1. Knights of Honor II 1.3.0
  2. Patch Overview
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  4. This is our second major patch since Knights of Honor II: Sovereign’s exciting release, so strap in! We focused here mostly on responding to player feedback and providing a few new, fun ways to play the game.
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  6. First up, we’ve been able to greatly improve the zoom functionality, both in World View as well as Battle View. Players with good enough hardware can enable “Extra Zoom” in the options menu and get further zoom-out levels throughout the game! We also added a seamless transition from World View to the Political View when you hit the zoom-out threshold, making it easier than ever to move around the map. This was a highly requested feature that took a bit of technical work and optimization, but should really enhance everyone’s experience.
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  8. Many in the community were also requesting the ability to add waypoints when managing their armies in World View, and we’re here to deliver. You can now hold SHIFT and RMB click to set army waypoints to better help them navigate to their destination, maybe to avoid pesky rivers or neutral territories, or even just control how they move from point A to point B.
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  10. The next major change is a new way of playing KoH2:S – Shattered World! Configurable in the “Kingdom Size” rule when setting up a campaign, Shattered World changes the starting size of all kingdoms in the world, configurable by the player, giving each kingdom an even playing field at the beginning. Things like trade centers, vassalages, and more are all removed to create the most balanced, fresh world setup possible, and giving players all new challenges when starting out. This is also available for multiplayer games as well, of course! The concept was highly recommended by the community, and we feel it is a fun, new way to experience KoH2:S’s game experience.
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  12. Combine all of this with a bunch of bug fixes, AI improvements, balance tweaks, network stability improvements, and so much more, we feel 1.3.0 has turned out to be a solid patch that we truly hope you enjoy. We’re already hard at work on the next major patch, so stay tuned for future improvements!
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  14. Thanks again to all of you for supporting us, and we hope you have a fantastic time with the patch.
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  16. General
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  18. • Added the possibility to set waypoints for armies in World view by RMB clicking while holding SHIFT.
  19. • Teammates can now see each other’s towns’ buildings and stationed armies.
  20. • Major improvements in multiplayer libraries, preventing some hosting issues, disconnects and crashes.
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  22. Camera controls
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  24. • Further zoom out in World view.
  25. • Further zoom out in Battle view (Tactical battles).
  26. • “Extra zoom” option added in the game’s settings to protect the players with low-end hardware from performance issues due to the additional zoom out.
  27. • Transition between Political view and World view through scrolling.
  28. • Camera smoothing on edge/keyboard scrolling.
  29. • Camera smoothing on zoom in/out.
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  31. Campaign settings
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  33. • Kingdom standings: Players can now choose from one of five starting limitation modes for players’ kingdoms – without trade centers (this limitation was obligatory by now), with or without autocephalies and caliphates (this option was present already), without being/having vassals, without all the above (“Balanced” start) and “Historical” with all of the above being possible for players’ kingdoms.
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  35. • Shattered world: Players can now choose starting kingdom sizes to apply not only to players’ but to all kingdoms instead, resulting in a very fragmented and balanced starting world. Autocephalous church, caliphate standing, trade centers and vassalage are removed for all kingdoms (regardless the “Kingdom standings” option). Shattered world can be activated from the “Kingdom size” campaign rule.
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