- Update v1.3.56:
- Changes
- Changed the description of the Planetary Supremacy campaign back to the original version
- Fixes
- FIX: Unable to save reinforcement changes in Daemonic Incursion when using a
- gamepad
- FIX: Some achievements unlocked by AI
- FIX: Weapons chosen in skirmish army manager can affect other units in the army
- FIX: Thunderhammer FX is still visible after the unit dies
- FIX: End Turn button text doesn't handle plurals well
- FIX: Multiplayer match configuration loses gamepad focus
- FIX: Dead models still animating or not in die pose
- FIX: Units glitch a little on PS4 when coming out of their 'non-animating' state
- FIX: Tyrannofex is visually bugged on the Necron siege map
- FIX: Plus button appears on the campaign army manager only after the unit has already been added
- FIX: Entering photo mode in live multiplayer prevents the correct passage of turns
- FIX: Unit Stats desyncs not correcting after multiplayer matches
- FIX: Gamepad loses focus and won't accept input temporarily
- FIX: Defender spires don't appear after loading the siege savegame
- FIX: Xbox multiplayer displays players out of order or with missing names
- FIX: Thornback's battering ram skill tooltip gives wrong information on the HQ upgrade menu on planetary supremacy
- FIX: Units floating on Planetary Supremacy desert map
- FIX: Xbox disconnect dialog displayed two countdowns at the same time after the other player left
- FIX: Incorrect objective description in Siege PBEM game
- FIX: Overwatch indicator animation on the unit banner is frozen upon entering overwatch with any unit
- FIX: Xbox disconnect dialog displayed two countdowns at the same time after other player left
- FIX: Spotlights don't currently work correctly on PS4 or PS5
- FIX: Exorcist can soft lock by not returning to idle
- FIX: Army management 'hide UI' feature does not work on PS4
- FIX: Auspex line missing on PlanSup Skyshield map
- FIX: Annihilation Barge does not have a description in the Volatile tooltip
- FIX: Soft lock in army management Choose Weapons mode
- FIX: Units providing cover not working when toggled on
- FIX: Savage Technique does not apply to Aeturo
- Fix error when spawning a Daemonic Incursion wave without enough tiles for the new daemons.
- FIX: Various minor Army manager UI issues
- FIX: Hexmark Destroyer Target Optimisation not applying crit chance
- FIX: Fix suppression fire events sometimes not triggering if one unit had a missing weapon
- Fix adjacent tile damage not applying to any targets when one of the potential targets dies.
- Fix hot seat UI failing to set up completely if Player 2 has no armies available.
- Fixed exception when ending drag with no unit selected.
- Fixed an exception when trying to return disabled loadout unit members to idle.
- Fixed an exception when trying to spawn campaign scenario reinforcements and there is no room.
- FIX: Xbox disconnect dialog displayed two countdowns at the same time after other player left.
- Update v1.3.55:
- Changes
- • Refactored the Army Management UI to use 3D models instead of 2D portrait art.
- o This UI can also be used in full screen as a model viewer.
- • Modifications to Daemonic Incursion:
- o Change waves to include a turn limit. Any remaining Daemons must be fought in the next
- wave.
- o There is now a minimum army size of 1000 points
- o When using the Infinite Waves settings, reinforcements are now less frequent after Wave
- 8
- • Added Grot Orderly companion to Ork Painboy
- • Added a momentum buff to the Painboy when using the Sawbonez ability
- • Added a new passive ability 'Da Doc Iz In' to the Painboy that boosts the health of nearby allies
- • Adjusted VFX for Stormboyz rokkit paks
- • Adjusted and improved some visual effects for Ork weapons and abilities
- • Revised some of the Ork portraits
- Balancing
- Necrons
- • Tomb Blades
- o Twin Tesla Carbine damage reduced to 8 (10), accuracy to 75 (80)
- o Particle Beamer shots reduced to 8 (10)
- • Annihilation Barge
- o Twin Tesla Destructor shots reduced to 20 (24), splash falloff to 80% (70%)
- • Warriors
- o Gauss Flayer damage reduced to 8 (10)
- • Immortals
- o Gauss Blaster damage reduced to 12 (14), accuracy falloff reduced to 5 (7)
- • Deathmarks
- o Synaptic Disintegrator damage reduced to 25 (30)
- • Hexmark Destroyer
- o Enmitic Disintegrator Pistol damage decreased to 10 (12)
- Orks
- • Burna Boyz
- o HP increased to 85 (80)
- o Point cost increased to 90 (85)
- • Stormboyz
- o HP increased to 80 (70)
- • Warbiker
- o Dakkagun armour piercing increased to 3 (2)• Boyz
- o Big Shoota shots reduced to 12 (14), accuracy reduced to 70 (80)
- o Rokkit Launcha cost reduced to 20 (30)
- • Deff Dread
- o Big Shoota damage reduced to 5 (6)
- Bug Fixes
- • FIX: Visual glitch with kombi-rokkit missiles due to delay to disappear.
- • FIX: Pressing 'A' to save the game will activate a hex tile in Planetary Supremacy when using a
- gamepad
- • FIX: Post processing does not reset when exiting Photo mode on Xbox One
- • FIX: [BUG] Deffkopta is too low down during loadout screen
- • FIX: Movement cursor appears over post-battle UI on gamepad
- • FIX: HQ Tech Tree UI does not reach the edge of the screen on Xbox One in Planetary
- Supremacy
- • Fixed issue with camera height smoothing in Scrapyard map
- • Fixed various Ork reverse animations not looping
- • FIX: "Can walk through Crate prop on trench level in Planetary Supremacy"
- • FIX: Warboss can receive "Da Boss iz Watchin'" status from other Warboss
- • FIX: "Turn does not hand over from player one to the next" in some multiplayer matches
- • FIX: "Sister Superior has the wrong sound effect on melee counterattack once again."
- • FIX: "Assault Marine Strike does not work (HQ Command ability)"
- • FIX: Skorpekh Destroyers "soft lock" when they explode with Plasmacyte Infusion
- • FIX: "Phantom units board transport, consume AP to disembark."
- • FIX: "Celestians activating and deactivating Oath of Protection constantly"
- • FIX: "Mortis Radzone does not affect units on a reload of a saved game