1. Patch 1.3.4 (River Kelpie, Game History)
  2.  
  3. Greetings, Viceroys!
  4. As we continue to monitor your feedback and reports following Update 1.3, we have decided to release a small patch to address some remaining issues. Additionally, we have reduced the requirements for the River Kelpie and Merchant Shipwreck.
  5.  
  6. Here's the full list of changes:
  7. The resource requirements for the River Kelpie glade event have been changed. It now requires much fewer resources.
  8. Reduced the resource requirements for the Merchant Shipwreck glade event.
  9. The Farsight Cornerstone can now only be picked once per game.
  10. Lowered the Hostility penalty for killing traders found in glades.
  11. The "cancel" button in glade events now says "Hold to cancel" (in some languages). The remaining languages will be updated in a future patch.
  12. The production bonus from Alarm Bells will now trigger every 110 expected Corruption instead of 90.
  13. Fixed a bug where the Game History panel in the Smoldering City would not open in some cases.
  14. Fixed a bug where the Alarm Bells Cornerstone was not displaying the correct values in its retroactive preview.
  15. Fixed a bug where the Thunder effect could destroy a small hearth.
  16. Fixed a bug that was causing the Trade Hub Cornerstone to be displayed in all building tabs.
  17. Fixed an incorrect line break in the French version of the Species tooltip.
  18. Fixed a typo in the trader attack popup.
  19. Fixed a bug where category icons in the recipe panel were not completely covered by a frame.
  20. Fixed a text size issue in the in-game encyclopedia for building recipes.
  21. Fixed a bug that allowed a Purified House to be selected in the building shortcut list in the Options menu.
  22. Fixed a bug where the hostility penalty for killing a glade trader would not appear on the HUD.
  23.