- Patch 1.3.4 (River Kelpie, Game History)
- Greetings, Viceroys!
- As we continue to monitor your feedback and reports following Update 1.3, we have decided to release a small patch to address some remaining issues. Additionally, we have reduced the requirements for the River Kelpie and Merchant Shipwreck.
- Here's the full list of changes:
- The resource requirements for the River Kelpie glade event have been changed. It now requires much fewer resources.
- Reduced the resource requirements for the Merchant Shipwreck glade event.
- The Farsight Cornerstone can now only be picked once per game.
- Lowered the Hostility penalty for killing traders found in glades.
- The "cancel" button in glade events now says "Hold to cancel" (in some languages). The remaining languages will be updated in a future patch.
- The production bonus from Alarm Bells will now trigger every 110 expected Corruption instead of 90.
- Fixed a bug where the Game History panel in the Smoldering City would not open in some cases.
- Fixed a bug where the Alarm Bells Cornerstone was not displaying the correct values in its retroactive preview.
- Fixed a bug where the Thunder effect could destroy a small hearth.
- Fixed a bug that was causing the Trade Hub Cornerstone to be displayed in all building tabs.
- Fixed an incorrect line break in the French version of the Species tooltip.
- Fixed a typo in the trader attack popup.
- Fixed a bug where category icons in the recipe panel were not completely covered by a frame.
- Fixed a text size issue in the in-game encyclopedia for building recipes.
- Fixed a bug that allowed a Purified House to be selected in the building shortcut list in the Options menu.
- Fixed a bug where the hostility penalty for killing a glade trader would not appear on the HUD.