- [V3.0 Major Update + DLC Page Revealed]
- The DLC page is now live, with an official release on September 24:
- CavalryGirls DLC - Calendula
- Top-Down ShooterMechsAnimeGun CustomizationShooter
- Sep 24, 2026
- Play as Ocher and learn the story of her past. Head into the perilous enemy-occupied zone where supplies are scarce and complete one impossible mission after another. Call in powerful weapons and support via airdrop to complete missions and loot then evacuate safely
- Available: Sep 24, 2026
- CavalryGirls DLC - Calendula
- CH1. Improvements
- CH1.1. Key Improvements
- Added the Auto-Assemble feature, which automatically equips items from Storage based on a set priority order
- During firefights, enemies now fire with dynamic spread based on difficulty (they no longer lock onto the player perfectly and have their own targeting logic), making firefights feel more natural
- Added the Auto-Send feature, which automatically sends gifts to characters based on a set priority order
- The mecha energy loss caused by taking hits, sudden stops, and crouching has been greatly reduced, and mecha mobility has been improved. In addition, players now have a guaranteed minimum speed while sprinting, so they can never become completely immobile.
- Combat HUD: Off-screen indicator arrows for four categories — real players, allies (Combat Support Units), enemies, and markers
- The Crafting screen now features item search and tag filtering (types and tags are displayed together, with types distinguished by cyan)
- CH1.2. AI Improvements
- Friendly AI no longer paces back and forth in place
- Friendly AI using mortars and other projectile weapons no longer gets stuck by wall obstruction checks
- When out of sight, enemies can only lock on to the player's approximate distance
- CH1.3. Interaction Improvements
- Hovering the mouse over an item now correctly displays the available target slots (if any)
- The Disassembly screen now shows the expected disassembly quantity
- Improved the character combat panel, which can now display lines from multiple characters at once
- Improved the top notification panel, which can now display multiple notifications at once
- Improved the mission deployment flow, allowing single-character mode to deploy directly
- CH1.4. Other
- Handled accidental interactions when multiple interactable items are too close together
- In peripheral combat, collecting enemy materials now requires manually looting corpses
- Improved the precision of trees and other environment assets
- Tuned the values of the directed fusion mechanic
- Fixed layer issues on some bullets
- Added distance attenuation to sound effects, and reworked the explosion, footstep, water, foliage, crate-opening, and detection sounds
- Overhauled explosions, smoke, screen shake, materials, and textures; reworked water reflections and waves
- Improved the camera feel in Dungeon Mode
- Fixed an issue where characters returning from the perimeter could exceed the deployment limit
- Recoil tuning: no recoil when crouching at sandbags or staying inside cover
- The character upgrade screen now shows the previously chosen upgrade
- CH1.5. Performance
- Optimized the AI algorithms to reduce the resource cost of enemy swarms
- Added an LOD system that releases resources based on player distance
- Other optimizations, such as physics collision and load order
- CH2. Bugs
- CH2.1. Combat
- Fixed bullets passing through walls due to minimum range checks, and hitting targets behind the player within minimum range
- Fixed issues where mixer errors caused sound effects to be too loud or completely silent, and improved unnatural distance attenuation on explosion sounds
- Fixed abnormal lock-on angles when arc weapons fire multiple arcs
- Fixed abnormal chain reactions caused by bullet explosion effects
- Fixed shield-type enemies being immune to electric elemental reactions
- Fixed abnormal cases such as shield HP continuously increasing
- CH2.2. System and Other
- Fixed an issue where refreshing crafts with action points could empty the stock
- Fixed an issue where dragging items in reverse could place them into unsuitable slots
- Fixed various fusion defects (for example, the Howitzer fusing bullet explosion-related modules)
- Fixed UI sound effects and effects being out of sync in some cases
- Fixed an issue where items automatically transferred between storages caused unexpected storage behavior
- Fixed a series of minor numerical errors caused by floating-point precision
- Fixed an issue where purchasing furniture could grant furniture material boxes before the Disassembly factory was unlocked
- Fixed equipment UI blocking chibi portraits