- Update v1.22:
- Replaced a music track that on some systems was causing random crashes late-game.
- Unique monsters get their stuff back
- Update v1.21:
- Gameplay
- Ensured that AI players do not camp on players quest locations for multiple turns
- Stability
- Fixed a crash that could occur during some sound effects
- Fixed a crash that could happen when many sounds played at once
- Fixed a crash that could happen when opening certain in-game lists, like unit, spell, or building lists
- Update v1.2:
- Gameplay
- Adjusted inventory so that items can be equipped to pets and summons, except for items that grant abilities or spells
- Low tile yield regions now get a boost so they feel less punishing, and a rare handful of regions can roll exceptionally rich yields when founding new cities
- Players are no longer able to make a sovereign with infinite points in the character creator
- Resolved concerns of players being unable to recruit champions on large, huge, and gigantic maps
- The Dragon's Breath spell will work if the player is in the blast radius instead of blocking the spell from being cast
- Ensured that the Wildlands properly clear out when defeating all of the monsters in the area
- Fixed an issue where mercenary camps would spawn hunters with no attack
- Made sure the Tower of Knowledge correctly unlocks when researching Refined Economics
- Fixed issues where Noble's Legacy was causing extreme lag in the early game
- Stinking Mud now correctly expires after 3 tactical rounds so affected units regain movement
- Fixed battle previews so they no longer accidentally change unit HP, mana, or modifiers on your real units
- Auto resolve now only triggers from the actual auto resolve button instead of other inputs
- Fixed bosses wandering outside their wildland boundaries
- Fixed defeated bosses not properly clearing their wildland
- AI
- AI during autoplay no longer wastes teleport spells like Tectonic Shift on occupied tiles
- Resolved issues where AI would drain a player's mana in battles by spamming spells when auto resolving or auto battling
- AI opponents on harder difficulties now push back against runaway leaders, applying stronger diplomatic and military pressure if you start wars or conquer cities while ahead
- AI is better at founding more cities on larger maps
- AI is less inclined to surrender and will fight back
- Resolved issues where AI opponents would camp on player's quest locations for long durations
- AI players will no longer recruit high-level champions extremely early into a game; they correctly obey fame now
- AI is smarter about where it settles
- AI players now get a small materials boost when founding new cities, helping them grow a bit faster without affecting human players
- AI players are much better at using potions and scrolls in battle against the player
- Resolved an issue where AI was struggling to recruit champions with their fame and gold
- Loot
- Added in more loot variety improvements
- Monsters now drop a wider mix of potions, scrolls, wands, staves, arrowheads, rings, and crafting components instead of falling back on plain gold or the same few items
- Drop rates on many uncommon and rare items were raised so they show up more reliably
- Tightened the chance of receiving multiple items from a single kill so big multi-item drops are rarer while single drops are unchanged
- Reduced plain gold payouts from monsters in favor of more reliable crafting ingredient drops across common, uncommon, and rare tiers
- The Hergling was effectively a treasure piñata, dropping a large bundle of items per kill. Drop rates were brought down significantly so it now drops loot in line with other creatures of its rank
- Added a new loot table system that gives specific monsters like wolves, bears, and ghouls themed drops instead of generic random rewards, with starter tables for several common creatures
- Graphics
- Resolved issues where some players may come across invisible enemies and units when playing after previously turning off a mod
- Pillar of Granza now fits its portrait in the unit details
- Fixed horse heads being tucked into their neck
- Performance
- Added in more performance optimizations resulting in faster combat outcome predictions and smoother AI turns
- Resolved a bad animation state when fighting a Stinging Guard that took 10 seconds to finish its animation
- Improved UI rendering stability to prevent flicker, missing elements, or crashes on screens using strip rendering
- Closing the Options menu no longer triggers a slow mod reload unless you actually changed your mod settings
- Stability
- Fixed a rare hang in Chinese, Japanese, and Korean text rendering caused by malformed characters
- Fixed a crash that can occur when casting Burning Hands in a tactical battle
- Fixed a crash that can occur when ending a turn while looking through a city
- Fixed a crash that can occur when the battle prediction UI pops up
- Fixed a crash that can occur when cycling through the player's units
- Fixed a crash that can occur when shrinking the size of text in the game
- Ensured that edge-case quick saving and loading does not cause crashes or stuck turns for players
- Fixed several rare crashes and stability issues in the game's text and font rendering system, especially in menus and tooltips
- Fixed a crash that could occur while the AI evaluated locations for new cities
- Fixed a crash that could occur when hovering tiles to highlight spell targets
- Fixed a crash tied to the end-turn button sound effect
- Improved stability when cities change their hub type
- Improved stability around AI outpost construction
- Settings
- The player's prefs, debug.err have been moved to a new location \AppData\Local\Stardock\ElementalReforged
- Text
- Resolved lots of confusing and misleading text in tooltips throughout the game
- Fixed a missing HP string in the Prelude final battle
- Fixed a missing string when an AI player wants to offer the player a peace treaty
- Treasures of the Magi
- Gameplay
- Resolved quest rewards not mentioning gold rewards when completing a training ground quest
- Ensured rewarded Golems are the level you battled against and not a lower level
- Graphics
- Resolved issues where if you used a transformation potion while on a mount, you became extremely large
- UI
- Added the Treasures of the Magi icon to the title screen to indicate that the player owns and is using the DLC