- Update v1.5.4:
- General Gameplay
- Survivalists’ Headquarters territory exploration threat decrease effect now stacks
- 'Optimise Inputs' ability no longer lowers the Automaton Factory building output
- It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council
- Air Transport Hub now affects buildings inside the districts
- Optimized performance during temperature change events in late game
- [Fractured Utopias] Study Mementos community action can no longer be used to research a Cornerstone if no other research is available
- [Fractured Utopias] Menders housing reindeer capacity is now influenced by district’s efficiency level
- [Fractured Utopias] Effect text for the Emergency Essentials policy now matches the actual gameplay effect
- [Fractured Utopias] Fixed 'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met
- [Fractured Utopias] Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability
- [Fractured Utopias] Fixed a possibility of duplicated negotiation options for Bohemians
- [Fractured Utopias] Fixed 'Study Mementos' Community Action not reducing Stockpile of Mementos
- [Fractured Utopias] IEC sites can no longer be given to the Herders
- [Fractured Utopias] Undying Outposts are no longer available for Beacon and IEC sites
- [Fractured Utopias] Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds
- [Fractured Utopias] Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it
- [Fractured Utopias] Push district boundaries ability can now be used on deactivated district
- ‘Plague’ Tale
- [Fractured Utopias] Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure
- [Fractured Utopias] New ability: Test Plague Therapies
- Unlocks after searching Patient Zero Location
- Can be used in districts with the Research Institute
- Converts limited amount of contaminated into regular sick citizens; some will die during the process
- Each use speeds up Plague Vaccine research
- Does not apply retroactively to old Plague save states
- [Fractured Utopias] Increased the amount of vaccines produced by Pharmaceutical Labs
- [Fractured Utopias] Plague research costs fewer heatstamps
- [Fractured Utopias] Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished
- [Fractured Utopias] Slightly increased the number of contaminated citizens when an outbreak occurs
- [Fractured Utopias] Trust increase modifier after using vaccines is now visible on the Trust tooltip
- [Fractured Utopias] Fixed Vaccinate Population objective not updating immediately after a death event occurs
- [Fractured Utopias] Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending
- ‘Doomsayers’ Tale
- [Fractured Utopias] Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths
- [Fractured Utopias] Doomsayers’ Council animation pool was limited to better match their identity
- Achievements
- [Fractured Utopias] ‘Art in Ruins’ achievement now no longer resets progress if the worn-out district was disabled during the required 100 weeks
- [Fractured Utopias] Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction
- [Fractured Utopias] Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration
- Interface
- Major memory and object count optimizations to widgets
- Pause game keybinding can now be changed
- Improved Affinity emblems visibility on the construction radial
- Area Effects for Hubs are now displayed in Research Topic panel
- Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
- Production district will no longer reset output mode upon district expansion
- Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
- Fixed camera position during negotiations when playing with a controller
- Fixed camera rotation being possible on the faction formation screen when playing with a controller
- Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
- Fixed overlapping prompts in the Council when inspecting delegates
- Fixed issues with city chat bubbles disappearing too quickly after The Council voting
- Fixed Old Waystation deposit displaying Logistic units count on the tooltip
- [Fractured Utopias] Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices
- [Fractured Utopias] Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked
- [Fractured Utopias] Districts construction cost is now visible in the Utopia Tree
- [Fractured Utopias] Improved readability of golden texts in in-game main menus
- [Fractured Utopias] Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input
- [Fractured Utopias] Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time
- [Fractured Utopias] Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions
- [Fractured Utopias] Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking
- [Fractured Utopias] Various minor visual improvements to Utopia Tree and Faction Panel
- Art
- Optimizations to the shadow count aimed to improve gpu and memory performance
- Various improvements and fixes to hubs VFX
- Increased the size of the Insulated Districts outlines in the Heatmap overlay
- Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users
- Tweaks and improvements to road generation logic around hubs
- Minor optimizations to texture compression
- [Fractured Utopias] Minor ability icon tweaks and improvements.
- [Fractured Utopias] Converted Faction Housing district panel now features faction related 2D art
- [Fractured Utopias] Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art
- [Fractured Utopias] Improved Technocrats’ Hub visuals when placed on uneven terrain
- [Fractured Utopias] Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file
- [Fractured Utopias] Fixed Imperial Academy being visible on the frostland map
- [Fractured Utopias] Numerous minor visual improvements to faction districts
- Audio
- Improvements to faction districts SFX
- Other
- Fixed a few crashes related to threading and general under-the-hood memory handling operations
- Fixed crashing Prologue save states created before 1.5.x patch
- Memory optimizations
- Localization fixes