- Update v1.4:
- Weekly Challenge - New Game Mode
- In this brand new mode, you will receive a new mission every Monday. This colonization mission has the highest priority and must be completed by Sunday. The objective is to obtain the sole management license for a planet in a competitive process. It is advisable to familiarize yourself with the planet's conditions and opponents beforehand by checking the info panel. Loading or saving is not possible in the global competition. Measure yourself against other colonists in weekly high scores and quarterly or yearly seasons.
- New storage system
- It's only a small button, but it's strategically important! Now, in the warehouse panel, with another click on the "Automatically purchase" button, you can not only have the quantity purchased for which warehouse space has been reserved. With automatically fill, resources are purchased until all storage space is full. This makes scenarios possible where the supply of the population with a resource is completely controlled by the purchase. This is a possible strategy to save the construction of a lot of infrastructure.
- New mountains the world needs
- We have added a new set of big and small mountains that will be used on planets with the Frozen, Swamp and Barren themes to provide even more visual variety in our universe. I don't really need any further words, just have a look.
- Ambient Sound System Worldwide
- Our world sounds system is finally finished. Now you can hear the birds chirping in the forest or the traffic in cities when you run your camera over them. Enjoy the chirping of crickets in the desert and the whistling of the wind in mountains or the gentle roar of the sea. It's not entirely new but there were about half the ambient sounds in the game and the volume control, now lets the sound come in smoothly and overlap well.
- AI factions more sensitive to climate change
- Balancing - AI behavior in case of Global Warming is adjusted, factions are now also more sensitive to climate change. AI also now mines rocks only when there are no valuable resources left.
- Control optimization
- You can now prioritize resource mining even when the reservoir is full and redirect your drone to it.
- Item display
- The number of available items is now displayed in the inventory in a decidedly snappier way.
- Fixed Now
- Editor - Planets that are opened in the editor will now start with the correct amount of tech licenses.
- Editor - Forests that get under water when terraforming, i.e. lowering terrain, finally die completely and disappear. Previously, tree stumps were still visible, and removing them from entire continents is simply annoying.
- Editor - The saved but not loaded settings for selected factions and more.
- UI - The exchange of upgrades is no longer done via the building list, this functionally clashed with the option to activate all upgrades at once.
- UI - New subtitles in all menu screens, so you always know which game mode you are in.
- [UI - The order of the factions in the score panel in the bottom right corner of the screen changes on the fly during the game.
- Sound - Too many repeated warnings when attacked by Xrathul and pirates, for example.
- [UI - The highscore screen has been extensively reworked.
- Graphics - The normal textures of the fossil fields is corrected, never looked nicer.
- Graphics - The main menu now fades in from black when flying towards the planet at the beginning.
- Graphic - In the meantime all planets had rings like Saturn.
- Graphics - In cutscenes the camera perspective is no longer distorted.
- UI - The slider for how much fossil resources are distributed on a planet is functional again.
- UI - The buttons in the game error dialog now work reliably again.
- UI - Game over message and completion screen still made it possible to interact with some ingame menus even though the game was over and lost.
- Bugs - So far there was a phenomenon of unordered factions appearing on the planet, more than you defined at the beginning of the game round.
- UI - 4 display bugs fixed.
- UI - The population counter in the planet info panel works again.
- Error fixed - NodeInstance.FindNode ArrayTypeMismatchException
- Error fixed - PlanetGraphics.UpdateUnitIcons NullReferenceException
- Update v1.03:
- Honored guild of planet managers,
- our monthly update is out, this time mainly fine tunings and fixes. But at the end there's a preview of the next update with the new Daily Missions game mode. We are always amazed ourselves what can go wrong in a global simulation and where the devil hides in the details. Anyway, the bugs are also getting more and more bizarre and today's cleanup post is an amusing collection of such occurrences.
- A bit of a gut-wrenching September update comes because we had a lot of bureaucratic stuff to do that kept us from generating cool new features. I had to write a colossal final report for the German federal grant that allowed us to stay independent until version 1.0, and porting the Playstation version is keeping Martin busy with some pitfalls longer than he imagined. All the more we're both looking forward to getting back to our core business and just building fancy new stuff and DLC for Imagine Earth and you, respectively. Soon we'll be sharing with the world a roadmap of what's in store for you in the galaxies of our game world. As always, thank you for your sustained interest in our climate crisis simulator project and the obligatory request to support us with a review if you haven't already. Nothing helps Indie Studios on Steam better than this support, except of course your personal feedback on the latest update, the balancing in the current game and what other wishes remain unfulfilled. But now let's get down to the nitty gritty. Have fun with it, Jens & Martin
- Czech translation
- First of all, we would like to announce that Imagine Earth is now also translated into Czech! We wish all Czech players a lot of fun with the new version that was created by Jan Balek of Balek Localization.
- The World Congress
- Unfortunately, the central diplomatic instance for all global factions was no longer accessible to players after successfully completing missions and competitions. The NPCs then blithely discussed tax increases and funding measures among themselves, while the humanoid player was left out in the cold and faced with a fait accompli. And on top of that, the World Congress featured the wrong representatives of their own faction, apparently the characters from past games. All history now, of course.
- AI advanced training in cleverness
- The AI in Imagine Earth once again behaves a bit more logically in this update. NPC factions now actively use research licenses. Also, AIs now only mine rocks when there are no other valuable resources, which previously slowed them down mightily.
- In addition, small changes to priorities have resulted in AI corporations no longer planting trees, and as soon as reforestation became necessary due to climate change, they planted exactly the most inappropriate type of tree in each of the eight different biomes on the planets. This seemingly tiny inconsistency may have led to the fact that in the case of an impending climate collapse, exactly nothing was done to counteract the catastrophe. Which let the economic strategy of the companies turn out rather kamikaze moderately.
- Apply All Tool
- If you hold down the Alt key during the game you can now install all upgrades of one type on all applicable buildings at the same time again. This is exactly how it works with tools, all fields that could use a cleanup will be cleaned in one go, or all buildings that need a repair will be repaired.
- The building list
- A must-have management feature for several updates once the colony reaches a global scale. This menu has now received a functional update, the header display has finally been polished in layout and the button that allows you to repair, clean or mine all affected buildings resources deactivates when no such operations are needed or all have been activated.
- Also, we disabled replaceable upgrades from showing as active in this panel. Because it was easy to accidentally swap when you thought there was still something to optimize there.
- Optimization for world editor
- A particularly perfidious bug had crept into the editor. Although the editor saved the values for victory points and player factions properly, it did not load them itself. So that one then accidentally saved changed conditions. And because of this, the player faction was often left undefined, whereupon the game system simply picked one at random and simply let another unwanted faction land on the planet.
- Taking over towers with the hacker kit
- Lately, sometimes enemy towers wouldn't let me take them over with hacking tools. This strange bug in the game was also hard to identify, as it only occurred if you had previously loaded a game. It was similar with the planetary shield of the Great Pyramids, until today.
- System voice warnings
- These helpful announcements have piled up to 3-4 times announcing pirates, storms, Xrathul and other disasters. What was actually important, strategic information thus became outright scare tactics.
- Crash Fixes
- Finding the remaining occasions for crashes in the game is getting more and more difficult and tricky, all the more heartfelt thanks to all of you who report them to us so diligently. The following rare error messages are now a thing of the past: "NullReference in UpdateValue", "NullReference in UpdateTerritories" and "NullReferenceException in DroneManager.Update".