1. [V3.0 Major Update + DLC Page Revealed]
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  3. The DLC page is now live, with an official release on September 24:
  4. CavalryGirls DLC - Calendula
  5. Top-Down ShooterMechsAnimeGun CustomizationShooter
  6. Sep 24, 2026
  7. Play as Ocher and learn the story of her past. Head into the perilous enemy-occupied zone where supplies are scarce and complete one impossible mission after another. Call in powerful weapons and support via airdrop to complete missions and loot then evacuate safely
  8. Available: Sep 24, 2026
  9. CavalryGirls DLC - Calendula
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  12. CH1. Improvements
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  14. CH1.1. Key Improvements
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  16. Added the Auto-Assemble feature, which automatically equips items from Storage based on a set priority order
  17. During firefights, enemies now fire with dynamic spread based on difficulty (they no longer lock onto the player perfectly and have their own targeting logic), making firefights feel more natural
  18. Added the Auto-Send feature, which automatically sends gifts to characters based on a set priority order
  19. The mecha energy loss caused by taking hits, sudden stops, and crouching has been greatly reduced, and mecha mobility has been improved. In addition, players now have a guaranteed minimum speed while sprinting, so they can never become completely immobile.
  20. Combat HUD: Off-screen indicator arrows for four categories — real players, allies (Combat Support Units), enemies, and markers
  21. The Crafting screen now features item search and tag filtering (types and tags are displayed together, with types distinguished by cyan)
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  24. CH1.2. AI Improvements
  25. Friendly AI no longer paces back and forth in place
  26. Friendly AI using mortars and other projectile weapons no longer gets stuck by wall obstruction checks
  27. When out of sight, enemies can only lock on to the player's approximate distance
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  30. CH1.3. Interaction Improvements
  31. Hovering the mouse over an item now correctly displays the available target slots (if any)
  32. The Disassembly screen now shows the expected disassembly quantity
  33. Improved the character combat panel, which can now display lines from multiple characters at once
  34. Improved the top notification panel, which can now display multiple notifications at once
  35. Improved the mission deployment flow, allowing single-character mode to deploy directly
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  38. CH1.4. Other
  39. Handled accidental interactions when multiple interactable items are too close together
  40. In peripheral combat, collecting enemy materials now requires manually looting corpses
  41. Improved the precision of trees and other environment assets
  42. Tuned the values of the directed fusion mechanic
  43. Fixed layer issues on some bullets
  44. Added distance attenuation to sound effects, and reworked the explosion, footstep, water, foliage, crate-opening, and detection sounds
  45. Overhauled explosions, smoke, screen shake, materials, and textures; reworked water reflections and waves
  46. Improved the camera feel in Dungeon Mode
  47. Fixed an issue where characters returning from the perimeter could exceed the deployment limit
  48. Recoil tuning: no recoil when crouching at sandbags or staying inside cover
  49. The character upgrade screen now shows the previously chosen upgrade
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  52. CH1.5. Performance
  53. Optimized the AI algorithms to reduce the resource cost of enemy swarms
  54. Added an LOD system that releases resources based on player distance
  55. Other optimizations, such as physics collision and load order
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  58. CH2. Bugs
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  60. CH2.1. Combat
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  62. Fixed bullets passing through walls due to minimum range checks, and hitting targets behind the player within minimum range
  63. Fixed issues where mixer errors caused sound effects to be too loud or completely silent, and improved unnatural distance attenuation on explosion sounds
  64. Fixed abnormal lock-on angles when arc weapons fire multiple arcs
  65. Fixed abnormal chain reactions caused by bullet explosion effects
  66. Fixed shield-type enemies being immune to electric elemental reactions
  67. Fixed abnormal cases such as shield HP continuously increasing
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  70. CH2.2. System and Other
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  72. Fixed an issue where refreshing crafts with action points could empty the stock
  73. Fixed an issue where dragging items in reverse could place them into unsuitable slots
  74. Fixed various fusion defects (for example, the Howitzer fusing bullet explosion-related modules)
  75. Fixed UI sound effects and effects being out of sync in some cases
  76. Fixed an issue where items automatically transferred between storages caused unexpected storage behavior
  77. Fixed a series of minor numerical errors caused by floating-point precision
  78. Fixed an issue where purchasing furniture could grant furniture material boxes before the Disassembly factory was unlocked
  79. Fixed equipment UI blocking chibi portraits
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