaCollided2 (Removed Magnesium for it).
  254.  
  255. Snow playfield updated in terrain, looks, POI, OPV
  256.  
  257. Random space playfields:
  258.  
  259. Fix for Orbital Patrol Vessels missing for the factions: Kriel, Arkenian Republic, Prenn, Farr, Pirates.
  260.  
  261. Higher diversity of OPV and Freighter vessels in many space playfields.
  262.  
  263. Adjusted OPV self destructs & timers: Non-fanatic / non-militarized factions self destruct less. Vessel loot time much increased for nearly all random playfields
  264.  
  265. (*)Factions Epsilon (aggressive) and Polaris (neutral) may now uncommonly spawn in the space beyond territories
  266.  
  267. Zirax territory now spawns additional (hostile) Xenu vessels at some playfields.
  268.  
  269.  Many asteroid resources adjusted: More dangerous playfields have chances for richer asteroids. (*) Sometimes, those are extra guarded.
  270.  
  271. Platinum asteroids are now very rare, but some very dangerous or exotic space playfields spawn them still.
  272.  
  273. Richer asteroid fields tend to have bigger OPV. Use caution
  274.  
  275. (*)Trading stations might have some Pirates and Warlord OPV around, and are now guarded by OPV.
  276.  
  277. GalaxyConfig (*):
  278.  
  279. Adjusted faction territory other faction spawn chances
  280.  
  281. Distinction between "lawless space" (or planets) and "faction spaces":To the edges of a large faction's space, the POI distributions may become more similar to what is seen in non-faction space. (Gradient depends on the military strength of that faction)
  282.  
  283. "Unclaimed Space" - Added a territory of (for now) complete faction POI emptiness.
  284.  
  285. Arkenian Republic: Helios switched to a future Subfaction; removed UCH from Arkenian space
  286.  
  287. Replaced Polaris POI with Arkenian Republic, Trader with PrennFederation. (Polaris and Trader vessels still spawn.)
  288.  
  289. Starter playfields:
  290.  
  291.  Added in the "Frontline Alpha" system: GS_ConflictArid_Planet2 (variant of new Snow) and GS_ConflictArid_Planet3 (Variant of NitrogenVolcanic)
  292.  
  293. Fixes:
  294. - Fixed FOV reduction fails to reset when toggling 1PV
  295.  
  296. - Exception when opening an armor locker whilst in motion
  297.  
  298. - Co-op server didn’t start when double clicking on a save game from the Co-op save game list
  299.  
  300. - 01563: PDA function PlayfieldOps SignalStructure doesn't work in MP/Co-op
  301.  
  302. - 01705: Players entering an instance counted for 2 instead of 1 (MaxPlayer)
  303.  
  304.  
  305. Howto - Savegame starts with error message
  306. Description: Due to an issue with a playfield you couldn't login anymore in a save game when you are playing default single player.
  307.  
  308. We have a fix for this in place and with some small steps you can make your save game work again
  309.  
  310. Go to where the game is installed and then go to your save game (by default ../Steam/SteamApps/Common/Empyrion - Galactic Survival/Saves/Games/)
  311.  
  312. From your save game go to the Templates directory
  313.  
  314. Find the folder with the name Cuplasyr I
  315.  
  316. Open the Playfield.yaml file in this folder and do a search for DroneBaseSetup: false
  317.  
  318. Remove this line and only this line, DroneBaseSetup: false is not a valid option in the playfield.yaml files
  319.  
  320. After removing the Playfield.yaml.bin files from all folders in the Templates directory, you can do this by searching in the search bar for .bin. It can take a bit but simply select them all from the search and press delete
  321.  
  322. Next step is to open all Playfield.yaml files with a program like notepad++. You do this by dragging the Templates folder to the notepad++ window. Do a Search in all files for PlanetType: Temperate
  323.  
  324. Search for the DroneBaseSetup data in the found files and replace the entry with DroneBaseSetup: {}