1. IXE Version 59
  2.  
  3. - Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator.
  4. - Changed GetCreeperOnLine to return when it finds the first creeper on the line.
  5. - Changed inactive parts to not run controllers. Also changed them to not interact with creeper/enemies/sand/particulate.
  6. - Added support for "MSG_FrameAdvance". When RPL registers for this message, it will be called for every frame (not game update, but every frame refresh).
  7. - Don't show ship count on inventory button when available ship count is >= 10000
  8. - Added "Create Editor Project" button the map generator page. Allows direct creation of an editor map project from the random generator.
  9. - Made Ixe cores clear land under them during placement in the map gen.
  10. - Added GetPartProperty, SetPartProperty, GetUnitProperty, and SetUnitProperty APIs.
  11. - Added DamageDigitalis, GetNearestDigitalis, GetDigitalis, SetDigitalis APIs.
  12. - Added DamageParticulate and CreateParticulate API.
  13. - Added Get/SetTerpScanRange, Get/SetParticulateScanRange, EnableParticulateScan, GetParticulateScanResult
  14. - Added GetSlammer and GetFreeBuild APIs.
  15. - Added GetMousePixel, PixelToPos, and PosToPixel APIs.
  16. - Updated CountSandInArea to return a correct value for type 255 (no sand).
  17. - Fixed GetMapSandCount to return correct values.
  18. - Changed width and height in JSONUI component def to be floats rather than ints.]
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