- Update v105822:
- no changelog was posted.
- Update v104880:
- Performance Improvements
- Relocating furniture in building mode no longer causes significant performance drops
- Various optimizations
- Gameplay
- Fixed a bug where a Mandragrove Maw could launch players with its tongue, leading to a softlock
- Fixed issue where using a teleporter that was covered with a bounce pad would cause players to be teleported midair
- Corrected the position of underwater EKO in player’s hands
- When pausing the game, the glider now stays in the player’s hand
- Fixed animation of the player dropping a box
- Now both players can choose a different avatar portrait and play distinct grunt voices
- Prevent saving the game while we’re loading in order to reduce risks of savegame corruptions
- After each loading, the game now detects if any Printer Slurries have vanished from inventory and refunds them immediately
- Made bounce pads much bouncier, they take fewer bounces to get to full height
- Online Multiplayer
- In the Friends list, added a visual separator between Xbox friends and Epic friends (crossplay)
- Fixed a bug preventing players, set as Offline, from playing the game
- The “player down†feedback will now be properly displayed when a player dies and the other player is inside the habitat
- Downed players using Keyboard and Mouse must now use the Mouse to trigger a fast revive to address an issue with the spacebar input
- Fixed the "partner down" icon disappearing if the other player teleports or uses the habitat door
- Fixed the client losing the ability to use Remote Drone in specific circumstances
- The cinematic when picking up the whip now plays for both players
- Fixed missing dialog lines if the client does the first login into the Habitat’s computer
- Controller Support
- Button prompts correctly show PS5 controller inputs after disconnecting and reconnecting a PS5 controller
- Button prompts show the correct key on the loading screen while using keyboard and mouse and playing online coop.
- In splitscreen sessions, vibrations are now correctly assigned to the relevant controller
- Vibration improvements on Xbox series
- Quests
- Shock and Awe: Added tips in objective text to give players ideas of where and how to complete the challenge
- Added a failsafe to prevent the Pentaforce research not showing up in the Research menu while the quest is requesting players to complete it
- Fixed bug where if co-op players quit and reload the game during the first time in Habitat, that part of the tutorial would get skipped entirely
- UI
- Fixed “current selection†menu feedback in the wardrobe.
- Fixed the queue of quest notifications sometimes getting stuck, causing them to stop appearing on screen for a while.
- Toxic gas icon on the map is now properly hidden when there is no gas in that cave
- Added Epilepsy warning when the game starts
- Gamepad Layout screen: added mentions of slide, weapon wheel and charge jump controls
- Tweaked position of survey icons showing up on many objects, preventing them from overlapping in some cases like on teleporters
- Art
- Fixed goo making certain plants invisible
- Fixed graphical issue in Wardrobe menu with the most recent graphic card drivers
- Fixed some suit pieces’ in-game colors that did not match their wardrobe preview colors
- Audio
- Fixed overlapping dialog lines if you select EKO’s voice quickly while the preview audio is playing
- Players can mute TV commercials sound by muting only the Dialogue audio settings
- The volume of the player character’s sounds are now controlled by the Sound Effects slider
- Localization
- Bug fixes and localization improvements in multiple languages
- Update v102110:
- - Bugfix regarding splitscreen keyboard+mouse and gamepad conflicts.
- - Fixed the handling of some edge case disconnections in multiplayer.
- - Fixed a walkthrough break happening when quitting the game or crashing just as the first Wormzilla reveal cinematic starts
- - Fixed miscellaneous creature behavior and sound issues