1. Update v1.22:
  2. Replaced a music track that on some systems was causing random crashes late-game.
  3. Unique monsters get their stuff back
  4.  
  5. Update v1.21:
  6. Gameplay
  7. Ensured that AI players do not camp on players quest locations for multiple turns
  8.  
  9. Stability
  10. Fixed a crash that could occur during some sound effects
  11. Fixed a crash that could happen when many sounds played at once
  12. Fixed a crash that could happen when opening certain in-game lists, like unit, spell, or building lists
  13.  
  14. Update v1.2:
  15. Gameplay
  16. Adjusted inventory so that items can be equipped to pets and summons, except for items that grant abilities or spells
  17. Low tile yield regions now get a boost so they feel less punishing, and a rare handful of regions can roll exceptionally rich yields when founding new cities
  18. Players are no longer able to make a sovereign with infinite points in the character creator
  19. Resolved concerns of players being unable to recruit champions on large, huge, and gigantic maps
  20. The Dragon's Breath spell will work if the player is in the blast radius instead of blocking the spell from being cast
  21. Ensured that the Wildlands properly clear out when defeating all of the monsters in the area
  22. Fixed an issue where mercenary camps would spawn hunters with no attack
  23. Made sure the Tower of Knowledge correctly unlocks when researching Refined Economics
  24. Fixed issues where Noble's Legacy was causing extreme lag in the early game
  25. Stinking Mud now correctly expires after 3 tactical rounds so affected units regain movement
  26. Fixed battle previews so they no longer accidentally change unit HP, mana, or modifiers on your real units
  27. Auto resolve now only triggers from the actual auto resolve button instead of other inputs
  28. Fixed bosses wandering outside their wildland boundaries
  29. Fixed defeated bosses not properly clearing their wildland
  30. AI
  31. AI during autoplay no longer wastes teleport spells like Tectonic Shift on occupied tiles
  32. Resolved issues where AI would drain a player's mana in battles by spamming spells when auto resolving or auto battling
  33. AI opponents on harder difficulties now push back against runaway leaders, applying stronger diplomatic and military pressure if you start wars or conquer cities while ahead
  34. AI is better at founding more cities on larger maps
  35. AI is less inclined to surrender and will fight back
  36. Resolved issues where AI opponents would camp on player's quest locations for long durations
  37. AI players will no longer recruit high-level champions extremely early into a game; they correctly obey fame now
  38. AI is smarter about where it settles
  39. AI players now get a small materials boost when founding new cities, helping them grow a bit faster without affecting human players
  40. AI players are much better at using potions and scrolls in battle against the player
  41. Resolved an issue where AI was struggling to recruit champions with their fame and gold
  42. Loot
  43. Added in more loot variety improvements
  44. Monsters now drop a wider mix of potions, scrolls, wands, staves, arrowheads, rings, and crafting components instead of falling back on plain gold or the same few items
  45. Drop rates on many uncommon and rare items were raised so they show up more reliably
  46. Tightened the chance of receiving multiple items from a single kill so big multi-item drops are rarer while single drops are unchanged
  47. Reduced plain gold payouts from monsters in favor of more reliable crafting ingredient drops across common, uncommon, and rare tiers
  48. The Hergling was effectively a treasure piñata, dropping a large bundle of items per kill. Drop rates were brought down significantly so it now drops loot in line with other creatures of its rank
  49. Added a new loot table system that gives specific monsters like wolves, bears, and ghouls themed drops instead of generic random rewards, with starter tables for several common creatures
  50. Graphics
  51. Resolved issues where some players may come across invisible enemies and units when playing after previously turning off a mod
  52. Pillar of Granza now fits its portrait in the unit details
  53. Fixed horse heads being tucked into their neck
  54. Performance
  55. Added in more performance optimizations resulting in faster combat outcome predictions and smoother AI turns
  56. Resolved a bad animation state when fighting a Stinging Guard that took 10 seconds to finish its animation
  57. Improved UI rendering stability to prevent flicker, missing elements, or crashes on screens using strip rendering
  58. Closing the Options menu no longer triggers a slow mod reload unless you actually changed your mod settings
  59. Stability
  60. Fixed a rare hang in Chinese, Japanese, and Korean text rendering caused by malformed characters
  61. Fixed a crash that can occur when casting Burning Hands in a tactical battle
  62. Fixed a crash that can occur when ending a turn while looking through a city
  63. Fixed a crash that can occur when the battle prediction UI pops up
  64. Fixed a crash that can occur when cycling through the player's units
  65. Fixed a crash that can occur when shrinking the size of text in the game
  66. Ensured that edge-case quick saving and loading does not cause crashes or stuck turns for players
  67. Fixed several rare crashes and stability issues in the game's text and font rendering system, especially in menus and tooltips
  68. Fixed a crash that could occur while the AI evaluated locations for new cities
  69. Fixed a crash that could occur when hovering tiles to highlight spell targets
  70. Fixed a crash tied to the end-turn button sound effect
  71. Improved stability when cities change their hub type
  72. Improved stability around AI outpost construction
  73. Settings
  74. The player's prefs, debug.err have been moved to a new location \AppData\Local\Stardock\ElementalReforged
  75. Text
  76. Resolved lots of confusing and misleading text in tooltips throughout the game
  77. Fixed a missing HP string in the Prelude final battle
  78. Fixed a missing string when an AI player wants to offer the player a peace treaty
  79.  
  80. Treasures of the Magi
  81. Gameplay
  82. Resolved quest rewards not mentioning gold rewards when completing a training ground quest
  83. Ensured rewarded Golems are the level you battled against and not a lower level
  84. Graphics
  85. Resolved issues where if you used a transformation potion while on a mount, you became extremely large
  86. UI
  87. Added the Treasures of the Magi icon to the title screen to indicate that the player owns and is using the DLC